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Updated:08-11-18 11:23 AM
Created:07-04-09 05:47 PM
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Categories:oUF: Layouts, Unit Mods

oUF Phanx  Popular! (More than 5000 hits)

Version: 8.0.1.0
by: Phanx [More]

I am no longer developing or maintaining World of Warcraft addons. I haven't played in years, and don't have the time or interest to continue working on addons for a game I don't play anymore. If you are an addon author interested in continuing one of my addons, please see https://phanx.net/addons/. If you are an addon user, sorry, but there won't be any more fixes or updates from me.

oUF layout with many PvE-oriented features and a few options.
Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, AFK timers, and smoothly updating bars. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.

Supported units: player, pet, target, target’s target, focus, focus’s target, party, party pets, arena enemies, and bosses. Raid frames will not be added; use Grid or another raid frame addon of your choice.

Supported plugins: oUF_MovableFrames, oUF_SpellRange, and any plugin which does not require explicit support from within a layout. Also Clique for click-casting.

Note that you must install the oUF core addon separately.
Feedback
Post a ticket on GitHub or post a comment on this page. If you are reporting a problem, please read this first.

If you want to change something that does not have an in-game option to change, you will need to modify the addon's Lua code yourself. If you need help modifying the code, do not post here. This page is for support of the official version only, and tickets/comments asking for help with code changes on this page will be deleted. Post in the oUF forum instead.

If you are using a modified version of oUF_Phanx, do not post here. This page is for support of the official version only. Reproduce the problem with the official version first, or post in the oUF forum instead.
Language Support
Works in all languages. Translated into Deutsch, Español, Français (partial), Português (partial), Русский (partial), and 简体中文 (partial). You can add or update translations for any language on the CurseForge project page.

Version 8.0.1.0
  • Updated for WoW 8.0

Version 7.3.5.0
  • Updated for WoW 7.3 and oUF 7.0

Version 7.1.0.0
  • Fixed an error that occurred as a result of Blizzard sending health updates for non-existent units

Version 7.0.3.2
  • Fixed an error with combo points for rogues (ticket #11)
  • Time-limited buffs on NPCs are now shown by default (ticket #10)
  • Fixed boss debuffs not showing on focus/TOT frames (ticket #10)

Version 7.0.3.1 (2016 Aug 14)
  • Fixed an error when opening the aura configuration panel

Version 7.0.3.0 (2016 Aug 13)
  • Updated for WoW 7.0
  • Includes an updated copy of oUF -- the official version will not work!
  • The aura filter lists for most classes were compiled using Wowhead. Please report any missing buffs/debuffs (with their ID) or any buffs/debuffs that are included in the default filters that don't actually need to be shown. Thanks.
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Unread 02-24-11, 05:04 AM  
Vissariot
A Kobold Labourer

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Totem Timers request

First of all, i would like to thank you, Phanx and Akkorian, for your time and efforts in making a beautiful, full-featured and still lightweight (both memory and CPU wise) oUF layout!

Since my main is a shaman, my only request is implementing Totem Timers. It's the only thing I'm missing. Thoughts of reverting to Blizzard's default Unit Frames, just for the timers, crossed my mind, but I will miss everything in oUF_Phanx, so default Unit Frames is not an option! (Sorry Blizzard ) A feature request about this is already posted. I hope it will not be too difficult and/or time consuming for you...

Thank you in advance!

Originally posted by Pinghansen
I really would like to be able to see the happiness indicator on the pet frame for my hunters.
Hey Pinghansen! Pet happiness indicator is already in! It's represented by the color of the pet's power bar! (I was incorrect. /shame)
Last edited by Vissariot : 02-24-11 at 06:41 AM.
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Unread 02-23-11, 01:25 PM  
Pinghansen
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Pet happiness indicator

I really would like to be able to see the happiness indicator on the pet frame for my hunters. Edit: no reason to show if , only show if less than perfectly happy.

I used to have a 3rd party indicator, but it has not been working for a long time, and I find myself forgetting to feed/mend the poor creature - which leads to lowering my DPS.

Pretty please
Last edited by Pinghansen : 02-23-11 at 01:48 PM.
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Unread 02-22-11, 07:24 AM  
Pinghansen
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Originally posted by Akkorian
I was noticing that the download size is getting pretty big[/b]
Actually - who cares With the bandwidth available today, a few ms less download time makes no difference.

On the other hand - if you want to cut down on the complexity and remove some deadwood ....

SharedMedia is always a good idea.
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Unread 02-22-11, 07:12 AM  
Pinghansen
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Originally posted by Akkorian
I spent a few hours tonight making the eclipse bar look a lot nicer.
Neat! I like it a lot! Out goes my existing solution (another addon). Looking forward to trying it in practice.

Many thanks.
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Unread 02-22-11, 07:07 AM  
mrruben5
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Originally posted by Akkorian
Hi everyone,

I spent a few hours tonight making the eclipse bar look a lot nicer. It isn’t overlapping the cast bar anymore, it’s not so huge, it has a direction arrow, and it has optional moon and sun icons that light up and pulse like the ones in the default UI (actually, they are the ones from the default UI). Here’s the new default look:



You can turn off the icons in the options window if you just want the bar. I also added an option for turning off the whole eclipse bar. If you change either option, they won’t take effect until the next time you log in or reload your UI.

If you don’t see the glowing and pulsing animations when you get an eclipse, make sure you don’t have any other addons hiding the default eclipse bar.

I guess I’ll work on bar colors next, but I’m probably going to take a few days off first.

Edit: I was noticing that the download size is getting pretty big, and was thinking about removing some of the font files. You could always add back any that you used with SharedMedia or something. What do you guys think?

Version 4.0.6.157
  • Greatly improved the moonkin eclipse bar
  • Added options for disabling the eclipse bar, or just the eclipse icons (requires a reload to take effect0
  • Added support for the default UI’s beginner tooltips on the player and target frame
  • Updated Spanish localization
Looks awesome!

I'd suggest adding 1 serif and 1 sans-serif font to the layout. Expressway free looks great.
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Unread 02-22-11, 06:19 AM  
Akkorian
A Flamescale Wyrmkin
 
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Hi everyone,

I spent a few hours tonight making the eclipse bar look a lot nicer. It isn’t overlapping the cast bar anymore, it’s not so huge, it has a direction arrow, and it has optional moon and sun icons that light up and pulse like the ones in the default UI (actually, they are the ones from the default UI). Here’s the new default look:



You can turn off the icons in the options window if you just want the bar. I also added an option for turning off the whole eclipse bar. If you change either option, they won’t take effect until the next time you log in or reload your UI.

If you don’t see the glowing and pulsing animations when you get an eclipse, make sure you don’t have any other addons hiding the default eclipse bar.

I guess I’ll work on bar colors next, but I’m probably going to take a few days off first.

Edit: I was noticing that the download size is getting pretty big, and was thinking about removing some of the font files. You could always add back any that you used with SharedMedia or something. What do you guys think?

Version 4.0.6.157
  • Greatly improved the moonkin eclipse bar
  • Added options for disabling the eclipse bar, or just the eclipse icons (requires a reload to take effect0
  • Added support for the default UI’s beginner tooltips on the player and target frame
  • Updated Spanish localization
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Last edited by Akkorian : 02-22-11 at 06:31 AM.
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Unread 02-22-11, 05:22 AM  
mrruben5
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Originally posted by Pinghansen
It's no biggie - just a personal preference. For me, class-colored background is nice-to-have, not need-to-have. The contrast slider you have implemented is quite adequate. I'd hate to see oUF_Phanx get bloated, just because I like something in a particular way.

It is the same with ShotGlass Raid Frames - I itch to implement this and that and everything, but we also want to keep it simple and only implement things if they have general use and not because some loudmouth (like me) is the only one wanting it.
I have to agree with you, I also like a classcolored background. That way, I can make my UI cleaner as I can use a universal color for the health bar and border. It will be easier to see what shapeshift a druid is in as you can color your powerbar according to his or her powertype. A bright background will help see how important it is to heal someone (paladins before rogues for example). And we always have namecoloring if everyone is at 100% health.

To summarize what we are saying, I think we have grown familiar with the grid layout (as in, the AddOn grid) and I don't want to go back
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Unread 02-22-11, 04:33 AM  
Pinghansen
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Originally posted by Akkorian
separate coloring for the foreground and background
It's no biggie - just a personal preference. For me, class-colored background is nice-to-have, not need-to-have. The contrast slider you have implemented is quite adequate. I'd hate to see oUF_Phanx get bloated, just because I like something in a particular way.

It is the same with ShotGlass Raid Frames - I itch to implement this and that and everything, but we also want to keep it simple and only implement things if they have general use and not because some loudmouth (like me) is the only one wanting it.
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Unread 02-21-11, 06:14 PM  
Akkorian
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Originally posted by Expunge
How difficult would it be to add arena frames to this layout? I really love it, but playing without arena frames makes it somewhat unusable for me. Has anyone done it or is anyone able to walk me through implementing it?
Hi Expunge,

I can add arena frames for the next release. If you could post a feature ticket, that would help me remember. Thanks!

Originally posted by Pinghansen
The optimal solution (in my eyes ), would have been the ability to use class colors for the background, like how it is done in ShotGlass Raid Frames.
Hi Pinghansen,

I plan to add more coloring options, but separate coloring for the foreground and background will mean doing the coloring myself instead of just telling oUF how to color the bar, so it will take more time.

Originally posted by DoctorDyna
We're able to disable it, but with it enabled, does it still cover the cast bar?
Hi DoctorDyna,

Yes, for now it’s still in the same place. I’m working on making it better, and moving it will be part of that.
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Unread 02-21-11, 02:28 PM  
Pinghansen
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Quick and dirty rearrange of the eclipse bar

I did a quick and dirty rearranging of the eclipse bar, by changing lines 865 - 867 of core.lua to this:
Code:
		eclipseBar:SetPoint( "BOTTOMLEFT", self, "TOPLEFT", 0, 6 )
		eclipseBar:SetPoint( "BOTTOMRIGHT", self, "TOPRIGHT", 0, 6 )
		eclipseBar:SetHeight(3+ config.height * ( 1 - config.powerHeight ) / 4)
The changes will move the eclipse bar to right above the player bar, and make the height about 25% of what it was.

Please note, that the only testing I have done, is to log in to a druid with balance spec.
Last edited by Pinghansen : 02-21-11 at 02:48 PM.
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Unread 02-21-11, 01:37 PM  
Expunge
A Defias Bandit

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How difficult would it be to add arena frames to this layout? I really love it, but playing without arena frames makes it somewhat unusable for me. Has anyone done it or is anyone able to walk me through implementing it?
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Unread 02-21-11, 12:13 PM  
Pinghansen
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Originally posted by khangg
Not sure if you've figured it out already, but you're actually able to change it in-game via Interface -> Addons -> oUF_Phanx
Yes thanks, I did. It is now set to 0, as that gives the best contrast.

Quite satisfactory, and it works well.

The optimal solution (in my eyes ), would have been the ability to use class colors for the background, like how it is done in ShotGlass Raid Frames.
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Unread 02-21-11, 09:47 AM  
khangg
An Aku'mai Servant
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Originally posted by Pinghansen
Could you tell us where to change it in the code?

And please also how to change that of the health bar background as well, as I'm having a bit of trouble with the low contrast between health and the lack of same.
Not sure if you've figured it out already, but you're actually able to change it in-game via Interface -> Addons -> oUF_Phanx
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Unread 02-21-11, 07:38 AM  
DoctorDyna
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Originally posted by Akkorian
Okay, hopefully this fixes everything!

Version 4.0.6.151
  • Fixed an error in the dispel element for priests
  • Fixed an error with the “Show threat levels” option
  • Added an option to disable the new eclipse bar — type “/run PoUFDB.useEclipseBar = false; ReloadUI()” in-game
  • Changed the boss and party frames to be positioned relative to the UIParent instead of the Minimap, to make sure they’re always on the screen even for people who have moved their minimap around
We're able to disable it, but with it enabled, does it still cover the cast bar?
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Unread 02-21-11, 04:58 AM  
mrruben5
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Some aura additions for destro and demo locks:

Code:
	[6789]	= 2, -- Death Coil
Death Coil is actively applied just like Fear, and imho it is also a CC effect (be it very short, however). So it needs to be added in two sections.

Code:
	[85383] = 4, -- Improved Soul Fire
	[54277] = 4, -- Backdraft
	[47221] = 4, -- Empowered Imp
	[63167] = 4, -- Decimation
Shadow Trance was already in for affliction locks so I think it makes sense to also add these. Every PVE lock uses soulfire to keep up this debuff, so it is actively applied. Backdraft might be the only one that does not have to be in as it is applied after casting conflagrate. I like seeing it however as it increases my haste. Speed of Light is also in, which is comparable I think.
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