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Updated:12-09-09 03:33 AM
Created:11-07-09 06:37 PM
Downloads:8,864
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lcLoot  Popular! (More than 5000 hits)

Version: 1.3.0 alpha 13
by: RustamIrzaev [More]

Please NOTE! Addon for 3.3 patch is available, but it still in aplha. Use at own risk...

Description
lcLoot is a small replacement for the default loot frame (including a grouploot and a masterloot support). It has a "pleasant view".
A distinctive feature of other similar loot-addons is a portrait of looting mob.

Moving the window
You can move the frame by holding down <Alt> and clicking on the title (works only for the main loot window not for a grouloot).

Settings (via ingame config)
type '/lcloot' to show config window
- you can show/hide the portrait window
- you can turn on/off playing sounds while looting
- new you can scale the loot frame
- you can scale the target model
- new grouploot module
- new you can setup position of grouploot window
- new you can scale grouploot frame
- new added simple announce function (to say/party/guild/raid channels)


NOTE!
Many people ask me howto setup addon after 1.2.2 version (where ingame config was delete). From this time you have easy way to config - ingame setup.
You must to do some things:
1) totally uninstall previous version of the addon
2) install this new version
3) ENABLE (for first time) lcLoot and lcLoot_Config
4) ingame: type '/lcloot' and do setting that you need
5) in setup frame click on 'Disable lcLoot_Config'
6) Done

From this point you need only 'lcLoot' module for working.



Please leave a comment here to report a bug. Thanks
Note! Atm i'm working at a new version of lcLoot addon (more powerfully, more simply and more likely).


TODO list
- more powerfull announce function
- more powerfull masterloot function


History changes
Version 1.2.8
- fixed some bugs
- added French localization (tnx to metago)
- added Reset anchor button (grouploot settings)

Version 1.2.7
- fixed masterloot

Version 1.2.6
- ingame setup

Version 1.2.5
- fixed announce function

Version 1.2.4
- fixed portrait
- fixed config settings

Version 1.2.3
- added simple announce function (thanks to iLess)

Version 1.2.2
- config throuht lua
- fixed some grouploot bugs

Version 1.2.1
- added scale grouploot frame option

Version 1.2
- added grouploot module
- now you can move grouploot frame at any screen location you need

Version 1.1
- added scale frame and scale portrait options
- fixed some bugs

Version 1.09
- fixed a bug with portrait (while changing the option to show/hide it)
- if your target haven't a portrait (such as fishing loot or tradeskill) than little graphics will be apear

Version 1.08
- fixed a bug with loots that has no items
- fixed a bug while using master loot system
- added options to playing sounds while looting

version 1.07
- added simple config

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Unread 12-25-09, 05:39 AM  
Koopie
A Kobold Labourer

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File comments: 11
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Originally posted by Aschker
and last: theres a small issue with no being able to see who rolled selected what after i mouseover the disenchant button over an item that cant be dissed.. when i do that the greed/pass/need numbers dissapear it seems >_<
This issue happens in a different situation. The numbers disappear once you select a button and not on mouseover. Lets say i greed in a Frozen Orb, the numbers on the remaining 2 frames disappear. On mouseover however, nothing disappears, at least on the fixed version i posted.


About making the DE button fade or not when there aint a enchanter available, i assume that would be managed by blizzard code, but i guess they didnt and addons need to make those conditionals, i'm sorry but its far from my knowledge to code those things
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Unread 12-24-09, 09:11 AM  
Aschker
A Murloc Raider
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File comments: 105
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Originally posted by Koopie
Considering i love this addon, i decided to take a few minutes of my xmas eve and see what was wrong with the current code. Below its a fixed version of the addon and the fixes are:

1 - Made the Disenchant button work (reported by several and semi fix from Ross)
2 - Fixed the Disenchant tooltip error (reported by Aschker)
3 - Fixed tooltip name on the Disenchant button, should now say Disenchant
4 - Implemented code to display the number of people that picked the option Disenchant
5 - Made the bar 50 pixels bigger, we now have 4 buttons and sometimes the name of the item overlaps with the buttons
6 - Aligned all the 4 buttons for consistency
7 - Fixed left icon border texture (was not showing a bit)


I just saw your report Aschker, about the numbers disappearing after mouseover, ill see if i can find something regarding that. I've never coded addons but i do know how to read some of the code, so the fixes i can do are fairly limited.

Consider this my xmas present for you folks - lcLoot Patch 3.3 Fixed v1
TY for this, just 1 thing: Is it possible to fade out the disenchant button when theres no disser in the party/raid or if the item isnt dissable?
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Unread 12-24-09, 05:00 AM  
Ross
A Theradrim Guardian
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Awesome Thanks!

haha I even tried a coupel things you added in teh code but removed them cause they didn't work it seems I was missing the ROLL_ ... 5 characters.. geez
Last edited by Ross : 12-24-09 at 05:10 AM.
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Unread 12-24-09, 04:44 AM  
Koopie
A Kobold Labourer

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File comments: 11
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Considering i love this addon, i decided to take a few minutes of my xmas eve and see what was wrong with the current code. Below its a fixed version of the addon and the fixes are:

1 - Made the Disenchant button work (reported by several and semi fix from Ross)
2 - Fixed the Disenchant tooltip error (reported by Aschker)
3 - Fixed tooltip name on the Disenchant button, should now say Disenchant
4 - Implemented code to display the number of people that picked the option Disenchant
5 - Made the bar 50 pixels bigger, we now have 4 buttons and sometimes the name of the item overlaps with the buttons
6 - Aligned all the 4 buttons for consistency
7 - Fixed left icon border texture (was not showing a bit)


I just saw your report Aschker, about the numbers disappearing after mouseover, ill see if i can find something regarding that. I've never coded addons but i do know how to read some of the code, so the fixes i can do are fairly limited.

Consider this my xmas present for you folks - lcLoot Patch 3.3 Fixed v1
Last edited by Koopie : 12-24-09 at 04:45 AM.
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Unread 12-20-09, 10:05 PM  
Aschker
A Murloc Raider
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File comments: 105
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Yeah, its working it just says:" Pass " under the disenchant button..
Tried editing the file to add it to say disenchant etc, so added some lines and functions, but sofar no succes..

and last: theres a small issue with no being able to see who rolled selected what after i mouseover the disenchant button over an item that cant be dissed.. when i do that the greed/pass/need numbers dissapear it seems >_<
Last edited by Aschker : 12-20-09 at 10:07 PM.
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Unread 12-20-09, 09:39 PM  
Ross
A Theradrim Guardian
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I looked at the lines its mentioning I just don't have enough experience to see what is causing the error.. I will try and find mess with some stuff to see if I can figure it out though.

The addon is working though for you right?
Last edited by Ross : 12-20-09 at 09:39 PM.
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Unread 12-20-09, 07:39 PM  
Aschker
A Murloc Raider
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error in the fix:

[02:39:21] Interface\AddOns\lcLoot\lcLoot_Group.lua:147: Usage: GameTooltip:SetText("text" [, color])
[C]: ?
[C]: in function `SetText'
Interface\AddOns\lcLoot\lcLoot_Group.lua:147: in function <Interface\AddOns\lcLoot\lcLoot_Group.lua:133>
Last edited by Aschker : 12-20-09 at 08:23 PM.
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Unread 12-20-09, 06:47 PM  
Ross
A Theradrim Guardian
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I got mine to work doing some editing in the lua. I don't know barely anything about lua editing and coding so some changes may not actually do anything except help me see what I changed Like the text from Dis to Disenchant.

At the bottom is a link to the updated lcLoot_Group.lua file just overwrite your current one and it should work.

Now some of the changes may not be technically right as I stated I just took some guesses by looking at past versions and other group loot addons.

Changes I made in case you want to edit the lua yourself:

Line 21
Code:
    [(LOOT_ROLL_DIS):gsub("%%s", "(.+)")] = "dis"
to
Code:
    [(LOOT_ROLL_DISENCHANT):gsub("%%s", "(.+)")] = "Disenchant"
Line 139 and 140
Code:
    elseif(self.roll == "dis") then
        rollText = DIS
to
Code:
    elseif(self.roll == "Disenchant") then
        rollText = DISENCHANT
Line 255 - 270
Code:
            bar.dis = CreateFrame("Button", "$parentNeedButton", bar)
            bar.dis.type = 3
            bar.dis.roll = "dis"
            bar.dis:SetWidth(28)
            bar.dis:SetHeight(28)
            bar.dis:SetNormalTexture("Interface\\Buttons\\UI-GroupLoot-DE-Up")
            bar.dis:SetPushedTexture("Interface\\Buttons\\UI-GroupLoot-DE-Highlight")
            bar.dis:SetHighlightTexture("Interface\\Buttons\\UI-GroupLoot-DE-Down")
            bar.dis:SetPoint("RIGHT", bar.need, "LEFT", -2, -2)
            bar.dis:SetScript("OnClick", OnClickBarButton)
            bar.dis:SetScript("OnEnter", OnEnterBarButton)
            bar.ndis:SetScript("OnLeave", OnLeaveBarButton)
            bar.disText = bar.dis:CreateFontString("$parentText", "ARTWORK")
            bar.disText:SetFont(FName, FHeight, "OUTLINE")
            bar.disText:SetShadowColor(1, 1, 1, 0)
            bar.disText:SetPoint("CENTER", 0, 1)
to
Code:
            bar.Disenchant = CreateFrame("Button", "$parentNeedButton", bar)
            bar.Disenchant.type = 3
            bar.Disenchant.roll = "Disenchant"
            bar.Disenchant:SetWidth(28)
            bar.Disenchant:SetHeight(28)
            bar.Disenchant:SetNormalTexture("Interface\\Buttons\\UI-GroupLoot-DE-Up")
            bar.Disenchant:SetPushedTexture("Interface\\Buttons\\UI-GroupLoot-DE-Down")
            bar.Disenchant:SetHighlightTexture("Interface\\Buttons\\UI-GroupLoot-DE-Highlight")
            bar.Disenchant:SetPoint("RIGHT", bar.need, "LEFT", -2, -2)
            bar.Disenchant:SetScript("OnClick", OnClickBarButton)
            bar.Disenchant:SetScript("OnEnter", OnEnterBarButton)
            bar.Disenchant:SetScript("OnLeave", OnLeaveBarButton)
            bar.DisenchantText = bar.Disenchant:CreateFontString("$parentText", "ARTWORK")
            bar.DisenchantText:SetFont(FName, FHeight, "OUTLINE")
            bar.DisenchantText:SetShadowColor(1, 1, 1, 0)
            bar.DisenchantText:SetPoint("CENTER", 0, 1)
Download:
http://www.filefront.com/15180681/lcLoot-Fix.zip
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Unread 12-16-09, 07:12 PM  
khepera
A Deviate Faerie Dragon

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will there be a new update to fix the probs or not... if not then i must look for an other addon
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Unread 12-14-09, 12:32 AM  
Ookami.kun
A Cliff Giant
 
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As of today when I was first ale to log in after the patch I get the following error.

Code:
Date: 2009-12-14 10:48:50
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\lcLoot\lcLoot_Group.lua line 21:
   attempt to index global 'LOOT_ROLL_DIS' (a nil value)
Debug:
   [C]: ?
   lcLoot\lcLoot_Group.lua:21: in main chunk
AddOns:
Not sure if it's anything important, but wanted to post it just in case.
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Unread 12-13-09, 11:16 PM  
therydan
A Murloc Raider

Forum posts: 7
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Originally posted by Quee
Anyone else having an issues with the latest version. While in the dungeon the roll window isn't coming up for me.
same here but then i noticed i hadn't loaded "out of date addons" which IcLoot Config was labeled as for some reason. Havn't had the opportunity to try with the config loaded yet.

this resulted in the time expiring on every item and being passed on fyi... :s

same result when the config is enabled
Last edited by therydan : 12-15-09 at 01:10 AM.
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Unread 12-13-09, 03:55 PM  
Ross
A Theradrim Guardian
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Mine shows up but no DE option.
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Unread 12-13-09, 10:40 AM  
Tincup
The Grumpy One
 
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Anyone else having an issues with the latest version. While in the dungeon the roll window isn't coming up for me.
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Unread 12-11-09, 12:32 AM  
Aschker
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
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Re: hmm

Originally posted by Lynx0
My regular loot window opens at mouse now and wont stay where I set it. Also, update to show the new disenchant option in groups?
After an update the game option is always set to "open loot at mouse" so check that, and he is working on it, check the code, its in there.. Its just broken, and as you can see by the alpha upload he is actually working on it
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Unread 12-10-09, 07:29 PM  
Lynx0
A Flamescale Wyrmkin
 
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hmm

My regular loot window opens at mouse now and wont stay where I set it. Also, update to show the new disenchant option in groups?
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