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Updated:08-11-18 11:23 AM
Created:07-04-09 05:47 PM
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Categories:oUF: Layouts, Unit Mods

oUF Phanx  Popular! (More than 5000 hits)

Version: 8.0.1.0
by: Phanx [More]

I am no longer developing or maintaining World of Warcraft addons. I haven't played in years, and don't have the time or interest to continue working on addons for a game I don't play anymore. If you are an addon author interested in continuing one of my addons, please see https://phanx.net/addons/. If you are an addon user, sorry, but there won't be any more fixes or updates from me.

oUF layout with many PvE-oriented features and a few options.
Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, AFK timers, and smoothly updating bars. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.

Supported units: player, pet, target, target’s target, focus, focus’s target, party, party pets, arena enemies, and bosses. Raid frames will not be added; use Grid or another raid frame addon of your choice.

Supported plugins: oUF_MovableFrames, oUF_SpellRange, and any plugin which does not require explicit support from within a layout. Also Clique for click-casting.

Note that you must install the oUF core addon separately.
Feedback
Post a ticket on GitHub or post a comment on this page. If you are reporting a problem, please read this first.

If you want to change something that does not have an in-game option to change, you will need to modify the addon's Lua code yourself. If you need help modifying the code, do not post here. This page is for support of the official version only, and tickets/comments asking for help with code changes on this page will be deleted. Post in the oUF forum instead.

If you are using a modified version of oUF_Phanx, do not post here. This page is for support of the official version only. Reproduce the problem with the official version first, or post in the oUF forum instead.
Language Support
Works in all languages. Translated into Deutsch, Español, Français (partial), Português (partial), Русский (partial), and 简体中文 (partial). You can add or update translations for any language on the CurseForge project page.

Version 8.0.1.0
  • Updated for WoW 8.0

Version 7.3.5.0
  • Updated for WoW 7.3 and oUF 7.0

Version 7.1.0.0
  • Fixed an error that occurred as a result of Blizzard sending health updates for non-existent units

Version 7.0.3.2
  • Fixed an error with combo points for rogues (ticket #11)
  • Time-limited buffs on NPCs are now shown by default (ticket #10)
  • Fixed boss debuffs not showing on focus/TOT frames (ticket #10)

Version 7.0.3.1 (2016 Aug 14)
  • Fixed an error when opening the aura configuration panel

Version 7.0.3.0 (2016 Aug 13)
  • Updated for WoW 7.0
  • Includes an updated copy of oUF -- the official version will not work!
  • The aura filter lists for most classes were compiled using Wowhead. Please report any missing buffs/debuffs (with their ID) or any buffs/debuffs that are included in the default filters that don't actually need to be shown. Thanks.
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Unread 08-23-16, 06:27 AM  
Phanx
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Check the "Show default" option at the top of the aura config panel. Then you can see the predefined buffs and debuffs, and change settings for them. You can't delete them, but you can set them to "never show".
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Last edited by Phanx : 08-23-16 at 06:38 AM.
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Unread 08-23-16, 06:26 AM  
MetzgersWitwe
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Hello

I'm using this addon and want to know if it's possible with ingame option to remove a standard buff.
I'm a Feral and use something other to display my savage roar so I don't want to see it on the unitframes. I can add and remove custom buffs but i couldn't remove standard buffs.
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Unread 08-17-16, 04:28 PM  
Phanx
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Originally Posted by Agata
Party Cast Bars overlap with other Party Members
Thanks for the screenshot. I don't think I've ever actually enabled castbars on the party frames.

Originally Posted by Agata
Party Pets show even if there are no pets
This bug has been around for a while, and is a bug in oUF, or maybe even in Blizzard code, rather than in my layout; the problem is that the pet frames are mistakenly being assigned the "party2" unit instead of "partypet2". It only happens very rarely (at least for me) and reloading the UI fixes it, so I've never actually spent any time looking into it. I'll put it on the list, but it's a low priority.
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Unread 08-17-16, 08:53 AM  
Agata
A Murloc Raider

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Thank you for updating, Phanx! I started Legion again and am happy to find all your addons to use again

Two "bugs" I am experiencing - I don't mind them (because I don't use these options), but want to share them.

1) Party Cast Bars overlap with other Party Members
http://imgur.com/gs5gTok

2) Party Pets show even if there are no pets
http://imgur.com/xbAbJxI

Thank you for your hard work!
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Unread 08-16-16, 11:33 PM  
adawong
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Originally Posted by Phanx
Are you using OmniCC or any similar addon?
yes
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Unread 08-16-16, 10:00 PM  
Phanx
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Originally Posted by adawong
i get [1]=true
Are you using OmniCC or any similar addon?

Originally Posted by adawong
is it possible to show my debuffs on the player frame?
Boss debuffs should already be shown on your frame, and debuffs you can dispel should highlight the frame border. Debuffs that stun/silence/etc you should trigger the default "loss of control" UI in the middle of your screen. Other debuffs aren't shown, because it's generally pointless to see them. oUF_Phanx isn't meant to replace your full player buff/debuff frames.

If there are some debuffs you think are important enough to show (or are boss debuffs that Blizzard flagged incorrectly in the API so they don't show up) please post the specific debuffs and why they are important.

Originally Posted by adawong
is it possible to add class icons into the unit frames?
It's possible, but I have no intention of adding them. They're just useless clutter, same as portraits.

Originally Posted by adawong
whats the modifier code for ALT? "ALT" itself doesnt work for the show-all-buffs modifier
There is no such key as "ALT". You have to check for "LALT" (left Alt key) and "RALT" (right Alt key). However, as I previously mentioned, if you need help with code editing, don't post about it on this page. This page is for support of the official addon only. Post in the oUF forum for help with code editing.

Originally Posted by adawong
can i color target buffs like usual? mine are greyed out:
Buffs/debuffs that were applied by someone other than you or your pet/vehicle are grayed out. If you're seeing things you cast grayed out, please be more specific about which buffs/debuffs, what class you are, etc.
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Unread 08-16-16, 03:28 PM  
Ohidosee
A Murloc Raider
 
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Originally Posted by adawong
Originally Posted by Ohidosee
I really hate to ask because I'm sure it's been asked before, but I don't know how to search the thread.

What font are you using in your main addon screenshots (specifically 2 and 3)?
not the author but PTSans-Bold if i am not mistaken.
Thanks a bunch!
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Unread 08-16-16, 10:22 AM  
adawong
A Murloc Raider
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Originally Posted by Phanx
Are you using OmniCC or something similar? What do you get in the chat frame if you put the mouse over the icon on the right and type the following:

/dump GetMouseFocus().timer
i get [1]=true

thanks for your answers so far, everything worked like a charm. i still have some questions:

is it possible to show my debuffs on the player frame?
is it possible to add class icons into the unit frames?
whats the modifier code for ALT? "ALT" itself doesnt work for the show-all-buffs modifier

can i color target buffs like usual? mine are greyed out:

Last edited by adawong : 08-16-16 at 03:55 PM.
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Unread 08-16-16, 09:26 AM  
adawong
A Murloc Raider
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Originally Posted by Ohidosee
I really hate to ask because I'm sure it's been asked before, but I don't know how to search the thread.

What font are you using in your main addon screenshots (specifically 2 and 3)?
not the author but PTSans-Bold if i am not mistaken.
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Unread 08-16-16, 06:50 AM  
Ohidosee
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I really hate to ask because I'm sure it's been asked before, but I don't know how to search the thread.

What font are you using in your main addon screenshots (specifically 2 and 3)?
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Unread 08-15-16, 08:08 PM  
Phanx
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Are you using OmniCC or something similar? What do you get in the chat frame if you put the mouse over the icon on the right and type the following:

/dump GetMouseFocus().timer

The aura size is determined by the frame height. If you want some other size, you'll have to edit the code. If you need more help with that, please post in the oUF forum, not here. I prefer this comment section remains directly related to the official version of the addon only.

Same goes for changing the buff filter toggle modifier.
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Unread 08-15-16, 02:43 PM  
adawong
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Originally Posted by Phanx
@adawong:
Can you give me a step by step description of what you do that makes that happen, and a screenshot?


i only see it happen on the player frame. from my observations its like when theres one buff its fine, when another gets added it buggs out. seems to me the manually added auras to show are bugged out the most? looks like the left thing (looking good) is omnicc and the right one (ugly) is the blizzard timer, BUT i turned to "show numbers for cooldowns" blizzard option OFF!

also how do i make the aura icons smaller?

and how do i rewrite the modifier to show all buffs from shift to alt or even something else?

edit: my power bar text is gone i have no idea why.
Last edited by adawong : 08-15-16 at 03:10 PM.
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Unread 08-15-16, 12:36 PM  
Phanx
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@adawong:
Can you give me a step by step description of what you do that makes that happen, and a screenshot?
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Last edited by Phanx : 08-15-16 at 12:36 PM.
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Unread 08-15-16, 11:59 AM  
adawong
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love the addon. theres this one bug ive found so far: at manually added auras the aura timer is in the middle of the aura icon and very small.
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Unread 08-15-16, 09:54 AM  
draketai
A Murloc Raider

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Originally Posted by Phanx
It should be a colored dot indicating the PvP state for player-controlled units. Are you changing your UI font by placing font files in your WoW folder, rather than by using an addon to do it? If so, then the PvP dot is showing up as a question mark because the font you replaced ARIAL.TTF with doesn't include a glyph for the "bullet point" character.

I guess I can make it use the addon's included font (PT Sans) instead of Arial, since that way I can guarantee a bullet character is available even if you've replaced the game's default font files.
good eye.

I have indeed replaced my games fonts using a "Fonts" folder. Been doing that almost since vanilla, didn't even think that'd be the culprit.

If you included that small change that'd be brilliant! The problem with font addons is they don't usually affect *all* the text in the game as the fonts folder trick does. If it's an easy fix I'd love for it to happen.

Alternatively, would it be possible for me to just pluck the font file media from your addon and use that font universally and this would also solve the issue? It's extremely close visually to what I was using before anyhow.

UPDATE: I plucked the font from your media folder and used it to change all my fonts but I still experience the same phenomenon.
Last edited by draketai : 08-15-16 at 10:16 AM.
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