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Updated:11-30-16 02:13 PM
Created:10-04-09 06:21 PM
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oUF Simple  Popular! (More than 5000 hits)

Version: 710.20161130
by: zork [More]


Intro

oUF_Simple is a unit layout for oUF. It is a mediator between oUF_SimpleConfig and oUF.
The nameplate feature is brand new. It is not baked into the oUF core yet.
To get it done I had to embed oUF for now.
Documentation
oUF_SimpleConfig documentation
Slash command
/rsim
Supported units
  • player
  • target
  • targettarget
  • focus
  • pet
  • party
  • nameplates !
  • boss
  • raid
Supported elements
  • healthbar
  • absorbbar
  • powerbar
  • classbar
  • altpowerbar
  • raidmark
  • buffs
  • debuffs
Embedded modules
  • rAbsorbBar
  • rClassBar
Requires
rLib, oUF_SimpleConfig, oUF is embedded atm!
Git
https://github.com/zorker/rothui/tre...7.0/oUF_Simple

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Archived Files (18)
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710.20161117
78kB
zork
11-17-16 11:42 AM
710.20161114
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zork
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710.20161027
80kB
zork
10-27-16 12:36 PM
700.20161012
78kB
zork
10-12-16 11:28 AM
700.20161011-2
77kB
zork
10-11-16 12:27 PM
700.20161009
77kB
zork
10-09-16 02:31 PM
700.20161006
88kB
zork
10-06-16 03:35 PM
700.20161005
87kB
zork
10-05-16 03:37 PM
700.20161004-2
80kB
zork
10-04-16 12:41 PM
700.20161004
17kB
zork
10-04-16 07:30 AM
50001.02
54kB
zork
09-21-12 02:35 PM
4.003
11kB
zork
06-29-11 04:36 PM
4.002
11kB
zork
05-18-11 03:20 PM
4.001
7kB
zork
05-15-11 03:29 PM
004
36kB
zork
06-29-10 02:39 AM
003
13kB
zork
10-06-09 04:28 PM
002
9kB
zork
10-05-09 01:37 PM
001
7kB
zork
10-04-09 06:21 PM


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Unread 11-19-16, 02:46 AM  
z0diacg
A Kobold Labourer

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Is there a way to add delay status or other text like cast time to castbar?

Or maybe I should use a standalone castbar addon with texture set to the one oUF_Simple uses...
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Unread 11-13-16, 12:49 PM  
zork
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Check the documentation of oUF_SimpleConfig. Just set up your own tag and use it on any unit. Example is given.
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Unread 11-13-16, 12:16 PM  
onevox
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Hey Zork,

Awesome unitframes! Quick question. On the oUF_Simple:health tag how can i go about flipping the text output of health?

Default:

Health Amount | Health Percent

Flipped:

Health Percent | Health Amount

I assuming its swapped in the tags.lua file around here?

if hpmax > 0 then hpper = floor(hpmin/hpmax*100) end
return L.F.NumberFormat(hpmin).."|ccccccccc | |r"..hpper.."%"
end


Thanks!
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Unread 11-11-16, 11:45 AM  
zork
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Interesting. You would need a specific layout for this.
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| Simple is beautiful.
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 11-11-16 at 11:52 AM.
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Unread 11-11-16, 10:52 AM  
sdw
A Kobold Labourer

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googeled picture:
https://media-curse.cursecdn.com/att...740f2cc5f2.png

the picture on the bottom right is kuis name-only mode: the class coloring of the name depletes like a hp bar and is used for friendly players/npcs (worked for me only for players in my group though) while hostile players/mobs get a traditional nameplate hp bar (as seen in the other pictures)

this way it was easy to differenciate between friends & enemys while still seeing everybodys hp
Last edited by sdw : 11-11-16 at 10:53 AM.
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Unread 11-11-16, 02:13 AM  
zork
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Do you have a screenshot? Of course using nameplates makes no sense if you just want to display the name. It pops right up if you disable the nameplates via keybind.
That being said. It is no problem to create an oUF layout that supports names only.
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| Simple is beautiful.
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 11-11-16 at 02:18 AM.
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Unread 11-10-16, 12:57 PM  
sdw
A Kobold Labourer

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miss the name-only mode from kui though
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Unread 11-05-16, 06:02 PM  
zork
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oUF nameplates > Kui nameplates ... just sayin' _O
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Unread 11-05-16, 01:01 PM  
Goncyn
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Hi, I'm looking for a new oUF layout, but I already use and like KuiNameplates. Is it possible to disable the nameplate feature of oUF_Simple?

Edit: Sorry about the stupid question. I see now how oUF_SimpleConfig makes it really easy to edit this layout. Great idea. I am happily getting this set up how I want now. Thanks!
Last edited by Goncyn : 11-05-16 at 01:24 PM.
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Unread 10-29-16, 10:31 AM  
zork
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You can hack the nameblates with the nameplate callback and react on player target changed. Advanced only.

I suggest sth different. There is a nameplate cvar that increases scale of target plate. Just use that.
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Last edited by zork : 10-29-16 at 10:33 AM.
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Unread 10-29-16, 07:38 AM  
Loroin
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Hey, what do i need to add to make the targetes nameplate have a border to seperate them from the others?
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Unread 10-13-16, 11:10 AM  
zork
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WTF
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 10-13-16 at 11:10 AM.
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Unread 10-13-16, 09:52 AM  
cozmos
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WoW you wont believe what happened.
I had some write error on the disc and the files where messes up. I already copied the newest files but due to the write error they have somehow messed up the Addon files thats why it wasnt working.

PCI Express drives, fast and buggy as hell lol

Its working as expected now, thanks a lot.
Last edited by cozmos : 10-13-16 at 09:54 AM.
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Unread 10-13-16, 09:28 AM  
zork
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Make sure you have the latest version of oUF_Simple. You can always override oUF_Simple with the latest one. Just be careful with oUF_SimpleConfig which is your config.

Try this point.
Code:
point = {"RIGHT",-2,0},
Maybe your fontstring slipped under your healthbar.
https://github.com/zorker/rothui/blo...player.lua#L42
__________________
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 10-13-16 at 09:36 AM.
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Unread 10-13-16, 09:26 AM  
cozmos
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Code:
power = {
      enabled = true,
      point = {"LEFT",2*L.C.uiscale,5*L.C.uiscale},
      size = 16*L.C.uiscale,
      tag = "[curpp]",
	  }
Thats what I did but nothing shows up

Im playing a Druid dont know if it matters...

The whole thing looks like

Code:
--powerbar
  powerbar = {
    enabled = true,
    size = {265*L.C.uiscale,5*L.C.uiscale},
    point = {"TOP","BOTTOM",0*L.C.uiscale,-4*L.C.uiscale}, --if no relativeTo is given the frame base will be the relativeTo reference
    colorPower = true,
    power = {
      enabled = true,
      point = {"LEFT",2*L.C.uiscale,5*L.C.uiscale},
      size = 16*L.C.uiscale,
      tag = "[curpp]",
	  }
  },
Last edited by cozmos : 10-13-16 at 09:27 AM.
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