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Updated: 07-14-14 07:09 AM
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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Updated:07-14-14 07:09 AM
Created:07-04-09 05:47 PM
Downloads:21,351
Favorites:161
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Categories:oUF: Layouts, Unit Mods
5.4
oUF Phanx  Popular! (More than 5000 hits)
Version: 5.4.8.446
by: Phanx [More]
oUF layout with many PvE-oriented features and a few options.

Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, and AFK timers. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Supported units: player, pet, target, target’s target, focus, focus’s target, party, party pets, arena enemies, and bosses. Raid frames will not be added; use Grid or another raid frame addon of your choice.

Supported plugins: oUF_MovableFrames, oUF_SmoothUpdate, oUF_SpellRange, and any plugin which does not require explicit support from within a layout. Also Clique for click-casting.
Please DO NOT send me PMs asking for help, reporting bugs, or requesting features. Use the links below instead. I read and respond to every ticket and comment!
Options

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.
IMPORTANT: If you want to change something that doesn’t have an in-game option to change, you will need to modify the layout’s Lua code yourself. If you need help modifying the code, post in the oUF forum, not here. This page is for support of the official version only. Comments on this page asking for help with code modifications will be deleted.
Language Support

Works in all languages. Translated into Deutsch, Español, Français (partial), Português (partial), Русский (partial), and 简体中文 (partial). To add or update translations for any locale, enter them on the CurseForge project page and then send me a PM here (or on CurseForge) to let me know that you’ve made changes.

Feedback

For general questions and comments, post a comment.

To suggest a new feature, submit a ticket describing your idea. If you are requesting support for a plugin, please include a link to its download page. At this time I am not planning to add an absorption/shield bar to match the one added to the default UI in Patch 5.2, but if you have a really good argument that isn't PvP-related or priest-specific, feel free to try to convince me.

To report an error or other problem, submit a bug report with the version of oUF_Phanx you are using, detailed instructions I can follow to reproduce the bug myself, whether the bug still happens when all other addons are disabled, and the exact text of the accompanying error message (if any).
IMPORTANT: If you are using a copy of oUF_Phanx with modifications of any kind, do not report bugs here. Reproduce the problem with an unmodified copy first, or post in the oUF forum for help with your modifications.
Version 5.4.8.446
  • Added "/pouf buffs" and "/pouf debuffs" commands to list buffs or debuffs on the target, for finding spell IDs
  • Added an option to toggle the text shadow
  • Added combopoint-like display for mage Arcane Charges
  • Improvements and fixes for demonic fury, eclipse, stagger, rune, and totem bars

Version 5.4.2.418
  • Added a stagger bar for brewmaster monks (untested)
  • Fixed initial coloring of shaman totem bars
  • Fixed display of "Ghost" on health bars
  • Options are now load-on-demand

Version 5.4.2.410
  • Added in-game unit options
  • Combat feedback text is now a per-unit option
  • Changed combat feedback text colors to more closely match those used in the default UI
  • Changed combat feedback text initialization to hopefully resolve the bug reported by Dexter74

Version 5.4.2.403
  • Added combat feedback text (optional, and disabled by default)
  • Added the ability to see and mouse over all buffs while holding Shift out of combat
  • Added a very minimal PvP status icon on the target frame (colored dot, top left corner)
  • Added more spell IDs for Corruption (ಠ_ಠ Blizzard)
  • Added German translations
  • Added more Russian translations from Felixod on Curse (still incomplete)
  • Removed support for the outdated oUF_CombatFeedback plugin

Version 5.4.1.388
  • Updated for WoW 5.4
  • Added Beacon of Light by default for paladins
  • Fixed a random error that might randomly have occurred

Version 5.3.0.383
  • Fixed aura switching on role change
  • Fixed health updating on boss frames
  • Fixed several issues with the config panels
  • Added several auras for priests
  • Added all MoP enchant procs to the aura blacklist since Blizzard doesn't flag them correctly
  • Added partial Russian translation from Felixod

Version 5.3.0.375
  • Updated for WoW 5.3
  • Added Enslave Demon and Rain of Fire (Destruction version) to default aura filters
  • Fixed buffs and debuffs not switching positions on the target frame when changing roles
  • Fixed an issue causing druid mushrooms to not always appear at login
  • Fixed an error that occurs when oUF attempts to update hidden frames

Version 5.2.0.365
  • Fixed demonic fury bar

Version 5.2.0.362
  • Added a workaround for the Blizzard bug causing boss frames not to update properly
  • Fixed runes
  • Fixed soul shards (untested)
  • Fixed border expansion to properly contain extra elements (druid mana bar, etc) on load
  • Updated Spanish localization

Version 5.2.0.356
  • Fixed several issues with the custom aura options panel
  • Fixed an issue preventing the threat highlight from being displayed
  • Fixed an issue causing power bars to turn gray when the options panel is opened
  • Added a separate options panel for options that require a UI reload, with several new options
  • Added a workaround for a Blizzard bug causing dead units' healthbars to show non-zero values
  • Added the Fire and Brimstone upgraded version of Conflagrate for warlocks
  • Major organizational changes and cleanup — you should completely delete your old oUF_Phanx folder before installing this update, to avoid having tons of old files laying around

Version 5.2.0.336
  • Added in-game options for adding custom aura filters (saved on a per-character basis)
  • Updated magic dispel detection for warlocks with a Fel Imp summoned
  • Updated some druid auras (thanks Funkydude)
  • Moved party frames down to accomodate the new 5th boss frame
  • Fixed an error when changing custom class colors
  • Updated included oUF

Version 5.2.0.323
  • Fixed druid mushrooms (last time, I promise!)
  • Slightly adjusted default frame positions

Version 5.2.0.320
  • Fixed druid mushrooms (hopefully for real this time)
  • Added Incanter's Absorption and Pyroblast! mage buffs

Version 5.2.0.318
  • Fixed druid mushrooms
  • Fixed warlock power errors when entering vehicles
  • Miscellaneous cleanup of old code

Version 5.2.0.314
  • Fixed a typo in Weakened Soul for priests

Version 5.2.0.313
  • Added basic display for druid mushrooms (mostly untested)
  • Added Forbearance for paladins and Weakened Soul for priests
  • Fixed border coloring
  • Fixed Savage Roar for druids
  • Updated some hunter auras (thanks ravagernl)
  • Updated bundled oUF core
  • Merged all options into a single panel
  • Added French localization from Strigx on Curse
  • Added parital German localization from Grafrotz on Curse

Version 5.1.0.296
  • Fixed an issue with aura filtering
  • Fixed an error that occurred when switching between roles (tank/healer/dps)
  • Fixed an error that occurred when toggling the "Filter debuff highlight" option
  • Updated many spell IDs

Version 5.1.0.284
  • Added spell IDs for warlock Fury Ward and warrior Meat Cleaver
  • Fixed spell IDs for druid Rejuvenation and warlock Corruption
  • Fixed auto-whitelisting of auras cast by the unit's vehicle
  • Fixed rune bar width
  • Improved visual integration of eclipse bar, druid mana bar, rune bars, and totem bars
  • Moved player frame orbs to the bottom to match the position of target frame orbs and avoid overlapping totem and rune bars

Version 5.1.0.275
  • Added Destabilize to the list of improperly flagged boss debuffs to show
  • Fixed an error in the DebuffHighlight module

Version 5.1.0.273
  • Updated for WoW 5.1
  • Updated auras for druids and monks.
  • Added Brazilian Portuguese localization.
  • Added support for boss debuffs that Blizzard forgot to flag as boss debuffs. Currently only Brew Explosion is included; if you know of any others, please post a comment.
  • Changed how frame borders are sized; old settings should upgrade automatically, but you may need to manually adjust the border size setting to your liking.
  • Fixed an error relating to threat events firing without proper unit info.
  • The download for this version also includes oUF, since the download page for oUF is very out of date.

Version 5.0.5.265
  • Added runes for death knights
  • Added totems for shamans
  • Minor update to aura filter list for warlocks
  • Removed support for oUF_boring_totembar plugin
    Totems are now supported natively by oUF, so there's no need for a plugin.
  • Removed PT Serif font
    If you were using it, just keep the file and don’t change the font option dropdown or — better yet — install SharedMedia and follow the “MyMedia” instructions.

Version 5.0.5.256
  • Removed pet battle hiding code, since oUF does this itself now (get the latest version of oUF from Haste's GitHub repo)
  • Fixed some issues with the castbar safezone and background
  • Fixed orb color not updating when class colors are changed
  • Updated auras for feral/guardian druids (thanks Shiryu), shadow priests (thanks Fumler), and mistweaver monks

Version 5.0.5.249
  • Frames are now hidden during pet battles
  • Unfiltered buffs can now be shown out of combat by pressing Shift and mousing over the frame; it's currently not possible to mouse over the icons in this mode, so more improvements will be forthcoming

Version 5.0.5.245
  • Make an extra shadow orb to make oUF happy

Version 5.0.5.244
  • Added an optional glow to highlight important border states
  • Added auras for monks and pandaren
  • Updated auras for all classes
  • Updated raid debuff auras
  • Updated the resurrection element
  • Updated the dispel highlight element
  • Updated the warlock power element
  • Updated group leader and master looter icons
  • Updated combo points, chi, holy power, and shadow orbs

Version 5.0.4.224
  • Updated for WoW 5.0.4
  • Added graphical orb display, and removed text display, for combo points, secondary resources, and Maelstrom Weapon
  • Added auras to pet frame (untested)
  • Added auras cast by the player's vehicle on friendly targets and hostile player targets
  • Fixed mirror timer styling
  • Fixed power color option
  • Fixed Ghost detection
  • Updated Resurrection element to use LibResInfo instead of LibResComm (no longer needs other players in your group to have the same library installed)
  • Replaced the Expressway font with PT Sans
  • Added zhCN translations from wowuicn on CurseForge

Version 4.3.0.191
  • Fixed another issue affecting aura filtering

Version 4.3.0.189
  • Fixed an issue affecting aura filtering

[font="Georgia"]Version 4.3.0.188
  • Allow debuffs cast by the player's vehicle to appear on the target frame (untested)

[font="Georgia"]Version 4.3.0.186
  • Updated for WoW 4.3
  • Fixed threat highlight element
  • Added Envenom self-buff for rogues
  • Added support for oUF druid mana bar element
  • Removed support for oUF_DruidMana plugin

[font="Georgia"]Version 4.2.0.180
  • Updated for WoW 4.2

[font="Georgia"]Version 4.1.0.179
  • Turned off some more debugging messages (hopefully that’s all of them!)

[font="Georgia"]Version 4.1.0.178
  • Removed a lingering reference to pet happiness

[font="Georgia"]Version 4.1.0.177
  • Removed support for pet happiness since that was removed in WoW 4.1
  • Turned off some stray debugging messages

[font="Georgia"]Version 4.1.0.176
  • Fixed the Dispel and Resurrection elements
  • Fixed the statusbar and font dropdowns to correctly preview the currently selected texture or font file on the dropdown value text
  • Fixed the initializing for LibSharedMedia-3.0 support
  • Added code to hide focus-related entries in unit frame right-click menus
  • Added the Serendipity buff for priests (feature ticket #7324)
  • Added separate options for health bar background and power bar background
  • Added the PT Serif Font
  • Removed the Andika Basic Custom and Droid Serif fonts
  • Updated Spanish translations

[font="Georgia"]Version 4.0.6.164
  • Added arena enemy frames
  • Added happiness on the pet frame for hunters (only shows when your pet isn’t happy)
  • Added plugin support for:
    • oUF_boring_totembar
    • oUF_CombatFeedback
    • oUF_DruidMana
    • oUF_SpellRange

[font="Georgia"]Version 4.0.6.157
  • Greatly improved the moonkin eclipse bar
  • Added options for disabling the eclipse bar, or just the eclipse icons (requires a reload to take effect0
  • Added support for the default UI’s beginner tooltips on the player and target frame
  • Updated Spanish localization

[font="Georgia"]Version 4.0.6.151
  • Fixed an error in the dispel element for priests
  • Fixed an error with the “Show threat levels” option
  • Added an option to disable the new eclipse bar — type “/run PoUFDB.useEclipseBar = false; ReloadUI()” in-game
  • Changed the boss and party frames to be positioned relative to the UIParent instead of the Minimap, to make sure they’re always on the screen even for people who have moved their minimap around

[font="Georgia"]Version 4.0.6.148
  • Added boss frames (feature ticket #4368)
  • Added an eclipse bar for moonkins, untested because I don’t have a moonkin. (feature ticket #4369)
  • Added a background intensity option to change how bright the health bar background color is relative to the foreground color. It applies to the power bar too, but in reverse.
  • Added the bear Berserk proc to the default filter list for druids.
  • Fixed dispel highlighting for hostile units, maybe.

[font="Georgia"]Version 4.0.3.131
  • Fixed the health bar color options
  • Added options for coloring the power bar

[font="Georgia"]Version 4.0.3.127
  • Fixed party pet frames
  • Added some basic options for health bar coloring
  • Added Fire! and Sniper Training buffs for hunters
  • Added Archangel and Dark Archangel buffs for priests
  • Added Lifeblood buff from herbalism
  • Added full support for localization
  • Added Spanish localization
  • Added Andika Basic font
  • Updated tanking and healing checks

[font="Georgia"]Version 4.0.3.117
  • Added phase and quest boss icons
  • Updated aura filters for priests and rogues

[font="Georgia"]Version 4.0.1.108
  • Comment out unused (unfinished) soul shard texture code

[font="Georgia"]Version 4.0.1.108
  • Added new default font — Droid Serif
  • Added holy power text
  • Added shadow orbs text
  • Fixed border color option — now applies to the health bar immediately as intended
  • Fixed border size option — now saves between sessions
  • Fixed soul shards text
  • Removed unused embedded libraries
  • Updated aura filters

[font="Georgia"]Version 4.0.1.99
  • Updated for oUF 1.5.2 and WoW 4.0
  • Added basic text-based holy power and soul shard display
  • Added built-in AFK element (based on oUF_AFK by Sonomus, with permission)
  • Fixed safe zone display on channeled spells
  • Fixed saved variables handling
  • Disabled spell tooltip modification by default

[font="Georgia"]Version 3.3.5.88
  • Fixed auras

[font="Georgia"]Version 3.3.5.85
  • Added configuration panel; type “/pouf” or browse the Interface Options window to find them.
  • Added embedded libraries required for configuration panel and resurrection status text; if you do not need these features, you can safely delete the "Libs" folder.

[font="Georgia"]Version 3.3.5.80
  • Fixed dispel and threat highlight elements getting stuck (for real this time)
  • Fixed a typo in aura filter for DKs
  • Fixed the castbar border when borderSize setting is changed

[font="Georgia"]Version 3.3.5.76
  • Fixed threat highlighting getting stuck sometimes
  • Add offensive dispel and spellsteal support to dispel highlighting (untested)
  • Added resurrection status text (requires LibResComm-1.0, not embedded yet)

[font="Georgia"]Version 3.3.5.73
  • Added support for aura timers from OmniCC 3 Beta
  • Changed ugly yellow color on uninterruptible casts

[font="Georgia"]Version 3.3.5.71
  • Added partypet frames
  • Added focus and focustarget frames
  • Added buffs on party frames
  • Added buffs on target frames in addition to debuffs
  • Fixed safe zone for channeled spells
  • Fixed healing bar overlapping the power bar background
Archived Files (14)
File Name
Version
Size
Author
Date
5.4.2.418
375kB
Phanx
02-07-14 04:36 AM
5.4.2.410
368kB
Phanx
12-23-13 12:55 AM
5.4.2.403
364kB
Phanx
12-17-13 04:07 AM
5.4.1.388
359kB
Phanx
11-25-13 07:28 AM
5.3.0.383
358kB
Phanx
07-21-13 02:56 AM
5.3.0.375
417kB
Phanx
05-30-13 01:29 AM
5.2.0.365
416kB
Phanx
04-08-13 05:22 PM
5.2.0.362
416kB
Phanx
04-03-13 03:44 AM
5.2.0.356
416kB
Phanx
03-31-13 03:26 AM
5.2.0.336
409kB
Phanx
03-24-13 06:58 AM
5.2.0.323
404kB
Phanx
03-18-13 04:18 AM
5.2.0.320
404kB
Phanx
03-11-13 04:08 PM
5.2.0.318
404kB
Phanx
03-07-13 04:29 AM
5.1.0.296
400kB
Phanx
02-07-13 06:17 AM


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Old 12-23-13, 01:02 AM  
Phanx
A Pyroguard Emberseer
 
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Version 5.4.2.410
  • Added in-game unit options
  • Combat feedback text is now a per-unit option
  • Changed combat feedback text colors to more closely match those used in the default UI
  • Changed combat feedback text initialization to hopefully resolve the bug reported by Dexter74
More unit options will be added in the future, as well as more color options.

@Dexter74:
Nur ist die Basisschriftgröße später in der Beladung aufgestellt. Hoffentlich wird diese Änderung das Problem lösen!
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Old 12-22-13, 08:44 AM  
Dexter74
A Kobold Labourer

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Wenn du selbst das Problem nicht hast ist es aber schwer mit einer Lösung.
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Old 12-20-13, 07:17 AM  
Phanx
A Pyroguard Emberseer
 
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Originally Posted by Dexter74
Dump: value=oUFPhanxPlayer.CombatText.baseSize
[1]=13.999999046326
Wahrscheinlich ist es ein Blizzard Problem, obwohl ich nicht weiß, woher diese Nummer kommt. Ich möchte immer noch wissen, wie es passiert, aber ich denke, dass ich es trotzdem lösen kann. Ich werde an diesem Wochenende daran arbeiten.
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Last edited by Phanx : 12-20-13 at 06:24 PM.
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Old 12-20-13, 03:42 AM  
Dexter74
A Kobold Labourer

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dann haben wir ja schon mal den Grund warum es nachdem LogIn so klein aussieht

Dump: value=oUFPhanxPlayer.CombatText.baseSize
[1]=13.999999046326

nach ReloadUI
[1]=24
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Old 12-20-13, 02:38 AM  
Phanx
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/dump oUFPhanxPlayer.CombatText.baseSize

Es sollte 24 sein. Wenn es etwas anderes ist, kannst du es einstellen:

/run oUFPhanxPlayer.CombatText.baseSize = 24

Ich denke, es ist nicht ein Blizzard Problem, weil es mit keinen anderen Texte passiert. Leider kann ich das Problem nicht reproduzieren, aber ich möchte es lösen.

Edit:
Du kannst auch die aktuelle Größe testen mit:
/dump floor(select(2, oUFPhanxPlayer.CombatText:GetFont()) + 0.5)
Es sollte 24, 36 oder 18 sein, je nach dem letzten Fall.
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Last edited by Phanx : 12-20-13 at 03:27 AM.
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Old 12-19-13, 11:39 PM  
Dexter74
A Kobold Labourer

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Wenn selbst only oUF beim ersten Charakter bis zum ReloadUI die Schrift zu klein ist, ist es doch eher ein Blizzard Problem und das wirst du nicht wirklich lösen können.
Gibt es hier auch einen Chatbefehl zum testen welche Basisschriftgröße vorher und nachher aktiv ist?
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Old 12-19-13, 05:35 PM  
Phanx
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Originally Posted by tonyis3l33t
Would like to request buff/debuff tracking on Target / ToT / Focus
There are already buffs and debuffs on the target frame. I have no plans to add any auras to the ToT frame. There is an open ticket about auras on the focus frame with instructions for adding them yourself. Once I'm done adding in-game unit options, I might add an in-game option to toggle focus auras.

Originally Posted by Dexter74
nur mit oUF Phanx tritt das Phänomen auch auf
Der größere Text sieht richtig aus, obwohl der kleinere (wahrscheinlich ein Gestreiftesstoß) ein wenig zu klein aussieht, so werde ich er vergrößern. Ich denke, die tatsächlichen Probleme sind die Farben des Text, wann der Gesundheitsbalken licht gefärbt ist, und die Position des Kampftext an dem Haustierfenster, weil er so schmal ist. Ich kann den Text an dem Haustierfenster bewegen, aber ich bin mir nicht sicher, was ich über die Farben tun kann. Ich benutze die Standardfarbe für den Gesundheitsbalken, und die Textfarben sieht mir gut aus, so dass ich nicht die zu viel ändern will.

Du kannst die Farben in der Datei selbst ändern. Öffne in Notepad die Datei Elements/CombatText.lua, finde die Tabelle "colors", und ändere die Nummern von jeder Fall. Die erste Nummer ist rot, der zweite ist grün, und der dritte ist blau. Alle müssen zwischen 0 und 1 sind. WOUND ist für Schaden, HEAL ist für Heilung, ENERGIZE ist für Machtgewinne, die anderen sind für Blocken, Ausweichen, usw.

Ich werde auch über das Hinzufügen von mehr Optionen im Spiel nachdenken, um die Kampftextfarben zu ändern, obwohl ich will die Einheitsoptionen als erste beenden.
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Last edited by Phanx : 12-19-13 at 05:36 PM.
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Old 12-19-13, 10:16 AM  
tonyis3l33t
A Deviate Faerie Dragon
 
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Awesome oUF layout.
Would like to request buff/debuff tracking on Target / ToT / Focus
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Old 12-19-13, 06:13 AM  
Dexter74
A Kobold Labourer

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nur mit oUF Phanx tritt das Phänomen auch auf

kann man hier keine Screens direkt anhängen?

Last edited by Dexter74 : 12-19-13 at 07:04 AM.
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Old 12-19-13, 03:02 AM  
Phanx
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Originally Posted by Dexter74
Vielleicht doch ein Addon was bei mir stört?
Es besteht die Möglichkeit. Passiert auch das Problem, wenn alle anderen Addons deaktiviert sind?
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Old 12-18-13, 11:48 PM  
Dexter74
A Kobold Labourer

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Vielleicht doch ein Addon was bei mir stört?
Fakt ist, das dort wo das alte Modul diese merkwürdigen Fehlermeldungen ausgespuckt und den Dienst eingestellt hat, funktioniert deins weiter. Nur das die Schriftgröße unnormal ist, nach einem ReloadUI oder beim nächsten Charakter (ohne WoW Neustart) sieht Schrift wieder relativ normal aus.
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Old 12-18-13, 02:41 PM  
Phanx
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Edit - Ich habe untersucht, und ich kann keine Probleme finden. Die Schriftgrößen beider Module sind fast die gleichen. Die einzigen Unterschiede sind klein (150% gegen 130% für kritisch, 50% gegen 75% für Immun) ... ich kann sie ändern, aber die normalen Größen der Heilung sind gleich. Kannst du einen Screenshot geben?

Originally Posted by Dexter74
Dein Modul verursacht zwar keine Fehlermeldungen, der angezeigte Schaden bzw. die Heilung wird aber mal kaum lesbar (kleine Schrift) und mal riesig (Wert passt nicht in Frame) angezeigt.
Ich hatte die Größenmultiplikatoren aus dem Standard-UI kopiert, aber vielleicht sind sie zu groß oder zu klein für den Fenstern. Ich werde sie gegen die Zahlen von oUF Combat Feedback vergleichen. Hast du die Höhe der Fenster in den Optionen geändert?
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Last edited by Phanx : 12-18-13 at 08:48 PM.
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Old 12-18-13, 04:36 AM  
Phanx
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Originally Posted by humfras
Abgesehen von einigen kleinen Fehlern bei Präposition und den Artikeln (der/die/das) ist dein Deutsch jetzt schon besser als das einiger Schüler auf Sekundarschulen.
Immer weiter so, ich bin beeindruckt!
Vielen Dank!

Ich hoffe auch, dass du nicht über die deutschen Schüler bedeutest. Deutsche Schulen kann nicht schlechter als amerikansche Schulen sein. >_<
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Old 12-18-13, 03:05 AM  
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1) Ich persönlich bin ich erst vor gut einer Woche auf das AddOn gestoßen, weil sich ein Gildenkollege über den selben Fehler beklagt hatte. Ich habe bislang noch kein negatives Feedback erhalten. Hat sich ja (scheinbar) somit erledigt

2)
Originally Posted by Phanx
Ich bin auch ziemlich erfreut, dass ich nicht zu oft gebraucht habe, um ein Wörterbuch zu verwenden, um mit dir zu sprechen. Bisher habe ich die Grammatik mehr als den Wortschatz studiert.
Abgesehen von einigen kleinen Fehlern bei Präposition und den Artikeln (der/die/das) ist dein Deutsch jetzt schon besser als das einiger Schüler auf Sekundarschulen.
Immer weiter so, ich bin beeindruckt!
"Ich bin ziemlich erfreut, dass ich das Wörterbuch nicht zu oft [verwenden musste]/[benötigt habe], um mit dir zu sprechen."
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Last edited by humfras : 12-18-13 at 03:07 AM.
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Old 12-17-13, 11:47 PM  
Dexter74
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Du könntest mit "Blizzard hat Schuld" sogar Recht haben.
Dein Modul verursacht zwar keine Fehlermeldungen, der angezeigte Schaden bzw. die Heilung wird aber mal kaum lesbar (kleine Schrift) und mal riesig (Wert passt nicht in Frame) angezeigt.
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