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Fury of Hellfire (6.2)
Updated:07-26-15 05:22 PM
Created:11-06-09 05:47 AM
Downloads:13,823
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Categories:Graphical Compilations, Minimalistic Compilations
6.2

SasUI  Updated this week!  Popular! (More than 5000 hits)

Version: 6.2.001
by: Sasenna [More]

INTRO:

Blizzard UI replacement. Tried to keep the UI as close to Blizzard's as I could and still make adjustments.
INSTALL:
1. Open World of Warcraft Folder.
2. Back up "Interface" folder.
3. Delete "Interface" folder in World of Warcraft folder.
4. Download SasUI.
5. Save the zip-file to the Desktop.
6. Copy "Interface" folder to World of Warcraft.
7. Start World of Warcraft.
8. Login to a Server.
ADDONS:

Action Bar Saver
Aurora
Aurora: Missing Textures
Aurora RaidManager
BaudErrorFrame (Fan Update) -- lua error tracker
Kui Nameplates
SmartTabTarget

Zork AddOns embedded

rActionBarStyler
rActionButtonStyler
rChat
rCombatText
rDamageFont
rErrors
rInfostrings
rMinimap
rPlayerPowerBarAlt
rTooltip
Zork AddOns non-embedded

rBuffFrameStyler
rFilter3
rLib
Other AddOns embedded

DKimproved -- Soul Reaper execute helper, based on xanShadowBurn
ncImprovedMerchant
SpellAlert Timer
tullaRange
xanAutoMail
xCT
SasUI
RESOURCES:
See Picture 3
// ==== FAQ: ==== \\
NOTICE:
If you have used a Zork AddOn in the past and did not clear WTF folder then you will need to reset all frames first.

Customize:
Open World of Warcraft\Interface\AddOns\SasUI
config.lua
positions of frames can be changed.
Also most of the frames are drag able via the slash commands.

Scaling:
If scaling or something does not fit.
1. Hit escape-key ingame.
2. Click Settings Tab.
3. Goto Advanced Tab.
4. Check/Uncheck UI Scale.
5. If checked move the slider to desired scaling.
6. Click Accept. If scaling is correct then congrats you are done, if not continue to step 7.
7. Go back to step 5 until scaling fits.
Chat:
Same goes for the chat. If it does not fit
1. Right-click the chat-tab.
2. Unlock the chat and move it around until comfortable.
Extra Art:
Menus/Icons: SuperVillianUI and Kkthnx

For more Roth Like but no Orbs try Sas Diablo

Instead of bugging with a donate with every download just going to put the button here.
DONATE

UPDATE: July 26, 2015
Version 6.2.001
1. Redesign using rActionBarStyler for hotbars, rMinimap added.
2. Updated to WoW WoD v6.2
3. Config file added. Should be much easier to edit the UI.
4. Party/Raid Frames are still Blizzard.
5. Almost 200 kb less memory usage.
UPDATE: December 14, 2014
Version 6.0.003
1. Updated to WoW WoD v6.0.3
2. Updated to RothUI(Diablo) 60000.04
3. Redesign more Blizzard Like.
4. Player and Target frames move to new locations in combat.
5. UI Fades while in combat.
6. Party/Raid Frames are Blizzard.
UPDATE: February 28, 2014
Version 5.4.001
1. Updated to WoW MoP v5.4.7
2. Updated to newest RothUI(Diablo) v50400.06
3. Added my own ActionBars.
4. Party and Raid Frames set back to default Roth Positions.
5. Added my own MiniMap.
UPDATE: December 9, 2012
Version 5.1.001
1. Updated to work with WoW MoP v. 5.1.
2. Updated to newest RothUI(Diablo) v. 50100.01a
3. Artwork is now class-colored.
4. Removed TullaCC, there is no cool down counter at all.
UPDATE: February 28, 2012
Version 4.3.301
1. Moved Party to be near Bottom Left of screen, also Party is now Horizontal.
2. Changed OmniCC to TullaCC.
3. In-game menu removed.
4. Buff frame stylized.
UPDATE: January 02, 2012
Version 4.3.003
1. Fixed Raid frame issue.
UPDATE: December 05, 2011
Version 4.3.002
1. Fixed Party frame issue.
UPDATE: December 01, 2011
Version 4.3.001
1. Updated to WoW 4.3.
UPDATE: November 10, 2011
Version 4.2.203
1. Fixed Druid UpdatePower Error.
2. Fixed Paladin Holy Power Bar Scaling.
UPDATE: November 5, 2011
Version 4.2.202
1. Updated to RothUI Version: 40200.12
2. Artwork now appears on-load vs on ReloadUI.
3. Raid Frames changed.
4. Party Frames paced better with Portraits now.
5. Right Artwork completely disappears now when both Right bars are turned off.
UPDATE: October 30, 2011
Version 4.2.200
1. Removed Left Bars.
2. ActionBars are now Blizzard bars.
3. Undid everything in the 4.2.101 Update.
UPDATE: October 29, 2011
Version 4.2.101
1. Fixed stance bar location. Now TopLeft screen.
2. Bag bar moved to BottomLeft. Appear when Mousedover.
3. Fixed organization of Menu.
UPDATE: October 26, 2011
Version 4.2.100
1. Menus have been created for the UI. Type /sasUI ingame
2. The UI is now under ONE addon.
3. More Art has been added. Type /sasUI ingame to find it
4. Removed the Player Orb on/off ability from version 4.2.001.
UPDATE: September 18, 2011
Version 4.2.001
1. Updated to WoW Patch 4.2.2.
2. Added Player Orb on/off ability to oUF_Diablo/config.lua. Default is off.
3. Moved Pet frame to be above Player frame.
4. Moved Focus frame to be above Target frame.
UPDATE: February 11, 2011
Version 4.006
1. Updated to WoW Patch 4.0.6.
2. Keybind text for Numpad and Mouse Buttons change.
3. Color of rInfoStrings changed.
UPDATE: January 29, 2011
Version 4.005
1. Fixed Battleground Score Frame from Clipping Micromenu Art.
UPDATE: January 26, 2011
Version 4.004
1. Updated to RothUI (Diablo) 4.006.
2. Texture for Micromenu Added.
3. Exp Bar moved back to bottom center.
4. Rep Bar moved to new Micromenu texture.
5. Party Frames now have xOffset and yOffset added to them.
UPDATE: January 13, 2011
Version 4.003
1. Added tullaRange back in.
2. Fixed Fonts folder.
UPDATE: January 13, 2011
Version 4.002
1. Party Frames made more minimalistic.
2. Party Frames moved to left side of screen.
3. Textures added for Right Action Bars.
4. Rep Bar moved to Right side of screen.
UPDATE: December 23, 2010
Version 4.001
1. Updated for Cata.
2. New Layout. Basic Style.
3. Bars 1 - 3 now support 2x6, 4x3 and 6x2 Formats.
4. More Visible Artwork
UPDATE: July 10, 2010
Version 7
1. Shaman totem bar has been scaled and set into proper place.
2. Player Buff and Debuffs now have their duration timers working again.
UPDATE: July 8, 2010
Version 5
1. Player and Target Frame now have mana values.
2. BottomRight Bar has been moved to centered in the screen beneath Main Action bar and BottomLeft Bar.
3. Pet Frame and Focus Frame moved to the right side of screen.
UPDATE: Feb 7, 2010
Version 3
1. Moved shape shift bar to be above bar 1. Check out raid image to see its placement. This also moved the totem bar to there.
2. BottomRight Bar is now on mouse over underneath the 2 side bars.
3. Side Bars are no longer on mouse over but now are always visible.
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Author
Date
6.0.003
5MB
Sasenna
12-14-14 12:10 PM


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Unread 11-29-11, 09:08 AM  
sui2k
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hi, just a short question .. how do i remove those black bars at top- and bottom screen?

thanks
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Unread 11-27-11, 07:47 PM  
Sasenna
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Sorry for taking so long to respond, working 60 hour weeks atm. Are you running any other addons with this? I run several others but have not encountered the problem you are having. I do not get to play much either so maybe I just never noticed it.

If you could post a screen shot or video of it occurring I can try to figure out what may be happening.

Thanks
~Sas

Originally Posted by Palisis
I dont see any other comments regarding this, but maybe you can help... Im having issues click on party target frames. sometimes it selects the player above or below the one Im clicking. Feels like its out of order and one player is not accounted for. Any reason this might be happening?
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Unread 11-21-11, 09:48 AM  
Palisis
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I dont see any other comments regarding this, but maybe you can help... Im having issues click on party target frames. sometimes it selects the player above or below the one Im clicking. Feels like its out of order and one player is not accounted for. Any reason this might be happening?
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Unread 11-12-11, 04:24 PM  
Gorunnus
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Thats it!



I exchanged your action bar with rActionBarStyler and set it up as i wanted, well close to it. Memory usage went +37kb up, so its not biggie, u may consider adding it to your UI since it gives lots of customization.

Anyway, thx for great UI!
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Unread 11-10-11, 10:33 PM  
Sasenna
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Re: error

Thanks for point this out, updated UI to fix this problem.

~Sas

Originally Posted by andyhui
i get this error every time I log in or switch form with my druid.


}
e = "UPDATE_SHAPESHIFT_FORM"
(*temporary) = nil
(*temporary) = <unnamed> {
__owner = oUF_DiabloPlayerFrame {
}
glow = <unnamed> {
}
PostUpdate = <function> defined @Interface\AddOns\SasUI\oUF_Diablo\libs\functions.lua:332
disconnected = false
SetValue_ = <function> defined =[C]:-1
SetValue = <function> defined @Interface\AddOns\SasUI\oUF_Diablo\modules\oUF_Smooth.lua:5
0 = <userdata>
ForceUpdate = <function> defined @Interface\AddOns\SasUI\oUF\elements\power.lua:85
bg = <unnamed> {
}
Smooth = true
}
(*temporary) = "player"
(*temporary) = 111880
(*temporary) = 111880
(*temporary) = "attempt to call global 'updatePlayerPower' (a nil value)"
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Unread 11-10-11, 10:29 PM  
Sasenna
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I can only make the Totem bar move Left or Right, the Up or Down position does not want to change. I had the same problem with the RightActionBar as well. Only way I fixed this was to rewrite and recreate the 2 bars instead of reusing blizzards code.

I believe the problem is I cannot seem to override the original parent of those frames. Changing the Totem Bars parent to UIParent just makes it disappear. Not changing it only allows me to move it left or right.

Sorry that I cannot seem to help on that area. If you find a way to fix it please let me know.

Sample on how I tried it.
SasUI\ActionBars.lua
Code:
	UIParent:HookScript("OnSizeChanged", function()
		--MainBar
		MainMenuBar:SetScale(0.75)
		--LeftBar
		MultiBarRight:SetScale(0.62)
		--[[
		MultiBarRight:SetParent("UIParent")
		MultiBarRight:ClearAllPoints()
		MultiBarRight:SetPoint("RIGHT", "UIParent", "RIGHT", -28, -4)
		--]]
		--Totem Bar
		MultiCastActionBarFrame:SetParent("MainMenuBar")
		MultiCastActionBarFrame:ClearAllPoints()
		MultiCastActionBarFrame:SetPoint("TOPLEFT", "UIParent", "TOPLEFT", 10, -10)
	end)
Background Health Colors:
1. Open SasUI\oUF_Diablo\config.lua
2. Look for/Change
Code:
  ----------------------------------------
  -- colorswitcher define your color for healthbars here
  ----------------------------------------

  --color is in RGB (red (r), green (g), blue (b), alpha (a)), values are from 0 (dark color) to 1 (bright color). 1,1,1 = white / 0,0,0 = black / 1,0,0 = red etc
  cfg.colorswitcher = {
    bright              = { r = 1, g = 0, b = 0, a = 0.9, },          -- the bright color
    dark                = { r = 0.1, g = 0.1, b = 0.1, a = 0.8, },   -- the dark color
    classcolored        = true,  -- true   -> override the bright color with the unit specific color (class, faction, happiness, threat), if false uses the predefined color
    useBrightForeground = false, -- true   -> use bright color in foreground and dark color in background
                                 -- false  -> use dark color in foreground and bright color in background
    threatColored       = true,  -- true/false -> enable threat coloring of the health plate for raidframes
  }
3. Change useBrightForeground to true.
4. Colors can also be edited in the bright and dark area.
5. reloadUI after changes.

~Sas
Originally Posted by Gorunnus

Actually i loving them! <3

Now, im doing my edit and i need a bit help.
First, how to move totem bar? I want to move it in top left corner of screen and drop down in fov player, target and tot bars.
I didnt manage to find bar options so i presume that ur using blizz bars which you skinned with r_ABS, right?

Also, is there any way to change background color of HP bars? As a shaman i find it extremely hard to keep track on my current HP since HP bar-bar background color are close to same. I died several times since i didnt notice low HP.
I think that this could be issues with all classes that power color is some dark color, like warrs, shamans, DKs and maybe palas.

Anyway, GREAT UI pack, i was skeptic about it, now i find is that i cant live without it.. OFC with few touches of my own.

I like minimalistic UI, clean and slick, to have 90-95% of my screen clear, and, with few edits, this could be it.
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Unread 11-10-11, 05:47 PM  
andyhui
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error

i get this error every time I log in or switch form with my druid.


}
e = "UPDATE_SHAPESHIFT_FORM"
(*temporary) = nil
(*temporary) = <unnamed> {
__owner = oUF_DiabloPlayerFrame {
}
glow = <unnamed> {
}
PostUpdate = <function> defined @Interface\AddOns\SasUI\oUF_Diablo\libs\functions.lua:332
disconnected = false
SetValue_ = <function> defined =[C]:-1
SetValue = <function> defined @Interface\AddOns\SasUI\oUF_Diablo\modules\oUF_Smooth.lua:5
0 = <userdata>
ForceUpdate = <function> defined @Interface\AddOns\SasUI\oUF\elements\power.lua:85
bg = <unnamed> {
}
Smooth = true
}
(*temporary) = "player"
(*temporary) = 111880
(*temporary) = 111880
(*temporary) = "attempt to call global 'updatePlayerPower' (a nil value)"
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Unread 11-10-11, 03:19 PM  
Gorunnus
A Murloc Raider

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Originally Posted by Sasenna
Hmm, you may hate my next update if I get it completed.
~Sas
Actually i loving them! <3

Now, im doing my edit and i need a bit help.
First, how to move totem bar? I want to move it in top left corner of screen and drop down in fov player, target and tot bars.
I didnt manage to find bar options so i presume that ur using blizz bars which you skinned with r_ABS, right?

Also, is there any way to change background color of HP bars? As a shaman i find it extremely hard to keep track on my current HP since HP bar-bar background color are close to same. I died several times since i didnt notice low HP.
I think that this could be issues with all classes that power color is some dark color, like warrs, shamans, DKs and maybe palas.

Anyway, GREAT UI pack, i was skeptic about it, now i find is that i cant live without it.. OFC with few touches of my own.

I like minimalistic UI, clean and slick, to have 90-95% of my screen clear, and, with few edits, this could be it.

i wanna create someting like this:

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Unread 10-20-11, 01:33 PM  
Sasenna
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Originally posted by Gorunnus
Heya Sas,
You can try using some skinning addon and build your textures around it?
I know that ElvUI have all skinned, so you can look in theirs pack to figure it out how they do it, im not big fan of skinning menus, it just eats up your mem, and you gain nothing from it.
Hmm, you may hate my next update if I get it completed. However, its not so much as just changing art to more of I have made the entire UI under one addon now. Having them called sedu-module style. It has been bugging me for years how many addons this UI takes to install.

With that said the menus, are there to enable/disable a few of the addons I consider extra. Such as rFoV, xCT, xanMail, and couple others. The config for the most part is still outside of the game, just will be able to do some things easier.

Currently the UI is complete, as far as all the addons working together again. I may end up completely recoding the unitframes however. Their code is much different than what I am currently doing.



I hate memory hogs, ;D, so I am doing my best to keep the UI around 500-700 kb.

~Sas
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Unread 10-20-11, 11:15 AM  
Gorunnus
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Heya Sas,

You can try using some skinning addon and build your textures around it?
I know that ElvUI have all skinned, so you can look in theirs pack to figure it out how they do it, im not big fan of skinning menus, it just eats up your mem, and you gain nothing from it.

As for my edit of Sas Diablo, im still working on it, i cant solve the bug with right button bar when you turn off all bars, texture stays on, you need to reload UI to get it removed. Im guessing that double part of the code that is in config.lua file is making some bugs, but i cant remove it since pretty much everything is getting broken. My idea is that you should try to completely remove Orb part of cfg, i know that its much work to do, but as you said, your thing are the bars, Roths thing are the Orbs, so there is no point to have double code that is producing errors.

I coudnt remove right and top bottom bar since i was getting errors, but instead of that, i deactivated them and edited .tga files for right button bar 1 and 2 and added right bottom bar to texture. This way you will get bottom bar displayed as a part of bar texture and when right action bars are off bottom texture is hidden

Im pretty much sure that double code in config.lua file is making some errors that are not reported since i had issue while i was positioning angel and demon art to their place. Issue is that every time when i edit their x,y position in config.lua, not via /diablo unlockart command, and reload UI nothing happens. But when you exit game and delete your wtf-Account folder and enter game again, both of the arts were positioned by new values. I had to do same process every time i moved them so it was a pain in the butt. As i said, it is possible that double part of the code in config.lua is making those errors and its being active somehow, i know that some parts of UI are calling those values since i tried to remove them or make them inactive (raid, party, target, ...., are being broken completely.) Obviously they are active and in use. So every time when you load game with clean Account folder new values in your part of the code, bars, set place that is overwritten in Orb part who are still being called to use. So when you change your value in bars part of the code Orb part wont accept it since its party deactivated, but still in use and have their own values that are set on creating of Wtf-Account folder.

Also, i did small code edit in player and target lua files to reposition and set up the health.

As you see, those were small edits but changed UI pretty decently, again its faaarr from perfect, i dont have so much time these days to work on it since were downing Raggy so im more game devoted.

I will for sure continue to work on UI since i love it, changes that i made made UI more responsive to me so im sticking to it.
Last edited by Gorunnus : 10-20-11 at 11:36 AM.
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Unread 10-20-11, 12:52 AM  
Sasenna
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Originally posted by Gorunnus
Also, on clean install of current version Sas Diablo UI switching between Orb and bar display isnt working, i tried to look in to it, but im more occupied on bar display.

Its nowhere near finish, but im working on it

Again, thank you to Roth and you Sas for creating this wonderful addon and mod, all credit goes to you guys. [/b]
You can edit it as much as you like, thats how I got started. As far as the orb on/off switch, yea it broke somehow doesn't matter tho. Scrapping the idea for the time being. Orbs is Roth's thing Bars are mine.

Currently working on adding Menus and the ability to customize it from inside the game. And by working on it I mean been at it for the past 16 hours straight. lol Don't even have an active account but I just coding this games UI and finding out how to do stuff.

Would you mind sending me your updated version, would like to see how you fixed a few things.

I'll try and figure out the castbar.
~Sas
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Unread 10-20-11, 12:05 AM  
Gorunnus
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First of all, thank you to Roth and you for creating this wonderful addon, and your mod.

If you dont mind, im doing some heavy mods to your mode, i really like it, but i wanted to customize it a bit more.



1. I moved HP string for player and target on left side, and power to the right side.
2. Shorten power string so it will only display power in %.
3. Reduce size of bars.
4. By following your guide i managed to move left side bar to bottom bar.
5. Right side bar, when its off its completely hidden, and some cleanup on code update.
6. Top bar completely hidden, its active on mouseover.
7. Since i was not able to move arts (angel and demon) i converted them to "arts" and placed them in right position, they are now movable on slash /diablo unlockarts
8. A bit cleaning up oUF_Diablo - cfg.lua


Now, im still having issues with scaling cast bar, no matter what i do i cant edit it, so i would need a bit help about that.


Also, on clean install of current version Sas Diablo UI switching between Orb and bar display isnt working, i tried to look in to it, but im more occupied on bar display.

Its nowhere near finish, but im working on it

Again, thank you to Roth and you Sas for creating this wonderful addon and mod, all credit goes to you guys.
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Unread 10-19-11, 11:21 PM  
Sasenna
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Under Development

Preview of to come. So long as I have time.
Party


Menus



If anyone knows a good place to learn howto create menus inside of WoW, send it along. Learning it slowly by trial and error.

Thanks
~Sas
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Unread 10-19-11, 07:43 PM  
Gorunnus
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Thank you Sas for fast reply,
by changing cfg.lua part of config for cast bar with this one, nothing happens

Code:
castbar = {
        show = true,
        latency = true,
        texture = "Interface\\AddOns\\rTextures\\statusbar5",
        scale = 1,
        SetSize(x,y),
        color = {
          bar = { r = 0.15, g = 0.15, b = 0.15, a = 1, },
          bg = { r = 0.96, g = 0.7, b = 0, a = 1, },
        },
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 0, y = 85 }, 
      },
How could i scale it, but only width, since height is ok. What did i do? I resized bar width for player and target from 258 to 150, so i want to adjust cast bars too..

Also, im having trouble with moving demon/angel art, i resized it too to 0.86 and now textures are stuck behind bar background and no matter what i do i cant move them.

Ill test config about bars and let you know with results.

Thx for fast reply.
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Unread 10-19-11, 06:46 PM  
Sasenna
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Originally posted by Gorunnus
Heya Sas,

I have been using Roth UI for more than a year, but i switched to SAS Diablo just recently. First i must say, GREAT WORK! I really like it how you redesign Roth UI and how u placed everything.

Now, im doing some edits, but i would like to ask you for help if you dont mind.

1. How can i resize castbar? Players and Targets? I see that there is scale value, but i want it to be fixed width, lets say 150?

2. How can i get back to Roth's settings for bars? I would like for them to be as they are in Roth. In Action Bar setting when i turn on new bar, i would like to show it like it is in Roth UI, just to add one more bottom bar, not side bars.


Thank you for your help in advance.
1. Castbars -- I would just use the scale modifier. SetSize was not hardcoded in. If that is not what you want you could try to add SetSize to the code. I have not tried this and do not have an active account atm to test it either.
Code:
      castbar = {
        show = true,
        latency = true,
        texture = "Interface\\AddOns\\rTextures\\statusbar5",
        scale = 1,
        SetSize(x,y),
        color = {
          bar = { r = 0.15, g = 0.15, b = 0.15, a = 1, },
          bg = { r = 0.96, g = 0.7, b = 0, a = 1, },
        },
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 0, y = 85 }, 
      },
As I said tho do not know if it would work.
2. ActionBars --
Originally posted by Sasenna on Page 2 of comments
If I am understanding you correcting, you are wanting a second bar at the bottom above the main action bar. However the pet bar is in the way.

Moving the Pet Bar
1. Open World of Warcraft\Interface\AddOns\rActionBarStyler folder.
2. Open config.lua with notepad or notepad++.
3. Find
Code:
    petbar = {
      buttonsize      = 26,
      buttonspacing   = 5,
      barscale        = 0.82,
      showonmouseover = false,
      userplaced      = false, --want to place the bar somewhere else?
      locked          = true, --frame locked
      pos             = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -1, y = 60 }, 
      testmode        = false,
      disable         = false,
    },
4. Change its position with
Code:
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -1, y = 60 },
a1 is anchor 1, a2 is anchor 2. For anchors the following can be used: TOP, TOPLEFT, TOPRIGHT, LEFT, CENTER, RIGHT, BOTTOM, BOTTOMLEFT and BOTTOMRIGHT

af is the anchor frame. Leave it to UIParent.

x is the horizontal plane. Set it negative moves frames left, positive moves frames right.

y is the vertical plane. Set it negative moves frames down, positive moves frames up.

5. Reload UI. ( /console reloadui )

As far as the texture for that bar now, it no longer has one. When I modified RothUI (Diablo) I changed the textures to fit my UI.

If you have Photoshop you can recreate the texture.
Creating a Texture
WoW CANNOT be open while you do this.
1. World of Warcraft\Interface\AddOns\rTextures folder.
2. Open either bar_left2 or bar_right2 with photoshop.
3. Change the rotation of the bar to horizontal.
4. Save it as bar2 with 32 bit colors.

Making the Texture Appear
1. Open World of Warcraft\Interface\AddOns\oUF_Diablo\units folder.
2. Open player.lua with notepad or notepad++.
3. Find --actionbar background
4. Under that Find
Code:
    if cfg.style == 1 then
      t:SetTexture("Interface\\AddOns\\rTextures\\bar1")
    end
5. This needs to be modified. Make it look like
Code:
    
    if cfg.style >= 1 and cfg.style <= 2 then
      t:SetTexture("Interface\\AddOns\\rTextures\\bar"..cfg.style)
    else
      if MultiBarBottomLeft:IsShown() then
        t:SetTexture("Interface\\AddOns\\rTextures\\bar2")
      else
        t:SetTexture("Interface\\AddOns\\rTextures\\bar1")
      end
      MultiBarBottomLeft:HookScript("OnShow", function() t:SetTexture("Interface\\AddOns\\rTextures\\bar2") end)
      MultiBarBottomLeft:HookScript("OnHide", function() t:SetTexture("Interface\\AddOns\\rTextures\\bar1") end)
    end
6. Bar Texture code is now in place.
7. World of Warcraft\Interface\AddOns\oUF_Diablo folder.
8. Open config.lua with notepad or notepad++.
9. Find
Code:
        actionbarbackground = {
          show = true,
          pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 1, y = 0 },
          scale = 0.82,
          style = 1,
        },
10. Set
Code:
style = 0,
There texture for that bar should now exist and can be called.

For moving the Left bars to horizontal just follow the instructions in my 31.1.11 post. Make sure to turn the texture of the left from
Code:
style = 0, --0 = automatic bar detection, 1 = 12 button texture fixed, 2 = 24 button texture fixed
to
Code:
style = 1, --0 = automatic bar detection, 1 = 12 button texture fixed, 2 = 24 button texture fixed
~Sas
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SasUI - Blizzard Like / Sas Diablo - Alteration of RothUI (Diablo)
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