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Updated: 10-20-14 02:44 PM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:10-20-14 02:44 PM
Created:09-26-09 10:43 PM
Downloads:3,774
Favorites:42
MD5:
Categories:Data Mods, Chat Mods, Miscellaneous, Developer Utilities

FindIt

Version: 1.13.0
by: Adys [More]

Easily find spells, achievements, items and more directly in game.
Use /finditem, /findach or /findspell followed by a name, an id or an id range to get a list of matches.

Commands
Added with 1.1: /findcreature, /findglyph, /findtalent
Added with 1.2: /findtitle
Added with 1.3: /finddungeon
Added with 1.4: /findfaction
Added with 1.5: /findenchant
Added with 1.6: /findinstance
Added with 1.7: /findmap
Added with 1.8: /findcurrency
Added with 1.9: /findarea
Added with 1.10: /findbattlepetability
Added with 1.11: /findspec
Added with 1.12: /findencounter
Added with 1.13: /findgarrbuilding, /findgarrfollower

The FindIt repository is available on GitHub: https://github.com/jleclanche/findit

FindIt 1.11.0:
* Add /findspec
* Display a maximum of 1000 results on any search (even match all)
* Update TOC for 5.3.0

FindIt 1.10.0:
* Add /findbattlepetability (/findbpa for short)
* Add /findit list to list all available commands
* Optimize /findmap using GetMapNameByID() if available
* Code cleanup

FindIt 1.9.0:
* Add /findarea
* /findcurrency now works with all currencies, not just those already seen by the character
* Update TOC for 5.0.1
* Fix glyph and talent lookups for TOC > 50000
* Re-enable item non-id matching as they no longer crash/dc

FindIt 1.8.0:
* Add /findcurrency (only currencies you've seen at least once can be queried)

FindIt 1.7.0:
* Add /findmap, using a GetMapInfo hack
* Update TOC for 4.1.0
* Clean up LibWeagleTooltip and use LibStub to include it
* Do not distribute the LICENSE file outside of the git repo
* Couple more code cleanups

FindIt 1.6.0:
* Add /findinstance, using instance lock backend
* Fix /findach support for 4.x.
* Fix /findcreature support for 4.0.3 and beyond.
* Clean up some more code for an overall size reduction

FindIt 1.5.1:
* Disable non-id lookups for items in 4.x client. This makes the client hang due to a bug with the new item loading system.
* Bump max IDs to match 4.x data.
* The addon is now distributed under the very permissive MIT license.

FindIt 1.5.0:
* Add /findenchant
* Add support for 4.0 GUIDs
* Clean up LibWeagleTooltip
* Various bugfixes

FindIt 1.4.0:
* Add /findfaction
* Fix packaging (again)

FindIt 1.3.0:
* Prevent non-id lookups on quests
* Fixed creature lookups again
* Improved performance of all lookups
* Use the player's level for quest levels
* Prettified /findtitle output
* Add /finddungeon, using the new LFG dungeon list
* Remove TODO

FindIt 1.2.2:
* Update TOC for 3.3.0

FindIt 1.2.1:
* Fix NPC GUIDs (/findcreature) for 3.3
* Fix versions

FindIt 1.2:
* Add /findtitle
* Fix packaging

FindIt 1.1.1:
* Fix broken /finditem
* Update TODO
* Remove duplicate license entry

FindIt 1.1:
* Integrate LibWeagleTooltip
* Add /findcreature
* Add /findglyph
* Add /findtalent
* Clarify /finditem and /findcreature only work with cached objects.
Optional Files (0)


Archived Files (13)
File Name
Version
Size
Author
Date
1.12.0
6kB
Adys
07-12-14 03:53 PM
1.11.0
5kB
Adys
05-26-13 05:28 PM
1.10.0
5kB
Adys
03-07-13 07:56 AM
1.9.0
5kB
Adys
09-03-12 03:58 AM
1.9.0
5kB
Adys
05-04-11 09:13 PM
1.6.0
5kB
Adys
11-26-10 11:57 PM
1.5.1
5kB
Adys
10-12-10 09:41 AM
1.5
5kB
Adys
06-16-10 11:29 AM
1.4
5kB
Adys
03-05-10 04:01 PM
1.3
5kB
Adys
01-10-10 11:25 AM
1.2
5kB
Adys
10-12-09 07:26 PM
1.1
5kB
Adys
10-03-09 06:13 PM
1.0
3kB
Adys
09-26-09 10:43 PM


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Unread 10-07-09, 01:30 PM  
Zidomo
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Very nice idea, if the CPU time used by it is 0 and the memory used is minimal (still to test).

The v1.1.1 ZIP is packaged improperly, though. It has a ton of sub-directories in the path as well as a root drive letter, which brings up warnings/errors with a few ZIP utilities (specifically WinZip).

The correct path to include in the ZIP should only be: \FindIt\

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Unread 10-12-09, 08:25 PM  
Adys
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Originally posted by Zidomo
Very nice idea, if the CPU time used by it is 0 and the memory used is minimal (still to test).

The v1.1.1 ZIP is packaged improperly, though. It has a ton of sub-directories in the path as well as a root drive letter, which brings up warnings/errors with a few ZIP utilities (specifically WinZip).

The correct path to include in the ZIP should only be: \FindIt\

Thanks, fixed that.
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Unread 01-10-10, 05:51 PM  
Zidomo
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Have tested; yes, v1.2 uses 0 CPU when idle (and no memory consumption). Also works without issues. So it has been running regularly on all characters here. Hope the new v1.3 keeps it up .

But unfortunately again, a packaging issue with FindIt-1.3.0.zip. The folder paths included are \findit-1.3.0\FindIt, instead of just \FindIt.
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Unread 06-17-10, 05:44 AM  
Zidomo
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v1.5 still working well for the most part and the new /findenchant feature is a fine idea...in theory. In practice its unfortunately totally useless.

In WoW 3.3.3a, do (for example) a /findenchant boots. Or /findenchant tuskarr. Or /findenchant Enchant Gloves. Etc. Etc. 0 results are returned for any of them.

The only results it gives are for more base queries such as "agility" or "spell power". And then the results it returns are totally useless. For example, /findenchant agility gives a multiline list with "+1, +2, +6, +9" and so on. No names of the actual enchants. No clue as to what enchants those random numbers align to. No clickable links. So don't really see the point of that new command as it is now.

Also as has been seen previously, v1.5 is packaged improperly. It contains the folder paths \findit-1.5.0\FindIt\ instead of the proper \FindIt\.
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Unread 06-17-10, 05:59 AM  
Adys
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Originally posted by Zidomo
[b]v1.5 still working well for the most part and the new /findenchant feature is a fine idea...in theory. In practice its unfortunately totally useless.
The findenchant feature is an ingame lookup for enchant IDs, really not much that users will actually be interested in. It's somewhat of an ingame version of this page: http://db.mmo-champion.com/enchants

I'll fix packaging in 1.5.1, I have a couple more fixes to add in as well.
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Unread 06-18-10, 02:18 AM  
Zidomo
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Can't see your link below as the URL is "*****"ed out.

Yah, EnchantIDs are not particularly useful for most people. But in both the description here and the ingame help (FindIt: Usage: /findenchant (id|[min-max]name) - /findit for help), it seems as though there is more use to the command than those.

Oh well. Thanks for the reply.
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Unread 06-18-10, 04:06 AM  
Adys
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Originally posted by Zidomo
Can't see your link below as the URL is "*****"ed out.
WoWInterface decided to censor mmo champion dot com.
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Unread 06-08-13, 11:29 AM  
Malsomnus
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I liked this add-on, and am very interested in the code behind it, which I didn't manage to understand. Could you possibly explain how you find enchantment data from an enchant ID? I would very much like to utilize that method in my own add-on (SanityCheck) to check enchants/ gems for the player's gear.
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Unread 06-08-13, 11:35 AM  
Adys
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Originally Posted by Malsomnus
I liked this add-on, and am very interested in the code behind it, which I didn't manage to understand. Could you possibly explain how you find enchantment data from an enchant ID? I would very much like to utilize that method in my own add-on (SanityCheck) to check enchants/ gems for the player's gear.
I scan an always-cached tooltip with a known format where I've set an enchant in the link (they're set by id in links).

cf: https://github.com/Adys/findit/blob/...indIt.lua#L180

All my code is MIT, use it however you like.
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Unread 06-15-13, 06:55 AM  
Malsomnus
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I finally sat down to properly understand how this works. It's pretty smart code, actually
But now that I've understood how it works I'm even more baffled about the files mentioned in the code (e.g. SpellItemEnchantment.dbc) because I can't see what they are or how they tie into the add-on's functionality.
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Unread 06-15-13, 07:07 AM  
Adys
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Originally Posted by Malsomnus
I finally sat down to properly understand how this works. It's pretty smart code, actually
But now that I've understood how it works I'm even more baffled about the files mentioned in the code (e.g. SpellItemEnchantment.dbc) because I can't see what they are or how they tie into the add-on's functionality.
I wrote this addon to be able to double-check ids with various DBCs in the game and also quickly check new entries in various files without having to open them. The files mentioned are in the game's MPQs.
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Unread 08-29-13, 09:03 AM  
bsmorgan
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GitHub out-of-date?

GitHub's latest version is 1.10 and this site has 1.11.
Last edited by bsmorgan : 08-29-13 at 09:03 AM.
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Unread 08-29-13, 05:29 PM  
Adys
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Updated github, sorry about that.
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