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Updated:04-23-10 02:50 PM
Created:11-22-09 10:48 AM
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ncUI  Popular! (More than 5000 hits)

Version: 2.1a
by: nightcracker [More]


ncUI is an extreme light-weight user interface with a nice minimalistic look. This UI has less than 350 kB memory usage! I'm in love with this UI, and I hope you will fall in love with it too. Almost all config(which is currently nearly none) is found in the .lua files. Open them with Notepad and start editing! Warning: if you edit the wrong parts it will break the UI.

How to install:
Rename (if existent) your "Interface" and "Fonts" folders to "Interface_backup" and "Fonts_backup". Extract the Interface and Fonts folders to the folder which contains WoW.exe(default is "C:\Program Files\World of Warcraft\"). On first login you will be prompted to auto-install, click yes and ur done!

Usage:
Once installed, when you enter the game the UI will auto-configure. Then your ready to begin!
The navigation in ncUI is a little bit different than in the default UI. To bind use /hb and you can bind your actionbars, spells in the spellbook and macros.
Rightclick on the minimap is for tracking.
To get 25 extra actionbutton, open the default keybindings frame(Escape > Bindings), scroll all the way down and bind something to "Extra Buttons". If you now press and HOLD the keybinding, 25 extra buttons will become visible under your mouse.

Config is in the lua file "config.lua" found in the ncUI addon folder. The settings are well commented and easy to edit.

Upcoming features/todo list:
- Gametooltip quest info
- Clock and guild to ncDatatext
- My own unitframes
- Rewrite of CoolLine to ncCooldownline
- Totem bar
Suggest features! My todo list that constantly updates can be found here.

Credits:
- Tukz
- FatalEntity
- TotalPackage
- Cidrei
- Industrial
- Cael
- Evl
- p3lim
- haste
- Zork
- Tekkub

Bugs:
Please report all bugs here.

2.1
--
Too big to put in this log :D

2.0a, 2.0b
--
Fixed issue with the raid frames.

2.0
--
Fixed partyframe, fixed debufftimer, added cooldown flasher and most importantly, ncUI is out of the beta phase!

1.14
--
Added 2 bar layout, some fixes and added ncHoverName and ncKillingBlow. Also ncHoverFocus.

1.13
--
Major pixelperfect overhaul and debufftimer caching system added

1.12
--
Added a basic raid frame lay-out, fixed some bugs, fixed crash bug on zone and added debufftimer

1.11
--
Major update, done UF and layout completely overhauled

1.10
--
Font fix and minimap fix, also fixed vehicle exit button

1.9
--
Font changed

1.8
--
Increased the font size of the UF, removed the outline and fixed extrabuttons.lua

1.7
--
3.3 patch version pre-release, no new content, just bugfixes of 3.3

1.6
--
Added vehicle exit button

1.5
--
Small bugfix with druid bonus action bar and removed some unused textures.

1.4
--
Added pet and changed the look a little. Also added the font again, forgot to add it in 1.3.

1.3
--
And now it's a suite! Major changes under the hood and fixed with the resolution. Also more config possibilitys are added.

1.2
--
Another ncBags fix, and ncBindings modified.

1.1
--
Fixed ncBags and added bag bar, plus global config for color scheme.

1.0
--
Initial upload.
Optional Files (0)


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Unread 05-13-10, 10:22 AM  
Nysil
A Murloc Raider
 
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Originally posted by kneeki
You were not being helpful at all. I asked about the 3D models in which everyone else was speaking. Not the in game models, the UI models. Of course, being passive aggressive on the internet is a great way to express the intelligence of ones self. (see what I did there?)

So, does anyone have a screenshot of the latest ncUI version which includes the 3D models within the unit frames?
Check out my patch for it, I have a screenshot with the 3d models. Been too busy to play wow in a while and only *just* realized that nightcracker updated on me xD.
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Unread 05-12-10, 08:38 PM  
CreepyCrawly
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backup ur interface and wtf folders.

dl the mod urself and try it out.
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Unread 05-12-10, 08:18 AM  
kneeki
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You were not being helpful at all. I asked about the 3D models in which everyone else was speaking. Not the in game models, the UI models. Of course, being passive aggressive on the internet is a great way to express the intelligence of ones self. (see what I did there?)

So, does anyone have a screenshot of the latest ncUI version which includes the 3D models within the unit frames?
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Unread 05-11-10, 05:50 PM  
Bluesp
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Originally posted by kneeki
... Be helpful or go away.

I was talking about in the ncUI. Some unit frames include 3d models, I assumed that's where they were located.
I was helpful...i answered your previous question. As for what you just replied well that is so vaguely said that there are a few interpretations to what you actually want, thus being more specific would probably get you the answer you are looking for. Or ofc you can just go away yourself if you dont know how to ask properly a question.
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Unread 05-10-10, 07:32 PM  
kneeki
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Originally posted by Bluesp
Go to your character selection screen.
Now...look closely at your character


Are you looking closely enough?


Well you might have seen the 3D model right there.
... Be helpful or go away.

I was talking about in the ncUI. Some unit frames include 3d models, I assumed that's where they were located.
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Unread 05-10-10, 02:27 PM  
Bluesp
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Go to your character selection screen.
Now...look closely at your character


Are you looking closely enough?


Well you might have seen the 3D model right there.
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Unread 05-10-10, 01:48 PM  
kneeki
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Could someone post an SS of the 3d models? I don't see them on the Addon Info page.
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Unread 05-10-10, 11:47 AM  
uwori
A Kobold Labourer

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Thx !!! N1 UI
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Unread 05-10-10, 11:31 AM  
Bluesp
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O gosh....too many people wanna disable the 3d models >.<
Okey here it is
go in ncUI>unitframes folder
go in unitframe.lua
search for
self.CombatFeedbackText = cbft
after that line there is an end and then if unit=="player" then blabla
its roughly at 3/4 of the document
put "--"in front of if unit=="player" then
keep putting -- in front of the lines untill you get to end
so basically the code should look like this

-- if unit=="player" then
-- self.Model:Place("LEFT", self, "RIGHT", 105, 0)
-- self.Model:Place("BOTTOM", LineToABLeft, "TOP", 0, -18)
-- elseif unit=="target" then
-- self.Model:Place("RIGHT", self, "LEFT", -105, 0)
-- self.Model:Place("BOTTOM", LineToABRight, "TOP", 0, -18)
-- end

now theres the unmodified stuff
if unit~="focus" then blabla
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Unread 05-10-10, 06:17 AM  
uwori
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3D Model

I need help to disable 3d char model, pls.
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Unread 05-09-10, 08:05 AM  
CreepyCrawly
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yes i do on mouse over. but i would like it on target frame also.
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Unread 05-09-10, 07:06 AM  
Bluesp
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Wut? Dont you see the level on the left part of the nameplate?
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Unread 05-09-10, 04:47 AM  
CreepyCrawly
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this UI is AMAZING good work bro

1 question

is there a setting to add level to the nameplate?

like "Thrall 80 elite 50000hp"

and also an elite icon marker?

Thanks for a great UI!
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Unread 05-08-10, 05:04 PM  
Bluesp
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Think you can add a happiness icon for the hunters pet to know when to feed him and all that stuff?
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Unread 05-08-10, 03:17 PM  
nightcracker
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Originally posted by Bluesp
Aaaaaaa frack! I just tried that 1 min ago =D pretty cool to drag and drop, gj on this one, really sweet.
Lol, their just normal actionbuttons
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