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Updated:08-11-18 11:23 AM
Created:07-04-09 05:47 PM
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Categories:oUF: Layouts, Unit Mods

oUF Phanx  Popular! (More than 5000 hits)

Version: 8.0.1.0
by: Phanx [More]

I am no longer developing or maintaining World of Warcraft addons. I haven't played in years, and don't have the time or interest to continue working on addons for a game I don't play anymore. If you are an addon author interested in continuing one of my addons, please see https://phanx.net/addons/. If you are an addon user, sorry, but there won't be any more fixes or updates from me.

oUF layout with many PvE-oriented features and a few options.
Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, AFK timers, and smoothly updating bars. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.

Supported units: player, pet, target, target’s target, focus, focus’s target, party, party pets, arena enemies, and bosses. Raid frames will not be added; use Grid or another raid frame addon of your choice.

Supported plugins: oUF_MovableFrames, oUF_SpellRange, and any plugin which does not require explicit support from within a layout. Also Clique for click-casting.

Note that you must install the oUF core addon separately.
Feedback
Post a ticket on GitHub or post a comment on this page. If you are reporting a problem, please read this first.

If you want to change something that does not have an in-game option to change, you will need to modify the addon's Lua code yourself. If you need help modifying the code, do not post here. This page is for support of the official version only, and tickets/comments asking for help with code changes on this page will be deleted. Post in the oUF forum instead.

If you are using a modified version of oUF_Phanx, do not post here. This page is for support of the official version only. Reproduce the problem with the official version first, or post in the oUF forum instead.
Language Support
Works in all languages. Translated into Deutsch, Español, Français (partial), Português (partial), Русский (partial), and 简体中文 (partial). You can add or update translations for any language on the CurseForge project page.

Version 8.0.1.0
  • Updated for WoW 8.0

Version 7.3.5.0
  • Updated for WoW 7.3 and oUF 7.0

Version 7.1.0.0
  • Fixed an error that occurred as a result of Blizzard sending health updates for non-existent units

Version 7.0.3.2
  • Fixed an error with combo points for rogues (ticket #11)
  • Time-limited buffs on NPCs are now shown by default (ticket #10)
  • Fixed boss debuffs not showing on focus/TOT frames (ticket #10)

Version 7.0.3.1 (2016 Aug 14)
  • Fixed an error when opening the aura configuration panel

Version 7.0.3.0 (2016 Aug 13)
  • Updated for WoW 7.0
  • Includes an updated copy of oUF -- the official version will not work!
  • The aura filter lists for most classes were compiled using Wowhead. Please report any missing buffs/debuffs (with their ID) or any buffs/debuffs that are included in the default filters that don't actually need to be shown. Thanks.
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Unread 04-17-11, 10:27 AM  
TekNoir
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Party buffs/debuffs.

I'm not sure if I have messed up my spell configuration or if it is working as intended, but if this is already working for anyone, please let me know.

Next to the party frames, it would be nice to see the Weakened Soul debuff that is applied along with Power Word: Shield. It may be even more important to keep watch over after the next patch.

Thank you in advance for your time. Great healer frames!
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Unread 04-04-11, 04:16 PM  
Akkorian
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Originally posted by chenyuli
... could I suggest adding exp/rep showing?
Hi chenyuli,

I don’t plan to add experience or rep bars to this layout. There are tons of standalone XP bar addons out there, and if you really wanted them to be part of your unit frame, you could even put it right next to the unit frame and make it the same size. Good luck!
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Unread 03-30-11, 11:34 AM  
chenyuli
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Excuse me, does it contain Death Knight's rune system? After install, my Death Knight's rune bar doesn't change, and I can't find out the config options about it like eclipse bar.
Sorry, I found the author's comment in forward pages. Thanks for this useful and beautiful layout, you are excellent! By the way, could I suggest adding exp/rep showing?
Last edited by chenyuli : 03-30-11 at 07:37 PM.
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Unread 03-15-11, 04:44 AM  
Akkorian
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Hi Zoddy,

Cast bars on the boss frames aren’t something I’ll add. They would take up too much space, for one thing, and any boss abilities you really need to know about should be covered by your boss mod, or even by the boss warnings built into the base UI.
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Unread 03-15-11, 04:26 AM  
zoddy
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hi,do you think it's possible to add a cast bar on the boss frame in the next update?
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Unread 03-04-11, 08:45 AM  
Dergless
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Thanks for the quick response! I'll take a look through the pages to find the instructions thanks a lot!

As for the party frames I may have actually found the problem, I had the "party as raid" option turned on in the WoW interface for whatever reason (never had it on previously) which most likely caused my party frames to obey the raid frames settings while in arena and since Phanx doesnt have any raid frames it could explain why no frames appeared. I'll have to test this out in my next arena match but I have a feeling it was just a mistake on my part and no fault in the UI

edit: After reading through the 18 pages I saw a few people ask for an option to turn off the hiding of the health/power numbers but I didn't find any instruction on how to actually change this in the coding. Although Phanx did make it pretty clear that he doesn't support making a change like this haha
Last edited by Dergless : 03-04-11 at 09:23 AM.
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Unread 03-04-11, 02:06 AM  
Akkorian
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Hi Dergless,

Both myself and Phanx have posted instructions for making the health and power text always show. Look through the last few pages of comments to find them.

Party frames shouldn’t disappear in arenas. I’ll look into it. If you could post a bug report, that would be great. Thanks!
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Unread 03-03-11, 01:25 PM  
Dergless
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Agreed with Tobbe, however there are a few things I'd like to change, is there anyway I can make the health/power display always shown? or at least always shown while in combat instead of being hidden until damage is taken. And another thing I noticed was in arena (I'm a huge PvPer) my teammates party frames disappeared for whatever reason, is there anyway I can get those to show while in arena?
Last edited by Dergless : 03-04-11 at 12:07 AM.
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Unread 03-01-11, 03:10 PM  
Tobbe8716
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Good Work

I must say this is some really good work. If I hadnt use my own I probly would have used this. I really like the "classtimer" you have included into your frames. Best layout I've seen for a while and everythings included
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Unread 03-01-11, 10:46 AM  
Vissariot
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Originally posted by Akkorian
Version 4.0.6.164
  • Added plugin support for:
    • oUF_boring_totembar
Hey Akkorian,

I want to thank you for the quick support and implementation of my feature request! It works and looks great!

Keep up the awesome work!
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Unread 02-26-11, 02:22 AM  
Akkorian
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Hi Kyahx,

I won’t have time to look at that for a few days. If you could post a bug ticket that would be great. Thanks!
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Unread 02-25-11, 11:37 PM  
Kyahx
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Bug: Border intensity value is inconsistent.

When it is changed via the config GUI, it is not applied in the same way as it is during the core setup. Values less than 100% look correct when applied via the GUI's method, and values above 100% look correct when applied at startup.

This can be semi-fixed by changing line 608 of core.lua to
Code:
power.bg.multiplier = (config.bgColorIntensity > 1 and 1 / config.bgColorIntensity) or config.bgColorIntensity
However the option is confusing in general and does not work well with extremely bright or dark colors (even when the code is consistent). I would rather see the range changed to 0-90% combined with an option to truly invert the bars (ideally a separate option for each the health and power bars).
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Unread 02-25-11, 02:54 AM  
Akkorian
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Version 4.0.6.164
  • Added arena enemy frames
  • Added happiness on the pet frame for hunters (only shows when your pet isn’t happy)
  • Added plugin support for:
    • oUF_boring_totembar
    • oUF_CombatFeedback
    • oUF_DruidMana
    • oUF_SpellRange
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Unread 02-24-11, 05:47 AM  
Pinghansen
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Originally posted by Akkorian
I’ll add happiness coloring in the next version for hunter pets, and maybe also add an icon for unhappy/content to make it extra obvious.
Thanks I have been missing that.

IMHO, showing the icon when when the pet is "content" or "unhappy", is optimal. Having multiple indications is overshoot and may cause confusion.
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Unread 02-24-11, 05:35 AM  
Akkorian
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Hi Vissariot,

I’ll add oUF_boring_totembar support in the next version. Also, if you use the default UI’s totem button bar, you can add timers to it with Improved Totem Frame.

The pet power bar actually isn’t showing happiness right now, but unit reaction. It is the same color for “friendly reaction” and “happy pet” though. I’ll add happiness coloring in the next version for hunter pets, and maybe also add an icon for unhappy/content to make it extra obvious.
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Last edited by Akkorian : 02-24-11 at 05:35 AM.
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