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Compatibility:
Shadowlands pre-patch (9.0.1)
Updated:12-15-20 11:16 AM
Created:07-03-09 12:57 AM
Downloads:62,514
Favorites:263
MD5:

Neav UI  Popular! (More than 5000 hits)

Version: 9.0.4
by: Neal, ballagarba, thomasjohnshannon

Neav UI
This UI compilation will work on all resolution.

I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates (by thomasjohnshannon)
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

Thanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something! Some addons like nCore, oUF_Neav and oUF_NeavRaid have an in-game configuration.

How can I move the player, target, focus, boss and arena frames?
Use the /neav slash command to toggle the anchors to move the frames around.

How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/rolecheck or /rcheck to do a role check.
/ntooltip toggles the tooltip anchor.
/alertframemover toggles the "talking head" anchor.
/neavcast toggles the anchors for the castbars.
/neavbag toggles the bag bar.
/moveextraactionbar toggles the anchor for the extra action button.

The latest updates and changes can be found on Github.

v9.0.4

- TOC update.
- nPlates: Updated to 2.73.
- nCore: Fix issue with Deadly Boss Mods (DBM) skinning. (thanks @jsimpson)

v9.0.3

- nMinimap: Fixed position and size of the garrison button. (thanks @L3n1n)
- nPower: Handle GetRuneCooldown for death knights sometimes returning nil and causing errors.

v9.0.2

- oUF_MovableFrames: Fix "attempt to call method 'SetBackdrop' (a nil value)" error (thanks @Kkthnx).
- nCore: Fix "attempt to perform arithmetic on local 'leftX'" error on map (thanks @Kkthnx).
- nPower: Disable the health text by default.
- nPower: Fix arrows not showing when first logging in.
- nTooltip: Show player titles by default.

v9.0.1

- Initial support for Shadowlands pre-patch.

v8.0.2

- nPlates: Updated to 2.60.
- nBuff: Fix buffs sometimes not showing after reload.
- nMainbar: Prevent the fake and real bottom right bar to be shown at the same time.
- nMainbar: Fix border difference between the fake bottom right bar and the regular bars.
- nCore: Now more options can be changed without a restart.
- Misc bug fixes.

v8.0.1

- oUF_NeavRaid: Added in-game configuration.
- oUF_Neav: Added in-game configuration.
- nCore: Added in-game configuration.
- Various bug fixes to most addons.

v8.0.0

- Compatible with 8.0

v7.3.5

- nMainbar: Option added to scale the side bars individually.
- nMinimap: Raid lockout now shown in the clock tooltip.
- oUF_NeavRaid: Use strict group sorting.
- nCore: Tweaks and fixes for the Order Hall bar.
- nChat: Inherit font (useful for people not using the default font).
- nChat: Properly skin whisper windows.
- nChat: Fixed ding sound on whisper.
- nPower: Option to show health percent above power bar (see nPower/config.lua).
- oUF: Updated to v7.0.15.

v7.3.0

- oUF: Updated to v7.0.6.
- nPlates: Updated to v2.40.
- nChat: The copy text box now works again (thanks Rainrider).
- nChat: New ignoreArrows option added (thanks Grimsbain).
- nChat: Added option to show/hide the quick join button (thanks Grimsbain).
- nCore: Modified the "On Demand" text in the addon list window (thanks Grimsbain).
- nCore: Added a module that modifies the dressroom windows to allow the user to remove all displayed gear (thanks Grimsbain).
- nCore: Added a module that displays an alert when a vignette is detected (thanks Grimsbain).
- nCore: Updated Skada skin (thanks Grimsbain).
- nMinimap: Fixed mail icon (thanks Grimsbain).
- nMinimap: Added check for lagHome to prevent the memory tooltip from showing when the game is first loading (thanks Grimsbain).
- nTooltip: Added some new tooltip types (thanks Grimsbain).
- oUF_Neav: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_Neav: Updated FormatValue function to be more exact and be able to handle larger numbers (thanks Grimsbain).
- oUF_NeavRaid: Dropped smartthreat module for default oUF element (thanks Grimsbain).
- oUF_NeavRaid: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_NeavRaid: Legion auras added (thanks Grimsbain).

v7.2.1

- nPlates: Updated to v2.28 (should fix some issues introduced in patch 7.2).

v7.2.0

- nMainbar: Clicking the artifact bar opens the artifact weapon frame.
- nCore: The mail module has been removed since Blizzard added this to default frames.
- nPower: Fix bad argument bug to UnitPowerMax.

v7.1.2

- oUF_Neav: Fix issue with the alternate resource bar for druids always showing.

v7.1.1

- nCore: Fix coordinates errors while opening the map in an instance or raid.

v7.1.0

- Add option to show class coloured health bar on player frame.
- The "alert frame mover" has been removed from nCore. Use ls: Toasts instead if you want to customize this.
- Use the same texture and colors for heal prediction and absorbs as the default frames.
- Misc smaller bug fixes.
- Patch 7.1 fixes.

v7.0.3

- nPlates and nPower are back thanks to thomasjohnshannon.
- Added option to oUF_Neav to show target debuffs above the player frame.
- Added option to oUF_Neav to only show player buffs/debuffs on target.
- Added a slash command (`/neavbag`) to nMainbar to toggle the new bag bar.
- Made the arena and boss frame moveable by pressing shift-alt and dragging (outside of combat).
- The alert frame (where garrison missions etc. show up) has been moved to the top instead of the bottom.
- Party, arena and boss frames now movable while pressing alt-shift and dragging (outside of combat).

v7.0.0

Huge props to thomasjohnshannon/Grimsbain who basically made all the work!

- nPower has been removed in favour for the new nameplate and resource options in Legion.
- nPlates has been removed. Too much work was required to make it compatible with Legion, and it didn't offer much functionality over the default nameplates. Might, or might not make a comeback in the future.
- nMainbar added a bar to toggle the bags.
- Item level has been removed nTooltip.
- The "disable fade" option has been removed from nTooltip.
- The custom drop down to move player/target/focus frame has been removed and replaced with the same mechanism used for the pet-/stancebar; i.e. press alt-shift and drag with your mouse. A new slash command has also been added to reset the frames (/neavreset).
- Misc bugs and fixes to make it compatible with Legion.

v. 6.2.0

- Support for patch 6.2.0
- Removed glow from the spiral on healing indicators
- Level text should now be properly centered on the player and target frame
- Scaled down and moved the garrison icon on the minimap
- Add healing indicator for the druid lvl 100 spell "Germination"
- Skin garrison tooltips
- Add Netherstorm flag indicator to the raid frames
- Support 6 Chi for Monks
- Add Timewalker and Mythic text to Minimap
- Improve out-of-range responsiveness on actionbars
- Other minor bug fixes and tweaks

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
7.3.2
678kB
09-03-17 07:19 AM
Addon
6.0.1
318kB
10-26-14 10:28 AM
Addon


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Unread 10-21-10, 06:04 AM  
ballagarba
A Fallenroot Satyr
 
ballagarba's Avatar

Forum posts: 22
File comments: 472
Uploads: 0
Originally posted by Tanque
There's one more bug to work out. Apparently when zoning in and out of an instance with a leveling toon, the XP bar returns to its original size. Jayhoq posted a screenshot of it on the nMainbar page:

http://img227.imageshack.us/img227/6804/18593179.jpg
This is what I did, probably not the nicest solution though, using the same function as Blizzard for setting the width. Anyway, seems to be working. Added somewhere around line 239.

Code:
local ExpBarFix = CreateFrame('Frame')
ExpBarFix:RegisterEvent('PLAYER_ENTERING_WORLD')
ExpBarFix:SetScript('OnEvent', function(self, event)
	MainMenuExpBar_SetWidth(512)
end)
This might work as well instead of MainMenuExpBar_SetWidth(512)

Code:
MainMenuXPBarTextureMid:SetWidth(512 - 28)
MainMenuExpBar:SetWidth(512)
Might need some tweaks to the loop that removes the the separator, i.e. change it so that it removes every other separator instead of the last 10.

Try it out, at school now so that's all for now...
Last edited by ballagarba : 10-21-10 at 06:35 AM.
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Unread 10-20-10, 10:43 AM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
Uploads: 0
There's one more bug to work out. Apparently when zoning in and out of an instance with a leveling toon, the XP bar returns to its original size. Jayhoq posted a screenshot of it on the nMainbar page:

http://img227.imageshack.us/img227/6804/18593179.jpg
Last edited by Tanque : 10-20-10 at 05:07 PM.
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Unread 10-20-10, 05:21 AM  
Julchen
A Deviate Faerie Dragon

Forum posts: 17
File comments: 54
Uploads: 0
Originally posted by Seanmyster
Has anyone found the code to change for the XP bar dividers for toons that aren't level capped?
actually - yes

you have to insert following shiny code in the nMainbar_ShortBar.lua:

Code:
for i = 10, 19 do
    for _, frame in pairs({
        _G['MainMenuXPBarDiv'..i],
    }) do
        frame:SetAlpha(0)
    end
end
now it looks well again while leveling!

edit: code reduced

you are welcome to post code improvements
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Unread 10-16-10, 04:38 PM  
Julchen
A Deviate Faerie Dragon

Forum posts: 17
File comments: 54
Uploads: 0
nCore error...
Code:
Message: Interface\AddOns\nCore\nCore.lua:9: Couldn't find CVar named 'timingmethod'
Time: Sun Oct 17 00:28:32 2010
Count: 1
Stack: [C]: in function `SetCVar'
Interface\AddOns\nCore\nCore.lua:9: in function <Interface\AddOns\nCore\nCore.lua:5>

Locals: (*temporary) = "timingmethod"
(*temporary) = "1"
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Unread 10-16-10, 12:40 PM  
treelet
A Deviate Faerie Dragon
AddOn Compiler - Click to view compilations

Forum posts: 16
File comments: 31
Uploads: 1
Has anyone run into this particular error yet? It's one of the last few I have to weed out, aside from still not being able to get the party/raid frames to appear:

Code:
[13:28:02] ...face\AddOns\nMinimap\nMinimap_InstanceDifficulty.lua:50: attempt to index field 'MouseOver' (a nil value)
[C]: ?
...face\AddOns\nMinimap\nMinimap_InstanceDifficulty.lua:50: in function <...face\AddOns\nMinimap\nMinimap_InstanceDifficulty.lua:5>
...face\AddOns\nMinimap\nMinimap_InstanceDifficulty.lua:64: in function <...face\AddOns\nMinimap\nMinimap_InstanceDifficulty.lua:63>
and

Code:
[14:07:02] ...face\AddOns\nMinimap\nMinimap_InstanceDifficulty.lua:39: attempt to index field 'texture1' (a nil value)
[C]: ?
...face\AddOns\nMinimap\nMinimap_InstanceDifficulty.lua:39: in function <...face\AddOns\nMinimap\nMinimap_InstanceDifficulty.lua:5>
...face\AddOns\nMinimap\nMinimap_InstanceDifficulty.lua:64: in function <...face\AddOns\nMinimap\nMinimap_InstanceDifficulty.lua:63>
I can live with the error, but not being able to get the raid frames to show up despite updating all the SpellIDs and not even getting a lua error is frustrating.

And if anyone wanted the fixed nMainbar but hit the download limit, here, I hope this is all right:

http://www.box.net/shared/iskxz9eulg

Originally posted by Mock
edit: Found a strange bug, when trying to apply a glyph, i get a message that says it's unavailable because ouf_Neav blocking in. Anyone found a way around this?
I get this same error too, not sure of a way around it.
Last edited by treelet : 10-16-10 at 02:29 PM.
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Unread 10-16-10, 08:18 AM  
Julchen
A Deviate Faerie Dragon

Forum posts: 17
File comments: 54
Uploads: 0
Originally posted by boingy
anybody know how to fix skinning third weapon enchant?
line 152
Code:
for i = 1, 3 do
easy =)
edit should fix positioning of all TempEnchant combinations inclusive TempEnchant3 skinning...
Code:
--[[

    nBuff
    Copyright (c) 2008-2010, Anton 'Neav' Ickert
    All rights reserved.

--]]

DAY_ONELETTER_ABBR    = '|cffffffff%dd|r'
HOUR_ONELETTER_ABBR   = '|cffffffff%dh|r'
MINUTE_ONELETTER_ABBR = '|cffffffff%dm|r'
SECOND_ONELETTER_ABBR = '|cffffffff%d|r'

TemporaryEnchantFrame:ClearAllPoints()
TemporaryEnchantFrame:SetPoint('TOPRIGHT', Minimap, 'TOPLEFT', -15, 0)
TemporaryEnchantFrame.SetPoint = function() end

TempEnchant2:ClearAllPoints()
TempEnchant2:SetPoint('TOPRIGHT', TempEnchant1, 'TOPLEFT', -nBuff.padding.x, 0)

ConsolidatedBuffs:SetHeight(20)
ConsolidatedBuffs:SetWidth(20)

ConsolidatedBuffs:ClearAllPoints()
ConsolidatedBuffs:SetPoint('BOTTOM', TempEnchant1, 'TOP', 0, 5)
ConsolidatedBuffs.SetPoint = function() end

ConsolidatedBuffsIcon:SetAlpha(0)
    
ConsolidatedBuffsCount:ClearAllPoints()
ConsolidatedBuffsCount:SetPoint('CENTER', ConsolidatedBuffsIcon)
ConsolidatedBuffsCount:SetFont('Fonts\\ARIALN.ttf', 16, 'OUTLINE')
ConsolidatedBuffsCount:SetShadowOffset(0, 0)

ConsolidatedBuffsContainer:SetScale(0.57)
ConsolidatedBuffsTooltip:SetScale(1.2)

local BUFF_NEW_INDEX = 1

local function BuffFrame_SetPoint(self)
    local hasMainHandEnchant, _, _, hasOffHandEnchant, _, _, hasThrowEnchant = GetWeaponEnchantInfo()
    if (self and self:IsShown()) then
        self:ClearAllPoints()
        if (UnitHasVehicleUI('player')) then
            self:SetPoint('TOPRIGHT', TempEnchant1)
            return
        else
            if (hasMainHandEnchant and hasOffHandEnchant and hasThrowEnchant) then
                self:SetPoint('TOPRIGHT', TempEnchant3, 'TOPLEFT', -nBuff.padding.x, 0)
                return
            elseif ((hasMainHandEnchant and hasOffHandEnchant or hasThrowEnchant) or (hasOffhandEnchant and hasThrowEnchant)) then
                self:SetPoint('TOPRIGHT', TempEnchant2, 'TOPLEFT', -nBuff.padding.x, 0)
                return
            elseif (hasMainHandEnchant or hasOffHandEnchant or hasThrowEnchant) then            
                self:SetPoint('TOPRIGHT', TempEnchant1, 'TOPLEFT', -nBuff.padding.x, 0)
                return
            elseif (not hasMainHandEnchant and not hasOffHandEnchant and not hasThrowEnchant) then
                self:SetPoint('TOPRIGHT', TempEnchant1)
                return
            end
        end
    end
end

hooksecurefunc('BuffFrame_UpdatePositions', function()
    if (CONSOLIDATED_BUFF_ROW_HEIGHT ~= 28) then
        CONSOLIDATED_BUFF_ROW_HEIGHT = 28
    end
end)

BuffFrame:SetScript('OnUpdate', function(self, elapsed)
    self.BuffFrameUpdateTime = self.BuffFrameUpdateTime + elapsed
    if (self.BuffFrameUpdateTime > TOOLTIP_UPDATE_TIME) then
        self.BuffFrameUpdateTime = 0
        if (BuffButton1) then
            if (not BuffButton1:GetParent() == ConsolidatedBuffsContainer) then
                BuffFrame_SetPoint(BuffButton1)
            end
        end
    end
end)

hooksecurefunc('BuffFrame_UpdateAllBuffAnchors', function()  
    local BUFF_PREVIOUS, BUFF_ABOVE
    local numBuffs = 0

    for i = 1, BUFF_ACTUAL_DISPLAY do
        local buff = _G['BuffButton'..i]
        local hasMainHandEnchant, _, _, hasOffHandEnchant, _, _, hasThrowEnchant = GetWeaponEnchantInfo()

        if (buff.consolidated) then
            if (buff.parent == BuffFrame) then
                buff:SetParent(ConsolidatedBuffsContainer)
                buff.parent = ConsolidatedBuffsContainer
            end
        else
            numBuffs = numBuffs + 1
            index    = numBuffs
            
            if (hasMainHandEnchant and hasOffHandEnchant and hasThrowEnchant) then
                index = index + 3
            elseif (hasMainHandEnchant and hasOffHandEnchant) then
                index = index + 2
            elseif (hasMainHandEnchant or hasOffHandEnchant) then            
                index = index + 1
            end
            
            if (buff.parent ~= BuffFrame) then
                buff:SetParent(BuffFrame)
                buff.parent = BuffFrame
            end
                
            buff:ClearAllPoints()
            if (index > 1 and mod(index, nBuff.button.buffPerRow) == 1) then
                if (index == nBuff.button.buffPerRow + 1) then
                    buff:SetPoint('TOP', TempEnchant1, 'BOTTOM', 0, -nBuff.padding.y)
                else
                    buff:SetPoint('TOP', BUFF_ABOVE, 'BOTTOM', 0, -nBuff.padding.y)
                end
                BUFF_ABOVE = buff
            elseif (numBuffs == 1) then
                BuffFrame_SetPoint(buff)
            else
                buff:SetPoint('RIGHT', BUFF_PREVIOUS, 'LEFT', -nBuff.padding.x, 0)
            end
            
            BUFF_PREVIOUS = buff
            BUFF_NEW_INDEX = index
        end
    end
end)

hooksecurefunc('DebuffButton_UpdateAnchors', function(self, index)
    local BUFF_NEW_SPACE, BUFF_NEW_ROW, BUFF_NUM_ROWS, BUFF_NUM_BUFFS

    BUFF_NEW_SPACE = 31 + nBuff.padding.y
    BUFF_NUM_BUFFS = (BUFF_NEW_INDEX > 0 and BUFF_NEW_INDEX) or 1
    BUFF_NUM_ROWS  = ceil(BUFF_NUM_BUFFS/nBuff.button.buffPerRow)
    
    if (BUFF_NUM_ROWS and BUFF_NUM_ROWS > 1) then
        BUFF_NEW_ROW = -BUFF_NUM_ROWS * BUFF_NEW_SPACE
    else
        BUFF_NEW_ROW = -BUFF_NEW_SPACE
    end
    
    local buff = _G[self..index]
    buff:ClearAllPoints()
    if (index == 1) then
        buff:SetPoint('TOP', TempEnchant1, 'BOTTOM', 0, BUFF_NEW_ROW)
    elseif (index >= 2 and mod(index, nBuff.button.buffPerRow) == 1) then
        buff:SetPoint('TOP', _G[self..(index-nBuff.button.buffPerRow)], 'BOTTOM', 0, -nBuff.padding.y)
    else
        buff:SetPoint('RIGHT', _G[self..(index-1)], 'LEFT', -nBuff.padding.x, 0)
    end
end)

for i = 1, 3 do
    local button = _G['TempEnchant'..i]
    button:SetScale(nBuff.button.scale)
    button:SetWidth(nBuff.button.size)
    button:SetHeight(nBuff.button.size)

    local icon = _G['TempEnchant'..i..'Icon']
    icon:SetTexCoord(0.03, 0.97, 0.03, 0.97)

    local duration = _G['TempEnchant'..i..'Duration']
    duration:ClearAllPoints()
    duration:SetPoint('BOTTOM', button, 'BOTTOM', 0, -2)
    duration:SetFont(nBuff.button.durationFont, nBuff.button.durationFontsize,'OUTLINE')
    duration:SetShadowOffset(0, 0)
    duration:SetDrawLayer('OVERLAY')

    local border = _G['TempEnchant'..i..'Border']
    border:ClearAllPoints()
    border:SetPoint('TOPRIGHT', button, 1, 1)
    border:SetPoint('BOTTOMLEFT', button, -1, -1)    
    border:SetTexture(nBuff.button.borderDebuff)
    border:SetTexCoord(0, 1, 0, 1)
    border:SetVertexColor(0.9, 0.25, 0.9)

    button.Shadow = button:CreateTexture('$parentBackground', 'BACKGROUND')
    button.Shadow:SetPoint('TOPRIGHT', border, 3.35, 3.35)
    button.Shadow:SetPoint('BOTTOMLEFT', border, -3.35, -3.35)
    button.Shadow:SetTexture('Interface\\AddOns\\nBuff\\media\\textureShadow')
    button.Shadow:SetVertexColor(0, 0, 0, 1)
end

hooksecurefunc('AuraButton_Update', function(self, index)
    local button = _G[self..index]
    if (button) then
        button:SetWidth(nBuff.button.size)
        button:SetHeight(nBuff.button.size)
        button:SetScale(nBuff.button.scale)
    end
        
    local icon = _G[self..index..'Icon']
    if (icon) then
        icon:SetTexCoord(0.03, 0.97, 0.03, 0.97)
    end
        
    local duration = _G[self..index..'Duration']
    if (duration) then
        duration:ClearAllPoints()
        duration:SetPoint('BOTTOM', button, 'BOTTOM', 0, -2)
        duration:SetFont(nBuff.button.durationFont, nBuff.button.durationFontsize,'OUTLINE')
        duration:SetShadowOffset(0, 0)
        duration:SetDrawLayer('OVERLAY')
    end

    local count = _G[self..index..'Count']
    if (count) then
        count:ClearAllPoints()
        count:SetPoint('TOPRIGHT', button)
        count:SetFont(nBuff.button.countFont, nBuff.button.countFontsize, 'OUTLINE')
        count:SetShadowOffset(0, 0)
        count:SetDrawLayer('OVERLAY')
    end
        
    local border = _G[self..index..'Border']
    if (border) then
        border:SetTexture(nBuff.button.borderDebuff)
        border:SetPoint('TOPRIGHT', button, 1, 1)
        border:SetPoint('BOTTOMLEFT', button, -1, -1)
        border:SetTexCoord(0, 1, 0, 1)
    end
    
    if (button and not border) then
        if (not button.texture) then
            button.texture = button:CreateTexture('$parentOverlay', 'ARTWORK')
            button.texture:SetParent(button)
            button.texture:SetTexture(nBuff.button.borderBuff)
            button.texture:SetPoint('TOPRIGHT', button, 1, 1)
            button.texture:SetPoint('BOTTOMLEFT', button, -1, -1)
            button.texture:SetVertexColor(unpack(nBuff.button.buffBorderColor))
        end
    end
    
    if (button) then
        if (not button.Shadow) then
            button.Shadow = button:CreateTexture('$parentShadow', 'BACKGROUND')
            button.Shadow:SetTexture('Interface\\AddOns\\nBuff\\media\\textureShadow')
            button.Shadow:SetPoint('TOPRIGHT', button.texture or border, 3.35, 3.35)
            button.Shadow:SetPoint('BOTTOMLEFT', button.texture or border, -3.35, -3.35)
            button.Shadow:SetVertexColor(0, 0, 0, 1)
        end
    end
end)
Last edited by Julchen : 10-16-10 at 08:42 AM.
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Unread 10-16-10, 07:08 AM  
Tanque
A Kobold Labourer

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Has anyone fixed the issue with the experience bar divider texture extending past the menubar to the right on non-level capped toons?

On another note, I'm thinking we're going to have to wait for an official fix because despite these fixes I'm still running into odd errors eventually and stuff stops working. I'm not sure what's going on but other barmodders are buzzing about persistent taint issues.
Last edited by Tanque : 10-16-10 at 07:17 AM.
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Unread 10-16-10, 02:10 AM  
boingy
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Originally posted by kentoooh
hi guys!

can anyone of you upload the nMainbar folder?

thx !
http://rapidshare.com/files/425371743/nMainbar.rar
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Unread 10-16-10, 01:34 AM  
kentoooh
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hi guys!

can anyone of you upload the nMainbar folder?

thx !
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Unread 10-15-10, 11:46 PM  
boingy
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anybody know how to fix skinning third weapon enchant?
Last edited by boingy : 10-15-10 at 11:49 PM.
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Unread 10-15-10, 04:58 PM  
Mock
A Black Drake
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If you have a problem showing the player, target etc.. then search for:

self:SetAttribute('initial-width', Scale(xx))
self:SetAttribute('initial-height', Scale(yy))

and change it to

self:SetSize(xx, yy)

edit: Found a strange bug, when trying to apply a glyph, i get a message that says it's unavailable because ouf_Neav blocking in. Anyone found a way around this?
Last edited by Mock : 10-15-10 at 05:01 PM.
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Unread 10-14-10, 07:58 AM  
Tanque
A Kobold Labourer

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Thank you!

Oh and I also found a fix for the micromenu popping up. I posted it on the nMainbar page where the Exp Bar fix was linked to a few posts below.

There's still one bug left I haven't been able to fix. When using a non-level capped toon, the XP bar divider texture extends out to the right even though the bar itself is working properly.
Last edited by Tanque : 10-15-10 at 02:46 PM.
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Unread 10-13-10, 10:11 PM  
shiftear
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Originally posted by Tanque
The nMainbar fix helps but it still has problems with custom scale settings.
Go to nMainbar_Extras.lua, line 27, make the code look like this:
Code:
for _, bar in pairs({
    'MainMenuBar',
                
    'MultiBarLeft',
    'MultiBarRight',
                
    --'MultiBarBottomLeft',
    --'MultiBarBottomRight',
}) do
    _G[bar]:SetScale(nMainbar.MainMenuBar.scale)
end
Scaling should be fixed now.
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Unread 10-13-10, 07:24 PM  
Tanque
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The nMainbar fix helps but it still has problems with custom scale settings.
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Unread 10-12-10, 12:04 PM  
treelet
A Deviate Faerie Dragon
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I hope this gets updated for 4.0.1 once EU servers receive the patch! At the moment it's the only compilation on WoWInterface that I'd be willing to use as is and I'd miss it if it were gone.

Edit: I managed to get nMainbar working per this fix: http://www.wowinterface.com/download....html#comments and deleting the lines in the shortbar.lua pertaining to the social microbutton.

I still haven't managed to get the oUF layouts working though.
Last edited by treelet : 10-12-10 at 08:41 PM.
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