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Updated:08-11-18 11:23 AM
Created:07-04-09 05:47 PM
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Categories:oUF: Layouts, Unit Mods

oUF Phanx  Popular! (More than 5000 hits)

Version: 8.0.1.0
by: Phanx [More]

I am no longer developing or maintaining World of Warcraft addons. I haven't played in years, and don't have the time or interest to continue working on addons for a game I don't play anymore. If you are an addon author interested in continuing one of my addons, please see https://phanx.net/addons/. If you are an addon user, sorry, but there won't be any more fixes or updates from me.

oUF layout with many PvE-oriented features and a few options.
Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, AFK timers, and smoothly updating bars. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.

Supported units: player, pet, target, target’s target, focus, focus’s target, party, party pets, arena enemies, and bosses. Raid frames will not be added; use Grid or another raid frame addon of your choice.

Supported plugins: oUF_MovableFrames, oUF_SpellRange, and any plugin which does not require explicit support from within a layout. Also Clique for click-casting.

Note that you must install the oUF core addon separately.
Feedback
Post a ticket on GitHub or post a comment on this page. If you are reporting a problem, please read this first.

If you want to change something that does not have an in-game option to change, you will need to modify the addon's Lua code yourself. If you need help modifying the code, do not post here. This page is for support of the official version only, and tickets/comments asking for help with code changes on this page will be deleted. Post in the oUF forum instead.

If you are using a modified version of oUF_Phanx, do not post here. This page is for support of the official version only. Reproduce the problem with the official version first, or post in the oUF forum instead.
Language Support
Works in all languages. Translated into Deutsch, Español, Français (partial), Português (partial), Русский (partial), and 简体中文 (partial). You can add or update translations for any language on the CurseForge project page.

Version 8.0.1.0
  • Updated for WoW 8.0

Version 7.3.5.0
  • Updated for WoW 7.3 and oUF 7.0

Version 7.1.0.0
  • Fixed an error that occurred as a result of Blizzard sending health updates for non-existent units

Version 7.0.3.2
  • Fixed an error with combo points for rogues (ticket #11)
  • Time-limited buffs on NPCs are now shown by default (ticket #10)
  • Fixed boss debuffs not showing on focus/TOT frames (ticket #10)

Version 7.0.3.1 (2016 Aug 14)
  • Fixed an error when opening the aura configuration panel

Version 7.0.3.0 (2016 Aug 13)
  • Updated for WoW 7.0
  • Includes an updated copy of oUF -- the official version will not work!
  • The aura filter lists for most classes were compiled using Wowhead. Please report any missing buffs/debuffs (with their ID) or any buffs/debuffs that are included in the default filters that don't actually need to be shown. Thanks.
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Unread 11-24-10, 02:27 PM  
Phanx
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If you want to distribute it under the oUF_Phanx name, you can send me and email or private message asking for permission, but the chances of me granting such permission are pretty much zero.

If you distribute your modification under a different name, though — oUF_inopua, for example — you do not need permission at all; that's clearly stated in the license. You don't even need to credit me, though you can if you want.

__
Last edited by Phanx : 11-24-10 at 02:28 PM.
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Unread 11-24-10, 06:07 AM  
inopua
A Kobold Labourer
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I love these unit frames, and have modified them to my own liking (inverting the colors/changing positioning/debuff-sorting etc).

Your license states that I may not distribute it in modified form without your prior written permission.

What does it take to get such a permission?
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Unread 11-18-10, 12:29 PM  
mojosdojo
A Murloc Raider
 
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Thanks for your input, I didn't use SpawnHeader() due to the concerns mentioned. What I did is simply commenting the party table in config.lua and hiding the resulting blizzard frames via
local frame = CreateFrame"Frame"
frame:RegisterEvent("PARTY_MEMBERS_CHANGED")
frame:SetScript("OnEvent", function()
HidePartyFrame()
end)
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Unread 11-11-10, 04:46 PM  
Sojik
A Wyrmkin Dreamwalker
 
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Originally posted by mojosdojo
Is it possible to hide the party frames when joining a raid? Really like your layout
Open Interface\Addons\oUF_Phanx\core.lua in your favorite text editor and find this line:

Code:
ns.headers[u] = oUF:SpawnHeader(nil, udata.template, nil,
Change it to:

Code:
ns.headers[u] = oUF:SpawnHeader(nil, udata.template, 'party',
I don't recommend this because this post states that "Due to how RegisterAttributeDrive works on 4.0.x, clicking _can_ go void on frames. The solution to this is to use self:RegisterForClicks('AnyDown') instead of AnyUp. Another solution is to NOT use the visibility field in :SpawnHeader()."
Last edited by Sojik : 11-11-10 at 04:46 PM.
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Unread 11-11-10, 09:36 AM  
mojosdojo
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Is it possible to hide the party frames when joining a raid? Really like your layout
Last edited by mojosdojo : 11-11-10 at 09:38 AM.
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Unread 11-09-10, 05:55 AM  
Phanx
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Originally posted by aceman67
... wouldn't it be prudent to at least give the option to hide blizzard frames all together?
I don't think so, for two reasons:

1. Hiding Blizzard UI elements is handled by oUF itself, not by layouts.

2. My addon doesn't provide a rune display of any kind. If you're using another addon to provide that, it seems more sensible for that addon to hide the Blizzard equivalent. If you're not using another addon to show your runes, would you really want to hide your runes altogether and have no UI for seeing them?

Originally posted by aceman67
Also, if this is the kind of feedback that I'm going to get back from the author, I'm not going to use this anymore, since you've alienated pretty much every DK from using this otherwise excellent layout.
Your choice.

I don't play a DK, and the code required to create and manage some kind of rune display would be significantly lengthier and more complex than the very minimal code required to show soul shards or holy power (which is, basically, changing "combopoints" to "soulshards" or "holypower" and letting the oUF tagging system do the actual work).

Not only do I not have an unlimited amount of time to write and maintain code for addons, but I also try not to release code that I will never personally use. It's a pain to keep it updated for any patch changes, and it tends to become riddled with random obscure bugs that I'll never personally notice and are a headache to track down when someone else finally tells me about them.

Even if I did play a DK, I would probably still not incorporate a rune display into my unit frames, any more than I incorporate a totem timer display into my unit frames for my shaman. While the default UI places runes and totems near the player unit frame, they are actually separate frames, managed by completely separate sections of the default UI code. Plus, I don't like having tons of statusbars or other moving objects on my screen, which would mean writing my own rune display element instead of using the statusbar-based one offered by the oUF core.

There are dozens of standalone rune display addons available; why do you feel that it's mandatory for that functionality to be included in your unit frame addon? There are also numerous standalone addons whose sole purpose is to hide default UI frames, including the rune frame.
Last edited by Phanx : 11-09-10 at 06:08 AM.
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Unread 11-09-10, 12:44 AM  
aceman67
A Theradrim Guardian
 
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Originally posted by Phanx
Why would it? This layout does not provide any rune display, so it would not make sense for it to hide the default rune display.
Understandable, but since you give have support for Warlock soul gems, paladin holy power, and others, wouldn't it be prudent to at least give the option to hide blizzard frames all together?

Also, if this is the kind of feedback that I'm going to get back from the author, I'm not going to use this anymore, since you've alienated pretty much every DK from using this otherwise excellent layout.
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Unread 11-08-10, 05:00 PM  
Phanx
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Originally posted by aceman67
Does not hide Blizzard Rune frames for Death knights.
Why would it? This layout does not provide any rune display, so it would not make sense for it to hide the default rune display.
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Unread 11-08-10, 06:12 AM  
AlleyKat
A Warpwood Thunder Caller
 
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Originally posted by Phanx
What? How is that even remotely relevant to the broken soul shard textures on the player frame, which is what he posted that screenshot to show?
i say it to nahuelparedes :O
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Unread 11-08-10, 02:01 AM  
aceman67
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Does not hide Blizzard Rune frames for Death knights.
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Unread 11-07-10, 05:29 PM  
Phanx
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Originally posted by AlleyKat
Move away 3rd chat window from RightMainDock
and press on top border of right bottom window
What? How is that even remotely relevant to the broken soul shard textures on the player frame, which is what he posted that screenshot to show?
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Unread 11-07-10, 10:31 AM  
AlleyKat
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Originally posted by nahuelparedes
*image
soul shard bug :S [/b]
Move away 3rd chat window from RightMainDock
and press on top border of right bottom window
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Unread 11-07-10, 12:25 AM  
Phanx
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Fixed. Forgot that was in there, and I don't actually play a warlock, so...
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Unread 11-06-10, 11:45 PM  
nahuelparedes
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soul shard bug :S
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Unread 11-06-10, 06:01 PM  
Phanx
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Version 4.0.1.108
  • Added new default font — Droid Serif
  • Added holy power text
  • Added shadow orbs text
  • Fixed border color option — now applies to the health bar immediately as intended
  • Fixed border size option — now saves between sessions
  • Fixed soul shards text
  • Removed unused embedded libraries
  • Updated aura filters
Last edited by Phanx : 11-06-10 at 06:31 PM.
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