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 Compatibility: Warlords of Draenor (6.0.3) Updated: 12-14-14 12:10 PM Created: 11-06-09 05:47 AM Downloads: 13,626 Favorites: 32 MD5:

# SasUI

Version: 6.0.003
by: Sasenna [More]

INTRO:

Blizzard UI replacement. Tried to keep the UI as close to Blizzard's as I could and still make adjustments. Player and Target Frames move into a better position in combat. ( Can be changed in the conifg.lua of SasUI )
INSTALL:
1. Open World of Warcraft Folder.
2. Back up "Interface" and "Fonts" folders.
3. Delete "Interface" and "Fonts" folders in World of Warcraft folder.
5. Save the zip-file to the Desktop.
6. Copy "Fonts" and "Interface" folders to World of Warcraft.
7. Start World of Warcraft.
Baud Error Frame(Fan Update)

Action Bar Saver
Kui Nameplates
ncImprovedMerchant
Player Combo Points
RETabBinder
SpamThrottle
tullaRange
xanAutoMail

Zork RothUI(Diablo)
rActionButtonStyler
rBuffFrameStyler
rChat
rCombatText
rDamageFont
rErrors
rInfostrings
rLib
rPlayerPowerBarAlt
rTooltip
SasUI
RESOURCES:
See Picture 4
// ==== FAQ: ==== \\

Scaling:
If scaling or something does not fit.
1. Hit escape-key ingame.
2. Click Settings Tab.
4. Check/Uncheck UI Scale.
5. If checked move the slider to desired scaling.
6. Click Accept. If scaling is correct then congrats you are done, if not continue to step 7.
7. Go back to step 5 until scaling fits.
Chat:
Same goes for the chat. If it does not fit
1. Right-click the chat-tab.
2. Unlock the chat and move it around until comfortable.
Textures:
2. Change ept = 1, to any number from 0-4.
3. Save the file.
Customize:
1. config.lua positions of frames can be changed.
2. Paint.lua can turn on ClassColored frames/textures or use any color.

Extra Art:

For more Roth Like but no Orbs try Sas Diablo

DONATE

UPDATE: December 14, 2014
Version 6.0.003
1. Updated to WoW WoD v6.0.3
2. Updated to RothUI(Diablo) 60000.04
3. Redesign more Blizzard Like.
4. Player and Target frames move to new locations in combat.
5. UI Fades while in combat.
6. Party/Raid Frames are Blizzard.
UPDATE: February 28, 2014
Version 5.4.001
1. Updated to WoW MoP v5.4.7
2. Updated to newest RothUI(Diablo) v50400.06
4. Party and Raid Frames set back to default Roth Positions.
UPDATE: December 9, 2012
Version 5.1.001
1. Updated to work with WoW MoP v. 5.1.
2. Updated to newest RothUI(Diablo) v. 50100.01a
3. Artwork is now class-colored.
4. Removed TullaCC, there is no cool down counter at all.
UPDATE: February 28, 2012
Version 4.3.301
1. Moved Party to be near Bottom Left of screen, also Party is now Horizontal.
2. Changed OmniCC to TullaCC.
4. Buff frame stylized.
UPDATE: January 02, 2012
Version 4.3.003
1. Fixed Raid frame issue.
UPDATE: December 05, 2011
Version 4.3.002
1. Fixed Party frame issue.
UPDATE: December 01, 2011
Version 4.3.001
1. Updated to WoW 4.3.
UPDATE: November 10, 2011
Version 4.2.203
1. Fixed Druid UpdatePower Error.
2. Fixed Paladin Holy Power Bar Scaling.
UPDATE: November 5, 2011
Version 4.2.202
1. Updated to RothUI Version: 40200.12
3. Raid Frames changed.
4. Party Frames paced better with Portraits now.
5. Right Artwork completely disappears now when both Right bars are turned off.
UPDATE: October 30, 2011
Version 4.2.200
1. Removed Left Bars.
2. ActionBars are now Blizzard bars.
3. Undid everything in the 4.2.101 Update.
UPDATE: October 29, 2011
Version 4.2.101
1. Fixed stance bar location. Now TopLeft screen.
2. Bag bar moved to BottomLeft. Appear when Mousedover.
UPDATE: October 26, 2011
Version 4.2.100
1. Menus have been created for the UI. Type /sasUI ingame
2. The UI is now under ONE addon.
3. More Art has been added. Type /sasUI ingame to find it
4. Removed the Player Orb on/off ability from version 4.2.001.
UPDATE: September 18, 2011
Version 4.2.001
1. Updated to WoW Patch 4.2.2.
2. Added Player Orb on/off ability to oUF_Diablo/config.lua. Default is off.
3. Moved Pet frame to be above Player frame.
4. Moved Focus frame to be above Target frame.
UPDATE: February 11, 2011
Version 4.006
1. Updated to WoW Patch 4.0.6.
2. Keybind text for Numpad and Mouse Buttons change.
3. Color of rInfoStrings changed.
UPDATE: January 29, 2011
Version 4.005
1. Fixed Battleground Score Frame from Clipping Micromenu Art.
UPDATE: January 26, 2011
Version 4.004
1. Updated to RothUI (Diablo) 4.006.
3. Exp Bar moved back to bottom center.
4. Rep Bar moved to new Micromenu texture.
5. Party Frames now have xOffset and yOffset added to them.
UPDATE: January 13, 2011
Version 4.003
2. Fixed Fonts folder.
UPDATE: January 13, 2011
Version 4.002
1. Party Frames made more minimalistic.
2. Party Frames moved to left side of screen.
3. Textures added for Right Action Bars.
4. Rep Bar moved to Right side of screen.
UPDATE: December 23, 2010
Version 4.001
1. Updated for Cata.
2. New Layout. Basic Style.
3. Bars 1 - 3 now support 2x6, 4x3 and 6x2 Formats.
4. More Visible Artwork
UPDATE: July 10, 2010
Version 7
1. Shaman totem bar has been scaled and set into proper place.
2. Player Buff and Debuffs now have their duration timers working again.
UPDATE: July 8, 2010
Version 5
1. Player and Target Frame now have mana values.
2. BottomRight Bar has been moved to centered in the screen beneath Main Action bar and BottomLeft Bar.
3. Pet Frame and Focus Frame moved to the right side of screen.
UPDATE: Feb 7, 2010
Version 3
1. Moved shape shift bar to be above bar 1. Check out raid image to see its placement. This also moved the totem bar to there.
2. BottomRight Bar is now on mouse over underneath the 2 side bars.
3. Side Bars are no longer on mouse over but now are always visible.
Optional Files (0)

Comment Options
11-10-11, 10:29 PM
Sasenna
A Murloc Raider

Forum posts: 7
I can only make the Totem bar move Left or Right, the Up or Down position does not want to change. I had the same problem with the RightActionBar as well. Only way I fixed this was to rewrite and recreate the 2 bars instead of reusing blizzards code.

I believe the problem is I cannot seem to override the original parent of those frames. Changing the Totem Bars parent to UIParent just makes it disappear. Not changing it only allows me to move it left or right.

Sorry that I cannot seem to help on that area. If you find a way to fix it please let me know.

Sample on how I tried it.
SasUI\ActionBars.lua
Code:
UIParent:HookScript("OnSizeChanged", function()
--MainBar
--LeftBar
MultiBarRight:SetScale(0.62)
--[[
MultiBarRight:SetParent("UIParent")
MultiBarRight:ClearAllPoints()
MultiBarRight:SetPoint("RIGHT", "UIParent", "RIGHT", -28, -4)
--]]
--Totem Bar
MultiCastActionBarFrame:ClearAllPoints()
MultiCastActionBarFrame:SetPoint("TOPLEFT", "UIParent", "TOPLEFT", 10, -10)
end)
Background Health Colors:
1. Open SasUI\oUF_Diablo\config.lua
2. Look for/Change
Code:
----------------------------------------
-- colorswitcher define your color for healthbars here
----------------------------------------

--color is in RGB (red (r), green (g), blue (b), alpha (a)), values are from 0 (dark color) to 1 (bright color). 1,1,1 = white / 0,0,0 = black / 1,0,0 = red etc
cfg.colorswitcher = {
bright              = { r = 1, g = 0, b = 0, a = 0.9, },          -- the bright color
dark                = { r = 0.1, g = 0.1, b = 0.1, a = 0.8, },   -- the dark color
classcolored        = true,  -- true   -> override the bright color with the unit specific color (class, faction, happiness, threat), if false uses the predefined color
useBrightForeground = false, -- true   -> use bright color in foreground and dark color in background
-- false  -> use dark color in foreground and bright color in background
threatColored       = true,  -- true/false -> enable threat coloring of the health plate for raidframes
}
3. Change useBrightForeground to true.
4. Colors can also be edited in the bright and dark area.

~Sas
 Originally Posted by Gorunnus Actually i loving them! <3 Now, im doing my edit and i need a bit help. First, how to move totem bar? I want to move it in top left corner of screen and drop down in fov player, target and tot bars. I didnt manage to find bar options so i presume that ur using blizz bars which you skinned with r_ABS, right? Also, is there any way to change background color of HP bars? As a shaman i find it extremely hard to keep track on my current HP since HP bar-bar background color are close to same. I died several times since i didnt notice low HP. I think that this could be issues with all classes that power color is some dark color, like warrs, shamans, DKs and maybe palas. Anyway, GREAT UI pack, i was skeptic about it, now i find is that i cant live without it.. OFC with few touches of my own. I like minimalistic UI, clean and slick, to have 90-95% of my screen clear, and, with few edits, this could be it.
__________________
SasUI - Blizzard Like / Sas Diablo - Alteration of RothUI (Diablo)

 11-10-11, 05:47 PM andyhui A Kobold Labourer Forum posts: 0 File comments: 20 Uploads: 0 error i get this error every time I log in or switch form with my druid. } e = "UPDATE_SHAPESHIFT_FORM" (*temporary) = nil (*temporary) = { __owner = oUF_DiabloPlayerFrame { } glow = { } PostUpdate = defined @Interface\AddOns\SasUI\oUF_Diablo\libs\functions.lua:332 disconnected = false SetValue_ = defined =[C]:-1 SetValue = defined @Interface\AddOns\SasUI\oUF_Diablo\modules\oUF_Smooth.lua:5 0 = ForceUpdate = defined @Interface\AddOns\SasUI\oUF\elements\power.lua:85 bg = { } Smooth = true } (*temporary) = "player" (*temporary) = 111880 (*temporary) = 111880 (*temporary) = "attempt to call global 'updatePlayerPower' (a nil value)"
11-10-11, 03:19 PM
Gorunnus
A Murloc Raider

Forum posts: 4
 Originally Posted by Sasenna Hmm, you may hate my next update if I get it completed. ~Sas
Actually i loving them! <3

Now, im doing my edit and i need a bit help.
First, how to move totem bar? I want to move it in top left corner of screen and drop down in fov player, target and tot bars.
I didnt manage to find bar options so i presume that ur using blizz bars which you skinned with r_ABS, right?

Also, is there any way to change background color of HP bars? As a shaman i find it extremely hard to keep track on my current HP since HP bar-bar background color are close to same. I died several times since i didnt notice low HP.
I think that this could be issues with all classes that power color is some dark color, like warrs, shamans, DKs and maybe palas.

Anyway, GREAT UI pack, i was skeptic about it, now i find is that i cant live without it.. OFC with few touches of my own.

I like minimalistic UI, clean and slick, to have 90-95% of my screen clear, and, with few edits, this could be it.

i wanna create someting like this:

10-20-11, 01:33 PM
Sasenna
A Murloc Raider

Forum posts: 7
 Originally posted by Gorunnus Heya Sas, You can try using some skinning addon and build your textures around it? I know that ElvUI have all skinned, so you can look in theirs pack to figure it out how they do it, im not big fan of skinning menus, it just eats up your mem, and you gain nothing from it.
Hmm, you may hate my next update if I get it completed. However, its not so much as just changing art to more of I have made the entire UI under one addon now. Having them called sedu-module style. It has been bugging me for years how many addons this UI takes to install.

With that said the menus, are there to enable/disable a few of the addons I consider extra. Such as rFoV, xCT, xanMail, and couple others. The config for the most part is still outside of the game, just will be able to do some things easier.

Currently the UI is complete, as far as all the addons working together again. I may end up completely recoding the unitframes however. Their code is much different than what I am currently doing.

I hate memory hogs, ;D, so I am doing my best to keep the UI around 500-700 kb.

~Sas
__________________
SasUI - Blizzard Like / Sas Diablo - Alteration of RothUI (Diablo)

10-20-11, 12:52 AM
Sasenna
A Murloc Raider

Forum posts: 7
 Originally posted by Gorunnus Also, on clean install of current version Sas Diablo UI switching between Orb and bar display isnt working, i tried to look in to it, but im more occupied on bar display. Its nowhere near finish, but im working on it Again, thank you to Roth and you Sas for creating this wonderful addon and mod, all credit goes to you guys. [/b]
You can edit it as much as you like, thats how I got started. As far as the orb on/off switch, yea it broke somehow doesn't matter tho. Scrapping the idea for the time being. Orbs is Roth's thing Bars are mine.

Currently working on adding Menus and the ability to customize it from inside the game. And by working on it I mean been at it for the past 16 hours straight. lol Don't even have an active account but I just coding this games UI and finding out how to do stuff.

Would you mind sending me your updated version, would like to see how you fixed a few things.

I'll try and figure out the castbar.
~Sas
__________________
SasUI - Blizzard Like / Sas Diablo - Alteration of RothUI (Diablo)

 10-20-11, 12:05 AM Gorunnus A Murloc Raider Forum posts: 4 File comments: 70 Uploads: 0 First of all, thank you to Roth and you for creating this wonderful addon, and your mod. If you dont mind, im doing some heavy mods to your mode, i really like it, but i wanted to customize it a bit more. 1. I moved HP string for player and target on left side, and power to the right side. 2. Shorten power string so it will only display power in %. 3. Reduce size of bars. 4. By following your guide i managed to move left side bar to bottom bar. 5. Right side bar, when its off its completely hidden, and some cleanup on code update. 6. Top bar completely hidden, its active on mouseover. 7. Since i was not able to move arts (angel and demon) i converted them to "arts" and placed them in right position, they are now movable on slash /diablo unlockarts 8. A bit cleaning up oUF_Diablo - cfg.lua Now, im still having issues with scaling cast bar, no matter what i do i cant edit it, so i would need a bit help about that. Also, on clean install of current version Sas Diablo UI switching between Orb and bar display isnt working, i tried to look in to it, but im more occupied on bar display. Its nowhere near finish, but im working on it Again, thank you to Roth and you Sas for creating this wonderful addon and mod, all credit goes to you guys.
 10-19-11, 11:21 PM Sasenna A Murloc Raider   Forum posts: 7 File comments: 101 Uploads: 7 Under Development Preview of to come. So long as I have time. Party Menus If anyone knows a good place to learn howto create menus inside of WoW, send it along. Learning it slowly by trial and error. Thanks ~Sas __________________ SasUI - Blizzard Like / Sas Diablo - Alteration of RothUI (Diablo)
 10-19-11, 07:43 PM Gorunnus A Murloc Raider Forum posts: 4 File comments: 70 Uploads: 0 Thank you Sas for fast reply, by changing cfg.lua part of config for cast bar with this one, nothing happens Code: castbar = { show = true, latency = true, texture = "Interface\\AddOns\\rTextures\\statusbar5", scale = 1, SetSize(x,y), color = { bar = { r = 0.15, g = 0.15, b = 0.15, a = 1, }, bg = { r = 0.96, g = 0.7, b = 0, a = 1, }, }, pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 0, y = 85 }, }, How could i scale it, but only width, since height is ok. What did i do? I resized bar width for player and target from 258 to 150, so i want to adjust cast bars too.. Also, im having trouble with moving demon/angel art, i resized it too to 0.86 and now textures are stuck behind bar background and no matter what i do i cant move them. Ill test config about bars and let you know with results. Thx for fast reply.
10-19-11, 06:46 PM
Sasenna
A Murloc Raider

Forum posts: 7
 Originally posted by Gorunnus Heya Sas, I have been using Roth UI for more than a year, but i switched to SAS Diablo just recently. First i must say, GREAT WORK! I really like it how you redesign Roth UI and how u placed everything. Now, im doing some edits, but i would like to ask you for help if you dont mind. 1. How can i resize castbar? Players and Targets? I see that there is scale value, but i want it to be fixed width, lets say 150? 2. How can i get back to Roth's settings for bars? I would like for them to be as they are in Roth. In Action Bar setting when i turn on new bar, i would like to show it like it is in Roth UI, just to add one more bottom bar, not side bars. Thank you for your help in advance.
1. Castbars -- I would just use the scale modifier. SetSize was not hardcoded in. If that is not what you want you could try to add SetSize to the code. I have not tried this and do not have an active account atm to test it either.
Code:
castbar = {
show = true,
latency = true,
scale = 1,
SetSize(x,y),
color = {
bar = { r = 0.15, g = 0.15, b = 0.15, a = 1, },
bg = { r = 0.96, g = 0.7, b = 0, a = 1, },
},
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 0, y = 85 },
},
As I said tho do not know if it would work.
2. ActionBars --
__________________
SasUI - Blizzard Like / Sas Diablo - Alteration of RothUI (Diablo)

 10-19-11, 02:36 PM Gorunnus A Murloc Raider Forum posts: 4 File comments: 70 Uploads: 0 Heya Sas, I have been using Roth UI for more than a year, but i switched to SAS Diablo just recently. First i must say, GREAT WORK! I really like it how you redesign Roth UI and how u placed everything. Now, im doing some edits, but i would like to ask you for help if you dont mind. 1. How can i resize castbar? Players and Targets? I see that there is scale value, but i want it to be fixed width, lets say 150? 2. How can i get back to Roth's settings for bars? I would like for them to be as they are in Roth. In Action Bar setting when i turn on new bar, i would like to show it like it is in Roth UI, just to add one more bottom bar, not side bars. Thank you for your help in advance.
09-25-11, 07:16 AM
samvx
A Defias Bandit

Forum posts: 1
Re: Re: Re: Unitframe Icon

 Originally posted by Sasenna samvx, I am going to try and answer you, hopefully I am understanding correctly. I included in this one rFilter3 with my code changes to it. Meaning it will show slowing icons over the target and slow debuffs over the player frame. Each one is for the respected frame it is over. Also DK/Warlock both will have icons between the frames slightly above the target of target frame. if you do not like these the addon is called rFilter3, either edit it notepad++ or just disable it. Hopefully that is what you were referring to. ~Sas
ty very mouch

09-22-11, 03:04 PM
Sasenna
A Murloc Raider

Forum posts: 7
Re: buff & debuff size

Tamazuru,

If you only want that to occur your priest I recommend looking at the included addons, rFilter3 and SpellID. rFilter3 has the ability to show buffs or debuffs for 1 character or class at a time.

The one included has examples of a Deathknight and Warlock configuration.

To modify rFilter3:
1. Open rFilter3 folder. (World of Warcraft\Interface\AddOns\rFilter3)
3. Create code for a priest.
Code:
if player_class == "CLASSNAMEHERE" then

cfg.rf3_BuffList = {
[1] = {
spellid = spellID number, -- Description of Spell
spelllist = { --check a list instead because other classes can do the same
[1] = spellID number,
[2] = spellID number,
[3] = spellID number,
[4] = spellID number,
},
size = 24,
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 140, y = 75 }, -- Location of icon to appear
unit = "player", -- Tracks only player buffs. Set to target to track non-player buffs.
ismine = false, -- Set to true to only check for your own buffs.
desaturate = true,
alpha = { -- Visibilty use 0 - 1. i.e. 0.1, 0.2, 0.2 ... 1
found = {
frame = 1,
icon = 1,
},
not_found = {
frame = 0.4,
icon = 0.6,
},
},
},
}

-- Debuff List
cfg.rf3_DebuffList = {
[1] = { -- Change the Number to whichever number currently using. i.e. 1, 2, 3 .. etc
spellid = spellID number,  -- Description of Spell
size = 36, -- Size of Icon
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -56, y = 230 }, -- Location of icon to appear
unit = "target",
ismine = true, -- Set to false to check for other playes in party/raid.
desaturate = true,
alpha = { -- Visibilty use 0 - 1. i.e. 0.1, 0.2, 0.2 ... 1
found = {
frame = 1,
icon = 1,
},
not_found = {
frame = 0,
icon = 0,
},
},
},
}

--CooldownList
cfg.rf3_CooldownList = {
[1] = { -- Change the Number to whichever number currently using. i.e. 1, 2, 3 .. etc
spellid = spellID number, -- Description of Spell
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -140, y = 75 },  -- Location of icon to appear
size = 24, -- Size of Icon
unit = "target",
desaturate = true,
alpha = { -- Visibilty use 0 - 1. i.e. 0.1, 0.2, 0.2 ... 1
cooldown = {
frame = 1,
icon = 0.6,
},
no_cooldown = {
frame = 1,
icon = 1,
},
},
},
}

end
Priest Example. *I do NOT have an active WoW account. The spells may have incorrect spellIDs.*
Code:
if player_class == "PRIEST" then
-- Buff List
cfg.rf3_BuffList = {
[1] = {
spellid = 79105, -- Power Word: Fortitude
spelllist = { --check a list instead because other classes can do the same
[1] = 79104,  -- Power Word: Fortitude outside party
[2] = 469,    -- Commanding Shout
[3] = 6307,   -- Blood Pact
[4] = 90364,  -- Qiraji Fortitude
},
size = 24,
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 140, y = 75 }, -- Location of icon to appear
unit = "player", -- Tracks only player buffs. Set to target to track non-player buffs.
ismine = false, -- Set to true to only check for your own buffs.
desaturate = true,
alpha = { -- Visibilty use 0 - 1. i.e. 0.1, 0.2, 0.2 ... 1
found = {
frame = 1,
icon = 1,
},
not_found = {
frame = 0.4,
icon = 0.6,
},
},
},
}

-- Debuff List
cfg.rf3_DebuffList = {
[1] = {
spellid = 1715, -- Hamstring
spelllist = { --check a list instead because other classes can do the same
[1] = 1715,   -- Hamstring 50%
[2] = 18223,  -- Curse of Exhaustion 50%
[3] = 3409,   -- Crippling Poison 70%
[4] = 51583,  -- Blade Twisting 50%
[5] = 63311,  -- Shadow Snare 70%
[6] = 2974,   -- Wingclip 50%
[7] = 45524,  -- Chains of Ice 60%
[8] = 80019,  -- Frost Trap 50%
[9] = 5116,   -- Concussive Shot 50%
[10] = 116,    -- Frostbolt 40%
[11] = 120,    -- Cone of Cold 60%
[12] = 11113,  -- Blast Wave 60%
[13] = 31589,  -- Slow 60%
[14] = 15407,  -- Mind Flay 50%
[15] = 26679,  -- Deadly Throw 50%
[16] = 8056,   -- Frost Shock 50%
[17] = 2484,   -- Earthbind Totem 50%
[18] = 12323,  -- Piercing Howl 50%
[19] = 60947,  -- Nightmare 30%
[20] = 68766,  -- Desecration
},
size = 48,
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 185, y = 245 }, -- Location of icon to appear
unit = "target", -- Tracks only target buffs. Set to player to track only your buffs.
ismine = false, -- Set to true to only check for your own buffs.
desaturate = true,
alpha = { -- Visibilty use 0 - 1. i.e. 0.1, 0.2, 0.2 ... 1
found = {
frame = 1,
icon = 1,
},
not_found = {
frame = 0,
icon = 0,
},
},
},
}

--CooldownList
cfg.rf3_CooldownList = {
[1] = { -- Change the Number to whichever number currently using. i.e. 1, 2, 3 .. etc
spellid = 62618, -- Power Word; Barrier
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -140, y = 75 },  -- Location of icon to appear
size = 24, -- Size of Icon
unit = "target",
desaturate = true,
alpha = { -- Visibilty use 0 - 1. i.e. 0.1, 0.2, 0.2 ... 1
cooldown = {
frame = 1,
icon = 0.6,
},
no_cooldown = {
frame = 1,
icon = 1,
},
},
},
}

end

Hope this helps,
~Sas

 Originally posted by tamazuru Hi Sasenna first of all I want to congratulate you for this exquisite add-on. I am very fond of it. Second I would like to know if I can modify the size of the priest buff and debuffs since Im healing I am very interested how much time does my shield last. I know this is a n00b question, but if you could find the time to guide I would highly appreciate it! Thank you in advance.
__________________
SasUI - Blizzard Like / Sas Diablo - Alteration of RothUI (Diablo)
Last edited by Sasenna : 09-22-11 at 03:10 PM.

 09-21-11, 03:13 PM tamazuru A Kobold Labourer Forum posts: 0 File comments: 1 Uploads: 0 buff & debuff size Hi Sasenna first of all I want to congratulate you for this exquisite add-on. I am very fond of it. Second I would like to know if I can modify the size of the priest buff and debuffs since Im healing I am very interested how much time does my shield last. I know this is a n00b question, but if you could find the time to guide I would highly appreciate it! Thank you in advance.
 09-21-11, 01:56 PM Colipe A Kobold Labourer Forum posts: 0 File comments: 6 Uploads: 0 I changed it alitle bit to fit my style game and this is what i made :

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