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The Adventure Continues (6.1)
Updated:12-26-14 05:52 AM
Created:07-04-09 05:47 PM
Downloads:28,193
Favorites:166
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Categories:oUF: Layouts, Unit Mods

oUF Phanx  Popular! (More than 5000 hits)

Version: 6.0.3.73
by: Phanx [More]

oUF layout with many PvE-oriented features and a few options.

Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, and AFK timers. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.

Supported units: player, pet, target, target’s target, focus, focus’s target, party, party pets, arena enemies, and bosses. Raid frames will not be added; use Grid or another raid frame addon of your choice.

Supported plugins: oUF_MovableFrames, oUF_SmoothUpdate, oUF_SpellRange, and any plugin which does not require explicit support from within a layout. Also Clique for click-casting.
Feedback
Post a ticket on GitHub or post a comment on this page. If you are reporting a problem, please read this first.

If you want to change something that does not have an in-game option to change, you will need to modify the addon's Lua code yourself. If you need help modifying the code, do not post here. This page is for support of the official version only, and tickets/comments asking for help with code changes on this page will be deleted. Post in the oUF forum instead.

If you are using a modified version of oUF_Phanx, do not post here. This page is for support of the official version only. Reproduce the problem with the official version first, or post in the oUF forum instead.
Language Support
Works in all languages. Translated into Deutsch, Español, Français (partial), Português (partial), Русский (partial), and 简体中文 (partial). You can add or update translations for any language on the CurseForge project page.

Version 6.1.0.75 (2015 March 14)
  • Fixed text wrapping issues in WoW 6.1
  • Updated more aura IDs

Version 6.0.3.74 (2015 Feb 4)
  • Updated some aura IDs (if something is still missing/wrong for your class please let me know)
  • Updated aura config panel layout in preparation for more detailed options to come
  • Added support for the oUF_Smooth plugin

Version 6.0.3.73 (2014 Dec 22)
  • Fixed an error with monk chi and the Ascension talent
  • Fixed an error when disabling the eclipse bar
  • Removed custom soul shards element since oUF now supports them natively
  • THIS UPDATE WILL REMOVE YOUR OLD CUSTOM AURA SETTINGS. Somewhere along the line incremental upgrading failed, and rather than go back and try to figure out exactly where that happened and how to fix it, I'm just nuking it. If you're using custom filters because the default filters for your class/spec are out of date, please let me know what needs to be changed!

Version 6.0.3.72 (2014 Dec 7)
  • Fixed monk chi display
  • Moved combo points to player frame

Version 6.0.3.71 (2014 Dec 1)
  • Fixed secondary power orbs (chi, holy power, shadow orbs, wild mushrooms)
  • Fixed dropdowns in the aura config panel not saving changes
  • Minor changes to the aura filter config system

Version 6.0.3.70 (2014 Nov 22)
  • Fixed an issue preventing the options panel from loading

Version 6.0.3.69 (2014 Nov 20)
  • Changed aura filtering to use bitfields instead of fixed filters -- users should not notice any difference, but this will allow for greater filtering flexibility in the future.
  • The focus frame castbar will no longer be displayed when your target frame is already displaying the same unit.
  • Threat greater than 300% will no longer be displayed.
  • Fixed coloring on "tap to all" mobs
  • Fixed unwanted red coloring on the castbar safe zone texture
  • Fixed heals and absorbs sometimes being displayed on dead units (workaround for Blizzard API bug)
  • Updated Portuguese translations
  • Version numbers now indicate releases rather than SVN revisions
Archived Files (23)
File Name
Version
Size
Author
Date
6.1.0.75
349kB
Phanx
12-26-14 10:52 PM
6.0.3.72
355kB
Phanx
12-08-14 01:00 AM
6.0.3.72
352kB
Phanx
12-01-14 07:32 AM
6.0.3.70
352kB
Phanx
11-23-14 01:30 AM
5.4.8.469
377kB
Phanx
09-08-14 07:14 AM
5.4.8.462
376kB
Phanx
08-18-14 06:11 PM
5.4.8.456
376kB
Phanx
08-09-14 12:57 AM
5.4.8.452
378kB
Phanx
08-04-14 09:54 PM
5.4.8.446
378kB
Phanx
07-14-14 07:09 AM
5.4.2.418
375kB
Phanx
02-07-14 05:36 AM
5.4.2.410
368kB
Phanx
12-23-13 01:55 AM
5.4.2.403
364kB
Phanx
12-17-13 05:07 AM
5.4.1.388
359kB
Phanx
11-25-13 08:28 AM
5.3.0.383
358kB
Phanx
07-21-13 02:56 AM
5.3.0.375
417kB
Phanx
05-30-13 01:29 AM
5.2.0.365
416kB
Phanx
04-08-13 05:22 PM
5.2.0.362
416kB
Phanx
04-03-13 03:44 AM
5.2.0.356
416kB
Phanx
03-31-13 03:26 AM
5.2.0.336
409kB
Phanx
03-24-13 06:58 AM
5.2.0.323
404kB
Phanx
03-18-13 04:18 AM
5.2.0.320
404kB
Phanx
03-11-13 04:08 PM
5.2.0.318
404kB
Phanx
03-07-13 05:29 AM
5.1.0.296
400kB
Phanx
02-07-13 07:17 AM


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Unread 12-16-13, 05:10 AM  
Dexter74
A Kobold Labourer

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File comments: 152
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das ist der einzige Fehler der angezeigt/aufgezeichnet wird
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Unread 12-16-13, 04:40 AM  
Phanx
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Ist das der erste Fehler? Ich weiß nicht, wie dieser Fehler passieren kann, wenn kein anderer Fehler vor passiert.

edit:
Versuch, die Zeile 64 von oUF_CombatFeedback.lua zu ändern von:
Code:
	fontHeight = FeedbackText.origHeight -- always start at original height
zu:
Code:
	fontHeight = FeedbackText.origHeight or 24 -- always start at original height
Das ist der einzige Weg, ich kann denken, dass dieser Fehler passieren kann, obwohl es sollte ein anderer Fehler sein...
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Last edited by Phanx : 12-16-13 at 04:55 AM.
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Unread 12-16-13, 04:11 AM  
Dexter74
A Kobold Labourer

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File comments: 152
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als Ex DDR Bürger hatte ich Russisch in der Schule, ist aber bis auf paar Wörter nichts mehr vorhanden.

Vielleicht kannst du ja mit der Fehlermeldung was anfangen. Ich verstehe nur Bahnhof, komisch ist auch das manchmal gar keine Fehler kommen und manchmal im Minutentakt von !BugGrabber die Chatmeldung das zu viel Fehler aufgetreten sind und die Aufzeichnung gestoppt wurde.

Code:
	["message"] = "oUF_CombatFeedback\\oUF_CombatFeedback-r43-release.lua:129: ERROR: <unnamed>:SetFont(): invalid fontHeight: 0, height must be > 0",
			["time"] = "2013/12/16 08:06:19",
			["locals"] = "self = oUFPhanxPlayer {\n 0 = <userdata>\n UpdateBorder = <function> defined @Interface\\AddOns\\oUF_Phanx\\Functions.lua:50\n ResInfo = <unnamed> {\n }\n UNIT_COMBAT = <function> defined @Interface\\AddOns\\oUF_CombatFeedback\\oUF_CombatFeedback.lua:59\n UNIT_MAXPOWER = <function> defined @Interface\\AddOns\\oUF\\elements\\power.lua:191\n GetBorderSize = <function> defined @Interface\\AddOns\\oUF_Phanx\\Features\\Border.lua:121\n Resting = <unnamed> {\n }\n UNIT_MAXHEALTH = <table> {\n }\n BorderTextures = <table> {\n }\n UNIT_POWER_FREQUENT = <function> defined @Interface\\AddOns\\oUF\\elements\\power.lua:191\n UNIT_POWER_BAR_SHOW = <function> defined @Interface\\AddOns\\oUF\\elements\\power.lua:191\n UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <function> defined @Interface\\AddOns\\oUF\\elements\\castbar.lua:204\n PLAYER_REGEN_DISABLED = <function> defined @Interface\\AddOns\\oUF\\elements\\combat.lua:52\n RegisterForMouseover = <function> defined @Interface\\AddOns\\oUF_Phanx\\Functions.lua:20\n style = \"Phanx\"\n UNIT_EXITED_VEHICLE = <function> defined @Interface\\AddOns\\oUF\\ouf.lua:38\n UNIT_CONNECTION = <table> {\n }\n UNIT_HEAL_PREDICTION = <function> defined @Interface\\AddOns\\oUF\\elements\\healprediction.lua:151\n RegisterForRoleChange = <function> defined @Interface\\AddOns\\oUF_Phanx\\Functions.lua:32\n unit = \"player\"\n UNIT_SPELLCAST_DELAYED = <function> defined @Interface\\AddOns\\oUF\\elements\\castbar.lua:218\n GetBorderColor = <function> defined @Interface\\AddOns\\oUF_Phanx\\Features\\Border.lua:41\n UNIT_SPELLCAST_STOP = <function> defined @Interface\\AddOns\\oUF\\elements\\castbar.lua:238\n UNIT_AURA = <table> {\n }\n SetBorderSize = <function> defined @Interface\\AddOns\\oUF_Phanx\\Features\\Border.lua:79\n HealPrediction = <unnamed> {\n }\n ThreatHighlight = <table> {\n }\n Buffs = <unnamed> {\n }\n Combat = <unnamed> {\n }\n __tags = <table> {\n }\n UNIT_ENTERED_VEHICLE = <function> defined @Interface\\AddOns\\oUF\\ouf.lua:38\n mouseovers = <table> {\n }\n threatLevel = 0\n DispelHighlight = <table> {\n }\n PLAYER_FLAGS_CHANGED = <function> defined @Interface\\AddOns\\oUF_Phanx\\Elements\\AFK.lua:52\n SetBackdropBorderColor = <function> defined @Interface\\AddOns\\oUF_Phanx\\Features\\Border.lua:18\n __elements = <table> {\n }\n Castbar = <unnamed> {\n }\n UNIT_DISPLAYPOWER = <function> defined @Interface\\AddOns\\oUF\\elements\\power.lua:191\n UNIT_THREAT_SITUATION_UPDATE = <function> defined @Interface\\AddOns\\oUF_Phanx\\Elements\\ThreatHighlight.lua:27\n UNIT_HEALTH = <table> {\n }\n Health = <unnamed> {\n }\n UNIT_SPELLCAST_INTERRUPTED = <function> defined @Interface\\AddOns\\oUF\\elements\\castbar.lua:172\n overlay = <unnamed> {\n }\n UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\\AddOns\\oUF\\elements\\castbar.lua:256\n UNIT_ABSORB_AMOUNT_CHANGED = <function> defined @Interface\\AddOns\\oUF\\elements\\healprediction.lua:151\n GetBorderLayer = <function> defined @Interface\\AddOns\\oUF_Phanx\\Features\\Border.lua:56\n SetBorderParent = <function> defined @Interface\\AddOns\\oUF_Phanx\\Features\\Border.lua:62\n UNIT_SPELLCAST_START = <function> defined @Interface\\AddOns\\oUF\\elements\\castbar.lua:104\n UNIT_HEAL_ABSORB_AMOUNT_CHANGED = <function> defined @Interface\\AddOns\\oUF\\elements\\healprediction.lua:151\n SetBorderLayer = <function> defined @Interface\\AddOns\\oUF_Phanx\\Features\\Border.lua:47\n UNIT_SPELLCAST_CHANNEL_STOP = <function> defined @Interface\\AddOns\\oUF\\elements\\castbar.lua:332\n UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\\AddOns\\oUF\\elements\\castbar.lua:309\n PLAYER_REGEN_ENABLED = <function> defined @Interface\\AddOns\\oUF\\elements\\combat.lua:52\n Status = <unnamed> {\n }\n RaidIcon = <unnamed> {\n }\n spawnunit = \"player\"\n AFK = <unnamed> {\n }\n LFDRole = <unnamed> {\n }\n GetBorderParent = <function> defined @Interface\\AddOns\\oUF_Phanx\\Features\\Border.lua:73\n PLAYER_UPDATE_RESTING = <function> defined @Interface\\AddOns\\oUF\\elements\\resting.lua:52\n UNIT_SPELLCAST_INTERRUPTIBLE = <function> defined @Interface\\AddOns\\oUF\\elements\\castbar.lua:190\n PLAYER_ENTERING_WORLD = <function> defined @Interface\\AddOns\\oUF\\ouf.lua:149\n UNIT_FACTION = <table> {\n }\n Power = <unnamed> {\n }\n PLAYER_ROLES_ASSIGNED = <function> defined @Interface\\",
			["stack"] = "<in C code>\noUF_CombatFeedback\\oUF_CombatFeedback-r43-release.lua:129: in function <oUF_CombatFeedback\\oUF_CombatFeedback.lua:59>\n(tail call): ?",
			["session"] = 80,
			["counter"] = 767,
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Unread 12-16-13, 03:58 AM  
Phanx
No Life!
 
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Originally Posted by Dexter74
Aber auch schwer.
Ich hatte Russisch als Kind studiert... das ist viel schweriger als Deutsch.

Originally Posted by Dexter74
Muss ich oUF Combat Feedback anpassen bzw. wer ist jetzt dafür zuständig? Bekomme nämlich sporadisch immer wieder Massen an Fehlermeldungen.
Ich benutze es nicht, aber ich werde das prüfen. Ich denke, dass der Autor von oUF Combat Feedback erhält es nicht mehr aufrecht, so niemand dafür zuständig wirklich ist.

edit:
Ich konnte keine Probleme finden. Konnen Sie die Fehlermeldungen geben?
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Last edited by Phanx : 12-16-13 at 04:21 AM.
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Unread 12-16-13, 01:53 AM  
Dexter74
A Kobold Labourer

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Aber auch schwer.

Muss ich oUF Combat Feedback anpassen bzw. wer ist jetzt dafür zuständig? Bekomme nämlich sporadisch immer wieder Massen an Fehlermeldungen.
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Unread 12-14-13, 09:43 PM  
Phanx
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Originally Posted by Namica
*lach* Erwischt... ;-)
Ich lerne seit einigen Monaten... es ist eine schöne Sprache.
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Last edited by Phanx : 12-15-13 at 04:31 AM.
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Unread 12-14-13, 01:07 PM  
Namica
A Kobold Labourer
 
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Originally Posted by Phanx
Thanks.

Originally Posted by Namica
alle
Deutsch?
*lach* Erwischt... ;-)
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Unread 12-10-13, 05:54 PM  
Phanx
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Thanks.

Originally Posted by Namica
alle
Deutsch?
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Unread 12-10-13, 06:11 AM  
Pinghansen
Certified Insane
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Originally Posted by Namica
just want to say "thanks" for alle your hard work!
I'll second that. Much appreciated
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Unread 12-10-13, 05:52 AM  
Namica
A Kobold Labourer
 
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great, just discovered some of your great addons... it works amazing, just want to say "thanks" for alle your hard work!
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Unread 11-25-13, 08:29 AM  
Phanx
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Version 5.4.1.388
  • Updated for WoW 5.4
  • Added Beacon of Light by default for paladins
  • Fixed a random error that might randomly have occurred
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Unread 07-24-13, 10:36 PM  
Phanx
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Post a feature request ticket. I can add an icon for enemy players, but I don't do PvP, so if there's no ticket to remind me someone wants this, I won't remember, and it won't get added.
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Unread 07-24-13, 08:38 PM  
strickland
A Deviate Faerie Dragon

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How to make some type of indication for PvP target frame, when I target somebody from far you can't really tell if he's horde or alliance, No pvp icon, or health color or border, one of them added would be nice so you know if you are targetting an alliance or a horde
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Unread 07-21-13, 02:50 AM  
Phanx
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Version 5.3.0.383
  • Fixed aura switching on role change
  • Fixed health updating on boss frames
  • Fixed several issues with the config panels
  • Added several auras for priests
  • Added all MoP enchant procs to the aura blacklist since Blizzard doesn't flag them correctly
  • Added partial Russian translation from Felixod
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Unread 05-30-13, 02:03 AM  
Phanx
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Version 5.3.0.375
  • Updated for WoW 5.3
  • Added Enslave Demon and Rain of Fire (Destruction version) to default aura filters
  • Fixed buffs and debuffs not switching positions on the target frame when changing roles
  • Fixed an issue causing druid mushrooms to not always appear at login
  • Fixed an error that occurs when oUF attempts to update hidden frames
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Troubleshoot an addonTurn any code into an addonMore addon resources
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