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Updated:11-29-11 09:38 AM
Created:09-27-09 02:51 PM
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Orb Unit Frames

Version: 40300.beta1
by: Maul [More]

PLEASE NOTE: THIS IS AT BEST A BETA QUALITY ADDON.
DO NOT USE IT UNLESS YOU UNDERSTAND WHAT THAT MEANS.


I have always been very dissatisfied with the rectangular madness that is the predominant Unit Frame addon. Rectangles are practical, I agree, but aesthetically I have always had a fondness of circles in my UI.

I then came across Zork's oUF_D3Orbs. Which are very cool and much of my own addon is based on it as far as concept goes. However, I wanted more orbs! I wanted every unitframe to be an orb.

So I embarked on my own experimentation and found a very efficient way to use standard textures to animate the orbs while also creating all unit frames in orb-form.

This addon is not intended to become a release-level unit frame addon, but to introduce what I have done. Much of it's current code is redundant and not refined. I would love nothing more than for someone else to take off on what I am doing here, like I did with Zork's concept, to make a full-blown orb unit frame addon.

There are some options in the Orbs main menu. More are to come. Also there is a slash command /orbs to enter/leave config mode. To move a unit frame enter config mode and alt-drag the frame.

My plans are to eventually release a solid beta version that can be configured beyond the initial install but not offer a gazillion configuration options.

40300.beta1
-updated for 4.3
-made many small tweaks and changes since the last version.
-updating due to Diablo III being prominent.


40000.beta3
- Added more options to resize/scale.
- Added a Druid eclipse bar and a paladin holy power bar.
- Moved the DeathKnight rune bar to the player frame.

40000.beta2
- Fixed an issue with role assignments.
- Cleaned up the static animation so it was no so dark sometimes.
- Hides the new Blizzard raid frames.

40000.beta1
- I have been slowly updating the code and addressing bugs.

30300.1 *very beta*

Okay, I changed some things since it was known as "Plasma" -

- I removed most of the Diablo 3 art and focused on purely the Orb feel.
- I added 7 new animations. The animations are -

Bubbles
Energy
Plasma
Rain
Smoke
Snow
Sprites
Water

I trashed the old config options and starting to build new ones. The current option to enable/disable units is not stable.
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Unread 10-03-09, 11:04 AM  
Maul
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Originally posted by kasca
I love your orbs!!

Question how do you move the target frame <witch is also cool> and the target of target?
Alt-drag the frames.
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Unread 10-03-09, 04:57 AM  
kasca
A Frostmaul Preserver

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I love your orbs!!

Question how do you move the target frame <witch is also cool> and the target of target?
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Unread 09-28-09, 09:24 AM  
Maul
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Originally posted by zork
Hi Maul.

Since 3.0 or 3.1 WoW allows 2048px textures. So you could make a texture that is 2048x2048 px in size. (Atleast I guess so)

If one of your orb textures is 128x128 this leaves place for 16x16 texture files.
So 256 textures in just one texture file. Maybe that's enough for your plasma sequence.

I used the same technique in one of my first animation tests aswell.
http://www.wowinterface.com/download...07-Disco2.html

But what really bothered me was the onUpdate. To make this smooth your update timer needs to be really fast and you need a lot of graphics. And since the limitation of space the orbs cannot be that high quality aswell.

What I'm currently using (since m2 animation fogs seem to not work anymore) is a simple rotation that takes advantage of the Blizzard animationgroups. You only need one texture and everything else gets calculated on speed, alpha and degrees.

Good to see someone else working on animation stuff aswell
Wow, thanks =)

I did try to work with the animation API, but was not comfortable enough with them. I tweaked my OnUpdates so that at least on my system, I could run the frames with no appreciable loss in FPS.

Perhaps if I get back into the addon game again, I will tackle the animation API

And thanks for the info. I did not know that and that certainly is good info to know!
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Unread 09-28-09, 08:58 AM  
zork
A Pyroguard Emberseer
 
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Hi Maul.

Since 3.0 or 3.1 WoW allows 2048px textures. So you could make a texture that is 2048x2048 px in size. (Atleast I guess so)

If one of your orb textures is 128x128 this leaves place for 16x16 texture files.
So 256 textures in just one texture file. Maybe that's enough for your plasma sequence.

I used the same technique in one of my first animation tests aswell.
http://www.wowinterface.com/download...07-Disco2.html

But what really bothered me was the onUpdate. To make this smooth your update timer needs to be really fast and you need a lot of graphics. And since the limitation of space the orbs cannot be that high quality aswell.

What I'm currently using (since m2 animation fogs seem to not work anymore) is a simple rotation that takes advantage of the Blizzard animationgroups. You only need one texture and everything else gets calculated on speed, alpha and degrees.

Good to see someone else working on animation stuff aswell
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Last edited by zork : 09-28-09 at 08:59 AM.
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Unread 09-27-09, 08:16 PM  
deke913
A Deviate Faerie Dragon
 
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Forum posts: 13
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digital sexiness. well done.
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