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Updated:04-16-10 07:29 AM
Created:10-25-09 07:27 AM
Downloads:94,728
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Categories:Unit Mods, Discontinued and Outdated Mods

Tidy Plates: Threat Plates  Popular! (More than 5000 hits)

Version: v3.0.4
by: suicidalkatt [More]

--[[v3.0.4]]--
  • ~~ Fixed: Typo on "showdangerskull" to "showDangerSkull".

--[[v3.0.3]]--
  • ~~ Fixed: OnInitialize conditionals to prevent multiple widgets being created when not needed. (5.11)


--[[v3.0.2]]--
  • ~~ Fixed: Target highlight lag spikes on targeting.

--[[v3.0.1]]--
  • ~~ Fixed: Target highlight toggling should now be functioning properly.

--[[v3.0]]-- NOTE: UPDATING TO THIS VERSION WILL RESET YOUR VARIABLES!!
  • ++ New Feature: Elite Icon's have now been implemented.
  • ++ New Feature: Combo Point widget has now been implemented.
  • ++ New Feature: Threat Widget is now been implemented.
  • ++ New Feature: Color HP by percentage fading from green (high HP) to red (low HP).
  • ++ New Feature: Override the default blizzard nameplate fade as well as allow adjustments.
  • ++ New Feature: The threat system now has a "look and feel" category allowing users to change texture, disable scaling, or disable alpha changes created by the threat system.
  • ++ New Feature: More lazy trees (courtesy of mimichi).
  • ~~ Coding Alteration: Nameplates have been readjusted in height to better reflect the actual mouseover area.
  • ~~ Coding Alteration: Switched to .primary & .secondary from the depreciated .theme
  • || Fixed: Widgets from "sticking" while changing from theme to theme.
  • || Fixed: Target highlight texture sometimes being overlapped by threat glows.
  • -- Removed: Automatic nameplate hiding and showing features has been removed as it is now a feature provided by Tidy Plates v5.10.

--[[v2.3.1]]--
  • ++ Added some additional custom health color options as well as a toggle to hide class colors in pvp.

--[[v2.3]]--
  • ++ Name text is now able to be changed in color and will no longer change color upon entering combat.
  • ++ Healthbars can now have a custom color.
  • -- Removed the threat widget until it is more stable. (drastic memory and cpu improvement)
  • ~~ Fixed some users not having functionality due to threat glows not being enabled (glows are now automatically turned on if the user is using the threat system or off if not).
  • ~~ Improved the automatic turning on and off of the threat system while leaving a battleground.
  • || "Non-Combat" units will no longer exclude units with less than 100% HP.
  • || Alpha levels can now reach 0%.

--[[v2.2]]--
  • ++ A new toggle command has been implemented. The command "/tptpol" will now toggle nameplate overlapping.
  • ++ The threat system will now automatically be turned off while entering arenas or BG's. The threat system also be turned back on if it were so before hand.
  • ~~ Welcome message and talent detection has been fixed and now will properly detect new player specs.
  • ~~ Fixed "ACTIVE_TALENT_GROUP_CHANGED" from firing on log in.
  • ~~ Fixed the "none" threat theme from sometimes showing class icons.

--[[v2.1f]]--
  • ++ A new Autohide feature has been implemented. This will allow you to automatically hide enemy nameplates after leaving combat, and automatically show them upon entering combat.

--[[v2.1e]]--
  • ~~ Fixed the intended change of v2.1d. Apologies for my missed coding.

--[[v2.1d]]--
  • ++ Added a toggle for the temporary threat widget(not completed yet).
  • ~~ Player role settings and spec preferences are now character specific, as intented.

--[[v2.1c]]--
  • ++ Class Icons now have a transparent setting.
  • ++ Threat Textures now have a "none" style which removes the threat textures.
  • ++ All text's now have outline options and shadow toggles.
  • ++ New Feature: Health bars can now be colored according to threat levels.
  • ++ New users will now be prompted on loading to assign their current theme to Threat Plates or not.
  • || Textures have been moved around to make better sense of the theme system.
  • || Threat widget is currently in progress.

--[[v2.1b]]--
  • Lua error fix. Meant to comment that out.

--[[v2.1a]]--
  • -- Removed frame x and y offsets as this caused conflicts with positioning.
  • ++ Class icons can now be toggled, sized, and positioned.
  • ++ Boss danger skull icons can now be toggled, sized, and positioned.
  • ++ Raid icons can now be sized, and positioned.
  • ++ Paladin and Warrior tanking spec's can now be determined on first usage of the addon.
  • ++ When players respec, talent information and spec is displayed.(i.e. Enhancement: (19/52/0))
  • ~~ Cast text is now working.
  • ~~ Statusbar widget now displays textures properly as well as statusbar names.
  • || Options optimized. (lower memory)

--[[v2.1]]--
  • Added SharedMedia support.
  • Added text options.
  • Added threat glow color options. ~ Requires reloading of UI to update.
  • Added target art.
  • Added unit type threat scaling offsets as well as a toggle for that system.
  • Added threat ignored marked scaling and alpha.
  • Added non-combat mob threat hiding. ~ May not be accurate.
  • Threat texture style 'Bar' has been remade to reflect the proper colors (reversed).
  • Option functions reworked. (Lower memory)
  • Switched back to global saved variables.

--[[v2.0a]]--
  • Memory and CPU usage optimized.
  • Ace Libraries updated. (no more 'IsVisible' lua errors)
  • Empty.lua fixed to no longer change the empty texture to a shared media texture.
  • Options reworked and custom profile names can be created (per character ~ no worries they still look the same).

--[[v2.0]]--
  • New Feature: Custom Theme's can now be created and used. (More info in the userConfig.lua)
  • New Theme: 'Bar Style' is now available in the threat options. ~ made by suicidalkatt (COULD BE YOU! Find out HOW! more info in the userConfig.lua)
  • Additional SharedMedia adjustments made available in the userConfig.lua as well as an additional localization font option for defaultFont. (Blizzard global for default localized text.)
  • Typo's fixed.

--[[v1.9a]]--
  • New Feature: A new userConfig.lua file has been created for more user settings such as Shared Media and Localization. Open the userConfig.lua with notepad for more information.
  • Welcome message fixed to only display on first usage.
  • First time users will have some dual spec settings auto configured.
  • Warning for first time users to enable the Threat Plates theme in the Tidy Plates configurations.
  • Added dual spec support to all toggles including slash commands.

--[[v1.9]]--
  • Saved Variables are now Per Character
  • New Feature: Dual Spec settings will now auto toggle your role depending on your spec and settings.
  • Fixed an error with class icons in pvp combat.

--[[v1.8]]--
  • Saved variables redone.
  • Marked units can now be ignored by some threat managed components.
  • Some new text options have become available.
  • Fixed an error with non-elite but "dangerous" level mobs (skull level).

--[[v1.7h]]--
  • Fixed threat textures showing out of combat.

--[[v1.7g]]--
  • Minor typo fix.

--[[v1.7f]]--
  • All lua errors fixed. Strange conditionals for threat ignored units will now be working. :D

--[[v1.7e]]--
  • Fixed lua errors.

--[[v1.7d]]--
  • Fixed lua errors.

--[[v1.7c]]--
  • Fixed conditionals sometimes giving a nil return when threat options were disabled.

--[[v1.7b]]--
  • Fixed friendly nameplates giving the "empty" return for conditionals.

--[[v1.7a]]--
  • Images Compressed to reduce memory usage.
  • Casting text is now on by default.

--[[v1.7]]--
  • Neutral units are now detected by the threat system.
  • Each level of threat now has per role, per level custom alpha settings.
  • Specific unit classifications can now be toggled to be ignored from the threat system.
  • Specific unit classifications can now be completely turned off.
  • Specific unit classifications now have custom scale settings.
  • Specific unit classifications now have custom alpha settings.

--[[v1.6b]]--
  • Toc update for 30300.

--[[v1.6a]]--
  • Threat textures are now working.

--[[v1.6]]--
  • Threat system reworked to allow much cleaner scaling to avoid frame size mismatches.
  • Options have been completely redone.
  • Per role and per threat level scaling has been implemented.
  • Spell Cast text has been implemented.

--[[v1.5]]--
Now included a /tptp, /tptptoggle /tptpdps, and /tptptank commands for class role changes between dpsing and tanking.

Updated ToC
Changed the "high threat" texture to a "default" style texture for better clarity.
Special Text is now working! ~ Thanks DanielTiger <3
Auto class colors in nameplates and auto threat warning enabled.
Ace3 Profiling now included.
Now implemented a toggle switch to enable or disable the threat system.

/tptp - Displays options.
/tptptoggle - Toggle Role from one to the other.
/tptpdps - Toggles DPS threat plates
/tptptank - Toggles Tank threat plates
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Unread 03-27-10, 11:52 AM  
Raederle
A Deviate Faerie Dragon

Forum posts: 18
File comments: 97
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I've pulled in the updates to you and TidyPlates (which somehow I'd missed last pass). The options are all set again. One thing I can't quite seem to find is how to turn off the relative level color on the level. I want it white be they 40 levels above or below me.

Did I miss something?

Thanks, Raederle
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Unread 03-26-10, 05:28 PM  
suicidalkatt
A Rage Talon Dragon Guard
 
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Originally posted by jaxdahl
I'm using v5.10 Tidy Plates and v3.0.1 of Threat plates. The client is freezing for about 300-500 milliseconds every time I select a new target or deselect one when there are a high number of nameplates visible (30+), typical areas are in Dalaran or the first room in Gun'drak. Everything is fine if I reset the variables for Tidy Plates but the hitching starts when I choose the Threat Plates theme. If I go back to the default theme, the hitching happens with that theme as well after having used the Threat Plates theme.
I've been playing around with some of my extensions. The problem seems to be occurring with the Target Highlight Widget that I made.

I'll look into it.

Edit: Seem to have found the problem, I'll be updating this soon.

Editx2: Tested in Gun'drak v3.0.2 should fix the lag issue you spoke of. I apparently had a copy of the same function in the coding. Led to some confusion.
Last edited by suicidalkatt : 03-26-10 at 10:10 PM.
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Unread 03-26-10, 04:45 PM  
jaxdahl
A Kobold Labourer
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I'm using v5.10 Tidy Plates and v3.0.1 of Threat plates. The client is freezing for about 300-500 milliseconds every time I select a new target or deselect one when there are a high number of nameplates visible (30+), typical areas are in Dalaran or the first room in Gun'drak. Everything is fine if I reset the variables for Tidy Plates but the hitching starts when I choose the Threat Plates theme. If I go back to the default theme, the hitching happens with that theme as well after having used the Threat Plates theme.
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Unread 03-24-10, 03:32 PM  
Tashlama
A Kobold Labourer

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Thanks....I'm a moron. Updated Tidy Plates and problem solved. Must have missed an update.
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Unread 03-24-10, 03:27 PM  
suicidalkatt
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Originally posted by Tashlama
Not using Clique, and getting this constant error message, as well as a lot of graphical hitches when the nameplates are displaying. I keep seeing the built in Blizzard nameplates as well, as if Threatplates is having an issue properly replacing them. Standard Tidy Plates theme has no issues.
What version of Tidy Plates are you using?
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Unread 03-24-10, 03:06 PM  
Tashlama
A Kobold Labourer

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Not using Clique, and getting this constant error message, as well as a lot of graphical hitches when the nameplates are displaying. I keep seeing the built in Blizzard nameplates as well, as if Threatplates is having an issue properly replacing them. Standard Tidy Plates theme has no issues.

Code:
Message: ...erface\AddOns\TidyPlates_ThreatPlates\extentions.lua:128: attempt to index field 'widgets' (a nil value)
Time: 03/24/10 14:01:06
Count: 6
Stack: ...erface\AddOns\TidyPlates_ThreatPlates\extentions.lua:128: in function `OnInitialize'
Interface\AddOns\TidyPlates\TidyPlates.lua:299: in function <Interface\AddOns\TidyPlates\TidyPlates.lua:265>
Interface\AddOns\TidyPlates\TidyPlates.lua:315: in function <Interface\AddOns\TidyPlates\TidyPlates.lua:311>
Interface\AddOns\TidyPlates\TidyPlates.lua:323: in function <Interface\AddOns\TidyPlates\TidyPlates.lua:319>

Locals: plate = <unnamed> {
 0 = <userdata>
 color = <table> {
 }
 unitcache = <table> {
 }
 unit = <table> {
 }
 regions = <table> {
 }
 style = <table> {
 }
 bars = <table> {
 }
 stylename = ""
 secureframe = <unnamed> {
 }
}
(*temporary) = nil
(*temporary) = <unnamed> {
 0 = <userdata>
 Icon = <unnamed> {
 }
 Update = <function> defined @Interface\AddOns\TidyPlates_ThreatPlates\extentions.lua:103
}
(*temporary) = <unnamed> {
 0 = <userdata>
 color = <table> {
 }
 unitcache = <table> {
 }
 unit = <table> {
 }
 regions = <table> {
 }
 style = <table> {
 }
 bars = <table> {
 }
 stylename = ""
 secureframe = <unnamed> {
 }
}
(*temporary) = <unnamed> {
 0 = <userdata>
 Icon = <unnamed> {
 }
 Update = <function> defined @Interface\AddOns\TidyPlates_ThreatPlates\extentions.lua:103
}
(*temporary) = <function> defined @Interface\AddOns\TidyPlates_ThreatPlates\extentions.lua:103
(*temporary) = <unnamed> {
 0 = <userdata>
 Icon = <unnamed> {
 }
 Update = <function> defined @Interface\AddOns\TidyPlates_ThreatPlates\extentions.lua:103
}
(*temporary) = "attempt to index field 'widgets' (a nil value)"
CreateTargetFrameArt = <function> defined @Interface\AddOns\TidyPlates_ThreatPlates\extentions.lua:113
CreateEliteFrameArt = <function> defined @Interface\AddOns\TidyPlates_ThreatPlates\extentions.lua:25
CreateNameText = <function> defined @Interface\AddOns\TidyPlates_ThreatPlates\extentions.lua:62
CreateComboPointWidget = <function> defined @Interface\AddOns\TidyPlates_ThreatPlates\extentions.lua:90
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Unread 03-24-10, 09:05 AM  
suicidalkatt
A Rage Talon Dragon Guard
 
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Originally posted by Aisenfaire
I updated to the latest version (March 23) and got this error (it basically kept repeating itself nonstop:


Code:
4x TidyPlates_ThreatPlates-3.0.1\extentions.lua:145: attempt to index field 'widgets' (a nil value)
TidyPlates-5.9.4\TidyPlates.lua:262: in function <TidyPlates\TidyPlates.lua:215>
TidyPlates-5.9.4\TidyPlates.lua:331: in function <TidyPlates\TidyPlates.lua:328>
TidyPlates-5.9.4\TidyPlates.lua:352: in function <TidyPlates\TidyPlates.lua:352>
<in C code>: ?
<in C code>: ?
<in C code>: ?
Clique-SVN\Clique.lua:105: in function <Clique\Clique.lua:103>

Locals:
plate = <unnamed> {
 0 = <userdata>
 extended = <unnamed> {}
}
force = false
_ = 0
stylename = nil
unitchanged = false
extended = <unnamed> {
 0 = <userdata>
 color = <table> {}
 unitcache = <table> {}
 unit = <table> {}
 regions = <table> {}
 style = <table> {}
 bars = <table> {}
 stylename = "normal"
 secureframe = <unnamed> {}
}
bars = <table> {
 cast = <unnamed> {}
 health = <unnamed> {}
 displayhealth = <unnamed> {}
}
regions = <table> {
 levelText = <unnamed> {}
 highlightTexture = <unnamed> {}
 castBorder = <unnamed> {}
 nameText = <unnamed> {}
 specialArt = <unnamed> {}
 specialText = <unnamed> {}
 eliteIcon = <unnamed> {}
 threatGlow = <unnamed> {}
 specialText2 = <unnamed> {}
 threatIndicator = <unnamed> {}
 healthBorder = <unnamed> {}
 raidIcon = <unnamed> {}
 dangerSkull = <unnamed> {}
 spellIcon = <unnamed> {}
 castNostop = <unnamed> {}
}
unit = <table> {
 class = "UNKNOWN"
 isBoss = 1
 healthmax = 9999982
 threatSituation = "LOW"
 red = 0.99999780301005
 type = "NPC"
 blue = 0
 alpha = 1
 isInCombat = false
 isDangerous = 1
 name = "Heroic Training Dummy"
 green = 0.99999779462814
 health = 9589003
 level = "60"
 reaction = "NEUTRAL"
 isElite = 1
}
unitcache = <table> {
 isElite = 1
 type = "NPC"
 blue = 0
 name = "Heroic Training Dummy"
 threatSituation = "LOW"
 class = "UNKNOWN"
 isDangerous = 1
 alpha = 1
 isBoss = 1
 reaction = "NEUTRAL"
 healthmax = 9999982
 green = 0.99999779462814
 health = 9589003
 level = "60"
 isInCombat = false
 red = 0.99999780301005
}
threatByColor = <function> @ TidyPlates\TidyPlates.lua:32:
reactionByColor = <function> @ TidyPlates\TidyPlates.lua:40:
colorToClass = <table> {
 C195 = "HUNTER"
 C131 = "SHAMAN"
 C182 = "WARRIOR"
 C188 = "WARLOCK"
 C237 = "ROGUE"
 C300 = "PRIEST"
 C153 = "DRUID"
 C215 = "MAGE"
 C112 = "DEATHKNIGHT"
 C224 = "PALADIN"
}
pctToInt = <function> @ TidyPlates\TidyPlates.lua:18:
combatByColor = <function> @ TidyPlates\TidyPlates.lua:30:
pairs = <function> defined =[C]:-1
activetheme = <table> {
 normal = <table> {}
 tank = <table> {}
 SetSpecialText = <function> @ TidyPlates_ThreatPlates\TidyPlatesThreat.lua:569:
 dps = <table> {}
 multiStyle = true
 SetSpecialText2 = <function> @ TidyPlates_ThreatPlates\TidyPlatesThreat.lua:625:
 SetAlpha = <function> @ TidyPlates_ThreatPlates\TidyPlatesThreat.lua:694:
 SetScale = <function> @ TidyPlates_ThreatPlates\TidyPlatesThreat.lua:678:
 SetStyle = <function> @ TidyPlates_ThreatPlates\TidyPlatesThreat.lua:517:
 OnInitialize = <function> @ TidyPlates_ThreatPlates\extentions.lua:126:
 SetSpecialArt = <function> @ TidyPlates_ThreatPlates\TidyPlatesThreat.lua:633:
 empty = <table> {}
 OnUpdate = <function> @ TidyPlates_ThreatPlates\extentions.lua:140:
 SetHealthbarColor = <function> @ TidyPlates_ThreatPlates\TidyPlatesThreat.lua:718:
}
UpdateStyle = <function> @ TidyPlates\TidyPlates.lua:107:
UpdatePlateIndicators = <function> @ TidyPlates\TidyPlates.lua:174:

  ---
Clique seems to be producing a problem.

I'd suggest posting this on the appropriate Tidy Plates or Clique bug reporting locations.
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Unread 03-24-10, 08:48 AM  
Aisenfaire
A Murloc Raider

Forum posts: 6
File comments: 394
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I updated to the latest version (March 23) and got this error (it basically kept repeating itself nonstop:


Code:
4x TidyPlates_ThreatPlates-3.0.1\extentions.lua:145: attempt to index field 'widgets' (a nil value)
TidyPlates-5.9.4\TidyPlates.lua:262: in function <TidyPlates\TidyPlates.lua:215>
TidyPlates-5.9.4\TidyPlates.lua:331: in function <TidyPlates\TidyPlates.lua:328>
TidyPlates-5.9.4\TidyPlates.lua:352: in function <TidyPlates\TidyPlates.lua:352>
<in C code>: ?
<in C code>: ?
<in C code>: ?
Clique-SVN\Clique.lua:105: in function <Clique\Clique.lua:103>

Locals:
plate = <unnamed> {
 0 = <userdata>
 extended = <unnamed> {}
}
force = false
_ = 0
stylename = nil
unitchanged = false
extended = <unnamed> {
 0 = <userdata>
 color = <table> {}
 unitcache = <table> {}
 unit = <table> {}
 regions = <table> {}
 style = <table> {}
 bars = <table> {}
 stylename = "normal"
 secureframe = <unnamed> {}
}
bars = <table> {
 cast = <unnamed> {}
 health = <unnamed> {}
 displayhealth = <unnamed> {}
}
regions = <table> {
 levelText = <unnamed> {}
 highlightTexture = <unnamed> {}
 castBorder = <unnamed> {}
 nameText = <unnamed> {}
 specialArt = <unnamed> {}
 specialText = <unnamed> {}
 eliteIcon = <unnamed> {}
 threatGlow = <unnamed> {}
 specialText2 = <unnamed> {}
 threatIndicator = <unnamed> {}
 healthBorder = <unnamed> {}
 raidIcon = <unnamed> {}
 dangerSkull = <unnamed> {}
 spellIcon = <unnamed> {}
 castNostop = <unnamed> {}
}
unit = <table> {
 class = "UNKNOWN"
 isBoss = 1
 healthmax = 9999982
 threatSituation = "LOW"
 red = 0.99999780301005
 type = "NPC"
 blue = 0
 alpha = 1
 isInCombat = false
 isDangerous = 1
 name = "Heroic Training Dummy"
 green = 0.99999779462814
 health = 9589003
 level = "60"
 reaction = "NEUTRAL"
 isElite = 1
}
unitcache = <table> {
 isElite = 1
 type = "NPC"
 blue = 0
 name = "Heroic Training Dummy"
 threatSituation = "LOW"
 class = "UNKNOWN"
 isDangerous = 1
 alpha = 1
 isBoss = 1
 reaction = "NEUTRAL"
 healthmax = 9999982
 green = 0.99999779462814
 health = 9589003
 level = "60"
 isInCombat = false
 red = 0.99999780301005
}
threatByColor = <function> @ TidyPlates\TidyPlates.lua:32:
reactionByColor = <function> @ TidyPlates\TidyPlates.lua:40:
colorToClass = <table> {
 C195 = "HUNTER"
 C131 = "SHAMAN"
 C182 = "WARRIOR"
 C188 = "WARLOCK"
 C237 = "ROGUE"
 C300 = "PRIEST"
 C153 = "DRUID"
 C215 = "MAGE"
 C112 = "DEATHKNIGHT"
 C224 = "PALADIN"
}
pctToInt = <function> @ TidyPlates\TidyPlates.lua:18:
combatByColor = <function> @ TidyPlates\TidyPlates.lua:30:
pairs = <function> defined =[C]:-1
activetheme = <table> {
 normal = <table> {}
 tank = <table> {}
 SetSpecialText = <function> @ TidyPlates_ThreatPlates\TidyPlatesThreat.lua:569:
 dps = <table> {}
 multiStyle = true
 SetSpecialText2 = <function> @ TidyPlates_ThreatPlates\TidyPlatesThreat.lua:625:
 SetAlpha = <function> @ TidyPlates_ThreatPlates\TidyPlatesThreat.lua:694:
 SetScale = <function> @ TidyPlates_ThreatPlates\TidyPlatesThreat.lua:678:
 SetStyle = <function> @ TidyPlates_ThreatPlates\TidyPlatesThreat.lua:517:
 OnInitialize = <function> @ TidyPlates_ThreatPlates\extentions.lua:126:
 SetSpecialArt = <function> @ TidyPlates_ThreatPlates\TidyPlatesThreat.lua:633:
 empty = <table> {}
 OnUpdate = <function> @ TidyPlates_ThreatPlates\extentions.lua:140:
 SetHealthbarColor = <function> @ TidyPlates_ThreatPlates\TidyPlatesThreat.lua:718:
}
UpdateStyle = <function> @ TidyPlates\TidyPlates.lua:107:
UpdatePlateIndicators = <function> @ TidyPlates\TidyPlates.lua:174:

  ---
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Unread 03-24-10, 04:25 AM  
suicidalkatt
A Rage Talon Dragon Guard
 
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Re: Actual Target plate

Originally posted by TyBudd
I love what these plates do, but I have 1 problem with them, unless I mark the mobs that I target I have a hard as time seeing which target I"m actually targetting, my target nameplate looks exactly the same as all the mobs that surround him/her. I've put the "Show Target Highlight" option all the way up to 40 but its still really hard to see the difference. is there a way to set up the options to make it option what plate i'm actually targetting. or make that particular plate completely different in texture compared to the others?
One of the features recently available to Tidy Plates and themes is the ability to override the blizzard alpha fade on nameplate targeting.

By default with v3.0.1 I have it already overriding the "blizzard fade".

To allow the target fading go to nameplate options > nameplate alpha.

Here you should see a checkbox for disabling the blizzard fade. If you have it disabled you can also set you own amount of fading you'd like to use on the nameplates. This fade setting is also cumulative with the fades provided by the threat system, meaning if you fade the nameplates by 30% and also have say low threat to show at 80% the nameplate would be at 50% alpha if the mob isn't targeted and has low threat.

If you're wanting me to provide an alternative graphic for when you're targeting a mob I can incorporate a "theme" system for different textures to show when you have target highlight on.

I actually wanted to create a new one for 3.0.1 but I was eager to release an update so I could update my UI before 3.3.3.

So feel around with some settings, I'll probably be adding new textures for targets soon.
Last edited by suicidalkatt : 03-24-10 at 04:46 AM.
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Unread 03-24-10, 04:03 AM  
TyBudd
A Deviate Faerie Dragon

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Actual Target plate

I love what these plates do, but I have 1 problem with them, unless I mark the mobs that I target I have a hard as time seeing which target I"m actually targetting, my target nameplate looks exactly the same as all the mobs that surround him/her. I've put the "Show Target Highlight" option all the way up to 40 but its still really hard to see the difference. is there a way to set up the options to make it option what plate i'm actually targetting. or make that particular plate completely different in texture compared to the others?
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Unread 03-23-10, 08:53 PM  
suicidalkatt
A Rage Talon Dragon Guard
 
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Originally posted by booom
I had always used Aloft, mostly because I didn't know other options exist. Threatplates seems to hit all the points I'm looking for but I can seem to figure out how move the nameplate itself, only the texts and icons.
I have made the nameplates remain fixed, as the mouseover / clickable area is unable to be moved / resized.
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Unread 03-23-10, 07:50 PM  
booom
A Kobold Labourer

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I had always used Aloft, mostly because I didn't know other options exist. Threatplates seems to hit all the points I'm looking for but I can seem to figure out how move the nameplate itself, only the texts and icons.
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Unread 03-23-10, 05:13 PM  
Earanduin
A Kobold Labourer

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Having Plate Colours for specific tanks

One thing I would love to see is the ability to set specific colours for tanks that you would specify (perhaps using a ui that is employed by a small mini-map addon to oRA2 to set MT and Player Targets). Knowing that mobs are handle by other tanks (maybe set to different shades of blue or whatever) and allowing your scaling features would be awesome. If something gets away from a tank, instantly it could scale in size and colour.
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Unread 03-23-10, 12:44 AM  
suicidalkatt
A Rage Talon Dragon Guard
 
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Originally posted by Sideshow
Little bug ?

"Show target highlight" still highlights my selected target when unchecked
Problem should be fixed now.
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Unread 03-22-10, 01:10 PM  
suicidalkatt
A Rage Talon Dragon Guard
 
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Originally posted by Sideshow
Little bug ?

"Show target highlight" still highlights my selected target when unchecked
Originally posted by suicidalkatt
Yea I realized I had forgotten to uncomment 2 lines:
extensions.lua:

Code:
-- Target Art
--if db.showTarget then
	if not plate.widgets.TargetArt then OnInitialize(plate) end
	plate.widgets.TargetArt:Update(unit)
	plate.widgets.TargetArt:SetPoint("CENTER", plate, 0, 0)
--end	
should be

Code:
-- Target Art
if db.showTarget then
	if not plate.widgets.TargetArt then OnInitialize(plate) end
	plate.widgets.TargetArt:Update(unit)
	plate.widgets.TargetArt:SetPoint("CENTER", plate, 0, 0)
end
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