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Shadowlands pre-patch (9.0.1)
Updated:12-15-20 11:16 AM
Created:07-03-09 12:57 AM
Downloads:62,454
Favorites:263
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Neav UI  Popular! (More than 5000 hits)

Version: 9.0.4
by: Neal, ballagarba, thomasjohnshannon

Neav UI
This UI compilation will work on all resolution.

I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates (by thomasjohnshannon)
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

Thanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something! Some addons like nCore, oUF_Neav and oUF_NeavRaid have an in-game configuration.

How can I move the player, target, focus, boss and arena frames?
Use the /neav slash command to toggle the anchors to move the frames around.

How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/rolecheck or /rcheck to do a role check.
/ntooltip toggles the tooltip anchor.
/alertframemover toggles the "talking head" anchor.
/neavcast toggles the anchors for the castbars.
/neavbag toggles the bag bar.
/moveextraactionbar toggles the anchor for the extra action button.

The latest updates and changes can be found on Github.

v9.0.4

- TOC update.
- nPlates: Updated to 2.73.
- nCore: Fix issue with Deadly Boss Mods (DBM) skinning. (thanks @jsimpson)

v9.0.3

- nMinimap: Fixed position and size of the garrison button. (thanks @L3n1n)
- nPower: Handle GetRuneCooldown for death knights sometimes returning nil and causing errors.

v9.0.2

- oUF_MovableFrames: Fix "attempt to call method 'SetBackdrop' (a nil value)" error (thanks @Kkthnx).
- nCore: Fix "attempt to perform arithmetic on local 'leftX'" error on map (thanks @Kkthnx).
- nPower: Disable the health text by default.
- nPower: Fix arrows not showing when first logging in.
- nTooltip: Show player titles by default.

v9.0.1

- Initial support for Shadowlands pre-patch.

v8.0.2

- nPlates: Updated to 2.60.
- nBuff: Fix buffs sometimes not showing after reload.
- nMainbar: Prevent the fake and real bottom right bar to be shown at the same time.
- nMainbar: Fix border difference between the fake bottom right bar and the regular bars.
- nCore: Now more options can be changed without a restart.
- Misc bug fixes.

v8.0.1

- oUF_NeavRaid: Added in-game configuration.
- oUF_Neav: Added in-game configuration.
- nCore: Added in-game configuration.
- Various bug fixes to most addons.

v8.0.0

- Compatible with 8.0

v7.3.5

- nMainbar: Option added to scale the side bars individually.
- nMinimap: Raid lockout now shown in the clock tooltip.
- oUF_NeavRaid: Use strict group sorting.
- nCore: Tweaks and fixes for the Order Hall bar.
- nChat: Inherit font (useful for people not using the default font).
- nChat: Properly skin whisper windows.
- nChat: Fixed ding sound on whisper.
- nPower: Option to show health percent above power bar (see nPower/config.lua).
- oUF: Updated to v7.0.15.

v7.3.0

- oUF: Updated to v7.0.6.
- nPlates: Updated to v2.40.
- nChat: The copy text box now works again (thanks Rainrider).
- nChat: New ignoreArrows option added (thanks Grimsbain).
- nChat: Added option to show/hide the quick join button (thanks Grimsbain).
- nCore: Modified the "On Demand" text in the addon list window (thanks Grimsbain).
- nCore: Added a module that modifies the dressroom windows to allow the user to remove all displayed gear (thanks Grimsbain).
- nCore: Added a module that displays an alert when a vignette is detected (thanks Grimsbain).
- nCore: Updated Skada skin (thanks Grimsbain).
- nMinimap: Fixed mail icon (thanks Grimsbain).
- nMinimap: Added check for lagHome to prevent the memory tooltip from showing when the game is first loading (thanks Grimsbain).
- nTooltip: Added some new tooltip types (thanks Grimsbain).
- oUF_Neav: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_Neav: Updated FormatValue function to be more exact and be able to handle larger numbers (thanks Grimsbain).
- oUF_NeavRaid: Dropped smartthreat module for default oUF element (thanks Grimsbain).
- oUF_NeavRaid: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_NeavRaid: Legion auras added (thanks Grimsbain).

v7.2.1

- nPlates: Updated to v2.28 (should fix some issues introduced in patch 7.2).

v7.2.0

- nMainbar: Clicking the artifact bar opens the artifact weapon frame.
- nCore: The mail module has been removed since Blizzard added this to default frames.
- nPower: Fix bad argument bug to UnitPowerMax.

v7.1.2

- oUF_Neav: Fix issue with the alternate resource bar for druids always showing.

v7.1.1

- nCore: Fix coordinates errors while opening the map in an instance or raid.

v7.1.0

- Add option to show class coloured health bar on player frame.
- The "alert frame mover" has been removed from nCore. Use ls: Toasts instead if you want to customize this.
- Use the same texture and colors for heal prediction and absorbs as the default frames.
- Misc smaller bug fixes.
- Patch 7.1 fixes.

v7.0.3

- nPlates and nPower are back thanks to thomasjohnshannon.
- Added option to oUF_Neav to show target debuffs above the player frame.
- Added option to oUF_Neav to only show player buffs/debuffs on target.
- Added a slash command (`/neavbag`) to nMainbar to toggle the new bag bar.
- Made the arena and boss frame moveable by pressing shift-alt and dragging (outside of combat).
- The alert frame (where garrison missions etc. show up) has been moved to the top instead of the bottom.
- Party, arena and boss frames now movable while pressing alt-shift and dragging (outside of combat).

v7.0.0

Huge props to thomasjohnshannon/Grimsbain who basically made all the work!

- nPower has been removed in favour for the new nameplate and resource options in Legion.
- nPlates has been removed. Too much work was required to make it compatible with Legion, and it didn't offer much functionality over the default nameplates. Might, or might not make a comeback in the future.
- nMainbar added a bar to toggle the bags.
- Item level has been removed nTooltip.
- The "disable fade" option has been removed from nTooltip.
- The custom drop down to move player/target/focus frame has been removed and replaced with the same mechanism used for the pet-/stancebar; i.e. press alt-shift and drag with your mouse. A new slash command has also been added to reset the frames (/neavreset).
- Misc bugs and fixes to make it compatible with Legion.

v. 6.2.0

- Support for patch 6.2.0
- Removed glow from the spiral on healing indicators
- Level text should now be properly centered on the player and target frame
- Scaled down and moved the garrison icon on the minimap
- Add healing indicator for the druid lvl 100 spell "Germination"
- Skin garrison tooltips
- Add Netherstorm flag indicator to the raid frames
- Support 6 Chi for Monks
- Add Timewalker and Mythic text to Minimap
- Improve out-of-range responsiveness on actionbars
- Other minor bug fixes and tweaks

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
7.3.2
678kB
09-03-17 07:19 AM
Addon
6.0.1
318kB
10-26-14 10:28 AM
Addon


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Unread 04-01-10, 01:02 PM  
ogu
A Defias Bandit

Forum posts: 3
File comments: 27
Uploads: 0
Hi. I'm getting a Lua error when the Spirit Wolves despawn. I'm not at the WoW PC so I can't copy and paste. It happens every time they despawn. Anyone else having this issue? I can copy and paste the error later.

I use nMainbar, nMinimap, nBuffs, and oUF_Neav.

Thank you for any assistance.
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Unread 04-01-10, 05:14 AM  
Neal
A Defias Bandit
 
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File comments: 300
Uploads: 10
Originally posted by Tanque
Is nBuff the only folder that's been modified between 1.3.2 and 1.3.3? I've already made some changes and I was wondering if I could simply drag and drop the nBuff folder rather than redo my edits.
Just 1 line in the nBuff.lua

Ok here is the sreenshot, I hope you mean this issue...



Whats the difference to your problem?

It is gone!
Last edited by Neal : 04-01-10 at 05:22 AM.
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Unread 04-01-10, 03:57 AM  
ballagarba
A Fallenroot Satyr
 
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Haha fine, I give up then :P
Last edited by ballagarba : 04-01-10 at 03:57 AM.
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Unread 03-31-10, 11:28 PM  
Tanque
A Kobold Labourer

Forum posts: 1
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Is nBuff the only folder that's been modified between 1.3.2 and 1.3.3? I've already made some changes and I was wondering if I could simply drag and drop the nBuff folder rather than redo my edits.
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Unread 03-31-10, 08:21 PM  
Neal
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Originally posted by ballagarba

Secondly, doesn't feel a bit... inverted having a highlight when you can't interrupt? Wouldn't it be more intuitive to highlight when you actually can interrupt? Or am I the only one who feels that way?
Yes, you are the only one :P^^

The debuffs should now work correct
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Unread 03-31-10, 07:39 PM  
Talyrius
An Onyxian Warder
 
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Originally posted by ballagarba
Secondly, doesn't feel a bit... inverted having a highlight when you can't interrupt? Wouldn't it be more intuitive to highlight when you actually can interrupt? Or am I the only one who feels that way?
Yes, I would imagine you would be in the minority on that way of thought. The reason for the current implementation is that most spells ARE interruptible, so why should they be treated in a special way?
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Unread 03-31-10, 03:28 PM  
ballagarba
A Fallenroot Satyr
 
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Got this when running with showInterruptHighlight = false

Message: Interface\AddOns\oUF_Neav\oUF_NeavCastbars.lua:194: attempt to index field 'Shadow' (a nil value)
Time: Wed Mar 31 23:27:38 2010
Count: 2
Stack: Interface\AddOns\oUF_Neav\oUF_NeavCastbars.lua:194: in function <Interface\AddOns\oUF_Neav\oUF_NeavCastbars.lua:176>

Locals: name = "Arcane Bolt"
_ = ""
_ = "Arcane Bolt"
_ = "Interface\Icons\Spell_Arcane_StarFire"
_ = 66737643
_ = 66738643
_ = false
_ = 0
interrupt = false
(for index) = 1
(for limit) = 8
(for step) = 1
i = 1
(*temporary) = nil
(*temporary) = 0.8
(*temporary) = "attempt to index field 'Shadow' (a nil value)"
unit = "target"
self = oUF_Neav_Target {
MasterLooter = oUF_Neav_TargetMasterLooterIcon {
}
PARTY_LOOT_METHOD_CHANGED = <function> defined @Interface\AddOns\oUF\elements\masterlooter.lua:4
UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:139
UNIT_MAXHEALTH = <function> defined @Interface\AddOns\oUF\elements\health.lua:46
UNIT_MAXENERGY = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
UNIT_MANA = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
UNIT_ENERGY = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
UNIT_COMBO_POINTS = <function> defined @Interface\AddOns\oUF\elements\cpoints.lua:7
style = "oUF_Neav"
SetAuraPosition = <function> defined @Interface\AddOns\oUF\elements\aura.lua:182
RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\oUF\elements\ricons.lua:7
mainUnit = true
Glow = oUF_Neav_TargetGlow {
}
unit = "target"
UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:101
UNIT_MAXRAGE = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:121
UNIT_AURA = <function> defined @Interface\AddOns\oUF\elements\aura.lua:221
UNIT_RAGE = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
PostUpdateHealth = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:272
Name = <unnamed> {
}
UNIT_MAXMANA = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
UNIT_MAXRUNIC_POWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
UNIT_SPELLCAST_CHANNEL_INTERRUPTED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:83
UNIT_PORTRAIT_UPDATE = <function> defined @Interface\AddOns\oUF\elements\portraits.lua:4
0 = <userdata>
__tags = <table> {
}
UNIT_MAXFOCUS = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
Leader = oUF_Neav_TargetLeaderIcon {
}
__elements = <table> {
}
Texture = oUF_Neav_TargetTextureFrame {
}
Castbar = oUF_Neav_TargetCastbar {
}
UNIT_DISPLAYPOWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
UNIT_THREAT_SITUATION_UPDATE = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:199
UNIT_FOCUS = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
Health = <unnamed> {
}
Portrait = oUF_Neav_TargetPortrait {
}
SmoothBar = <function> defined @Interface\AddOns\oUF_Neav\modules\oUF_Smooth.lua:12
UNIT_COMBAT = <function> defined @Interface\AddOns\oUF_Neav\modules\oUF_CombatFeedback.lua:59
PostCreateAuraIcon = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:239
MoveableFrames = true
Auras = <unnamed> {
}
UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:178
OfflineStatus = <unnamed> {
}
UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:25
PARTY_LEADER_CHANGED = <function> defined @Interface\AddOns\oUF\elements\leader.lua:4
Background = <unnamed> {
}
RaidIcon = oUF_Neav_TargetRaidIcon {
}
PLAYER_TARGET_CHANGED = <table> {
}
UNIT_NAME_UPDATE = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:166
PARTY_MEMBERS_CHANGED = <table> {
}
UNIT_RUNIC_POWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
UNIT_THREAT_LIST_UPDATE = <function> defined @Interface\AddOns\oUF_Nea
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Unread 03-31-10, 12:19 PM  
ballagarba
A Fallenroot Satyr
 
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Nice update, two things though.

It seems like there exists a little glitch in nBuff when you have one row + 1 buffs (i.e. one buff on your second row of buffs). Then your debuff icon doesn't get pushed down. So instead of being something like this:

Code:
OOOOOOOOO
        O

        X
It shows like this

Code:
OOOOOOOOO
        O
        X
And the top-border of the debuff icon and the bottom-border of the buff icon overlaps a tiny bit. Tried to force a re-production of the glitch, but failed...

Secondly, doesn't feel a bit... inverted having a highlight when you can't interrupt? Wouldn't it be more intuitive to highlight when you actually can interrupt? Or am I the only one who feels that way?
Last edited by ballagarba : 03-31-10 at 04:18 PM.
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Unread 03-26-10, 08:56 AM  
Astug
A Kobold Labourer

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Originally posted by tomselland
You don't need an icon for this, the color on the pet's focus bar changes from green (happy) to yellow (content) and red (unhappy)
Thanks! Didn't notice that, awesome.
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Unread 03-25-10, 12:08 PM  
tomselland
A Kobold Labourer

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Originally posted by Astug
Thanks so much! Brilliant UI, really.

EDIT: Could you add some sort of icon or whatever fits best to show how happy my pet is, so that I know when to feed it (in the next version)? Thanks again.
You don't need an icon for this, the color on the pet's focus bar changes from green (happy) to yellow (content) and red (unhappy)
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Unread 03-24-10, 09:35 PM  
daka242
A Murloc Raider

Forum posts: 9
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Re: Horizontal Raid Layout Help

Originally posted by Falarin
I have been trying to figure out how to change my raid Layout to have Horizontal Groupings instead of Vertical. I was messing with these settings here:
'columnSpacing', 7,
'unitsPerColumn', 1,
'maxColumns', 5,
'columnAnchorPoint', 'TOP',
And changed the columnAnchorPoint to LEFT, but then the grid's columns were spaced nicely but the rows were overlapping. Any help would be greatly appreciated!

Also on a side note, I see a lot of Lua questions answered with locating specific lines...how exactly do I show the line numbers when looking at the Lua code? Do I need to use a specific program? I currently edit with Wordpad I believe. (Win7)

Thanks
You can use notepad++ google it - its free
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Unread 03-24-10, 10:24 AM  
Falarin
A Cyclonian
 
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Horizontal Raid Layout Help

I have been trying to figure out how to change my raid Layout to have Horizontal Groupings instead of Vertical. I was messing with these settings here:
'columnSpacing', 7,
'unitsPerColumn', 1,
'maxColumns', 5,
'columnAnchorPoint', 'TOP',
And changed the columnAnchorPoint to LEFT, but then the grid's columns were spaced nicely but the rows were overlapping. Any help would be greatly appreciated!

Also on a side note, I see a lot of Lua questions answered with locating specific lines...how exactly do I show the line numbers when looking at the Lua code? Do I need to use a specific program? I currently edit with Wordpad I believe. (Win7)

Thanks
Last edited by Falarin : 03-24-10 at 10:27 AM.
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Unread 03-23-10, 12:50 PM  
Thehermit
A Kobold Labourer

Forum posts: 1
File comments: 12
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Originally posted by ForeverTheGM
Neal,

Is there an easy way to include TempEnchant1 and TempEnchant2 when calculating the buffPerRow count in nBuff? On my shaman and rogue, the first row of buffs is always longer than the second because of the weapons' poison/imbue.

Thank you.

EDIT:
The in-game consolidate buffs option is also acting peculiar when weapon buffs are applied.
This was bothering me too so I hacked up nBuff to fix it. I haven't experienced any issue with it but I'm no lua master. http://pastebin.com/wmAAdrHE
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Unread 03-15-10, 05:10 AM  
ballagarba
A Fallenroot Satyr
 
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Have you given any thought into adding your personal Neav touch to the boss frames (like Blood Council and Gunship)? The original ones are uuugly.

There's apparently code for this available as of 3.3 and I think oUF has support for it.
Last edited by ballagarba : 03-15-10 at 05:10 AM.
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Unread 03-15-10, 04:23 AM  
Talyrius
An Onyxian Warder
 
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Forum posts: 363
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Neal,

Is there an easy way to include TempEnchant1 and TempEnchant2 when calculating the buffPerRow count in nBuff? On my shaman and rogue, the first row of buffs is always longer than the second because of the weapons' poison/imbue.

Thank you.

EDIT:
The in-game consolidate buffs option is also acting peculiar when weapon buffs are applied.
Last edited by Talyrius : 03-18-10 at 05:33 AM.
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