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Legion Pre-Patch (7.0.3)
Minor patch (6.2.4)
Minor patch (6.2.3)
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:07-20-16 01:45 AM
Created:07-03-09 12:57 AM
Downloads:40,708
Favorites:219
MD5:
7.0.3

Neav UI  Updated this week!  Popular! (More than 5000 hits)

Version: 7.0.0
by: Neal, ballagarba

Neav UI
This UI compilation will work on all resolution.

I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPower (gone, but making a comeback)
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the player, target and focus frame?
Press Shift + Alt and drag with your left mouse button to move them. This only works outside of combat!

How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavreset to reset the position of the player, target and/or focus frame.
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

The latest updates and changes can be found on Github.

v7.0.0

Huge props to thomasjohnshannon/Grimsbain who basically made all the work!

- nPower has been removed in favour for the new nameplate and resource options in Legion.
- nPlates has been removed. Too much work was required to make it compatible with Legion, and it didn't offer much functionality over the default nameplates. Might, or might not make a comeback in the future.
- nMainbar added a bar to toggle the bags.
- Item level has been removed nTooltip.
- The "disable fade" option has been removed from nTooltip.
- The custom drop down to move player/target/focus frame has been removed and replaced with the same mechanism used for the pet-/stancebar; i.e. press alt-shift and drag with your mouse. A new slash command has also been added to reset the frames (/neavreset).
- Misc bugs and fixes to make it compatible with Legion.

v. 6.2.0

- Support for patch 6.2.0
- Removed glow from the spiral on healing indicators
- Level text should now be properly centered on the player and target frame
- Scaled down and moved the garrison icon on the minimap
- Add healing indicator for the druid lvl 100 spell "Germination"
- Skin garrison tooltips
- Add Netherstorm flag indicator to the raid frames
- Support 6 Chi for Monks
- Add Timewalker and Mythic text to Minimap
- Improve out-of-range responsiveness on actionbars
- Other minor bug fixes and tweaks

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
7.0.0
231kB
07-22-16 07:14 AM
Addon
6.0.1
318kB
10-26-14 10:28 AM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
6.2.0
917kB
Neal
07-21-15 10:16 AM


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Unread Today, 07:21 PM  
Xully
A Fallenroot Satyr

Forum posts: 25
File comments: 156
Uploads: 0
Re: Re: Re: Re: Re: nPlates 2.0

ok great, waiting for the texture, but the main issue remains, why do i have 50% opacity when i'm not selecting anything, can't find the option in the blizzard interface for this one
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Unread Yesterday, 05:59 PM  
thomasjohnshannon
A Murloc Raider
 
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Forum posts: 5
File comments: 23
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Re: Re: Re: Re: nPlates 2.0

Originally Posted by Xully
Originally Posted by thomasjohnshannon
Originally Posted by Xully
Originally Posted by thomasjohnshannon
I'm working on a replacement for nPlates. If anyone is interested in testing it you can download it from my github account. Any feedback or help would be appreciated.

That said be warned that it is still really new so expect bugs and frequent updates.
One thing i've noticed, all nameplates appear in 50% opacity if nothing is selected. shouldn't they be 100% opacity and once you select a target, this target becomes the 100% and the rest is 50%, I think thats how it should be.
Can you provide a screenshot? Because it looks like this for me.
Wow yours look much better in size and even looks. here i'll post two pics on two characters, one horde and one alliance, because they look different in size in both, I think one has longer plates from right to left.

http://imgur.com/a/c6pEZ -----horde
http://imgur.com/JD1aWBB ----alliance nothing selected.
http://imgur.com/nVPmucx -----alliance enemy selected.
http://imgur.com/3ZDAiZq ----alliance friendly selected.

It's clear to me that mine is taking somewhat of blizzard default plates with some nPlate features, but don't know why thats happening, I'm also not using all neav addons, but I am using !Colorz & Beautycase for that matter, and nTooltip and nPower, but not nCore, maybe nCore has something to do with it? I'm not sure.

but also it is crazy that the horde look smaller in size than the alliance one, don't know the reason behind this too haha.
The addon supports all the ingame settings (it is a skinning of the Blizzard nameplates) and you probably have "Larger Nameplates" set on one of the characters so it shows up bigger. As far as the textures I forgot to take into account that not everyone would be using NeavUI but I can set the textures in the addon so the next version should look like mine to everyone.
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Unread Yesterday, 04:10 PM  
Xully
A Fallenroot Satyr

Forum posts: 25
File comments: 156
Uploads: 0
Re: Re: Re: nPlates 2.0

Originally Posted by thomasjohnshannon
Originally Posted by Xully
Originally Posted by thomasjohnshannon
I'm working on a replacement for nPlates. If anyone is interested in testing it you can download it from my github account. Any feedback or help would be appreciated.

That said be warned that it is still really new so expect bugs and frequent updates.
One thing i've noticed, all nameplates appear in 50% opacity if nothing is selected. shouldn't they be 100% opacity and once you select a target, this target becomes the 100% and the rest is 50%, I think thats how it should be.
Can you provide a screenshot? Because it looks like this for me.
Wow yours look much better in size and even looks. here i'll post two pics on two characters, one horde and one alliance, because they look different in size in both, I think one has longer plates from right to left.

http://imgur.com/a/c6pEZ -----horde
http://imgur.com/JD1aWBB ----alliance nothing selected.
http://imgur.com/nVPmucx -----alliance enemy selected.
http://imgur.com/3ZDAiZq ----alliance friendly selected.

It's clear to me that mine is taking somewhat of blizzard default plates with some nPlate features, but don't know why thats happening, I'm also not using all neav addons, but I am using !Colorz & Beautycase for that matter, and nTooltip and nPower, but not nCore, maybe nCore has something to do with it? I'm not sure.

but also it is crazy that the horde look smaller in size than the alliance one, don't know the reason behind this too haha.
Last edited by Xully : 07-26-16 at 04:12 PM.
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Unread Yesterday, 03:42 PM  
thomasjohnshannon
A Murloc Raider
 
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Forum posts: 5
File comments: 23
Uploads: 3
Re: Re: nPlates 2.0

Originally Posted by Xully
Originally Posted by thomasjohnshannon
I'm working on a replacement for nPlates. If anyone is interested in testing it you can download it from my github account. Any feedback or help would be appreciated.

That said be warned that it is still really new so expect bugs and frequent updates.
One thing i've noticed, all nameplates appear in 50% opacity if nothing is selected. shouldn't they be 100% opacity and once you select a target, this target becomes the 100% and the rest is 50%, I think thats how it should be.
Can you provide a screenshot? Because it looks like this for me.
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Unread Yesterday, 03:27 PM  
Xully
A Fallenroot Satyr

Forum posts: 25
File comments: 156
Uploads: 0
Re: nPlates 2.0

Originally Posted by thomasjohnshannon
I'm working on a replacement for nPlates. If anyone is interested in testing it you can download it from my github account. Any feedback or help would be appreciated.

That said be warned that it is still really new so expect bugs and frequent updates.
One thing i've noticed, all nameplates appear in 50% opacity if nothing is selected. shouldn't they be 100% opacity and once you select a target, this target becomes the 100% and the rest is 50%, I think thats how it should be.
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Unread Yesterday, 02:42 PM  
thomasjohnshannon
A Murloc Raider
 
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File comments: 23
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Originally Posted by taiya
is it possible to get rid of the reaction color background behind the name and make the health bar reaction colored for npcs and class colored for players
You can turn off the threat coloring with the

Code:
enableTankMode = true,
colorNameWithThreat = true,
options in the config.lua file. And the class colors should show up if you are using !Colorz or something like it.
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Unread Yesterday, 05:30 AM  
Xully
A Fallenroot Satyr

Forum posts: 25
File comments: 156
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Re: nPlates 2.0

Originally Posted by thomasjohnshannon
I'm working on a replacement for nPlates. If anyone is interested in testing it you can download it from my github account. Any feedback or help would be appreciated.

That said be warned that it is still really new so expect bugs and frequent updates.
You are the man.
Last edited by Xully : 07-26-16 at 06:31 AM.
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Unread Yesterday, 01:27 AM  
taiya
A Kobold Labourer

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is it possible to get rid of the reaction color background behind the name and make the health bar reaction colored for npcs and class colored for players
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Unread Yesterday, 01:01 AM  
thomasjohnshannon
A Murloc Raider
 
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nPlates 2.0

I'm working on a replacement for nPlates. If anyone is interested in testing it you can download it from my github account. Any feedback or help would be appreciated.

That said be warned that it is still really new so expect bugs and frequent updates.
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Unread 07-24-16, 09:28 PM  
gossipgirlxo
A Deviate Faerie Dragon

Forum posts: 10
File comments: 92
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Originally Posted by thomasjohnshannon
Originally Posted by gossipgirlxo
Originally Posted by thomasjohnshannon
Originally Posted by gossipgirlxo
the mini map player arrow and other textures are being skewed and distorted from time to time and sometimes even a /reloadui doesnt fix the issue.
I don't think this is caused by nMinimap. A streamer I watch was using SexyMap and he had some distorted textures also.
is there any part of the nCore or nMinimap that has "Flash Minmiap Resource Nodes" or something to that effect?

Reading in this thread that the issue is 100% caused by addons.

http://us.battle.net/wow/en/forum/topic/20747704765

Thank you for your time.
I looked over the code and nCore doesn't interact with the minimap in anyway and nMinimap doesn't touch any of the blip icons. Does anyone have a screenshot of this happening with just nMinimap running?
Hello,

Thank you for looking into this further. I will check out some things tonight when I get home and see if I can rectify the issue using the /run command. I have already deleted the /wtf/ folder to see if it was a cache issue.

I will also snap a screenshot to show.

Thanks again!
Last edited by gossipgirlxo : 07-24-16 at 09:29 PM.
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Unread 07-24-16, 07:51 PM  
thomasjohnshannon
A Murloc Raider
 
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Originally Posted by gossipgirlxo
Originally Posted by thomasjohnshannon
Originally Posted by gossipgirlxo
the mini map player arrow and other textures are being skewed and distorted from time to time and sometimes even a /reloadui doesnt fix the issue.
I don't think this is caused by nMinimap. A streamer I watch was using SexyMap and he had some distorted textures also.
is there any part of the nCore or nMinimap that has "Flash Minmiap Resource Nodes" or something to that effect?

Reading in this thread that the issue is 100% caused by addons.

http://us.battle.net/wow/en/forum/topic/20747704765

Thank you for your time.
I looked over the code and nCore doesn't interact with the minimap in anyway and nMinimap doesn't touch any of the blip icons. Does anyone have a screenshot of this happening with just nMinimap running?
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Unread 07-24-16, 04:54 PM  
gossipgirlxo
A Deviate Faerie Dragon

Forum posts: 10
File comments: 92
Uploads: 1
Originally Posted by thomasjohnshannon
Originally Posted by gossipgirlxo
the mini map player arrow and other textures are being skewed and distorted from time to time and sometimes even a /reloadui doesnt fix the issue.
I don't think this is caused by nMinimap. A streamer I watch was using SexyMap and he had some distorted textures also.
is there any part of the nCore or nMinimap that has "Flash Minmiap Resource Nodes" or something to that effect?

Reading in this thread that the issue is 100% caused by addons.

http://us.battle.net/wow/en/forum/topic/20747704765

Thank you for your time.
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Unread 07-24-16, 09:36 AM  
Maxen
A Deviate Faerie Dragon

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Originally Posted by Jayhog
just ran into a small problem with the alert frame mover in ncore, just did bwd and after I killed the omnotron defense system for whatever reason even though I was solo the roll window popped up for each piece of gear and half of them went way off the top of the screen.
Just rename de file alertframemover.lua and reload to have the default position.
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Unread 07-24-16, 01:14 AM  
Jayhog
A Kobold Labourer

Forum posts: 1
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just ran into a small problem with the alert frame mover in ncore, just did bwd and after I killed the omnotron defense system for whatever reason even though I was solo the roll window popped up for each piece of gear and half of them went way off the top of the screen.
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Unread 07-23-16, 03:33 PM  
thomasjohnshannon
A Murloc Raider
 
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Originally Posted by strickland
hey I just downloaded the new nPower from github, on main page it says its removed, but its still on github.

anyways my question is this, am I dreaming, or weren't the combo-points numbers move from left to right? or were they always appear like the current state in the middle? I don't know, I just remember it was slightly different, but can't remember how.


EDIT: YES I knew I remember right, the combo-points used to go from left to right as such in the pictures.

http://cdn-wow.mmoui.com/preview/pvw51058.jpg

found on nPower page, now the combo points are always in the middle as a number, how to revert and go back to the old school one? thanks.
When I updated nPower I had to make some changes to accommodate some of the class changes and having the number move around would be very complex with the various amounts of combo points that a player could have with the new talents. If someone wants to work on that and submit it to the github version they are welcome to do so.
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