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The Adventure Continues (6.1)
Updated:12-26-14 05:52 AM
Created:07-04-09 05:47 PM
Downloads:28,231
Favorites:166
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Categories:oUF: Layouts, Unit Mods

oUF Phanx  Popular! (More than 5000 hits)

Version: 6.0.3.73
by: Phanx [More]

oUF layout with many PvE-oriented features and a few options.

Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, and AFK timers. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.

Supported units: player, pet, target, target’s target, focus, focus’s target, party, party pets, arena enemies, and bosses. Raid frames will not be added; use Grid or another raid frame addon of your choice.

Supported plugins: oUF_MovableFrames, oUF_SmoothUpdate, oUF_SpellRange, and any plugin which does not require explicit support from within a layout. Also Clique for click-casting.
Feedback
Post a ticket on GitHub or post a comment on this page. If you are reporting a problem, please read this first.

If you want to change something that does not have an in-game option to change, you will need to modify the addon's Lua code yourself. If you need help modifying the code, do not post here. This page is for support of the official version only, and tickets/comments asking for help with code changes on this page will be deleted. Post in the oUF forum instead.

If you are using a modified version of oUF_Phanx, do not post here. This page is for support of the official version only. Reproduce the problem with the official version first, or post in the oUF forum instead.
Language Support
Works in all languages. Translated into Deutsch, Español, Français (partial), Português (partial), Русский (partial), and 简体中文 (partial). You can add or update translations for any language on the CurseForge project page.

Version 6.1.0.75 (2015 March 14)
  • Fixed text wrapping issues in WoW 6.1
  • Updated more aura IDs

Version 6.0.3.74 (2015 Feb 4)
  • Updated some aura IDs (if something is still missing/wrong for your class please let me know)
  • Updated aura config panel layout in preparation for more detailed options to come
  • Added support for the oUF_Smooth plugin

Version 6.0.3.73 (2014 Dec 22)
  • Fixed an error with monk chi and the Ascension talent
  • Fixed an error when disabling the eclipse bar
  • Removed custom soul shards element since oUF now supports them natively
  • THIS UPDATE WILL REMOVE YOUR OLD CUSTOM AURA SETTINGS. Somewhere along the line incremental upgrading failed, and rather than go back and try to figure out exactly where that happened and how to fix it, I'm just nuking it. If you're using custom filters because the default filters for your class/spec are out of date, please let me know what needs to be changed!

Version 6.0.3.72 (2014 Dec 7)
  • Fixed monk chi display
  • Moved combo points to player frame

Version 6.0.3.71 (2014 Dec 1)
  • Fixed secondary power orbs (chi, holy power, shadow orbs, wild mushrooms)
  • Fixed dropdowns in the aura config panel not saving changes
  • Minor changes to the aura filter config system

Version 6.0.3.70 (2014 Nov 22)
  • Fixed an issue preventing the options panel from loading

Version 6.0.3.69 (2014 Nov 20)
  • Changed aura filtering to use bitfields instead of fixed filters -- users should not notice any difference, but this will allow for greater filtering flexibility in the future.
  • The focus frame castbar will no longer be displayed when your target frame is already displaying the same unit.
  • Threat greater than 300% will no longer be displayed.
  • Fixed coloring on "tap to all" mobs
  • Fixed unwanted red coloring on the castbar safe zone texture
  • Fixed heals and absorbs sometimes being displayed on dead units (workaround for Blizzard API bug)
  • Updated Portuguese translations
  • Version numbers now indicate releases rather than SVN revisions
Archived Files (23)
File Name
Version
Size
Author
Date
6.1.0.75
349kB
Phanx
12-26-14 10:52 PM
6.0.3.72
355kB
Phanx
12-08-14 01:00 AM
6.0.3.72
352kB
Phanx
12-01-14 07:32 AM
6.0.3.70
352kB
Phanx
11-23-14 01:30 AM
5.4.8.469
377kB
Phanx
09-08-14 07:14 AM
5.4.8.462
376kB
Phanx
08-18-14 06:11 PM
5.4.8.456
376kB
Phanx
08-09-14 12:57 AM
5.4.8.452
378kB
Phanx
08-04-14 09:54 PM
5.4.8.446
378kB
Phanx
07-14-14 07:09 AM
5.4.2.418
375kB
Phanx
02-07-14 05:36 AM
5.4.2.410
368kB
Phanx
12-23-13 01:55 AM
5.4.2.403
364kB
Phanx
12-17-13 05:07 AM
5.4.1.388
359kB
Phanx
11-25-13 08:28 AM
5.3.0.383
358kB
Phanx
07-21-13 02:56 AM
5.3.0.375
417kB
Phanx
05-30-13 01:29 AM
5.2.0.365
416kB
Phanx
04-08-13 05:22 PM
5.2.0.362
416kB
Phanx
04-03-13 03:44 AM
5.2.0.356
416kB
Phanx
03-31-13 03:26 AM
5.2.0.336
409kB
Phanx
03-24-13 06:58 AM
5.2.0.323
404kB
Phanx
03-18-13 04:18 AM
5.2.0.320
404kB
Phanx
03-11-13 04:08 PM
5.2.0.318
404kB
Phanx
03-07-13 05:29 AM
5.1.0.296
400kB
Phanx
02-07-13 07:17 AM


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Unread 01-30-11, 07:17 PM  
verixl
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Help I'm retarded...

Hello, first time using Ouf and found this layout looked cool matched my simple UI, is there a way to move the frames and make it show text on the player frame all the time instead of just on mouse-over? I know nothing of lua? lol so walk me through like a tiny baby if it is required. Thanks.
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Unread 01-30-11, 08:36 AM  
DoctorDyna
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Re: Re: :(

Originally posted by nin


Hope that makes sense.
This worked wonderfully, thank you very much nin!
Last edited by DoctorDyna : 01-30-11 at 08:36 AM.
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Unread 01-29-11, 05:01 PM  
nin
A Cobalt Mageweaver
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Re: :(

Originally posted by DoctorDyna

The spell name isn't showing on the player frame's cast bar, but it shows on the target frame cast bar.
quick solution is too edit this part in core.lua

Code:
	if unit == "player" then
			self.Castbar.SafeZone = self.Castbar:CreateTexture( nil, "BORDER" )
			self.Castbar.SafeZone:SetTexture( config.statusbar )
			self.Castbar.SafeZone:SetVertexColor( 1, 0.5, 0, 0.75 )

			self.Castbar.Time = ns.CreateFontString( self.Castbar, 20, "RIGHT" )
			self.Castbar.Time:SetPoint( "RIGHT", self.Castbar, "RIGHT", -4, 0 )

                        self.Castbar.Text = ns.CreateFontString( self.Castbar, 16, "LEFT" )
			self.Castbar.Text:SetPoint( "LEFT", self.Castbar, "LEFT", 4, 0 )

		elseif ( uconfig.width or 1 ) > 0.75 then
			self.Castbar.Text = ns.CreateFontString( self.Castbar, 16, "LEFT" )
			self.Castbar.Text:SetPoint( "LEFT", self.Castbar, "LEFT", 4, 0 )
		end
* Is what you want too add. just copy and paste the * colored part and paste it above the

Code:
elseif ( uconfig.width or 1 ) > 0.75 then
Hope that makes sense.
Last edited by nin : 01-29-11 at 05:02 PM.
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Unread 01-28-11, 08:20 AM  
DoctorDyna
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:(

I'm still getting this strange thing (posted about it before) and I have no idea how to fix it.

The spell name isn't showing on the player frame's cast bar, but it shows on the target frame cast bar.

http://i52.tinypic.com/mrb40.jpg

I checked the code you posted to try and help me last time, but it looks fine. I just reinstalled the layout today and changed nothing but the position of the frames to get them off of my raid frame area in the center. (did not change any scale, colors, fonts, borders.)

Any ideas?
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Unread 01-22-11, 02:34 PM  
Akkorian
A Flamescale Wyrmkin
 
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Hi Kinless,

Originally posted by Kinless
1) Can we have option to reduce size of text in names? A little smaller will handle longer NPC names ...
Maybe. I’m still working on the bar color options, though. Please post a feature request. Otherwise, it’s likely to get lost in the comments.

Originally posted by Kinless
2) PhanxBuffs screen shots show a PhanxMinimap (2nd image) with the Phanx border. Is that for public consumption yet?
I’ll ask Phanx, but I don’t think she plans to release either of those.

Originally posted by Kinless
1) Bar colors keep resetting on me.
Could you tell me what settings you’re using? Also, please post a bug report. Trying to track a thread in comments is kind of a pain.
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Unread 01-22-11, 12:56 PM  
Kinless
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Background intensity is handled with a slider in the interface screen now.

Originally posted by Aprikot
I thought so too, and changed the multiplier on core.lua line 496:
Code:
--from
self.Health.bg:SetVertexColor(r * 1.5, g * 1.5, b * 1.5)

--to
self.Health.bg:SetVertexColor(r * 0.25, g * 0.25, b * 0.25)


(r,g,b is the statusbar color which gets inherited from the border color...I thought that was pretty clever of the author! )
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Unread 01-22-11, 11:50 AM  
tenub
A Flamescale Wyrmkin
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If you made an option in the configuration menu to scale the font sizes, this UF addon would be perfect. I know there are different sizes used, so I'd imagine it wouldn't be too difficult to simply multiply their original size by a user set percentage chosen in the configuration menu and round to the nearest integer and use that as the font size for each font string.
Last edited by tenub : 01-22-11 at 11:56 AM.
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Unread 01-22-11, 10:18 AM  
Aprikot
A Frostmaul Preserver
 
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Originally posted by Versewastaken
The health bar and the colour behind it are too similar
I thought so too, and changed the multiplier on core.lua line 496:
Code:
--from
self.Health.bg:SetVertexColor(r * 1.5, g * 1.5, b * 1.5)

--to
self.Health.bg:SetVertexColor(r * 0.25, g * 0.25, b * 0.25)


(r,g,b is the statusbar color which gets inherited from the border color...I thought that was pretty clever of the author! )
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Unread 01-22-11, 09:55 AM  
Kinless
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Question and comment

I like the look of the layout.

Two questions actually.

1) Can we have option to reduce size of text in names? A little smaller will handle longer NPC names ...

2) PhanxBuffs screen shots show a PhanxMinimap (2nd image) with the Phanx border. Is that for public consumption yet?

Comment

1) Bar colors keep resetting on me. It remembers I've colored it a bit green, but every /reload I lose the color. It remembers what I've chosen, however, because when I return to the interface options, and click on the Bar Colors menu item, it restores the color. It's remembering what I want, just not applying it after reload, only after revisiting menu selection point.

Thanks.
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Unread 01-21-11, 02:16 AM  
Akkorian
A Flamescale Wyrmkin
 
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Hi moerscho,

I’ll update those warrior spells. Thanks!

I probably won’t add debuffs to the player frame, though. Usually the only debuffs that are important are ones you can dispel, or ones put on you in boss fights. The frame borders change color to show you when you get a debuff you can dispel, and your boss mod should tell you when you get a boss debuff. You could also try something like BasicBuffs that just lets you move the Blizzard debuffs.
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Unread 01-20-11, 01:30 PM  
moerscho
A Murloc Raider

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Hi Akkorian,

i just tried the newest version of your (great) Layout with my Warrior. Unfortunately some Buffs/Debuffs aren´t displayed since their spell-id´s changed in 4.0x)

The ones that aren´t working for me are (dual-prot-specced so i was unable to check all of them):

Sunder Armor (new ID: 58567)
Shield Wall (typo in auras.lua, correct one is 871)
Last Stand (new ID: 12976)
Victory Rush (ID: 32216)

Another Buff you could to add for Protection-specced Warriors is Thunderstruck (Spell-ID 87096). Already added it for myself but maybe some other Warriors are also interested in seeing its stacks directly above their UF´s.

Oh and i have a little Feature Request. Hope it´s okay to post it here
Would it be possible to see my debuffs directly below/above/next to my UF? Would be great to see if there´s a debuff on me without having to look somewhere else on my screen or adding a Buff-Addon just for that purpose.

P.S.: Greetings from Germany....hope my english wasn´t too bad or at least understandable
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Unread 01-20-11, 01:39 AM  
Akkorian
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Hi treelet,

This problem should be fixed in the new version. Sorry about the delay!

Version 4.0.3.127
  • Fixed party pet frames
  • Added some basic options for health bar coloring
  • Added Fire! and Sniper Training buffs for hunters
  • Added Archangel and Dark Archangel buffs for priests
  • Added Lifeblood buff from herbalism
  • Added full support for localization
  • Added Spanish localization
  • Added Andika Basic font
  • Updated tanking and healing checks
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Unread 01-19-11, 08:16 PM  
treelet
A Deviate Faerie Dragon
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I posted a bug report for this but it was never addressed, so I'm reposting it here in the hopes that maybe someone else can help me.

A set of extra party auras shows up in the far upper right corner of the screen when I use oUF_Phanx. Commenting out the particular spells in the auras.lua (Earth Shield and Riptide) causes both sets of auras to disappear. I'm not entirely sure if that second set of auras is intentional or no, but I'm using a fresh install of oUF_Phanx and the placement seems odd.

http://img23.imageshack.us/img23/229...1011160645.jpg

You can see them there on top of the minimap in the upper right corner.

Using the latest version of WoW, oUF_Phanx, and oUF.
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Unread 01-18-11, 05:54 PM  
DoctorDyna
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Originally posted by Akkorian
Hi DoctorDyna,

The player castbar should be showing the spell name. The code is in “core.lua”, on lines 847–850:

Code:
		elseif (ns.uconfig[unit].width or 1) > 0.75 then
			self.Castbar.Text = ns.CreateFontString(self.Castbar, 16, "LEFT")
			self.Castbar.Text:SetPoint("LEFT", self.Castbar, "LEFT", 4, 0)
		end
Spell names should be shown on all castbars, unless the parent frame’s relative width is less than 75%. Maybe you changed the player frame’s relative width?

You can also just install oUF_MovableFrames to move the frames, instead of having to edit the layout code.
Awesome, thanks, I'll check it out tonight. I don't believe I changed any percentage based things though, only moved the frames out so I could get vuhdo in the center.
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Unread 01-18-11, 05:03 PM  
Akkorian
A Flamescale Wyrmkin
 
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Hi DoctorDyna,

The player castbar should be showing the spell name. The code is in “core.lua”, on lines 847–850:

Code:
		elseif (ns.uconfig[unit].width or 1) > 0.75 then
			self.Castbar.Text = ns.CreateFontString(self.Castbar, 16, "LEFT")
			self.Castbar.Text:SetPoint("LEFT", self.Castbar, "LEFT", 4, 0)
		end
Spell names should be shown on all castbars, unless the parent frame’s relative width is less than 75%. Maybe you changed the player frame’s relative width?

You can also just install oUF_MovableFrames to move the frames, instead of having to edit the layout code.
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Last edited by Akkorian : 01-18-11 at 05:05 PM.
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