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Updated: | 04-16-10 07:29 AM |
Created: | 10-25-09 07:27 AM |
Downloads: | 94,728 |
Favorites: | 418 |
MD5: | |
Categories: | Unit Mods, Discontinued and Outdated Mods |
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Raederle |
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suicidalkatt |
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03-26-10, 04:45 PM | |
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I'm using v5.10 Tidy Plates and v3.0.1 of Threat plates. The client is freezing for about 300-500 milliseconds every time I select a new target or deselect one when there are a high number of nameplates visible (30+), typical areas are in Dalaran or the first room in Gun'drak. Everything is fine if I reset the variables for Tidy Plates but the hitching starts when I choose the Threat Plates theme. If I go back to the default theme, the hitching happens with that theme as well after having used the Threat Plates theme.
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jaxdahl |
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03-24-10, 03:32 PM | |
A Kobold Labourer
Forum posts: 0
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Thanks....I'm a moron. Updated Tidy Plates and problem solved. Must have missed an update.
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Tashlama |
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03-24-10, 03:27 PM | ||
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suicidalkatt |
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03-24-10, 03:06 PM | |
A Kobold Labourer
Forum posts: 0
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Not using Clique, and getting this constant error message, as well as a lot of graphical hitches when the nameplates are displaying. I keep seeing the built in Blizzard nameplates as well, as if Threatplates is having an issue properly replacing them. Standard Tidy Plates theme has no issues.
Code:
Message: ...erface\AddOns\TidyPlates_ThreatPlates\extentions.lua:128: attempt to index field 'widgets' (a nil value) Time: 03/24/10 14:01:06 Count: 6 Stack: ...erface\AddOns\TidyPlates_ThreatPlates\extentions.lua:128: in function `OnInitialize' Interface\AddOns\TidyPlates\TidyPlates.lua:299: in function <Interface\AddOns\TidyPlates\TidyPlates.lua:265> Interface\AddOns\TidyPlates\TidyPlates.lua:315: in function <Interface\AddOns\TidyPlates\TidyPlates.lua:311> Interface\AddOns\TidyPlates\TidyPlates.lua:323: in function <Interface\AddOns\TidyPlates\TidyPlates.lua:319> Locals: plate = <unnamed> { 0 = <userdata> color = <table> { } unitcache = <table> { } unit = <table> { } regions = <table> { } style = <table> { } bars = <table> { } stylename = "" secureframe = <unnamed> { } } (*temporary) = nil (*temporary) = <unnamed> { 0 = <userdata> Icon = <unnamed> { } Update = <function> defined @Interface\AddOns\TidyPlates_ThreatPlates\extentions.lua:103 } (*temporary) = <unnamed> { 0 = <userdata> color = <table> { } unitcache = <table> { } unit = <table> { } regions = <table> { } style = <table> { } bars = <table> { } stylename = "" secureframe = <unnamed> { } } (*temporary) = <unnamed> { 0 = <userdata> Icon = <unnamed> { } Update = <function> defined @Interface\AddOns\TidyPlates_ThreatPlates\extentions.lua:103 } (*temporary) = <function> defined @Interface\AddOns\TidyPlates_ThreatPlates\extentions.lua:103 (*temporary) = <unnamed> { 0 = <userdata> Icon = <unnamed> { } Update = <function> defined @Interface\AddOns\TidyPlates_ThreatPlates\extentions.lua:103 } (*temporary) = "attempt to index field 'widgets' (a nil value)" CreateTargetFrameArt = <function> defined @Interface\AddOns\TidyPlates_ThreatPlates\extentions.lua:113 CreateEliteFrameArt = <function> defined @Interface\AddOns\TidyPlates_ThreatPlates\extentions.lua:25 CreateNameText = <function> defined @Interface\AddOns\TidyPlates_ThreatPlates\extentions.lua:62 CreateComboPointWidget = <function> defined @Interface\AddOns\TidyPlates_ThreatPlates\extentions.lua:90 |
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Tashlama |
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03-24-10, 09:05 AM | ||
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I'd suggest posting this on the appropriate Tidy Plates or Clique bug reporting locations. |
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suicidalkatt |
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03-24-10, 08:48 AM | |
A Murloc Raider
Forum posts: 6
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I updated to the latest version (March 23) and got this error (it basically kept repeating itself nonstop:
Code:
4x TidyPlates_ThreatPlates-3.0.1\extentions.lua:145: attempt to index field 'widgets' (a nil value) TidyPlates-5.9.4\TidyPlates.lua:262: in function <TidyPlates\TidyPlates.lua:215> TidyPlates-5.9.4\TidyPlates.lua:331: in function <TidyPlates\TidyPlates.lua:328> TidyPlates-5.9.4\TidyPlates.lua:352: in function <TidyPlates\TidyPlates.lua:352> <in C code>: ? <in C code>: ? <in C code>: ? Clique-SVN\Clique.lua:105: in function <Clique\Clique.lua:103> Locals: plate = <unnamed> { 0 = <userdata> extended = <unnamed> {} } force = false _ = 0 stylename = nil unitchanged = false extended = <unnamed> { 0 = <userdata> color = <table> {} unitcache = <table> {} unit = <table> {} regions = <table> {} style = <table> {} bars = <table> {} stylename = "normal" secureframe = <unnamed> {} } bars = <table> { cast = <unnamed> {} health = <unnamed> {} displayhealth = <unnamed> {} } regions = <table> { levelText = <unnamed> {} highlightTexture = <unnamed> {} castBorder = <unnamed> {} nameText = <unnamed> {} specialArt = <unnamed> {} specialText = <unnamed> {} eliteIcon = <unnamed> {} threatGlow = <unnamed> {} specialText2 = <unnamed> {} threatIndicator = <unnamed> {} healthBorder = <unnamed> {} raidIcon = <unnamed> {} dangerSkull = <unnamed> {} spellIcon = <unnamed> {} castNostop = <unnamed> {} } unit = <table> { class = "UNKNOWN" isBoss = 1 healthmax = 9999982 threatSituation = "LOW" red = 0.99999780301005 type = "NPC" blue = 0 alpha = 1 isInCombat = false isDangerous = 1 name = "Heroic Training Dummy" green = 0.99999779462814 health = 9589003 level = "60" reaction = "NEUTRAL" isElite = 1 } unitcache = <table> { isElite = 1 type = "NPC" blue = 0 name = "Heroic Training Dummy" threatSituation = "LOW" class = "UNKNOWN" isDangerous = 1 alpha = 1 isBoss = 1 reaction = "NEUTRAL" healthmax = 9999982 green = 0.99999779462814 health = 9589003 level = "60" isInCombat = false red = 0.99999780301005 } threatByColor = <function> @ TidyPlates\TidyPlates.lua:32: reactionByColor = <function> @ TidyPlates\TidyPlates.lua:40: colorToClass = <table> { C195 = "HUNTER" C131 = "SHAMAN" C182 = "WARRIOR" C188 = "WARLOCK" C237 = "ROGUE" C300 = "PRIEST" C153 = "DRUID" C215 = "MAGE" C112 = "DEATHKNIGHT" C224 = "PALADIN" } pctToInt = <function> @ TidyPlates\TidyPlates.lua:18: combatByColor = <function> @ TidyPlates\TidyPlates.lua:30: pairs = <function> defined =[C]:-1 activetheme = <table> { normal = <table> {} tank = <table> {} SetSpecialText = <function> @ TidyPlates_ThreatPlates\TidyPlatesThreat.lua:569: dps = <table> {} multiStyle = true SetSpecialText2 = <function> @ TidyPlates_ThreatPlates\TidyPlatesThreat.lua:625: SetAlpha = <function> @ TidyPlates_ThreatPlates\TidyPlatesThreat.lua:694: SetScale = <function> @ TidyPlates_ThreatPlates\TidyPlatesThreat.lua:678: SetStyle = <function> @ TidyPlates_ThreatPlates\TidyPlatesThreat.lua:517: OnInitialize = <function> @ TidyPlates_ThreatPlates\extentions.lua:126: SetSpecialArt = <function> @ TidyPlates_ThreatPlates\TidyPlatesThreat.lua:633: empty = <table> {} OnUpdate = <function> @ TidyPlates_ThreatPlates\extentions.lua:140: SetHealthbarColor = <function> @ TidyPlates_ThreatPlates\TidyPlatesThreat.lua:718: } UpdateStyle = <function> @ TidyPlates\TidyPlates.lua:107: UpdatePlateIndicators = <function> @ TidyPlates\TidyPlates.lua:174: --- |
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Aisenfaire |
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03-24-10, 04:25 AM | ||
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Re: Actual Target plate
By default with v3.0.1 I have it already overriding the "blizzard fade". To allow the target fading go to nameplate options > nameplate alpha. Here you should see a checkbox for disabling the blizzard fade. If you have it disabled you can also set you own amount of fading you'd like to use on the nameplates. This fade setting is also cumulative with the fades provided by the threat system, meaning if you fade the nameplates by 30% and also have say low threat to show at 80% the nameplate would be at 50% alpha if the mob isn't targeted and has low threat. If you're wanting me to provide an alternative graphic for when you're targeting a mob I can incorporate a "theme" system for different textures to show when you have target highlight on. I actually wanted to create a new one for 3.0.1 but I was eager to release an update so I could update my UI before 3.3.3. So feel around with some settings, I'll probably be adding new textures for targets soon.
Last edited by suicidalkatt : 03-24-10 at 04:46 AM.
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suicidalkatt |
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03-24-10, 04:03 AM | |
A Deviate Faerie Dragon
Forum posts: 13
File comments: 82
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Actual Target plate
I love what these plates do, but I have 1 problem with them, unless I mark the mobs that I target I have a hard as time seeing which target I"m actually targetting, my target nameplate looks exactly the same as all the mobs that surround him/her. I've put the "Show Target Highlight" option all the way up to 40 but its still really hard to see the difference. is there a way to set up the options to make it option what plate i'm actually targetting. or make that particular plate completely different in texture compared to the others?
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TyBudd |
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03-23-10, 08:53 PM | ||
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suicidalkatt |
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03-23-10, 07:50 PM | |
A Kobold Labourer
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I had always used Aloft, mostly because I didn't know other options exist. Threatplates seems to hit all the points I'm looking for but I can seem to figure out how move the nameplate itself, only the texts and icons.
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booom |
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03-23-10, 05:13 PM | |
A Kobold Labourer
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Having Plate Colours for specific tanks
One thing I would love to see is the ability to set specific colours for tanks that you would specify (perhaps using a ui that is employed by a small mini-map addon to oRA2 to set MT and Player Targets). Knowing that mobs are handle by other tanks (maybe set to different shades of blue or whatever) and allowing your scaling features would be awesome. If something gets away from a tank, instantly it could scale in size and colour.
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Earanduin |
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03-23-10, 12:44 AM | ||
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suicidalkatt |
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03-22-10, 01:10 PM | |||
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suicidalkatt |
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