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Updated:08-11-18 11:23 AM
Created:07-04-09 05:47 PM
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Categories:oUF: Layouts, Unit Mods

oUF Phanx  Popular! (More than 5000 hits)

Version: 8.0.1.0
by: Phanx [More]

I am no longer developing or maintaining World of Warcraft addons. I haven't played in years, and don't have the time or interest to continue working on addons for a game I don't play anymore. If you are an addon author interested in continuing one of my addons, please see https://phanx.net/addons/. If you are an addon user, sorry, but there won't be any more fixes or updates from me.

oUF layout with many PvE-oriented features and a few options.
Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, AFK timers, and smoothly updating bars. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.

Supported units: player, pet, target, target’s target, focus, focus’s target, party, party pets, arena enemies, and bosses. Raid frames will not be added; use Grid or another raid frame addon of your choice.

Supported plugins: oUF_MovableFrames, oUF_SpellRange, and any plugin which does not require explicit support from within a layout. Also Clique for click-casting.

Note that you must install the oUF core addon separately.
Feedback
Post a ticket on GitHub or post a comment on this page. If you are reporting a problem, please read this first.

If you want to change something that does not have an in-game option to change, you will need to modify the addon's Lua code yourself. If you need help modifying the code, do not post here. This page is for support of the official version only, and tickets/comments asking for help with code changes on this page will be deleted. Post in the oUF forum instead.

If you are using a modified version of oUF_Phanx, do not post here. This page is for support of the official version only. Reproduce the problem with the official version first, or post in the oUF forum instead.
Language Support
Works in all languages. Translated into Deutsch, Español, Français (partial), Português (partial), Русский (partial), and 简体中文 (partial). You can add or update translations for any language on the CurseForge project page.

Version 8.0.1.0
  • Updated for WoW 8.0

Version 7.3.5.0
  • Updated for WoW 7.3 and oUF 7.0

Version 7.1.0.0
  • Fixed an error that occurred as a result of Blizzard sending health updates for non-existent units

Version 7.0.3.2
  • Fixed an error with combo points for rogues (ticket #11)
  • Time-limited buffs on NPCs are now shown by default (ticket #10)
  • Fixed boss debuffs not showing on focus/TOT frames (ticket #10)

Version 7.0.3.1 (2016 Aug 14)
  • Fixed an error when opening the aura configuration panel

Version 7.0.3.0 (2016 Aug 13)
  • Updated for WoW 7.0
  • Includes an updated copy of oUF -- the official version will not work!
  • The aura filter lists for most classes were compiled using Wowhead. Please report any missing buffs/debuffs (with their ID) or any buffs/debuffs that are included in the default filters that don't actually need to be shown. Thanks.
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Unread 01-05-14, 09:11 AM  
Shinna1989
A Murloc Raider

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Gibt es eine Möglichkeit - z.Bsp. Shift+Linksclick - ein Ziel direkt als Focusziel zu "übernehmen"?
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Unread 12-23-13, 09:46 PM  
Phanx
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Re: Re: Re: Corruption not shown on target

Originally Posted by Pinghansen
In addition, it looks like Corruption comes and goes, depending on which spec you choose. On a lock, you gain the spell at 3, and a destruction warlock will loose it again at 12 (superseded by Immolate). Looking in the spell book, I noticed that both affliction and demonology seem to (re?)gain Corruption at later levels, so it may actually very well three "different" spells/auras with the same name.
Yeah, this is just annoying, though. Blizzard clearly has the technology to make a single spell do different things based on conditions, since they do it for some spells. They just don't do it consistently.

Originally Posted by Dexter74
Schriftgröße sieht bis jetzt ganz gut aus.
Sieg!
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Unread 12-23-13, 01:21 PM  
Dexter74
A Kobold Labourer

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Schriftgröße sieht bis jetzt ganz gut aus.
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Unread 12-23-13, 08:38 AM  
Pinghansen
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Re: Re: Corruption not shown on target

Originally Posted by Phanx
Originally Posted by Pinghansen
I was wondering why my lvl 10 'locks Corruption didn't show on the target unit. Turns out, that there are additional corruption spells.
*sigh* Blizzard, why do you do this... I'll add the extra IDs for the next release.
I think they have to, with the way strange way they've messed with the spells & levels in MoP.

As far as I can see, spell #172 (Corruption) triggers aura #146739 (Corruption).

In addition, it looks like Corruption comes and goes, depending on which spec you choose. On a lock, you gain the spell at 3, and a destruction warlock will loose it again at 12 (superseded by Immolate). Looking in the spell book, I noticed that both affliction and demonology seem to (re?)gain Corruption at later levels, so it may actually very well three "different" spells/auras with the same name.
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Unread 12-23-13, 02:02 AM  
Phanx
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Version 5.4.2.410
  • Added in-game unit options
  • Combat feedback text is now a per-unit option
  • Changed combat feedback text colors to more closely match those used in the default UI
  • Changed combat feedback text initialization to hopefully resolve the bug reported by Dexter74
More unit options will be added in the future, as well as more color options.

@Dexter74:
Nur ist die Basisschriftgröße später in der Beladung aufgestellt. Hoffentlich wird diese Änderung das Problem lösen!
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Unread 12-22-13, 09:44 AM  
Dexter74
A Kobold Labourer

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Wenn du selbst das Problem nicht hast ist es aber schwer mit einer Lösung.
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Unread 12-20-13, 08:17 AM  
Phanx
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Originally Posted by Dexter74
Dump: value=oUFPhanxPlayer.CombatText.baseSize
[1]=13.999999046326
Wahrscheinlich ist es ein Blizzard Problem, obwohl ich nicht weiß, woher diese Nummer kommt. Ich möchte immer noch wissen, wie es passiert, aber ich denke, dass ich es trotzdem lösen kann. Ich werde an diesem Wochenende daran arbeiten.
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Last edited by Phanx : 12-20-13 at 07:24 PM.
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Unread 12-20-13, 04:42 AM  
Dexter74
A Kobold Labourer

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dann haben wir ja schon mal den Grund warum es nachdem LogIn so klein aussieht

Dump: value=oUFPhanxPlayer.CombatText.baseSize
[1]=13.999999046326

nach ReloadUI
[1]=24
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Unread 12-20-13, 03:38 AM  
Phanx
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/dump oUFPhanxPlayer.CombatText.baseSize

Es sollte 24 sein. Wenn es etwas anderes ist, kannst du es einstellen:

/run oUFPhanxPlayer.CombatText.baseSize = 24

Ich denke, es ist nicht ein Blizzard Problem, weil es mit keinen anderen Texte passiert. Leider kann ich das Problem nicht reproduzieren, aber ich möchte es lösen.

Edit:
Du kannst auch die aktuelle Größe testen mit:
/dump floor(select(2, oUFPhanxPlayer.CombatText:GetFont()) + 0.5)
Es sollte 24, 36 oder 18 sein, je nach dem letzten Fall.
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Last edited by Phanx : 12-20-13 at 04:27 AM.
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Unread 12-20-13, 12:39 AM  
Dexter74
A Kobold Labourer

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Wenn selbst only oUF beim ersten Charakter bis zum ReloadUI die Schrift zu klein ist, ist es doch eher ein Blizzard Problem und das wirst du nicht wirklich lösen können.
Gibt es hier auch einen Chatbefehl zum testen welche Basisschriftgröße vorher und nachher aktiv ist?
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Unread 12-19-13, 06:35 PM  
Phanx
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Originally Posted by tonyis3l33t
Would like to request buff/debuff tracking on Target / ToT / Focus
There are already buffs and debuffs on the target frame. I have no plans to add any auras to the ToT frame. There is an open ticket about auras on the focus frame with instructions for adding them yourself. Once I'm done adding in-game unit options, I might add an in-game option to toggle focus auras.

Originally Posted by Dexter74
nur mit oUF Phanx tritt das Phänomen auch auf
Der größere Text sieht richtig aus, obwohl der kleinere (wahrscheinlich ein Gestreiftesstoß) ein wenig zu klein aussieht, so werde ich er vergrößern. Ich denke, die tatsächlichen Probleme sind die Farben des Text, wann der Gesundheitsbalken licht gefärbt ist, und die Position des Kampftext an dem Haustierfenster, weil er so schmal ist. Ich kann den Text an dem Haustierfenster bewegen, aber ich bin mir nicht sicher, was ich über die Farben tun kann. Ich benutze die Standardfarbe für den Gesundheitsbalken, und die Textfarben sieht mir gut aus, so dass ich nicht die zu viel ändern will.

Du kannst die Farben in der Datei selbst ändern. Öffne in Notepad die Datei Elements/CombatText.lua, finde die Tabelle "colors", und ändere die Nummern von jeder Fall. Die erste Nummer ist rot, der zweite ist grün, und der dritte ist blau. Alle müssen zwischen 0 und 1 sind. WOUND ist für Schaden, HEAL ist für Heilung, ENERGIZE ist für Machtgewinne, die anderen sind für Blocken, Ausweichen, usw.

Ich werde auch über das Hinzufügen von mehr Optionen im Spiel nachdenken, um die Kampftextfarben zu ändern, obwohl ich will die Einheitsoptionen als erste beenden.
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Last edited by Phanx : 12-19-13 at 06:36 PM.
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Unread 12-19-13, 11:16 AM  
tonyis3l33t
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Awesome oUF layout.
Would like to request buff/debuff tracking on Target / ToT / Focus
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Unread 12-19-13, 07:13 AM  
Dexter74
A Kobold Labourer

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nur mit oUF Phanx tritt das Phänomen auch auf

kann man hier keine Screens direkt anhängen?

Last edited by Dexter74 : 12-19-13 at 08:04 AM.
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Unread 12-19-13, 04:02 AM  
Phanx
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Originally Posted by Dexter74
Vielleicht doch ein Addon was bei mir stört?
Es besteht die Möglichkeit. Passiert auch das Problem, wenn alle anderen Addons deaktiviert sind?
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Unread 12-19-13, 12:48 AM  
Dexter74
A Kobold Labourer

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Vielleicht doch ein Addon was bei mir stört?
Fakt ist, das dort wo das alte Modul diese merkwürdigen Fehlermeldungen ausgespuckt und den Dienst eingestellt hat, funktioniert deins weiter. Nur das die Schriftgröße unnormal ist, nach einem ReloadUI oder beim nächsten Charakter (ohne WoW Neustart) sieht Schrift wieder relativ normal aus.
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