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Faceroller  Popular! (More than 5000 hits)

Version: 0.2.9
by: hungtar [More]

please accept my apology for abandoning this addon and not answering your support requests.

I don't play wow anymore and thus any request will remain unaswered.


What is Faceroller?

Faceroller is an addon in the spirit of Event Horizon with the look of Faceshooter. It's focus lies on using a minimal amount of screen space while showing anything you need to know at the moment.

It will show you only one icon on the screen: the highest priority ability, which should be used next. Once the ability was used, it will reevaluate all cooldowns and debuffs on your target and present you the next spell.

As this needs tracking of cooldowns and debuffs and making decisions what to suggest when, Faceroller is split into modules. And to get some use out of Faceroller, you will need a module that fits your talent spec (See below for a list of modules).

You will get little or no use out of Faceroller if your toon is below level 80!


What Faceroller is NOT

First and foremost, Faceroller is not all knowing. It only keeps track of your current target and therefore can assist you only with a single target.


How to use Faceroller

First, you will need a module that works with your spec. There are currently modules available for the following specs:

  • Warrior:
  • Shadow Priest
  • Balance Druid
  • Deathknight:
    • Frost 1 (included, experimental*, by hectolight, module name: dkdwfrost)
    • Frost 2 (included, experimental*, by Kallsuh, module name: dkdwfrost_Kall)
    • unholy
    • blood
  • Paladin:
    • Retribution
    • Prot (included, experimental*, by lloydbates)
  • Warlock:
  • Hunter:
    • mm/sv/bm hunters (included, all in one module named simplehunter)
  • Shaman:
    • Enhancement (included)
    • Elemental (included, experimental*)
  • Mage:
    • FFB (included, experimental*)
    • Arcane (included, experimental*)
  • Rogue:

* These modules may not always work as expected. If they don't, please leave a comment.

If you see the message "init failed for module ... (Reason: none given)" enable debug output with /fr debug. Make sure your character knows all the spells, required by the module you are using, before reporting it as a bug!

Install a module of your choice along with Faceroller. Start WoW. You can fire up the GUI with /fr config or by clicking on the LDB plugin (if you have a broker display).

Note: Faceroller rememberrs different modules for both specs, if you have dual spec. If you switch specs for the first time after installing Faceroller, don't forget to configure!

Note: All modules require your character to be level 80 to work!

Getting started with your own module

Writing your own module can be as easy as editing a lua table. See Faceroller_EasyExample (included in the zip) for an example how that works.

If the possibilities provided by the Easy* API are too restraining, you will need some knowledge of lua or you will have a hard time writing your own module. Have a look at Faceroller_ExampleModule (included in the zip). It's a simple module that does the same as Faceroller_EasyExample but with a more complex API. The comments are quiet extensive and should give you a good overview how things work.

The module Faceroller_SimpleEnhancementShaman uses a mixture of both and might help you as well with getting started.

Also, have a look at the documentation at github. If you have further questions, leave a comment.


Want to share your module?

If you wrote a module but you don't want to maintain it yourself, i can include it in the zip here. Just send me a PM or leave a comment where i can find your module. Note: since i won't be able to test all modules, new included modules will be marked as experimental for a few weeks. If too many people complain about an experimental module, it will get deleted. So please make sure it really works.

Following is a (possibly incomplete) list of specs, for which there is currently no module:
  • Feral Druid
  • Rogue: assassination, subtlety

Credits
  • Icon skin taken from oUF_Fleetfood.
  • Idea for corner indicators from Grid.
  • and a big Thank You to everyone that used an early Faceroller version and to those who report bugs and write modules!

version 0.2.9:
- added option for silent module init.
- call module option function even if /fr opt is called without argument.

version 0.2.8:
- toc update.
- removed deadca7s unholy dk module.
- API changes for RegisterBuff:
- RegisterBuff(<spell>) works as before
- RegisterBuff(<spell>, true) now checks for buffs on player cast by anyone.
- RegisterBuff(<spell>, false, true) now checks for debuffs on player cast by player (used only in arcane mage module).

version 0.2.7:
- added deadca7s unholy dk module.

version 0.2.6:
- added Kallsuhs frost dk module.

version 0.2.5:
- added Opaques prot warrior module.

version 0.2.4:
- frame is now click-through.
- added options to arcane mage module.

version 0.2.3:
- frost dk module: HoW / SoE totem check.

version 0.2.2:
- bug fix in EasyChooseSpell.

version 0.2.1:
- bug fix: reset everything that can be set by a module when no module is set for the current spec.

version 0.2.0:
- don't load example modules.
- moved simplehunter and enh module to experimental modules.
- option to disable/enable corner indicators (disabled by default).

version 0.1.9.5:
- update to frost dk module, courtesy of hectolight (strength of earth totem overwriting horn of winter).

version 0.1.9.4:
- two times a charm ...

version 0.1.9.3:
- bug fix (check for possibly invalid gui saved variable).

version 0.1.9.2:
- hide old modules options when selecting another.
- with buttonfacade enabled, only use fade animations that will show properly.
- added hectolights frost dk module.
- added debug message to HasSpell to see which spell can't be found (/fr debug to enable debug messages).

version 0.1.9.1:
- call modules next skill function once in a while to make sure everything is up to date.
- LDB plugin icon update and tooltip added.

version 0.1.9:
- added /fr skin command.
- added more corner indicators to simplehunter module.
- fixed corner indicator scaling bug.

version 0.1.8:
- added lloydbates prot pala module.

version 0.1.7.3:
- guess arcane blast debuff.

version 0.1.7.2:
- more changes to arcane mage module.

version 0.1.7.1:
- track player debuffs.
- some changes to arcane mage module.

version 0.1.7:
- new gui (if i become discontent about the gui again, it will be gone for good).
- added arcane mage module (experimental).

version 0.1.6.2:
-fixed wrong spell id in elemental shaman module.
-fixed improved scorch and hot streak in ffb mage module (thanks to Baine, who did all the testing!)

version 0.1.6.1:
- faster updates for debuffs.

version 0.1.6:
- some stuff to reduce cpu load.
- ffb mage and ele shaman module (untested stuff).

version 0.1.5:
- bug fix: frame should once again show on unit that become attackable while they are targeted.

version 0.1.4:
- fadein/fadeout animation for frame.
- corner indicators for SimpleEnhancementShaman module.

version 0.1.3b:
- buttonfacade should work now ...

version 0.1.3:
- broke ldb and bf support when merging the modules. should work again.

version 0.1.2:
- reorganized sourcecode.
- fixed strata of corner indicators.
- added key binding to open the config.

version 0.1.1:
- gui improvements.

version 0.1.0:
- removed Faceroller_Config and Faceroller_Toy
- new gui: Faceroller_GUI
- gui features: ButtonFacade support, LDB plugin.

version 0.0.25:
- fixed typo in simplehunter module.

version 0.0.24:
- spell icon path for buffs and debuffs.

version 0.0.23:
- API improvements.

version 0.0.22:
- new API function UnregisterModule.
- new module: Faceroller_toy.

version 0.0.21:
- new API function EasyRegister.
- improvements to EasyChooseSpell.
- cooldowns, time left on buffs/debuffs should now always be correct.

version 0.0.20:
- fixed bugs in gui and core that keept it from working with secondary spec after login.
- option to show/hide frame in vehicles.

version 0.0.19:
- fixed a bug with saved variables and module init.
- added Faceroller_EasyExample module.

version 0.0.18:
- changed Easy* functions to work less stupid.

version 0.0.17:
- module options should now work with dual spec
- added EasySetup and EasyChooseSpell to API.

version 0.0.16:
- added module options to the GUI.

version 0.0.15:
- corner indicators
- destro wl module included.

version 0.0.14:
- module init fix with uninitialized options.

version 0.0.13:
- trying so set an invalid module should no longer destroy an existing, working setup.
- Faceroller_Config added (gui).

version 0.0.12:
- fix(?) for reactive abilities being incorrectly disabled.

version 0.0.11:
- updates to example module.
- update time_left for myTargetDebuffs.

version 0.0.10:
- Faceroller:HasGlyph(spellid) function
- Faceroller:GetSetItemSlotItems() (returns item id of head, shoulder, chest, legs, gloves)
- Faceroller.in_combat flag (boolean).
- hide frame when no module is set.
- unset current module with /fr mod none.

version 0.0.9:
- color frame red when out of range.
- color frame blue when out of power.
- FR_test3 is now Faceroller_SimpleEnhancementShaman.
- module init functions: may now 'return nil, <error-string>'
- some module updates.

version 0.0.8:
- show frame when target becomes attackable.
- simplehunter module: fixed handling of ES with lock and load.

version 0.0.7:
- example module update.
- hm fix in simplehunter module.

version 0.0.6:
- changed packing to fix minion problem.
- some module stuff

version 0.0.5:
- some more stuff for reactive abilities.

version 0.0.4:
- support for reactive abilities.
- options for when to show/hide the frame.

version 0.0.3:
- added missing slash commands.

version 0.0.2:
- fixed a "typo"

version 0.0.1:
- first beta release.
Optional Files (7)
File Name
Version
Size
Author
Date
Type
1.2c
2kB
05-14-11 03:29 AM
Addon
1.7
2kB
05-08-11 07:38 AM
Addon
1.2.1
102kB
02-13-11 02:06 PM
Patch
1.2
2kB
02-13-11 05:15 AM
Addon
4.0
1kB
01-02-11 01:25 PM
Addon
1.3.2
2kB
03-24-10 04:44 PM
Addon
1.1
2kB
10-25-09 01:16 PM
Addon


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Unread 11-12-09, 07:36 AM  
Kunstbanause
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Re: How to move icon?

Originally posted by OZ!
Thanks for this addon.
Tell me please, how can I move icon of faceroller from center to other place?
Type /fr config in your chat, uncheck lock frame, drag to a better position, check lock frame, close the config panel and there you go!
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Unread 11-12-09, 07:23 AM  
OZ!
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How to move icon?

Thanks for this addon.
Tell me please, how can I move icon of faceroller from center to other place?
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Unread 11-12-09, 05:59 AM  
hungtar
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Originally posted by DemonFist
The Elemental Shaman module doesn't seem to load on my shammie. Speced 57/14/0

"Faceroller: Error: module init failed! (Reason: none given)"
Thanks for reporting. Looks like the spell id for chain lightning is wrong. 47610 is frostfire bolt. that should be 49271 of course ... will be fixed in the next version.
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Unread 11-12-09, 05:22 AM  
DemonFist
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The Elemental Shaman module doesn't seem to load on my shammie. Speced 57/14/0

"Faceroller: Error: module init failed! (Reason: none given)"
Last edited by DemonFist : 11-12-09 at 05:38 AM.
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Unread 11-12-09, 04:33 AM  
hungtar
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Originally posted by merlinmage
I use the simplehunter module and wanted to ask what exactly the red or green dot in the upper left corner it.
top left corner shows the cooldown of Rapid Fire (green = ready). For MM the top right corner indicator shows the Readiness cooldown. For SV the bottom left shows Sniper Training.
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Unread 11-12-09, 03:39 AM  
merlinmage
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I use the simplehunter module and wanted to ask what exactly the red or green dot in the upper left corner it.
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Unread 11-12-09, 01:42 AM  
hungtar
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Originally posted by Fendryl
Something I've noticed switching over from Faceshooter - for serpent sting and explosive shot (when L&L is active), the button would update based as soon as you finished 'casting' (i.e. the shot fired), FR seems to watch for the debuff applications instead, any chance of changing that behavior?

Thanks!
Yeah, even with low latency it sometimes takes a bit "long" until your WoW client receives the update about the debuff being applied. I'll definitely look into this.

Edit: ok, that was easy enough. in 0.1.6.1 debuffs update faster.
Last edited by hungtar : 11-12-09 at 02:35 AM.
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Unread 11-11-09, 07:05 PM  
Fendryl
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Something I've noticed switching over from Faceshooter - for serpent sting and explosive shot (when L&L is active), the button would update based as soon as you finished 'casting' (i.e. the shot fired), FR seems to watch for the debuff applications instead, any chance of changing that behavior?

Thanks!
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Unread 11-11-09, 09:03 AM  
Vetus
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Originally posted by hungtar
That must be a module configuration issue (you are using the simplehunter module, right?). Try what happens after a /fr reset followed by a /console reloadui. Are there any error messages?
Yes, I'm using the simplehunter module. No error messages...

You're right, I should have tried deleting the saved variables before I posted... I will do that when I get home... (at work right now)
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Unread 11-11-09, 07:17 AM  
hungtar
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Originally posted by Vetus
I always hate to be the bearer of bad news, but once again here I am...

The targeting part is working great, but now this happens:

Faceroller stars off with Hunter's Mark, which is correct... But as soon as I cast Hunter's mark, I get the teacup icon and that's all I get no matter what I do...

I didn't have a run last night so I only got to try a couple of things like rebooting and retargeting but the problem never went away...
That must be a module configuration issue (you are using the simplehunter module, right?). Try what happens after a /fr reset followed by a /console reloadui. Are there any error messages?
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Unread 11-11-09, 07:07 AM  
Vetus
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I always hate to be the bearer of bad news, but once again here I am...

The targeting part is working great, but now this happens:

Faceroller stars off with Hunter's Mark, which is correct... But as soon as I cast Hunter's mark, I get the teacup icon and that's all I get no matter what I do...

I didn't have a run last night so I only got to try a couple of things like rebooting and retargeting but the problem never went away...
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Unread 11-10-09, 08:05 AM  
Vetus
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My compliments on the very quick fix... It's appreciated
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Unread 11-09-09, 11:36 PM  
hungtar
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Originally posted by Vetus
Thanks for those answers... They helped a ton...

Here's an issue though...

If I target something before the fight starts...

Example: Lord Jaraxxus after a wipe... You can target him but not attack him...

Faceroller doesn't start up when you target him (which is ok) but when the fight starts, it still doesn't start... If I untarget him and then target him again, it works just fine...

Another example: While jousting if you target an NPC (who is green) and the start the fight, Faceroller doesn't start...

And again, thanks for all the hard work... It's appreciated.
Argh, sorry about that. Must have reintroduced that bug in 0.1.4. Should work again in 0.1.5. I won't be able to test if the fix really works until Wednesday. Thanks for reporting this!
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Unread 11-09-09, 10:54 PM  
Vetus
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Thanks for those answers... They helped a ton...

Here's an issue though...

If I target something before the fight starts...

Example: Lord Jaraxxus after a wipe... You can target him but not attack him...

Faceroller doesn't start up when you target him (which is ok) but when the fight starts, it still doesn't start... If I untarget him and then target him again, it works just fine...

Another example: While jousting if you target an NPC (who is green) and the start the fight, Faceroller doesn't start...

And again, thanks for all the hard work... It's appreciated.
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Unread 11-09-09, 12:21 PM  
hungtar
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Re: 2 questions

Originally posted by Vetus
An awesome mod in my opinion But I have 2 questions...

1) (Might be a big n00b question) What does the corner indicators indicate?

2) I have a question about the shot priorities... Faceroller appears to value Serpent Sting slightly higher that Aimed Shot, but most of what I read says the opposite is true... I am not pointing fingers, because different folks have different opinions... But could I ask why it's that way?
You are talking about the SimpleHunter module, right? The top left corner is the Rapid Fire cooldown (green = ready, red = on cooldown). For MM, the top right corner is Readiness. If you meant the EasyExample module, top left is Rapid Fire and bottom left is Sniper Training (turns red with less then 6 seconds left on the buff so you know when to stop moving, if possible).

Concerning priorities, if you are talking about the SimpleHunter module, you can easily change them with the command /fr opt pr X. Where X is a slash seperated list of abbreviations. You can get a list of understood abbreviations with /fr opt list. If you are using another module, there is no way to change priorities (just use the SimpleHunter module instead).
Last edited by hungtar : 11-09-09 at 12:21 PM.
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