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The Adventure Continues (6.1)
Updated:12-26-14 05:52 AM
Created:07-04-09 05:47 PM
Downloads:28,237
Favorites:166
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Categories:oUF: Layouts, Unit Mods

oUF Phanx  Popular! (More than 5000 hits)

Version: 6.0.3.73
by: Phanx [More]

oUF layout with many PvE-oriented features and a few options.

Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, and AFK timers. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.

Supported units: player, pet, target, target’s target, focus, focus’s target, party, party pets, arena enemies, and bosses. Raid frames will not be added; use Grid or another raid frame addon of your choice.

Supported plugins: oUF_MovableFrames, oUF_SmoothUpdate, oUF_SpellRange, and any plugin which does not require explicit support from within a layout. Also Clique for click-casting.
Feedback
Post a ticket on GitHub or post a comment on this page. If you are reporting a problem, please read this first.

If you want to change something that does not have an in-game option to change, you will need to modify the addon's Lua code yourself. If you need help modifying the code, do not post here. This page is for support of the official version only, and tickets/comments asking for help with code changes on this page will be deleted. Post in the oUF forum instead.

If you are using a modified version of oUF_Phanx, do not post here. This page is for support of the official version only. Reproduce the problem with the official version first, or post in the oUF forum instead.
Language Support
Works in all languages. Translated into Deutsch, Español, Français (partial), Português (partial), Русский (partial), and 简体中文 (partial). You can add or update translations for any language on the CurseForge project page.

Version 6.1.0.75 (2015 March 14)
  • Fixed text wrapping issues in WoW 6.1
  • Updated more aura IDs

Version 6.0.3.74 (2015 Feb 4)
  • Updated some aura IDs (if something is still missing/wrong for your class please let me know)
  • Updated aura config panel layout in preparation for more detailed options to come
  • Added support for the oUF_Smooth plugin

Version 6.0.3.73 (2014 Dec 22)
  • Fixed an error with monk chi and the Ascension talent
  • Fixed an error when disabling the eclipse bar
  • Removed custom soul shards element since oUF now supports them natively
  • THIS UPDATE WILL REMOVE YOUR OLD CUSTOM AURA SETTINGS. Somewhere along the line incremental upgrading failed, and rather than go back and try to figure out exactly where that happened and how to fix it, I'm just nuking it. If you're using custom filters because the default filters for your class/spec are out of date, please let me know what needs to be changed!

Version 6.0.3.72 (2014 Dec 7)
  • Fixed monk chi display
  • Moved combo points to player frame

Version 6.0.3.71 (2014 Dec 1)
  • Fixed secondary power orbs (chi, holy power, shadow orbs, wild mushrooms)
  • Fixed dropdowns in the aura config panel not saving changes
  • Minor changes to the aura filter config system

Version 6.0.3.70 (2014 Nov 22)
  • Fixed an issue preventing the options panel from loading

Version 6.0.3.69 (2014 Nov 20)
  • Changed aura filtering to use bitfields instead of fixed filters -- users should not notice any difference, but this will allow for greater filtering flexibility in the future.
  • The focus frame castbar will no longer be displayed when your target frame is already displaying the same unit.
  • Threat greater than 300% will no longer be displayed.
  • Fixed coloring on "tap to all" mobs
  • Fixed unwanted red coloring on the castbar safe zone texture
  • Fixed heals and absorbs sometimes being displayed on dead units (workaround for Blizzard API bug)
  • Updated Portuguese translations
  • Version numbers now indicate releases rather than SVN revisions
Archived Files (23)
File Name
Version
Size
Author
Date
6.1.0.75
349kB
Phanx
12-26-14 10:52 PM
6.0.3.72
355kB
Phanx
12-08-14 01:00 AM
6.0.3.72
352kB
Phanx
12-01-14 07:32 AM
6.0.3.70
352kB
Phanx
11-23-14 01:30 AM
5.4.8.469
377kB
Phanx
09-08-14 07:14 AM
5.4.8.462
376kB
Phanx
08-18-14 06:11 PM
5.4.8.456
376kB
Phanx
08-09-14 12:57 AM
5.4.8.452
378kB
Phanx
08-04-14 09:54 PM
5.4.8.446
378kB
Phanx
07-14-14 07:09 AM
5.4.2.418
375kB
Phanx
02-07-14 05:36 AM
5.4.2.410
368kB
Phanx
12-23-13 01:55 AM
5.4.2.403
364kB
Phanx
12-17-13 05:07 AM
5.4.1.388
359kB
Phanx
11-25-13 08:28 AM
5.3.0.383
358kB
Phanx
07-21-13 02:56 AM
5.3.0.375
417kB
Phanx
05-30-13 01:29 AM
5.2.0.365
416kB
Phanx
04-08-13 05:22 PM
5.2.0.362
416kB
Phanx
04-03-13 03:44 AM
5.2.0.356
416kB
Phanx
03-31-13 03:26 AM
5.2.0.336
409kB
Phanx
03-24-13 06:58 AM
5.2.0.323
404kB
Phanx
03-18-13 04:18 AM
5.2.0.320
404kB
Phanx
03-11-13 04:08 PM
5.2.0.318
404kB
Phanx
03-07-13 05:29 AM
5.1.0.296
400kB
Phanx
02-07-13 07:17 AM


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Unread 12-20-14, 09:58 PM  
Phanx
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I've gotten several reports about that error, but cannot reproduce it myself. However, this may be relevant:

Originally Posted by Deerwalk
The frames refuse to load on a few toons but still do on others.
What classes and specs is it working on, and which is it not?
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Last edited by Phanx : 12-20-14 at 09:58 PM.
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Unread 12-19-14, 03:54 PM  
Deerwalk
A Kobold Labourer

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Code:
Date: 2014-12-19 13:44:34
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\oUF_Phanx\Auras.lua line 925:
   bad argument #1 to 'bit_band' (number expected, got table)
Debug:
   [C]: ?
   [C]: ?
   oUF_Phanx\Auras.lua:925: UpdateAuraList()
   oUF_Phanx\Core.lua:289: ?()
   oUF_Phanx\Core.lua:241:
      oUF_Phanx\Core.lua:240
I've been seeing this for a few days. The frames refuse to load on a few toons but still do on others. Tried only running both core and layout and still happens.
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Unread 12-15-14, 05:57 PM  
clinophobia
A Kobold Labourer

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Originally Posted by Phanx
Did you add that spell ID in the aura configuration? If you did, and it's still not appearing, that means you did not use the right spell ID. Many spells have different IDs for the spell you cast and the spell that applies the debuff. If you did not add it, it's likely the default ID is out of date, so you just just add the correct ID yourself (and post it here so I can update it in the default list). I have not had time to go through all the classes I don't play and update the default spell IDs in 6.0.

Ah thanks, I did add the Aura and it is working now perfectly :-)


Here is the ID if you need it: 16511
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Unread 12-15-14, 01:08 PM  
Phanx
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Did you add that spell ID in the aura configuration? If you did, and it's still not appearing, that means you did not use the right spell ID. Many spells have different IDs for the spell you cast and the spell that applies the debuff. If you did not add it, it's likely the default ID is out of date, so you just just add the correct ID yourself (and post it here so I can update it in the default list). I have not had time to go through all the classes I don't play and update the default spell IDs in 6.0.
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Last edited by Phanx : 12-15-14 at 01:09 PM.
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Unread 12-15-14, 08:24 AM  
clinophobia
A Kobold Labourer

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Hi, first of all I want to thank you for all the work you did, I just love Phanx.

So my question is, if it is possible to track Hemorrhage on the target? Everything is showing up like dots etc. but not Hemorrhage, why?

http://www.wowhead.com/spell=16511/hemorrhage
Last edited by clinophobia : 12-15-14 at 08:25 AM.
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Unread 12-11-14, 07:59 PM  
Sec
A Cyclonian
 
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Originally Posted by Phanx

@Sec:
That error was caused by you having skipped the last few versions, and me not accounting for lazy updaters when I changed how the aura configuration was saved. I've added some compatibility code in the latest version that should address that, but if not, just reset your aura database with this command:
Code:
/run oUFPhanxAuraConfig = nil ReloadU()
I installed Version 6.0.3.72 & I now have working unitframes upon subsequent game loading.

Yes, I took a long break and did skip several versions upon updating - you hit the nail on the head.

Thank you for continuing to make your works public & maintaining them for the community!
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Unread 12-07-14, 10:15 PM  
Phanx
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Version 6.0.3.72 (7 Dec 2014)
  • Fixed monk chi display
  • Moved combo points to player frame

@Sec:
That error was caused by you having skipped the last few versions, and me not accounting for lazy updaters when I changed how the aura configuration was saved. I've added some compatibility code in the latest version that should address that, but if not, just reset your aura database with this command:
Code:
/run oUFPhanxAuraConfig = nil ReloadU()
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Unread 12-07-14, 06:15 PM  
Sec
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Hi Phanx! Currently getting this error upon character load where only default unitframes are displayed. I cannot access oUF Phanx Options in-game. This issue persists despite disabling all other addons & running only oUF-related addons stated below.

Please let me know if I can supply further info. Thank you.

Version: 6.0.3.71
Addons enabled: oUF, oUF MovableFrames, oUF Phanx, and oUF Phanx Options
Language / Region: English / North America

Code:
Message: Interface\AddOns\oUF_Phanx\Core.lua:288: bad argument #1 to 'pairs' (table expected, got nil)
Time: 12/07/14 18:45:32
Count: 1
Stack: [C]: in function `pairs'
Interface\AddOns\oUF_Phanx\Core.lua:288: in function `?'
Interface\AddOns\oUF_Phanx\Core.lua:241: in function <Interface\AddOns\oUF_Phanx\Core.lua:240>

Locals: (*temporary) = nil
(*temporary) = "table expected, got nil"
 = <function> defined =[C]:-1
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Unread 12-03-14, 11:12 AM  
Phanx
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Originally Posted by dron_gtr
Chi bar doesn't display anyway
Hopefully fixed for good this time, but I don't have a monk to test with, so I'll have to find someone who does to test (or just level a monk to whatever level they get chi at) and make sure before I post the release.
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Unread 12-01-14, 06:23 PM  
Goatus
A Deviate Faerie Dragon
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Originally Posted by Phanx
Yes, and OnValueChanged works just fine (in fact, Callback was the old name, which has now been removed entirely). I use the same slider widget library in at least a dozen other addons using OnValueChanged, and every single one of them changes and saves options just fine. I'd even downloaded and installed the release package (which is created automatically by the Curse packaging system) and still had no problem changing and saving the options as-is. I'd fraps it and put a video on Youtube for you, but I just really don't care that much. If the change you posted magically fixes it for you, go ahead and keep making it.
But it wasn't just me, it was 5 users in last 2 pages. Anyways I dislike being stubborn guy that argues over something that is already fixed, but i also dislike people suggesting that I'm at fault when I'm not. So, all in good faith, for posterity, or whatever.


oUF_Phanx-6.0.3.70 downloaded from this site hour or so ago:


oUF_Phanx_Config\Libs\PhanxConfig-Slider\PhanxConfig-Slider.lua, line: 88+ in function Slider_OnValueChanged(self, value, userInput)
Code:
if parent.lastValue and parent.Callback then
	parent:Callback(value)
end

Then in \oUF_Phanx_Config\Units.lua, line: 251+ (responsible for sliders that don't save)
Code:
local width = panel.CreateSlider(unitSettings, L.Width, L.Width_Desc, 0.25, 2, 0.05, true)
(...)
function width:OnValueChanged(value)
	SetUnitConfig(panel.selectedUnit, "width", value)
end

On the other hand here is working slider: oUF_Phanx_Config\Main.lua, line 179+
Code:
local borderSize = panel:CreateSlider(L.BorderSize, nil, 12, 24, 2)
(...)
function borderSize:Callback(value)
	(...)	
end

Do you see why it's was not working for units? (no frame:Callback defined on that frames at all, anywhere in code)


Now compare this to new version: oUF_Phanx-6.0.3.71

\oUF_Phanx_Config\Libs\PhanxConfig-Slider\PhanxConfig-Slider.lua

Line 87+ in function Slider_OnValueChanged(self, value, userInput)
Code:
local callback = parent.OnValueChanged
if callback and parent.lastValue then
	callback(parent, value)
end
Code in Units.lua remains unchanged where it matters. And code for border size in Main.lua changed to use OnValueChanged. Do you see why it works in new version?

Again, I'm sorry for being pain in the ass, your addon is wonderful and i love it.
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Unread 12-01-14, 02:38 PM  
dron_gtr
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Chi bar doesn't display anyway (. (oUF Phanx 6.0.3.71). But all sliders works perfectly.
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Unread 12-01-14, 01:05 PM  
Phanx
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Originally Posted by Goatus
Anyways it is easy to verify, version 6.0.3.70 is still here on this site, and i just re-downloaded it to check, and yes, it uses OnValueChange not Callback
Yes, and OnValueChanged works just fine (in fact, Callback was the old name, which has now been removed entirely). I use the same slider widget library in at least a dozen other addons using OnValueChanged, and every single one of them changes and saves options just fine. I'd even downloaded and installed the release package (which is created automatically by the Curse packaging system) and still had no problem changing and saving the options as-is. I'd fraps it and put a video on Youtube for you, but I just really don't care that much. If the change you posted magically fixes it for you, go ahead and keep making it.
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Unread 12-01-14, 10:56 AM  
Goatus
A Deviate Faerie Dragon
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Originally Posted by Phanx
Your version is/was out of date. The code you posted does not exist in the current version of oUF_Phanx_Config\Units.lua (...) Make sure you're actually overwriting old files when you update, or delete the entire addon folder before updating.
Looking for updated version was first thing i did after encountering problem with your addon, and version i had was most recent version (6.0.3.70) on this site at the time i wrote my last post (4 days ago).

As for possible file conflicts (your suggestion to delete addon folders before updating) I just got back to WoW after like 3 year break, so i had clean WoW install, nothing to delete

Anyways it is easy to verify, version 6.0.3.70 is still here on this site, and i just re-downloaded it to check, and yes, it uses OnValueChange not Callback

So (this is only a guess) if you insist that 6.0.3.70 had these corrected, then it would seem likely that something went wrong when you uploaded updated version of your addon here.
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Unread 12-01-14, 08:43 AM  
Phanx
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Version 6.0.3.71 (1 Dec 2014)
  • Fixed secondary power orbs (chi, holy power, shadow orbs, wild mushrooms)
  • Fixed dropdowns in the aura config panel not saving changes
  • Minor changes to the aura filter config system

Originally Posted by unstable123
Interface\AddOns\oUF_Phanx\Features\Orbs.lua:91: attempt to index field 'fg' (a nil value)
Fixed. For future reference, please do not post that long list of "Locals" that your error display appends to the actual error message. It's extremely annoying to scroll through, and completely useless 99.999999% of the time.

Originally Posted by Goatus
erm, I don't want to sound harsh but it took me 5 minutes to find why size options don't save, so I don't know why you couldn't reproduce it
Your version is/was out of date. The code you posted does not exist in the current version of oUF_Phanx_Config\Units.lua (I didn't check old versions to find out exactly how out of date you are) and the library that actually creates and manages the slider widget supports both "OnValueChanged" and "Callback" method names. Make sure you're actually overwriting old files when you update, or delete the entire addon folder before updating.

Nonetheless, I've gone ahead and dropped support for older callback method names in the widget library, so if this ever is an issue, an actual Lua error will be triggered.
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Unread 11-29-14, 10:42 AM  
unstable123
A Kobold Labourer

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I got this issue when I cast wow druid mushroom

Message: Interface\AddOns\oUF_Phanx\Features\Orbs.lua:91: attempt to index field 'fg' (a nil value)
Time: 11/30/14 00:34:28
Count: 4
Stack: Interface\AddOns\oUF_Phanx\Features\Orbs.lua:91: in function `Update'
Interface\AddOns\oUF_Phanx\Functions.lua:346: in function <Interface\AddOns\oUF_Phanx\Functions.lua:337>
(tail call): ?
(tail call): ?

Locals: orbs = <unnamed> {
1 = <unnamed> {
}
2 = <unnamed> {
}
3 = <unnamed> {
}
4 = <unnamed> {
}
5 = <unnamed> {
}
0 = <userdata>
Override = <function> defined @Interface\AddOns\oUF_Phanx\Functions.lua:337
ForceUpdate = <function> defined @Interface\AddOns\oUF_Phanx\Elements\WildMushrooms.lua:74
__name = "WildMushrooms"
__owner = oUFPhanxPlayer {
}
UpdateTexture = <function> defined @Interface\AddOns\oUF_Phanx\Frames.lua:15
}
num = 1
max = 3
(for index) = 1
(for limit) = 5
(for step) = 1
i = 1
orb = <unnamed> {
0 = <userdata>
SetShown = <function> defined @Interface\AddOns\oUF_Phanx\Features\MultiBar.lua:29
IsShown = <function> defined @Interface\AddOns\oUF_Phanx\Features\MultiBar.lua:25
Show = <function> defined @Interface\AddOns\oUF_Phanx\Features\MultiBar.lua:18
__hidden = true
__owner = oUFPhanxPlayer {
}
SetReverseFill = <function> defined =[C]:-1
Hide = <function> defined @Interface\AddOns\oUF_Phanx\Features\MultiBar.lua:12
SetValue = <function> defined =[C]:-1
bg = <unnamed> {
}
texture = <unnamed> {
}
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = 1
(*temporary) = <userdata>
(*temporary) = 0.25
(*temporary) = "attempt to index field 'fg' (a nil value)"


Here is some info
[00:31:30]Dump: value=GetInstanceInfo()
[00:31:30][1]="德拉诺",
[00:31:30][2]="none",
[00:31:30][3]=0,
[00:31:30][4]="",
[00:31:30][5]=5,
[00:31:30][6]=0,
[00:31:30][7]=false,
[00:31:30][8]=1116,
[00:31:30][9]=0

[00:31:36]Dump: value=IsInRaid()
[00:31:36][1]=false
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