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Compatibility: | Shadowlands pre-patch (9.0.1) |
Updated: | 12-15-20 11:16 AM |
Created: | 07-03-09 12:57 AM |
Downloads: | 62,743 |
Favorites: | 263 |
MD5: |
Neav UI
This UI compilation will work on all resolution.
I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.
AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates (by thomasjohnshannon)
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid
Thanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.
Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something! Some addons like nCore, oUF_Neav and oUF_NeavRaid have an in-game configuration.
How can I move the player, target, focus, boss and arena frames?
Use the /neav slash command to toggle the anchors to move the frames around.
How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.
Commands
/neavrt to move the raid frames.
/rolecheck or /rcheck to do a role check.
/ntooltip toggles the tooltip anchor.
/alertframemover toggles the "talking head" anchor.
/neavcast toggles the anchors for the castbars.
/neavbag toggles the bag bar.
/moveextraactionbar toggles the anchor for the extra action button.
The latest updates and changes can be found on Github.
File Name |
Version |
Size |
Author |
Date |
Type |
7.3.2 |
678kB |
09-03-17 07:19 AM |
Addon |
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6.0.1 |
318kB |
10-26-14 10:28 AM |
Addon |
Comment Options |
ballagarba |
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06-19-11, 08:05 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 170
Uploads: 0
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Code:
[22:02:31] Interface\AddOns\oUF_Neav\oUF_Neav_Tags.lua:57: attempt to perform arithmetic on local 'r' (a nil value) [C]: ? Interface\AddOns\oUF_Neav\oUF_Neav_Tags.lua:57: in function `?' Interface\AddOns\oUF\elements\tags.lua:536: in function `UpdateTag' Interface\AddOns\oUF\elements\tags.lua:384: in function <Interface\AddOns\oUF\elements\tags.lua:380> |
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Tanque |
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06-19-11, 06:32 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 170
Uploads: 0
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Can't nail down exactly when but I think it usually occurs in the middle of a large battle. Sorry. But that error occurs every very frequently.
Also, the raid frame seems to be locked in the center of the screen. Is there some new way to move them? I've had to turn them off as a result.
Last edited by Tanque : 06-19-11 at 06:33 PM.
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Tanque |
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06-16-11, 11:34 AM | |
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Re: Re: Totem Timers?
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VexVishnu |
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06-16-11, 08:04 AM | |
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Re: Totem Timers?
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ballagarba |
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06-16-11, 07:52 AM | |
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Totem Timers?
What happened to the default Blizz totem timers that appear under the character frame? My Lock still has the Soul Shards under the frame. Is there an option I missed while browsing through the ouf config?
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VexVishnu |
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06-12-11, 08:24 PM | |
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Getting this error with the last github build.
I disabled Runes cooldown to only keep runic power bar. Code:
Message: Interface\AddOns\nPower\nPower.lua:253: attempt to index field 'Rune' (a nil value) Time: 06/13/11 04:20:24 Count: 5 Stack: Interface\AddOns\nPower\nPower.lua:253: in function <Interface\AddOns\nPower\nPower.lua:242> Locals: self = <unnamed> { 0 = <userdata> fadeInfo = <table> { } ComboPoints = <table> { } Power = <unnamed> { } } event = "RUNE_TYPE_UPDATE" arg1 = 6 (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = "attempt to index field 'Rune' (a nil value)" f = <unnamed> { 0 = <userdata> fadeInfo = <table> { } ComboPoints = <table> { } Power = <unnamed> { } } SetComboColor = <function> defined @Interface\AddOns\nPower\nPower.lua:137 SetComboAlpha = <function> defined @Interface\AddOns\nPower\nPower.lua:147 |
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Crapa |
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06-12-11, 07:15 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 170
Uploads: 0
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Error on latest github build:
Code:
[21:10:26] Interface\AddOns\oUF_Neav\oUF_Neav_Tags.lua:57: attempt to perform arithmetic on local 'r' (a nil value) [C]: ? Interface\AddOns\oUF_Neav\oUF_Neav_Tags.lua:57: in function `?' Interface\AddOns\oUF\elements\tags.lua:536: in function `UpdateTag' Interface\AddOns\oUF\elements\tags.lua:384: in function <Interface\AddOns\oUF\elements\tags.lua:380> |
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Tanque |
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06-06-11, 04:32 PM | ||
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Again thanks for the help with this. |
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cokedrivers |
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06-06-11, 03:42 PM | ||
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Thanks ballagarba oh yea here is the code: Code:
-- mouseover zone text local MainZone = Minimap:CreateFontString(nil, 'OVERLAY') MainZone:SetParent(Minimap) MainZone:SetFont('Fonts\\ARIALN.ttf', 16, 'THINOUTLINE') MainZone:SetPoint('TOP', Minimap, 0, -22) MainZone:SetAlpha(0) MainZone:SetSize(130, 15) local SubZone = Minimap:CreateFontString(nil, 'OVERLAY') SubZone:SetParent(Minimap) SubZone:SetFont('Fonts\\ARIALN.ttf', 14, 'THINOUTLINE') SubZone:SetPoint('TOP', MainZone, 'BOTTOM', 0, -5) SubZone:SetAlpha(0) SubZone:SetSize(130, 12) Minimap:HookScript('OnEnter', function() local function ColorizePVPType(self) local pvpType, isFFA = GetZonePVPInfo() if pvpType == 'sanctuary' then return {r = 0.41, g = 0.8, b = 0.94} elseif pvpType == 'friendly' then return {r = 0.1, g = 1.0, b = 0.1} elseif pvpType == 'arena' or pvpType == 'hostile' or pvpType == 'combat' then return {r = 1.0, g = 0.1, b = 0.1} elseif pvpType == 'contested' then return {r = 1.0, g = 0.7, b = 0.0} elseif isFFA then return {r = 1.0, g = 0.9, b = 0.5} elseif pvpType == nil then return {r = 1, g = 1, b = 1} end end local zoneColor = ColorizePVPType(pvpType) -- disable the mouseover if the shift key is pressed, in cases we want to make a ping and the text is annoying if (nMinimap.showMouseoverZoneText and SubZone and not IsShiftKeyDown()) then SubZone:SetText(GetSubZoneText()) SubZone:SetTextColor(1, 1, 1) securecall('UIFrameFadeIn', SubZone, 0.235, SubZone:GetAlpha(), nMinimap.alphaMouseoverZoneText) MainZone:SetText(GetRealZoneText()) MainZone:SetTextColor(zoneColor.r, zoneColor.g, zoneColor.b) securecall('UIFrameFadeIn', MainZone, 0.235, MainZone:GetAlpha(), nMinimap.alphaMouseoverZoneText) end end) Minimap:HookScript('OnLeave', function() if (nMinimap.showMouseoverZoneText and SubZone) then securecall('UIFrameFadeOut', SubZone, 0.235, SubZone:GetAlpha(), 0) securecall('UIFrameFadeOut', MainZone, 0.235, MainZone:GetAlpha(), 0) end end) |
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cokedrivers |
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06-06-11, 01:47 PM | ||
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ballagarba |
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06-06-11, 12:25 PM | |
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Neal or anyone else I would like to see the Zone Text colored by the currents zones PvP Status so I've been looking at other addons and I've got it able to switch the color just not auto i have to /rl to get the correct color.
Maybe one of you can see what i forgot. here is the code: Code:
-- mouseover zone text local ColorizePVPType = function(self) local pvpType = GetZonePVPInfo() if pvpType == "sanctuary" then return {r = 0.41, g = 0.8, b = 0.94} elseif pvpType == "friendly" then return {r = 0.1, g = 1.0, b = 0.1} elseif pvpType == "arena" or pvpType == "hostile" then return {r = 1.0, g = 0.1, b = 0.1} elseif pvpType == "contested" then return {r = 1.0, g = 0.7, b = 0.0} else return NORMAL_FONT_COLOR end end local zoneColor = ColorizePVPType() local MainZone = Minimap:CreateFontString(nil, 'OVERLAY') MainZone:SetParent(Minimap) MainZone:SetFont('Fonts\\ARIALN.ttf', 16, 'THINOUTLINE') MainZone:SetPoint('TOP', Minimap, 0, -22) MainZone:SetTextColor(0.84, 0.75, 0.65) MainZone:SetAlpha(0) MainZone:SetSize(130, 15) local SubZone = Minimap:CreateFontString(nil, 'OVERLAY') SubZone:SetParent(Minimap) SubZone:SetFont('Fonts\\ARIALN.ttf', 14, 'THINOUTLINE') SubZone:SetPoint('TOP', MainZone, 'BOTTOM', 0, -5) SubZone:SetTextColor(zoneColor.r, zoneColor.g, zoneColor.b) SubZone:SetAlpha(0) SubZone:SetSize(130, 12) Minimap:HookScript('OnEnter', function() -- disable the mouseover if the shift key is pressed, in cases we want to make a ping and the text is annoying if (nMinimap.showMouseoverZoneText and SubZone and not IsShiftKeyDown()) then SubZone:SetText(GetSubZoneText()) securecall('UIFrameFadeIn', SubZone, 0.235, SubZone:GetAlpha(), nMinimap.alphaMouseoverZoneText) MainZone:SetText(GetRealZoneText()) securecall('UIFrameFadeIn', MainZone, 0.235, MainZone:GetAlpha(), nMinimap.alphaMouseoverZoneText) end end) Minimap:HookScript('OnLeave', function() if (nMinimap.showMouseoverZoneText and SubZone) then securecall('UIFrameFadeOut', SubZone, 0.235, SubZone:GetAlpha(), 0) securecall('UIFrameFadeOut', MainZone, 0.235, MainZone:GetAlpha(), 0) end end) Coke
Last edited by cokedrivers : 06-06-11 at 12:54 PM.
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cokedrivers |
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06-05-11, 05:11 PM | |
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Re: Re: Re: A Few Requests
Yeah ;-)
The oUF layout stuff is a bit tricky, because - when you know how - you can make layout that fits your needs to 110% But there're enough people who want to change something, and this is a problem. The one want to move an icon some pixel to the left, the other to the right etc. This is to much. The only things that a oUF_Layout maker can do is to add options for some basic settings like position, color or hide/show some things. |
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Neal |
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06-05-11, 02:19 PM | ||
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Re: Re: A Few Requests
And as always Thank You guys for the Hard work you do to keep Neav UI up and running. Coke |
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cokedrivers |
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06-05-11, 11:54 AM | ||
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Re: A Few Requests
2. He? I use nTooltip. So its always at the bottom right corner 3. moveableExtraBars = true and be happy ^^ |
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Neal |
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