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Compatible with Retail, Classic & TBC
Updated: 04-09-24 09:23 AM
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File Info
Compatibility:
Classic (1.15.0)
Guardians of the Dream (10.2.0)
WOTLK Patch (3.4.1)
Updated:04-09-24 09:23 AM
Created:08-07-09 11:52 PM
Downloads:90,756
Favorites:133
MD5:
Categories:Raid Mods, Healers, Unit Mods

Aptechka  Popular! (More than 5000 hits)

Version: 10.2.17
by: d87 [More]

Aptechka is a raid frames addon.



Notable features:
- Auto profile switching based on group size
- Customizable indicators
- Debuff icons with a blacklist
- Incoming casts display (Retail only)
- Preconfigured for all healing classes
- RMB Mouselook
- Debuff ordering for PvP
- Debuff highlighting,
- Feedback indicators for smart aoe heals

GUI command: /apt gui
How to move: /apt unlock

INTRODUCTORY GUIDE

github (changelog)

>> Beta releases

As far i know ZenTracker frontends do not support Aptechka, but OmniCD does.





Aptechka
10.2.17 (2024-04-09)
Full Changelog Previous Releases
  • Fixed Barkskin
Archived Files (98)
File Name
Version
Size
Author
Date
10.2.16
475kB
d87
04-07-24 07:06 PM
10.2.15
475kB
d87
02-19-24 08:46 PM
10.2.14
474kB
d87
02-15-24 08:50 PM
10.2.13
473kB
d87
02-11-24 07:01 PM
10.2.12
473kB
d87
02-10-24 09:00 PM
10.2.11
473kB
d87
02-05-24 04:06 AM
10.2.10
473kB
d87
02-02-24 01:56 PM
10.2.9
473kB
d87
02-02-24 01:46 PM
10.2.8
472kB
d87
12-31-23 10:25 PM
10.2.7
472kB
d87
12-17-23 12:15 PM
10.2.6
471kB
d87
12-05-23 09:07 AM
10.2.5
471kB
d87
11-28-23 10:48 PM
10.2.4
471kB
d87
11-27-23 03:23 AM
10.2.3
471kB
d87
11-26-23 08:47 PM
10.2.2
548kB
d87
11-22-23 05:05 AM
10.2.0
548kB
d87
11-21-23 06:44 PM
10.1.10
548kB
d87
10-26-23 07:36 PM
10.1.9
548kB
d87
10-26-23 07:32 PM
10.1.8
547kB
d87
10-25-23 09:24 PM
10.1.7
547kB
d87
10-12-23 07:01 AM
10.1.6
547kB
d87
07-12-23 09:23 PM
10.1.5
547kB
d87
07-12-23 06:53 PM
10.1.4
547kB
d87
07-12-23 06:45 PM
10.1.3
547kB
d87
07-11-23 08:50 AM
10.1.2
545kB
d87
05-27-23 06:51 PM
10.1.1
545kB
d87
05-23-23 05:39 PM
10.1.0
545kB
d87
05-10-23 10:04 PM
10.0.8
545kB
d87
04-11-23 06:51 AM
10.0.7
545kB
d87
04-11-23 06:40 AM
10.0.6
545kB
d87
04-11-23 06:10 AM
1.0.5
545kB
d87
03-17-23 12:37 PM
10.0.4
544kB
d87
01-19-23 11:30 AM
10.0.3
550kB
d87
11-10-22 10:43 PM
10.0.2
550kB
d87
11-10-22 09:09 PM
10.0.1
528kB
d87
11-03-22 01:52 PM
10.0.0
528kB
d87
10-25-22 12:39 PM
9.2.20
527kB
d87
10-05-22 01:39 AM
9.2.19
526kB
d87
09-30-22 10:56 PM
9.2.18
526kB
d87
09-30-22 04:44 AM
9.2.17
528kB
d87
09-24-22 07:39 PM
9.2.16
528kB
d87
09-24-22 05:41 AM
9.2.15
527kB
d87
09-16-22 08:04 PM
9.2.14
527kB
d87
09-09-22 08:54 PM
9.2.13
526kB
d87
09-07-22 11:28 PM
9.2.12
526kB
d87
09-05-22 09:08 PM
9.2.11
526kB
d87
08-20-22 12:12 AM
9.2.10
520kB
d87
08-07-22 09:53 PM
9.2.9
519kB
d87
07-15-22 01:11 AM
9.2.8
511kB
d87
05-11-22 07:58 AM
9.2.7
511kB
d87
03-26-22 04:44 PM
9.2.6
511kB
d87
03-22-22 10:14 PM
9.2.5
511kB
d87
03-12-22 12:54 PM
9.2.4
503kB
d87
03-12-22 12:21 PM
9.2.3
510kB
d87
03-03-22 11:45 PM
9.2.2
508kB
d87
02-28-22 12:10 PM
9.2.1
508kB
d87
02-28-22 11:19 AM
9.1.8
510kB
d87
02-22-22 05:36 PM
9.1.4-era
475kB
d87
02-22-22 05:32 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.4-era
475kB
d87
11-18-21 09:16 PM
9.1.4-era
475kB
d87
11-18-21 09:16 PM
9.1.4-era
475kB
d87
11-18-21 09:16 PM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.2
508kB
d87
08-31-21 05:33 PM
9.1.1
507kB
d87
07-08-21 04:48 PM
9.1.0
508kB
d87
06-29-21 03:16 PM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.28
420kB
d87
02-15-21 01:59 PM
9.0.26
417kB
d87
01-21-21 10:38 PM
9.0.26
417kB
d87
01-21-21 10:38 PM
9.0.25
417kB
d87
01-13-21 03:37 AM
9.0.24
413kB
d87
01-07-21 04:13 AM


Post A Reply Comment Options
Unread 11-13-10, 07:10 PM  
Virance
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 64
Uploads: 2
While working on a theme I noticed a small issue (I very rarely heal, so I never noticed it before). Basically the incoming healing is not updated when the unit health is updated (so as the unit takes more damage the predicted heal becomes incorrect, or if you spam heal fast enough you can set the predicted heal before the frame registers the last heal, basically healing "over" the prediction and not seeing anything).

Probably an ugly fix, but if anyone wants a temp solution I basically just copy-pasted the incoming healing code into the healing event in Aptechka.lua

Code:
function Aptechka.UNIT_HEALTH(self, event, unit)
    if not Roster[unit] then return end
    for self in pairs(Roster[unit]) do
        local h,hm = UnitHealth(unit), UnitHealthMax(unit)
        self.vHealth = h
        self.vHealthMax = hm
        self.health:SetValue(h/hm*100)
        SetJob(unit,config.HealthDificitStatus, ((hm-h) > 1000) )
        
        if event then -- quickhealth calls this function without event
            if UnitIsDeadOrGhost(unit) then
                SetJob(unit, config.AggroStatus, false)
                local deadorghost = UnitIsGhost(unit) and config.GhostStatus or config.DeadStatus
                SetJob(unit, deadorghost, true)
                SetJob(unit,config.HealthDificitStatus, false )
                self.isDead = true
                if self.OnDead then self:OnDead() end
            else
                if self.isDead then
                    self.isDead = false
                    if self.OnAlive then self:OnAlive() end
                    Aptechka.ScanAuras(unit)
                    SetJob(unit, config.GhostStatus, false)
                    SetJob(unit, config.DeadStatus, false)
                end
            end
        end
        
		local heal = UnitGetIncomingHeals(unit)
        local threshold = config.incomingHealThreshold or 3000
        local showHeal = (heal and heal > threshold)
        if self.health.incoming then 
            self.health.incoming:SetValue( showHeal and self.health:GetValue()+(heal/UnitHealthMax(unit)*100) or 0)
        end
        if config.IncomingHealStatus then
            if showHeal then
                self.vIncomingHeal = heal
                SetJob(unit, config.IncomingHealStatus, true)
            else
                self.vIncomingHeal = 0
                SetJob(unit, config.IncomingHealStatus, false)
            end
        end
		
    end
end
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Unread 11-13-10, 02:48 PM  
thelurkerbelow
A Murloc Raider

Forum posts: 5
File comments: 56
Uploads: 0
Originally posted by d87
can you remove "if self.isDead then" and it's closing "end" in UNIT_HEALTH function and see if it helps? preferrably on wintergrasp
I'll try your config when i'll be able

And if it's not it then i have no idea what it could be.
I'm assuming you're referring to this bit in lines #299-305 in Aptechka\Aptechka.lua

Code:
if self.isDead then
     self.isDead = false
     if self.OnAlive then self:OnAlive() end
     Aptechka.ScanAuras(unit)
     SetJob(unit, config.GhostStatus, false)
     SetJob(unit, config.DeadStatus, false)
end
I'll mess with it a bit tonight.
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Unread 11-13-10, 12:12 PM  
d87
A Chromatic Dragonspawn
 
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can you remove "if self.isDead then" and it's closing "end" in UNIT_HEALTH function and see if it helps? preferrably on wintergrasp
I'll try your config when i'll be able

And if it's not it then i have no idea what it could be.
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Unread 11-13-10, 10:48 AM  
thelurkerbelow
A Murloc Raider

Forum posts: 5
File comments: 56
Uploads: 0
Still thoroughly bewildered on this one.

Here you can see the scale of the problem. Not a single person in this WG raid is actually dead:



Here's a pastey of my config:

http://pastey.net/142829

I've also noticed in the most recent version that sometimes it will also show someone as being offline when they aren't. Last night I did a lowbie 5-man with some friends, and every time the rogue went below about 70-80% it showed him as being offline even though he wasn't.

It seems that these erroneous statuses are applied whenever a person takes damage. It never seems to happen on people at full health, and healing someone removes it most of the time (though sometimes they have to be healed past a certain threshold or to full health).
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Unread 11-12-10, 03:35 PM  
jessica
A Cyclonian

Forum posts: 49
File comments: 142
Uploads: 0
I wrote the code inside /Aptechka/config.lua but still same error coming up on login and on joining groups/raids. then it keeps coming up every now and then.


Code:
Message: Interface\AddOns\SuperClassic\UnitFrames.lua:26: attempt to concatenate a nil value
Time: 11/13/10 00:34:12
Count: 1
Stack: Interface\AddOns\SuperClassic\UnitFrames.lua:26: in function <Interface\AddOns\SuperClassic\UnitFrames.lua:19>
[C]: in function `Show'
Interface\AddOns\Aptechka\Aptechka.lua:757: in function <Interface\AddOns\Aptechka\Aptechka.lua:735>
Interface\AddOns\Aptechka\Aptechka.lua:532: in function <Interface\AddOns\Aptechka\Aptechka.lua:506>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureGroupHeaders.lua:198: in function <Interface\FrameXML\SecureGroupHeaders.lua:115>
Interface\FrameXML\SecureGroupHeaders.lua:453: in function <Interface\FrameXML\SecureGroupHeaders.lua:379>
[C]: in function `Show'
Interface\AddOns\Aptechka\Aptechka.lua:154: in function `?'
Interface\AddOns\Aptechka\Aptechka.lua:4: in function <Interface\AddOns\Aptechka\Aptechka.lua:3>

Locals: self = <unnamed> {
 0 = <userdata>
 incoming = <unnamed> {
 }
 parent = NugRaid1UnitButton1 {
 }
 bg = <unnamed> {
 }
 SetJob = <function> defined @Interface\AddOns\AptechkaUserConfig\userconfig.lua:107
 jobs = <table> {
 }
}
(*temporary) = <function> defined =[C]:-1
(*temporary) = <unnamed> {
 0 = <userdata>
 incoming = <unnamed> {
 }
 parent = NugRaid1UnitButton1 {
 }
 bg = <unnamed> {
 }
 SetJob = <function> defined @Interface\AddOns\AptechkaUserConfig\userconfig.lua:107
 jobs = <table> {
 }
}
(*temporary) = nil
(*temporary) = "Background"
(*temporary) = nil
(*temporary) = 0.796875
(*temporary) = "attempt to concatenate a nil value"
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Unread 11-12-10, 03:26 PM  
d87
A Chromatic Dragonspawn
 
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Forum posts: 163
File comments: 643
Uploads: 42
try newly uploaded version or from github
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Unread 11-12-10, 02:05 PM  
zin99
A Deviate Faerie Dragon

Forum posts: 12
File comments: 41
Uploads: 0


hi d87, any idea on this? basically nothing other than fonts changed from release. only happens on priest, shammy and paladin - druid doesnt show this error. i don't know how to fix it :\
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Unread 11-12-10, 01:55 PM  
Virance
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 64
Uploads: 2
Re: Re: Custom skin

Originally posted by d87
dunno if you seen this, but at the end of frame.lua there's already horizontal grid skin variation
I decided to write it as my own skin instead of extending the horizontal skin so that I could control it 100% (without having to make sure that everything is overridden properly), mostly so I could learn more about how Aptechka actually operates.

Thank you very much for posting that though, reading it over again I realized that I was totally forgetting to update OnPowerTypeChange - works great now!
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Unread 11-12-10, 11:01 AM  
thelurkerbelow
A Murloc Raider

Forum posts: 5
File comments: 56
Uploads: 0
Originally posted by d87
[b]I for once tested addon myself recently, discovered tons of bugs, especially with damn vehicles, but not this.
Is it randomly applied or randomly not removed?
It seems to be randomly applied to people who have taken damage. I haven't noticed it not clearing after a person resurrects or randomly appearing on anyone with full health (however, just because I haven't noticed it doesn't mean it hasn't been happening).

I'll take a more in-depth look at it tonight and let you know what I can find.
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Unread 11-12-10, 10:40 AM  
d87
A Chromatic Dragonspawn
 
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Forum posts: 163
File comments: 643
Uploads: 42
Re: Custom skin

dunno if you seen this, but at the end of frame.lua there's already horizontal grid skin variation

Code:
AptechkaDefaultConfig.GridSkinHorizontal = function(self)
    AptechkaDefaultConfig.GridSkin(self)
    self.health:SetOrientation("HORIZONTAL")
    self.health.incoming:SetOrientation("HORIZONTAL")
    self.power:SetOrientation("HORIZONTAL")
    
    self.power:ClearAllPoints()
    self.power:SetPoint("BOTTOMLEFT",self,"BOTTOMLEFT",0,0)
    self.power:SetPoint("BOTTOMRIGHT",self,"BOTTOMRIGHT",0,0)
    self.power:SetHeight(5)
    self.power:SetWidth(0)
    
    self.health:ClearAllPoints()
    self.health:SetPoint("TOPLEFT",self,"TOPLEFT",0,0)
    self.health:SetPoint("BOTTOMRIGHT",self.power,"TOPRIGHT",0,0)
    
    local PowerBar_OnPowerTypeChange = function(self, powertype)
        local self = self.parent
        if powertype ~= "MANA" then
            self.health:SetPoint("BOTTOMRIGHT",self,"BOTTOMRIGHT",0,0)
            self.power:Hide()
            self.power.bg:Hide()
        else
            self.health:SetPoint("BOTTOMRIGHT",self.power,"TOPRIGHT",0,0)
            self.power:Show()
            self.power.bg:Show()
        end
    end
    self.power.OnPowerTypeChange = PowerBar_OnPowerTypeChange
end
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Unread 11-12-10, 10:18 AM  
Virance
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 64
Uploads: 2
Custom skin

Banging my head against the wall trying to make a custom skin - I must be missing something really stupid, but I can't seem to figure it out on my own.

I'm trying to make frames that look like this:
http://s.wowinterface.com/preview/pvw46198.jpg

I'll use Tuk to make the border, so that's not important. Really all I need to do is take the GridSkin layout and make it horizontal with the power bar "x" pixels below the health bar. However, when I try and move the power bar, it breaks the health bar which I can't seem to figure out how to avoid.

Code:
    local powerbar = CreateFrame("StatusBar", nil, self)
	powerbar:SetWidth(5)
    powerbar:SetPoint("TOPRIGHT",self,"TOPRIGHT",0,0)
    powerbar:SetPoint("BOTTOMRIGHT",self,"BOTTOMRIGHT",0,0)
	powerbar:SetStatusBarTexture(texture)
    powerbar:SetMinMaxValues(0,100)
    powerbar.parent = self
    powerbar:SetOrientation("HORIZONTAL")
    powerbar.SetJob = SetJob_HealthBar
    powerbar.OnPowerTypeChange = PowerBar_OnPowerTypeChange

    local hp = CreateFrame("StatusBar", nil, self)
	--hp:SetAllPoints(self)
    hp:SetPoint("BOTTOMLEFT",self,"BOTTOMLEFT",0,0)
    hp:SetPoint("TOPRIGHT",self,"TOPRIGHT",0,0)
	hp:SetStatusBarTexture(texture)
    hp:SetMinMaxValues(0,100)
    hp:SetOrientation("HORIZONTAL")
    hp.parent = self
    hp.SetJob = SetJob_HealthBar
    --hp:SetValue(0)
That works fine, although the power bar is overlapping the health bar obviously. However, when I try to switch it to this:

Code:
	powerbar:SetHeight(5)
    powerbar:SetPoint("BOTTOMLEFT",self,"BOTTOMLEFT",0,0)
    powerbar:SetPoint("BOTTOMRIGHT",self,"BOTTOMRIGHT",0,0)
The power bar moves to the correct area and works perfectly. However, the health bar becomes pure "empty" and doesn't react to my health changing. (I assume it's empty, if I :Hide() the background textures there just is no health bar).

I'm sure it's something stupid and simple that I'm missing, but I can't seem to find it. Thanks for any help with this! And, of course, the continued work on the worlds greatest raid-frame mod
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Unread 11-12-10, 12:19 AM  
d87
A Chromatic Dragonspawn
 
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Forum posts: 163
File comments: 643
Uploads: 42
Guess this one got missed...just bringing it back up. Quite annoying to have a bright green "DEAD" on people who're still above 75% health.
I for once tested addon myself recently, discovered tons of bugs, especially with damn vehicles, but not this.
Is it randomly applied or randomly not removed?


well the error is still there, but I think it solved the freezing which is good tbh , cheers.


EDIT: I wasn't in raid earlier, now the freezing still there..
i got the name wrong, it's
config.disableBlizzardParty = false
Last edited by d87 : 11-12-10 at 12:27 AM.
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Unread 11-11-10, 10:12 PM  
thelurkerbelow
A Murloc Raider

Forum posts: 5
File comments: 56
Uploads: 0
Originally posted by thelurkerbelow
sometimes units are getting the DeadStatus and GhostStatus texts even when they're alive
Guess this one got missed...just bringing it back up. Quite annoying to have a bright green "DEAD" on people who're still above 75% health.
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Unread 11-11-10, 11:47 AM  
strickland
A Cyclonian

Forum posts: 40
File comments: 195
Uploads: 0
Great raid frame addon, few suggestions I have, you could add to-do list, and decide if you want to do it or not, I'll just throw it here~


1- Add a small role icon to the left of frame, It will be really useful in Cata for raid leaders.

2- Add masterloot + leader + assistance tag icon to the upper right of frame too, its nice to know these in a raid frame without opening a panel.

3- Add pets frame just like the old injector.


Thats all i have as an idea, Thanks =) keep it up.
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Unread 11-10-10, 01:48 PM  
jessica
A Cyclonian

Forum posts: 49
File comments: 142
Uploads: 0
well the error is still there, but I think it solved the freezing which is good tbh , cheers.


EDIT: I wasn't in raid earlier, now the freezing still there..
Last edited by jessica : 11-10-10 at 01:51 PM.
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