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Updated:08-11-18 11:23 AM
Created:07-04-09 05:47 PM
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Categories:oUF: Layouts, Unit Mods

oUF Phanx  Popular! (More than 5000 hits)

Version: 8.0.1.0
by: Phanx [More]

I am no longer developing or maintaining World of Warcraft addons. I haven't played in years, and don't have the time or interest to continue working on addons for a game I don't play anymore. If you are an addon author interested in continuing one of my addons, please see https://phanx.net/addons/. If you are an addon user, sorry, but there won't be any more fixes or updates from me.

oUF layout with many PvE-oriented features and a few options.
Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, AFK timers, and smoothly updating bars. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.

Supported units: player, pet, target, target’s target, focus, focus’s target, party, party pets, arena enemies, and bosses. Raid frames will not be added; use Grid or another raid frame addon of your choice.

Supported plugins: oUF_MovableFrames, oUF_SpellRange, and any plugin which does not require explicit support from within a layout. Also Clique for click-casting.

Note that you must install the oUF core addon separately.
Feedback
Post a ticket on GitHub or post a comment on this page. If you are reporting a problem, please read this first.

If you want to change something that does not have an in-game option to change, you will need to modify the addon's Lua code yourself. If you need help modifying the code, do not post here. This page is for support of the official version only, and tickets/comments asking for help with code changes on this page will be deleted. Post in the oUF forum instead.

If you are using a modified version of oUF_Phanx, do not post here. This page is for support of the official version only. Reproduce the problem with the official version first, or post in the oUF forum instead.
Language Support
Works in all languages. Translated into Deutsch, Español, Français (partial), Português (partial), Русский (partial), and 简体中文 (partial). You can add or update translations for any language on the CurseForge project page.

Version 8.0.1.0
  • Updated for WoW 8.0

Version 7.3.5.0
  • Updated for WoW 7.3 and oUF 7.0

Version 7.1.0.0
  • Fixed an error that occurred as a result of Blizzard sending health updates for non-existent units

Version 7.0.3.2
  • Fixed an error with combo points for rogues (ticket #11)
  • Time-limited buffs on NPCs are now shown by default (ticket #10)
  • Fixed boss debuffs not showing on focus/TOT frames (ticket #10)

Version 7.0.3.1 (2016 Aug 14)
  • Fixed an error when opening the aura configuration panel

Version 7.0.3.0 (2016 Aug 13)
  • Updated for WoW 7.0
  • Includes an updated copy of oUF -- the official version will not work!
  • The aura filter lists for most classes were compiled using Wowhead. Please report any missing buffs/debuffs (with their ID) or any buffs/debuffs that are included in the default filters that don't actually need to be shown. Thanks.
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Unread 12-22-11, 09:35 PM  
chenyuli
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report

Originally Posted by Phanx
Hmm. What is the current patch in WoW China?

Also, try this one:
Code:
/run local u,f,t="target","HELP",tostring for j=1,40 do local n,_,_,_,_,_,_,c,s,_,i,a,b=UnitAura(u,j,f) if i then print(j,"[i]",t(i),"[n]",t(n),"[c]",t(c),"[a]",t(a),"[s]",t(s),"[b]",t(b)) end end
I'm playing in WoW Taiwan. This script is working, but should I post all of the shown text? Here is a sample I've got when I targeting one of my raid member. He is a Blood DK. (I replace chinese spell name with english name)

1 [i] 50720 [n] Vigilance [c] player [a] true [s] nil [b] nil
2 [i] 97341 [n] Guild Champion [c] party3 [a] false [s] nil [b] nil
3 [i] 72968 [n] Precious's Ribbon [c] party3 [a] false [s] nil [b] nil
4 [i] 92731 [n] Flask of Titanic Strength [c] party3 [a] false [s] nil [b] nil
5 [i] 48263 [n] Blood Presence [c] party3 [a] false [s] nil [b] nil
6 [i] 53290 [n] Hunting Party [c] party1 [a] false [s] nil [b] nil
7 [i] 7294 [n] Retribution Aura [c] party2 [a] false [s] nil [b] nil
8 [i] 79061 [n] Mark of the Wild [c] raid7 [a] false [s] nil [b] nil
9 [i] 79102 [n] Blessing of Might [c] party2 [a] false [s] nil [b] nil
10 [i] 79058 [n] Arcane Brilliance [c] raid8 [a] false [s] nil [b] nil
11 [i] 79105 [n] Power Word: Fortitude [c] raid5 [a] false [s] nil [b] nil
12 [i] 79107 [n] Shadow Protection [c] raid5 [a] false [s] nil [b] nil
13 [i] 49222 [n] Bone Shield [c] party3 [a] false [s] nil [b] nil

Former version will show the first buff "Vigilance" on target frame, but now it doesn't.

Besides, I've changed "HELP" to "HARM", but it can't list debuffs. Here is the shown text when I targeting traning dummy. (Hostile player either, still showing the target's buffs)
1 [i] 61574 [n] Banner of the Horde [c] target [a] false [s] nil [b] nil
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Unread 12-22-11, 05:59 AM  
Phanx
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Hmm. What is the current patch in WoW China?

Also, try this one:
Code:
/run local u,f,t="target","HELP",tostring for j=1,40 do local n,_,_,_,_,_,_,c,s,_,i,a,b=UnitAura(u,j,f) if i then print(j,"[i]",t(i),"[n]",t(n),"[c]",t(c),"[a]",t(a),"[s]",t(s),"[b]",t(b)) end end
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Unread 12-21-11, 11:10 PM  
chenyuli
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Originally Posted by Phanx
I do not play any of those classes/specs, so I will need more information. Next time you encounter a buff that is missing from the target frame, paste this command into your chat box:

Code:
/run local u,t,s="target","HELP",tostring for i=1,40 do local a,_,_,_,_,_,b,c,_,d,e,f=UnitAura(u,i,t) if not a then break end print(strjoin(", ",d,a,s(b),"apply",s(e),"steal",s(c),"boss",s(f))) end
This will print a list of all buffs on the target, along with their spell ID, and some other information that the game client reveals about the buff (which oUF_Phanx uses to help determine which buffs to show).

Report back with the text shown for the buff(s) that are missing.

If buffs are missing from another frame, change "target" to the unit token of the relevant unit, such as "player" or "party1".

If debuffs are missing, change "HELP" to "HARM".
I used it, but just occurred a Lua error

Message: attempt to concatenate a nil value
Time: 12/22/11 13:04:19
Count: 1
Stack: [C]: in function `strjoin'
[string "local u,t,s="target","HARM",tostring for i=..."]:1: in main chunk
[C]: in function `RunScript'
Interface\FrameXML\ChatFrame.lua:2118: in function `?'
Interface\FrameXML\ChatFrame.lua:4293: in function <Interface\FrameXML\ChatFrame.lua:4239>
[C]: in function `ChatEdit_ParseText'
Interface\FrameXML\ChatFrame.lua:3992: in function `ChatEdit_SendText'
Interface\FrameXML\ChatFrame.lua:2704: in function <Interface\FrameXML\ChatFrame.lua:2697>
[C]: in function `UseAction'
Interface\FrameXML\SecureTemplates.lua:275: in function `handler'
Interface\FrameXML\SecureTemplates.lua:561: in function <Interface\FrameXML\SecureTemplates.lua:509>
[C]: ?
Interface\FrameXML\SecureHandlers.lua:264: in function <Interface\FrameXML\SecureHandlers.lua:261>
[C]: ?
Interface\FrameXML\SecureHandlers.lua:294: in function <Interface\FrameXML\SecureHandlers.lua:277>
(tail call): ?

Locals: (*temporary) = ", "
(*temporary) = nil
(*temporary) = ", 部落旌旗, 0, apply, 61574, steal, target, boss, false"
(*temporary) = "部落旌旗"
(*temporary) = ", "
(*temporary) = "0"
(*temporary) = ", "
(*temporary) = "apply"
(*temporary) = ", "
(*temporary) = "61574"
(*temporary) = ", "
(*temporary) = "steal"
(*temporary) = ", "
(*temporary) = "target"
(*temporary) = ", "
(*temporary) = "boss"
(*temporary) = ", "
(*temporary) = "false"
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Unread 12-21-11, 07:59 PM  
Phanx
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I do not play any of those classes/specs, so I will need more information. Next time you encounter a buff that is missing from the target frame, paste this command into your chat box:

Code:
/run local u,t,s="target","HELP",tostring for i=1,40 do local a,_,_,_,_,_,b,c,_,d,e,f=UnitAura(u,i,t) if not a then break end print(strjoin(", ",d,a,s(b),"apply",s(e),"steal",s(c),"boss",s(f))) end
This will print a list of all buffs on the target, along with their spell ID, and some other information that the game client reveals about the buff (which oUF_Phanx uses to help determine which buffs to show).

Report back with the text shown for the buff(s) that are missing.

If buffs are missing from another frame, change "target" to the unit token of the relevant unit, such as "player" or "party1".

If debuffs are missing, change "HELP" to "HARM".
Last edited by Phanx : 12-21-11 at 08:00 PM.
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Unread 12-21-11, 02:19 AM  
chenyuli
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small list of aura filters test

Hi, I only have Druid, DK and Warrior characters, so I make a little test.

Auras can't show on the target frame:
Hostile NPC: Rake/Rip/Moonfire/Insect Swarm(Druid), Frost Fever/Blood Plague(DK), Rend(Warrior)
Hostile Player: Rake/Rip/Moonfire/Insect Swarm(Druid), Frost Fever/Blood Plague(DK), Rend(Warrior)
Friendly NPC: All of Druid's HOT
Friendly Player: All of Druid's HOT, Vigilance(Protect Warrior)

But some debuffs still work properly on the target frame e.g. Faerie Fire(Druid), Scarlet Fever(Blood DK) and Thunder Clap(Warrior).
Last edited by chenyuli : 12-21-11 at 02:20 AM.
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Unread 12-19-11, 06:47 AM  
Yios
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i have a problem with my boomkin i cant see my debuffs at my target like (insect swarm and moonfire) what should i do?
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Unread 12-15-11, 08:18 PM  
Phanx
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Version 4.3.0.189
  • Fixed an issue affecting aura filtering
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Unread 12-15-11, 09:17 AM  
Fumler
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Re: player frame

Originally Posted by chenyuli
Sorry,err... I have a problem again.
After I update to latest version(4.3.0.188) , the player frame doesn't show buffs (e.g. Inner Rage, Death Wish, Victory Rush) applied by self (or by anyone e.g. Bloodlust, I'll test later). But it works fine when I change back to 4.3.0.186.

And the other question is the target frame doesn't show Prot Warrior's "Vigilance".

Thanks.
I have this same problem.
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Unread 12-15-11, 07:28 AM  
chenyuli
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player frame

Sorry,err... I have a problem again.
After I update to latest version(4.3.0.188) , the player frame doesn't show buffs (e.g. Inner Rage, Death Wish, Victory Rush) applied by self (or by anyone e.g. Bloodlust, I'll test later). But it works fine when I change back to 4.3.0.186.

And the other question is the target frame doesn't show Prot Warrior's "Vigilance".

Thanks.

Edit: I found that the player frame doesn't show any buffs.
Last edited by chenyuli : 12-15-11 at 12:43 PM.
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Unread 12-14-11, 08:40 PM  
Phanx
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To show only buffs/debuffs applied by you on the target frame, open auras.lua and find this block near the end:
Code:
	target = function( self, unit, iconFrame, name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId, canApplyAura, isBossDebuff, value1, value2, value3 )
		local v = auras[ spellID ]
		-- print( "CustomAuraFilter", unit, caster, name, spellID, v )
		if v and filters[ v ] then
			-- Specific filter.
			return filters[ v ]( self, unit, caster )
		elseif UnitCanAttack( unit, "player" ) and not UnitPlayerControlled( unit ) then
			-- Hostile NPC. Show auras cast by the unit, or auras cast by the player's vehicle.
			return not caster or caster == unit or UnitIsUnit( caster, "vehicle" )
		else
			-- Friendly target or hostile player. Show boss debuffs.
			return isBossDebuff
		end
	end,
Replace it with this:
Code:
	target = function( self, unit, iconFrame, name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId, canApplyAura, isBossDebuff, value1, value2, value3 )
		return caster == "player"
	end,
Note that this will also hide the unit's self-buffs, dispellable debuffs, and other effects that may be relevant to your class.
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Unread 12-13-11, 11:29 PM  
FBHawkes
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Greetings. I have to say, for the first time since I originally discovered "oUF" I have found a layout I am willing to use. Bravo! Great work and nicely put together!

I do come with one question, and I hope it's not a bother.

I have read through all of the previous posts looking for an answer but either there is no answer, or I have managed to overlook it. In either case, if it has already been mentioned, I apologize for the repeat.

How does one go about disabling all target debuffs, except for those applied by myself?

I play a hunter, and would like to only see my own debuff's I cast on my target. If it's not too much trouble, would someone mind explaining this to me? Appreciate it!

Thanks again. Keep up the great work and happy holidays!
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Unread 12-12-11, 06:29 PM  
Phanx
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I've added a (drycoded) conditon to the filter that should allow all debuffs cast by your vehicle to appear.
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Unread 12-12-11, 11:17 AM  
chenyuli
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Aura Filter

Hi, recently I go back to EOE for transmog, but I can't see debuff stack which I cast on Malygos in Phase 3. Could you add the debuff "Engulf in Flames" in aura filter? Although EOE is not the latest raid, maybe all this kind of buffs/debuffs (Players can apply it when they are in the vehicle.) should be added in.
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Unread 09-22-11, 01:29 AM  
Phanx
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Thanks for the heads up. I'll remove the check for oUF_DruidMana shortly, and make the required changes to work with the default druid mana element.

The default range element is not the same as oUF_SpellRange, though. oUF uses the UnitInRange API function, while the plugin uses IsSpellInRange. I don't use the plugin, since range checking on units outside my group is pretty much useless for the classes I play (healers and melee DPS), but it is useful for ranged DPS players, and supporting it only adds about 128 bytes of code (which occupies exactly zero bytes in memory after the loading sequence if you're not running the plugin).
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Unread 08-29-11, 06:53 PM  
llerelol
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Hi,
i've noticed that some ouf plugins are now integrated into standart ouf package, like 'druidmana' or 'spellrange'. I dont think you need to install them as a separate addons anymore. So i guess you should remove some 'IsAddonLoaded' checks to make them work?
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