Quantcast
Download
(349 Kb)
Download
Updated: 12-26-14 05:52 AM
Pictures
File Info
Compatibility:
The Adventure Continues (6.1)
Updated:12-26-14 05:52 AM
Created:07-04-09 05:47 PM
Downloads:28,237
Favorites:166
MD5:
Categories:oUF: Layouts, Unit Mods

oUF Phanx  Popular! (More than 5000 hits)

Version: 6.0.3.73
by: Phanx [More]

oUF layout with many PvE-oriented features and a few options.

Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, and AFK timers. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.

Supported units: player, pet, target, target’s target, focus, focus’s target, party, party pets, arena enemies, and bosses. Raid frames will not be added; use Grid or another raid frame addon of your choice.

Supported plugins: oUF_MovableFrames, oUF_SmoothUpdate, oUF_SpellRange, and any plugin which does not require explicit support from within a layout. Also Clique for click-casting.
Feedback
Post a ticket on GitHub or post a comment on this page. If you are reporting a problem, please read this first.

If you want to change something that does not have an in-game option to change, you will need to modify the addon's Lua code yourself. If you need help modifying the code, do not post here. This page is for support of the official version only, and tickets/comments asking for help with code changes on this page will be deleted. Post in the oUF forum instead.

If you are using a modified version of oUF_Phanx, do not post here. This page is for support of the official version only. Reproduce the problem with the official version first, or post in the oUF forum instead.
Language Support
Works in all languages. Translated into Deutsch, Español, Français (partial), Português (partial), Русский (partial), and 简体中文 (partial). You can add or update translations for any language on the CurseForge project page.

Version 6.1.0.75 (2015 March 14)
  • Fixed text wrapping issues in WoW 6.1
  • Updated more aura IDs

Version 6.0.3.74 (2015 Feb 4)
  • Updated some aura IDs (if something is still missing/wrong for your class please let me know)
  • Updated aura config panel layout in preparation for more detailed options to come
  • Added support for the oUF_Smooth plugin

Version 6.0.3.73 (2014 Dec 22)
  • Fixed an error with monk chi and the Ascension talent
  • Fixed an error when disabling the eclipse bar
  • Removed custom soul shards element since oUF now supports them natively
  • THIS UPDATE WILL REMOVE YOUR OLD CUSTOM AURA SETTINGS. Somewhere along the line incremental upgrading failed, and rather than go back and try to figure out exactly where that happened and how to fix it, I'm just nuking it. If you're using custom filters because the default filters for your class/spec are out of date, please let me know what needs to be changed!

Version 6.0.3.72 (2014 Dec 7)
  • Fixed monk chi display
  • Moved combo points to player frame

Version 6.0.3.71 (2014 Dec 1)
  • Fixed secondary power orbs (chi, holy power, shadow orbs, wild mushrooms)
  • Fixed dropdowns in the aura config panel not saving changes
  • Minor changes to the aura filter config system

Version 6.0.3.70 (2014 Nov 22)
  • Fixed an issue preventing the options panel from loading

Version 6.0.3.69 (2014 Nov 20)
  • Changed aura filtering to use bitfields instead of fixed filters -- users should not notice any difference, but this will allow for greater filtering flexibility in the future.
  • The focus frame castbar will no longer be displayed when your target frame is already displaying the same unit.
  • Threat greater than 300% will no longer be displayed.
  • Fixed coloring on "tap to all" mobs
  • Fixed unwanted red coloring on the castbar safe zone texture
  • Fixed heals and absorbs sometimes being displayed on dead units (workaround for Blizzard API bug)
  • Updated Portuguese translations
  • Version numbers now indicate releases rather than SVN revisions
Archived Files (23)
File Name
Version
Size
Author
Date
6.1.0.75
349kB
Phanx
12-26-14 10:52 PM
6.0.3.72
355kB
Phanx
12-08-14 01:00 AM
6.0.3.72
352kB
Phanx
12-01-14 07:32 AM
6.0.3.70
352kB
Phanx
11-23-14 01:30 AM
5.4.8.469
377kB
Phanx
09-08-14 07:14 AM
5.4.8.462
376kB
Phanx
08-18-14 06:11 PM
5.4.8.456
376kB
Phanx
08-09-14 12:57 AM
5.4.8.452
378kB
Phanx
08-04-14 09:54 PM
5.4.8.446
378kB
Phanx
07-14-14 07:09 AM
5.4.2.418
375kB
Phanx
02-07-14 05:36 AM
5.4.2.410
368kB
Phanx
12-23-13 01:55 AM
5.4.2.403
364kB
Phanx
12-17-13 05:07 AM
5.4.1.388
359kB
Phanx
11-25-13 08:28 AM
5.3.0.383
358kB
Phanx
07-21-13 02:56 AM
5.3.0.375
417kB
Phanx
05-30-13 01:29 AM
5.2.0.365
416kB
Phanx
04-08-13 05:22 PM
5.2.0.362
416kB
Phanx
04-03-13 03:44 AM
5.2.0.356
416kB
Phanx
03-31-13 03:26 AM
5.2.0.336
409kB
Phanx
03-24-13 06:58 AM
5.2.0.323
404kB
Phanx
03-18-13 04:18 AM
5.2.0.320
404kB
Phanx
03-11-13 04:08 PM
5.2.0.318
404kB
Phanx
03-07-13 05:29 AM
5.1.0.296
400kB
Phanx
02-07-13 07:17 AM


Post A Reply Comment Options
Unread 11-28-14, 10:04 AM  
lynce
A Cyclonian
 
lynce's Avatar

Forum posts: 48
File comments: 92
Uploads: 0
Seems to do the trick for me at least. Thanks Goatus
Last edited by lynce : 11-28-14 at 10:04 AM.
Report comment to moderator  
Reply With Quote
Unread 11-26-14, 09:11 PM  
Goatus
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 18
File comments: 7
Uploads: 2
Originally Posted by Phanx
Re: the size options not saving, I've been getting occasional reports about that for quite a while now, but I simply cannot reproduce any such problem. New values I set for frame height, frame width, and power bar height are saved every time, and correctly applied after a UI reload. If you can provide any information beyond "it doesn't work" I'm happy to look into it again, but without any new information, I just don't see how I can do anything to fix a problem I can't reproduce and can't see any cause for.
erm, I don't want to sound harsh but it took me 5 minutes to find why size options don't save, so I don't know why you couldn't reproduce it

All the sliders that don't save values, use this callback:
Code:
function [slidername]:OnValueChanged(value) ... end
While sliders that do save values (border height etc) use:
Code:
function [slidername]:Callback(value) ... end
Didn't really feel like looking more into it, just changed everything to Callback(value)
Report comment to moderator  
Reply With Quote
Unread 11-25-14, 08:27 PM  
Phanx
No Life!
 
Phanx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5274
File comments: 2224
Uploads: 46
That data indicates it's not considered a battleground by the WoW API, so there's no way to hide frames using visibility states based on macro conditionals. Either join a raid group (which will cause the party frames to be hidden) or write some code to manually check your zone when it changes and hide the frames when you're in that particular zone. I don't plan to add any such manual checks and toggles to the layout, though.
__________________
Author/maintainer of Grid, PhanxChat, oUF_Phanx, and many more.
Troubleshoot an addonTurn any code into an addonMore addon resources
Need help with your code? Post all of your actual code! Attach or paste your files.
Please don’t PM me about addon bugs or code questions. Post a comment or forum thread instead!
Report comment to moderator  
Reply With Quote
Unread 11-25-14, 10:49 AM  
kazama14
A Kobold Labourer

Forum posts: 0
File comments: 41
Uploads: 0
Originally Posted by Phanx
What do the following commands output while in that zone?

/dump GetInstanceInfo()

/dump IsInRaid()
Dump: value=GetInstanceInfo()
[1]="Ashran - World PvP",
[2]="none",
[3]=0,
[4]="",
[5]=5,
[6]=0,
[7]=false,
[8]=1191,
[9]=0

Dump: value=IsInRaid()
[1]=false

The Ashran zone doesn't automatically make a raid for you, as its world PvP, but it still thinks its a BG
Last edited by kazama14 : 11-25-14 at 10:52 AM.
Report comment to moderator  
Reply With Quote
Unread 11-25-14, 07:05 AM  
carica
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
shadow priest orbs not shown

An error occurred when an orb was supposed to generate, i.e. mind blast:

Message: Interface\AddOns\oUF_Phanx\Features\Orbs.lua:91: attempt to index field 'fg' (a nil value)
Time: 11/25/14 21:04:08
Count: 2
Stack: Interface\AddOns\oUF_Phanx\Features\Orbs.lua:91: in function `Update'
Interface\AddOns\oUF_Phanx\Functions.lua:395: in function <Interface\AddOns\oUF_Phanx\Functions.lua:388>
(tail call): ?
Interface\AddOns\oUF\events.lua:48: in function <Interface\AddOns\oUF\events.lua:46>
(tail call): ?

Locals: orbs = <unnamed> {
1 = <unnamed> {
}
2 = <unnamed> {
}
3 = <unnamed> {
}
4 = <unnamed> {
}
5 = <unnamed> {
}
__owner = oUFPhanxPlayer {
}
ClassPowerEnable = <function> defined @Interface\AddOns\oUF\elements\classicons.lua:183
__max = 5
UpdateTexture = <function> defined @Interface\AddOns\oUF_Phanx\Frames.lua:15
powerType = 13
ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\classicons.lua:178
ClassPowerDisable = <function> defined @Interface\AddOns\oUF\elements\classicons.lua:190
isEnabled = true
0 = <userdata>
Override = <function> defined @Interface\AddOns\oUF_Phanx\Functions.lua:388
}
num = 1
max = 5
(for index) = 1
(for limit) = 5
(for step) = 1
i = 1
orb = <unnamed> {
0 = <userdata>
SetShown = <function> defined @Interface\AddOns\oUF_Phanx\Features\MultiBar.lua:29
IsShown = <function> defined @Interface\AddOns\oUF_Phanx\Features\MultiBar.lua:25
Show = <function> defined @Interface\AddOns\oUF_Phanx\Features\MultiBar.lua:18
__hidden = true
__owner = oUFPhanxPlayer {
}
SetReverseFill = <function> defined =[C]:-1
Hide = <function> defined @Interface\AddOns\oUF_Phanx\Features\MultiBar.lua:12
SetValue = <function> defined =[C]:-1
bg = <unnamed> {
}
texture = <unnamed> {
}
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = 1
(*temporary) = <userdata>
(*temporary) = 0.25
(*temporary) = "attempt to index field 'fg' (a nil value)"
Report comment to moderator  
Reply With Quote
Unread 11-25-14, 01:53 AM  
Phanx
No Life!
 
Phanx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5274
File comments: 2224
Uploads: 46
What do the following commands output while in that zone?

/dump GetInstanceInfo()

/dump IsInRaid()
__________________
Author/maintainer of Grid, PhanxChat, oUF_Phanx, and many more.
Troubleshoot an addonTurn any code into an addonMore addon resources
Need help with your code? Post all of your actual code! Attach or paste your files.
Please don’t PM me about addon bugs or code questions. Post a comment or forum thread instead!
Report comment to moderator  
Reply With Quote
Unread 11-25-14, 01:40 AM  
kazama14
A Kobold Labourer

Forum posts: 0
File comments: 41
Uploads: 0
I use Grid for my raid frames and so I hide the part frames when in a raid. However I run into an issue when I am in the Ashran PvP zone. Its an outdoor world zone, so it is technically not a BG, but it has to be queued for and seems to be flagged for a BG.

Because of this Grid pops up the raid frames but the oUF layout wont hide the party frames. I've tried messing with the party visibility settings in core.lua but can't figure out how to hide the frames when in a BG. Any help would be appreciated.
Report comment to moderator  
Reply With Quote
Unread 11-24-14, 09:38 PM  
Phanx
No Life!
 
Phanx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5274
File comments: 2224
Uploads: 46
Re: re-aranging the castbars?

If you want to move the castbars independently of the frames, you will need to edit the code, and if you need help figuring out how to do that, you will need to post on the oUF forum (link in description) not on this page.
__________________
Author/maintainer of Grid, PhanxChat, oUF_Phanx, and many more.
Troubleshoot an addonTurn any code into an addonMore addon resources
Need help with your code? Post all of your actual code! Attach or paste your files.
Please don’t PM me about addon bugs or code questions. Post a comment or forum thread instead!
Report comment to moderator  
Reply With Quote
Unread 11-23-14, 11:59 PM  
Soulcleaver
A Theradrim Guardian
AddOn Author - Click to view AddOns

Forum posts: 63
File comments: 53
Uploads: 12
re-aranging the castbars?

Hi, i really love these unitframes! BUT i really need my castbars to be like in the pic shown below..

how can i make it like this? :S tired to move in config, but then im moving both casting bars at the same time.. just as if they are "sticked" together.. thoughts?

http://i.imgur.com/50dcNBm.jpg
Report comment to moderator  
Reply With Quote
Unread 11-23-14, 05:56 AM  
dron_gtr
A Kobold Labourer
 
dron_gtr's Avatar

Forum posts: 0
File comments: 4
Uploads: 0
Don't work saving width of any panels and monks chi bar don't display. The rest of the features work fine. Thanks for this addon!
Report comment to moderator  
Reply With Quote
Unread 11-23-14, 05:38 AM  
lynce
A Cyclonian
 
lynce's Avatar

Forum posts: 48
File comments: 92
Uploads: 0
I'ts just that the sliders don't do anything. Lets say i set the player width to 70%, then go to pet option, then go back to the player option the width is back to 130%. Everything else seems to work fine. Saves options in the save variables. Had to go back to version 5.4.2.418 to see the sliders working. There is really nothing more i can report. There is no errors or anything
Btw it's only the sliders in the individual units option page. The "all units" sliders work and reports changes to chat.
Last edited by lynce : 11-23-14 at 05:43 AM.
Report comment to moderator  
Reply With Quote
Unread 11-23-14, 04:08 AM  
Phanx
No Life!
 
Phanx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5274
File comments: 2224
Uploads: 46
Version 6.0.3.70 (22 Nov 2014)
  • Fixed an issue preventing the options panel from loading
Apparently the Curse packager is not only bad at reading, but also a liar, since it back-dated that file to when it actually should have created it, even though it had not in fact created it as of about 4 hours after that time when I gave up and went to bed. So far not very happy with my decision to switch horses.... if only WoWI supported packaging libraries with addons from Git repositories!

Re: the size options not saving, I've been getting occasional reports about that for quite a while now, but I simply cannot reproduce any such problem. New values I set for frame height, frame width, and power bar height are saved every time, and correctly applied after a UI reload. If you can provide any information beyond "it doesn't work" I'm happy to look into it again, but without any new information, I just don't see how I can do anything to fix a problem I can't reproduce and can't see any cause for.
__________________
Author/maintainer of Grid, PhanxChat, oUF_Phanx, and many more.
Troubleshoot an addonTurn any code into an addonMore addon resources
Need help with your code? Post all of your actual code! Attach or paste your files.
Please don’t PM me about addon bugs or code questions. Post a comment or forum thread instead!
Report comment to moderator  
Reply With Quote
Unread 11-21-14, 09:39 PM  
Vranx
A Warpwood Thunder Caller
 
Vranx's Avatar

Forum posts: 93
File comments: 159
Uploads: 0
Previous libs doesn't fix it. The Curse file you uploaded last night works. The panel for changing border and font works, but the panel for changing size doesn't save.
Last edited by Vranx : 11-22-14 at 09:18 AM.
Report comment to moderator  
Reply With Quote
Unread 11-21-14, 01:03 AM  
Kkthnx
A Chromatic Dragonspawn
 
Kkthnx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 190
File comments: 279
Uploads: 12
Originally Posted by Phanx
Originally Posted by Kkthnx
Your <LibSharedMedia path> is incorrect...
Apparently the Curse packager is even worse at reading than I thought... just copy the Libs folder from the previous version for now.

Originally Posted by Kkthnx
I hit the button ESC at the top left of my keyboard and pulled up the (GameMenuFrame) then I clicked on Interface > Addons > oUF Phanx, and there is NO config at all showing. Just a blank menu.
Thanks, that's far more helpful than "doesn't work". Now I actually have something I can investigate.
I know! I will be sure to do that in the future! keep up the good work Phanx.
__________________
Report comment to moderator  
Reply With Quote
Unread 11-21-14, 01:00 AM  
Phanx
No Life!
 
Phanx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5274
File comments: 2224
Uploads: 46
Originally Posted by Kkthnx
Your <LibSharedMedia path> is incorrect...
Apparently the Curse packager is even worse at reading than I thought... just copy the Libs folder from the previous version for now.

Originally Posted by Kkthnx
I hit the button ESC at the top left of my keyboard and pulled up the (GameMenuFrame) then I clicked on Interface > Addons > oUF Phanx, and there is NO config at all showing. Just a blank menu.
Thanks, that's far more helpful than "doesn't work". Now I actually have something I can investigate.
__________________
Author/maintainer of Grid, PhanxChat, oUF_Phanx, and many more.
Troubleshoot an addonTurn any code into an addonMore addon resources
Need help with your code? Post all of your actual code! Attach or paste your files.
Please don’t PM me about addon bugs or code questions. Post a comment or forum thread instead!
Last edited by Phanx : 11-21-14 at 01:01 AM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: