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Compatibility: | Shadowlands pre-patch (9.0.1) |
Updated: | 12-15-20 11:16 AM |
Created: | 07-03-09 12:57 AM |
Downloads: | 62,399 |
Favorites: | 263 |
MD5: |
Neav UI
This UI compilation will work on all resolution.
I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.
AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates (by thomasjohnshannon)
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid
Thanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.
Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something! Some addons like nCore, oUF_Neav and oUF_NeavRaid have an in-game configuration.
How can I move the player, target, focus, boss and arena frames?
Use the /neav slash command to toggle the anchors to move the frames around.
How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.
Commands
/neavrt to move the raid frames.
/rolecheck or /rcheck to do a role check.
/ntooltip toggles the tooltip anchor.
/alertframemover toggles the "talking head" anchor.
/neavcast toggles the anchors for the castbars.
/neavbag toggles the bag bar.
/moveextraactionbar toggles the anchor for the extra action button.
The latest updates and changes can be found on Github.
File Name |
Version |
Size |
Author |
Date |
Type |
7.3.2 |
678kB |
09-03-17 07:19 AM |
Addon |
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6.0.1 |
318kB |
10-26-14 10:28 AM |
Addon |
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cokedrivers |
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Effluence |
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Roostar |
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10-22-14, 09:40 AM | |||||
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[quote=Roostar]
[1] https://github.com/renstrom/NeavUI/issues/48 |
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ballagarba |
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10-22-14, 10:13 AM | ||
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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Roostar |
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10-22-14, 01:33 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 12
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Thank you everyone. It works perfectly now. I have everything bound and aligned how I want.
What other addons go well with Neav? |
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Effluence |
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10-22-14, 08:11 PM | |
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Just a heads up I get this error...
Code:
8x ...oUF_NeavRaid\modules\oUF_AuraWatch\oUF_AuraWatch.lua:293: oUF_AuraWatch error: no spell with 51945 spell ID exists [C]: ? [C]: ? FrameXML\RestrictedFrames.lua:604: in function <FrameXML\RestrictedFrames.lua:603> FrameXML\RestrictedFrames.lua:742: in function `CallMethod' [string " local header = self:GetParent()..."]:52: in function <[string " local header = self:GetParent()..."]:1> (tail call): ? [C]: ? FrameXML\RestrictedExecution.lua:441: in function <FrameXML\RestrictedExecution.lua:412> FrameXML\SecureGroupHeaders.lua:116: in function <FrameXML\SecureGroupHeaders.lua:110> FrameXML\SecureGroupHeaders.lua:166: in function <FrameXML\SecureGroupHeaders.lua:123> FrameXML\SecureGroupHeaders.lua:399: in function <FrameXML\SecureGroupHeaders.lua:387> [C]: in function `Show' FrameXML\SecureStateDriver.lua:100: in function <FrameXML\SecureStateDriver.lua:95> FrameXML\SecureStateDriver.lua:164: in function <FrameXML\SecureStateDriver.lua:146> [C]: in function `SetAttribute' FrameXML\SecureStateDriver.lua:11: in function `RegisterAttributeDriver' oUF\ouf-1.6.7.lua:533: in function `SpawnHeader' oUF_NeavRaid\core.lua:765: in function `func' oUF\factory.lua:20: in function <oUF\factory.lua:16> (tail call): ? Locals: nil Coke |
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cokedrivers |
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10-22-14, 11:04 PM | ||
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Just remove this row and you'll be fine (unless there's more missin Shaman spells).
Last edited by ballagarba : 10-22-14 at 11:08 PM.
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ballagarba |
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10-23-14, 08:10 AM | |
A Cyclonian
Forum posts: 49
File comments: 142
Uploads: 0
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hey, im having issue where nameplates doesnt recognize that I switched target and it will have all of them lights dark, but that doesnt happen all the time, its just random. what I mean by lights dark is, you know when you target one mob, and there are alot of other mobs around, "your target will be brighter" and the others will be dark, right? thats the dark i mean, which means it will not make my current target visible, this happens when i keep tabbing to switch targets, for example on galakras I most notice it.
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jessica |
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10-23-14, 08:50 PM | |
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New Error:
Code:
2x ..._ObjectiveTracker\Blizzard_BonusObjectiveTracker.lua:32: attempt to get length of field 'rewards' (a nil value) ..._ObjectiveTracker\Blizzard_BonusObjectiveTracker.lua:32: in function `OnFreeBlock' ...zzard_ObjectiveTracker\Blizzard_ObjectiveTracker.lua:197: in function `FreeBlock' ...zzard_ObjectiveTracker\Blizzard_ObjectiveTracker.lua:204: in function `FreeUnusedBlocks' ...zzard_ObjectiveTracker\Blizzard_ObjectiveTracker.lua:131: in function `EndLayout' ..._ObjectiveTracker\Blizzard_BonusObjectiveTracker.lua:656: in function `Update' ...zzard_ObjectiveTracker\Blizzard_ObjectiveTracker.lua:1014: in function `ObjectiveTracker_Update' ...zzard_ObjectiveTracker\Blizzard_ObjectiveTracker.lua:652: in function <...zzard_ObjectiveTracker\Blizzard_ObjectiveTracker.lua:612> Locals: self = <table> { OnFreeBlock = <function> defined @Blizzard_ObjectiveTracker\Blizzard_BonusObjectiveTracker.lua:19 lineTemplate = "BonusObjectiveTrackerLineTemplate" freeBlocks = <table> { } blockOffsetX = -20 Update = <function> defined @Blizzard_ObjectiveTracker\Blizzard_BonusObjectiveTracker.lua:632 OnFreeLine = <function> defined @Blizzard_ObjectiveTracker\Blizzard_BonusObjectiveTracker.lua:49 blockTemplate = "BonusObjectiveTrackerBlockTemplate" blockPadding = 3 usedBlocks = <table> { } oldContentsHeight = 0 fromHeaderOffsetY = -8 AddProgressBar = <function> defined @Blizzard_ObjectiveTracker\Blizzard_BonusObjectiveTracker.lua:719 blockType = "ScrollFrame" lastBlock = ScenarioBlocksFrame { } blockOffsetY = -6 updateReasonEvents = 157 hasSkippedBlocks = true Header = <unnamed> { } contentsAnimHeight = 0 freeLines = <table> { } contentsHeight = 0 FreeProgressBar = <function> defined @Blizzard_ObjectiveTracker\Blizzard_BonusObjectiveTracker.lua:768 updateReasonModule = 1024 } block = <unnamed> { 0 = <userdata> lines = <table> { } id = -2 currentLine = <unnamed> { } state = "PRESENT" ScrollContents = <unnamed> { } module = <table> { } height = 17 AnimOut = <unnamed> { } used = false AnimIn = <unnamed> { } } Code:
Blackrock Depths (Detention Bonus) Reward Quest completed. Received 80 Silver. Coke |
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cokedrivers |
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10-24-14, 12:10 PM | |
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@jessica: Yeah the nameplates are all kinds of messed up, I'm not even sure where start with that one.
@cokedrivers: Thanks for reporting. Just need to haul my ass to a dungeon to check it out, I haven't had the time yet |
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ballagarba |
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10-26-14, 05:55 AM | |
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When opening Player Vs Player menu.
Message: attempt to call a nil value Time: 10/26/14 12:53:58 Count: 1 Stack: [C]: ? [C]: in function `securecall' Interface\AddOns\nMainbar\modules\picomenu.lua:104: in function `func' Interface\FrameXML\UIDropDownMenu.lua:748: in function `UIDropDownMenuButton_OnClick' [string "*:OnClick"]:1: in function <[string "*:OnClick"]:1> Locals:
__________________
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Last edited by Ansi : 10-26-14 at 05:56 AM.
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Ansi |
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10-28-14, 01:02 AM | |
A Defias Bandit
Forum posts: 3
File comments: 21
Uploads: 0
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I use another addon suite called Vytle UI that also uses the nCore series addons. Since the author isn't updating his addon, I decided to somewhat update it on my own and I came across your updates in the github of the ncore addons. I noticed that the skins.lua Module doesn't have Quartz metnioned so I tried to bring it over from the OLD skins.lua file to the NEW one from your github and I get this message.
The beautycase skin goes through but it always pops up with this message This is the code that in skins.lua Code:
if (IsAddOnLoaded('Quartz')) then -- Player Quartz3CastBarPlayer:CreateBeautyBorder(11) Quartz3CastBarPlayer:SetBeautyBorderPadding(1) Quartz3CastBarPlayer:SetBackdropColor(0, 0, 0, 1) -- Target Quartz3CastBarTarget:CreateBeautyBorder(11) Quartz3CastBarTarget:SetBeautyBorderPadding(1) Quartz3CastBarTarget:SetBackdropColor(0, 0, 0, 1) -- Pet Quartz3CastBarPet:CreateBeautyBorder(11) Quartz3CastBarPet:SetBeautyBorderPadding(1) Quartz3CastBarPet:SetBackdropColor(0, 0, 0, 1) -- Focus Quartz3CastBarFocus:CreateBeautyBorder(11) Quartz3CastBarFocus:SetBeautyBorderPadding(1) Quartz3CastBarFocus:SetBackdropColor(0, 0, 0, 1) end
Last edited by DeezeNuts : 10-28-14 at 05:30 PM.
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DeezeNuts |
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10-29-14, 11:27 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 12
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Having trouble getting oUF_Neav and oUF_NeavRaid working. Not sure what the issue is. Here's a picture:
http://i.imgur.com/PLLsYlo.jpg Any ideas? edit: This is a shot of the raid frames: http://i.imgur.com/hhcdIPQ.jpg Still doesn't look like the Neav stuff to me.
Last edited by Effluence : 10-29-14 at 11:42 AM.
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Effluence |
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10-29-14, 01:17 PM | |
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@Effluence: Easy You're missing oUF (so you're actually using the default frames at the moment). When downloading using the "Download ZIP" button on GitHub oUF won't get bundled because of how the project is setup. So you have to download oUF separately from here for example.
@DeezeNuts: Hmm, well it seems like the frame names for the different castbars aren't called "Quartz3CastBar..." anymore. Try something along the lines of: Code:
- Quartz3CastBarPlayer:CreateBeautyBorder(11) + Quartz3.CastBarTemplate.bars['Player']:CreateBeautyBorder(11)
Last edited by ballagarba : 10-29-14 at 01:18 PM.
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ballagarba |
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