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Compatibility:
Shadowlands pre-patch (9.0.1)
Updated:12-15-20 11:16 AM
Created:07-03-09 12:57 AM
Downloads:62,746
Favorites:263
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Neav UI  Popular! (More than 5000 hits)

Version: 9.0.4
by: Neal, ballagarba, thomasjohnshannon

Neav UI
This UI compilation will work on all resolution.

I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates (by thomasjohnshannon)
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

Thanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something! Some addons like nCore, oUF_Neav and oUF_NeavRaid have an in-game configuration.

How can I move the player, target, focus, boss and arena frames?
Use the /neav slash command to toggle the anchors to move the frames around.

How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/rolecheck or /rcheck to do a role check.
/ntooltip toggles the tooltip anchor.
/alertframemover toggles the "talking head" anchor.
/neavcast toggles the anchors for the castbars.
/neavbag toggles the bag bar.
/moveextraactionbar toggles the anchor for the extra action button.

The latest updates and changes can be found on Github.

v9.0.4

- TOC update.
- nPlates: Updated to 2.73.
- nCore: Fix issue with Deadly Boss Mods (DBM) skinning. (thanks @jsimpson)

v9.0.3

- nMinimap: Fixed position and size of the garrison button. (thanks @L3n1n)
- nPower: Handle GetRuneCooldown for death knights sometimes returning nil and causing errors.

v9.0.2

- oUF_MovableFrames: Fix "attempt to call method 'SetBackdrop' (a nil value)" error (thanks @Kkthnx).
- nCore: Fix "attempt to perform arithmetic on local 'leftX'" error on map (thanks @Kkthnx).
- nPower: Disable the health text by default.
- nPower: Fix arrows not showing when first logging in.
- nTooltip: Show player titles by default.

v9.0.1

- Initial support for Shadowlands pre-patch.

v8.0.2

- nPlates: Updated to 2.60.
- nBuff: Fix buffs sometimes not showing after reload.
- nMainbar: Prevent the fake and real bottom right bar to be shown at the same time.
- nMainbar: Fix border difference between the fake bottom right bar and the regular bars.
- nCore: Now more options can be changed without a restart.
- Misc bug fixes.

v8.0.1

- oUF_NeavRaid: Added in-game configuration.
- oUF_Neav: Added in-game configuration.
- nCore: Added in-game configuration.
- Various bug fixes to most addons.

v8.0.0

- Compatible with 8.0

v7.3.5

- nMainbar: Option added to scale the side bars individually.
- nMinimap: Raid lockout now shown in the clock tooltip.
- oUF_NeavRaid: Use strict group sorting.
- nCore: Tweaks and fixes for the Order Hall bar.
- nChat: Inherit font (useful for people not using the default font).
- nChat: Properly skin whisper windows.
- nChat: Fixed ding sound on whisper.
- nPower: Option to show health percent above power bar (see nPower/config.lua).
- oUF: Updated to v7.0.15.

v7.3.0

- oUF: Updated to v7.0.6.
- nPlates: Updated to v2.40.
- nChat: The copy text box now works again (thanks Rainrider).
- nChat: New ignoreArrows option added (thanks Grimsbain).
- nChat: Added option to show/hide the quick join button (thanks Grimsbain).
- nCore: Modified the "On Demand" text in the addon list window (thanks Grimsbain).
- nCore: Added a module that modifies the dressroom windows to allow the user to remove all displayed gear (thanks Grimsbain).
- nCore: Added a module that displays an alert when a vignette is detected (thanks Grimsbain).
- nCore: Updated Skada skin (thanks Grimsbain).
- nMinimap: Fixed mail icon (thanks Grimsbain).
- nMinimap: Added check for lagHome to prevent the memory tooltip from showing when the game is first loading (thanks Grimsbain).
- nTooltip: Added some new tooltip types (thanks Grimsbain).
- oUF_Neav: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_Neav: Updated FormatValue function to be more exact and be able to handle larger numbers (thanks Grimsbain).
- oUF_NeavRaid: Dropped smartthreat module for default oUF element (thanks Grimsbain).
- oUF_NeavRaid: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_NeavRaid: Legion auras added (thanks Grimsbain).

v7.2.1

- nPlates: Updated to v2.28 (should fix some issues introduced in patch 7.2).

v7.2.0

- nMainbar: Clicking the artifact bar opens the artifact weapon frame.
- nCore: The mail module has been removed since Blizzard added this to default frames.
- nPower: Fix bad argument bug to UnitPowerMax.

v7.1.2

- oUF_Neav: Fix issue with the alternate resource bar for druids always showing.

v7.1.1

- nCore: Fix coordinates errors while opening the map in an instance or raid.

v7.1.0

- Add option to show class coloured health bar on player frame.
- The "alert frame mover" has been removed from nCore. Use ls: Toasts instead if you want to customize this.
- Use the same texture and colors for heal prediction and absorbs as the default frames.
- Misc smaller bug fixes.
- Patch 7.1 fixes.

v7.0.3

- nPlates and nPower are back thanks to thomasjohnshannon.
- Added option to oUF_Neav to show target debuffs above the player frame.
- Added option to oUF_Neav to only show player buffs/debuffs on target.
- Added a slash command (`/neavbag`) to nMainbar to toggle the new bag bar.
- Made the arena and boss frame moveable by pressing shift-alt and dragging (outside of combat).
- The alert frame (where garrison missions etc. show up) has been moved to the top instead of the bottom.
- Party, arena and boss frames now movable while pressing alt-shift and dragging (outside of combat).

v7.0.0

Huge props to thomasjohnshannon/Grimsbain who basically made all the work!

- nPower has been removed in favour for the new nameplate and resource options in Legion.
- nPlates has been removed. Too much work was required to make it compatible with Legion, and it didn't offer much functionality over the default nameplates. Might, or might not make a comeback in the future.
- nMainbar added a bar to toggle the bags.
- Item level has been removed nTooltip.
- The "disable fade" option has been removed from nTooltip.
- The custom drop down to move player/target/focus frame has been removed and replaced with the same mechanism used for the pet-/stancebar; i.e. press alt-shift and drag with your mouse. A new slash command has also been added to reset the frames (/neavreset).
- Misc bugs and fixes to make it compatible with Legion.

v. 6.2.0

- Support for patch 6.2.0
- Removed glow from the spiral on healing indicators
- Level text should now be properly centered on the player and target frame
- Scaled down and moved the garrison icon on the minimap
- Add healing indicator for the druid lvl 100 spell "Germination"
- Skin garrison tooltips
- Add Netherstorm flag indicator to the raid frames
- Support 6 Chi for Monks
- Add Timewalker and Mythic text to Minimap
- Improve out-of-range responsiveness on actionbars
- Other minor bug fixes and tweaks

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
7.3.2
678kB
09-03-17 07:19 AM
Addon
6.0.1
318kB
10-26-14 10:28 AM
Addon


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Unread 12-17-09, 06:52 AM  
neenee
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 31
Uploads: 1
Originally posted by Dodo321
Hi, i love your small addons! But i have one problem. If i use ntooltip, there aren't any tooltips for the buffbar. How can i change that? Please help me.
As I do not have your problem, but do use nBuff and nTooltip, I suggest you disable all non-Neav addons, check if the tooltips work. Then, enable your other addons in groups, to narrow down which addon is causing the problem.

Good luck.
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Unread 12-16-09, 02:55 PM  
Dodo321
A Kobold Labourer

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Hi, i love your small addons! But i have one problem. If i use ntooltip, there aren't any tooltips for the buffbar. How can i change that? Please help me.
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Unread 12-16-09, 12:20 PM  
Zeronic
A Kobold Labourer
 
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Originally posted by Neal
OMG I formatted the wrong harddisc... all files gone

brb, rewrite my UI ...
Oh man, /hug.
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Unread 12-16-09, 09:19 AM  
Neal
A Defias Bandit
 
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Im waiting for my new dell notebook
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Unread 12-16-09, 09:14 AM  
Aschker
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
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You should have a googlecode page (again?).. It helps :P Anyway, glad to hear you are back can hardly wait...
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Unread 12-16-09, 07:56 AM  
Neal
A Defias Bandit
 
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OMG I formatted the wrong harddisc... all files gone

brb, rewrite my UI ...
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Unread 12-16-09, 04:13 AM  
neenee
A Murloc Raider
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Forum posts: 4
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Thanks Julchen
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Unread 12-15-09, 12:41 PM  
Zeronic
A Kobold Labourer
 
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Originally posted by Anastari
If this could be updated, by anyone, you'll have my thanks and love forever.
Have a bit of fate in Neal.
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Unread 12-15-09, 08:51 AM  
Anastari
A Kobold Labourer

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Woops quoted wrong thing >.<

Thank you for the help!
Last edited by Anastari : 12-15-09 at 08:51 AM.
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Unread 12-15-09, 08:45 AM  
Julchen
A Deviate Faerie Dragon

Forum posts: 17
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Originally posted by Aschker
Something strange just popped up, noticed it on debuffs first. Timer doesnt display time properly for some reason, but not on the same buffs all the time, or from the same time remaining.. seems completely random.

never see this bug yet and I check my buffs often last days
Originally posted by Generizer
Question about nBuff ... is there a way in the consolidated setup to not show debuffs? I have beduffs being show a different way.
Im not sure what you mean but... yes you can hide debuffs
You have to edit the code this way
Code:
hooksecurefunc('DebuffButton_UpdateAnchors', function(self, index)
    buff:ClearAllPoints()
end)
should work - or buff:Hide() - you have to test it
Originally posted by neenee
Is there a way to show party pets with OUF_Neav? Thus far, I have been disabling it since pets did not show up, but I preferred its look and function to the default Blizzard unit frames and would like to use it again.
yep this way:
Code:
local partypet = {}
for i = 1, 4 do
	partypet[i] = oUF:Spawn("partypet"..i, "oUF_PartyPet"..i)
	if i == 1 then
		partypet[i]:SetPoint("CENTER", -292, -149)
	else
		partypet[i]:SetPoint("BOTTOM", partypet[i-1], "TOP", 0, 40)
	end
end
you have to add
Code:
(unit and unit:find('partypet%d'))
to eg the playerspet skin like this
Code:
 if (unit == "pet" or (unit and unit:find('partypet%d'))) then
Last edited by Julchen : 12-15-09 at 08:48 AM.
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Unread 12-15-09, 12:57 AM  
neenee
A Murloc Raider
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Forum posts: 4
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Is there a way to show party pets with OUF_Neav? Thus far, I have been disabling it since pets did not show up, but I preferred its look and function to the default Blizzard unit frames and would like to use it again.
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Unread 12-14-09, 08:05 PM  
ballagarba
A Fallenroot Satyr
 
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Originally posted by Anastari
If this could be updated, by anyone, you'll have my thanks and love forever.
Think this should fix everything, did for me.

1. Update oUF

2. Edit the following line in oUF_Neav\modules\oUF_CombatFeedback.lua
object:RegisterEvent("UNIT_COMBAT")
to
object:RegisterEvent("UNIT_COMBAT", combat)

3. Remove MinimapToggleButton:Hide() from nMinimap\nMinimap.lua

4. Replace your entire nBuff\nBuff.lua with this code:
Code:
_G.MINUTE_ONELETTER_ABBR = '|cffffffff%dm|r'
_G.HOUR_ONELETTER_ABBR = '|cffffffff%dh|r'
_G.DAY_ONELETTER_ABBR = '|cffffffff%dd|r'
_G.SECOND_ONELETTER_ABBR = '|cffffffff%d|r'

local function BuffFrame_SetPoint(self)
    local hasMainHandEnchant, _, _, hasOffHandEnchant = GetWeaponEnchantInfo()
    if (self and self:IsShown()) then
        self:ClearAllPoints()
        if (hasMainHandEnchant and hasOffHandEnchant) then
            self:SetPoint('TOPRIGHT', TempEnchant2, 'TOPLEFT', -nBuff.padding.x, 0)
            return
        elseif (hasMainHandEnchant or hasOffHandEnchant) then            
            self:SetPoint('TOPRIGHT', TempEnchant1, 'TOPLEFT', -nBuff.padding.x, 0)
            return
        elseif (not hasMainHandEnchant and not hasOffHandEnchant) then
            self:SetPoint('TOPRIGHT', TempEnchant1)
            return
        end
    end
end

TemporaryEnchantFrame:ClearAllPoints()
TemporaryEnchantFrame:SetPoint('TOPRIGHT', Minimap, 'TOPLEFT', -15, 0)
TemporaryEnchantFrame.SetPoint = function() end

TempEnchant2:ClearAllPoints()
TempEnchant2:SetPoint('TOPRIGHT', TempEnchant1, 'TOPLEFT', -nBuff.padding.x, 0)

for i = 1, 2 do
    local button = _G['TempEnchant'..i]
    button:SetScale(nBuff.button.scale)
    button:SetWidth(32)
    button:SetHeight(32)

    local icon = _G['TempEnchant'..i..'Icon']
    icon:SetTexCoord(0.03, 0.97, 0.03, 0.97)

    local duration = _G['TempEnchant'..i..'Duration']
    duration:ClearAllPoints()
    duration:SetPoint('BOTTOM', button, 'BOTTOM', 0, -2)
    duration:SetFont(nBuff.button.durationFont, nBuff.button.durationFontsize,'OUTLINE')
    duration:SetShadowOffset(0, 0)
    duration:SetDrawLayer('OVERLAY')

    local border = _G['TempEnchant'..i..'Border']
    border:SetTexture(nBuff.button.borderDebuff)
    border:SetTexCoord(0, 1, 0, 1)
    border:SetVertexColor(0.9, 0.25, 0.9)
    border:ClearAllPoints()
    border:SetPoint('TOPRIGHT', button, 1, 1)
    border:SetPoint('BOTTOMLEFT', button, -1, -1)    
    
    button.Background = button:CreateTexture('$parentBackground', 'BACKGROUND')
    button.Background:SetPoint('TOPRIGHT', border, 3.35, 3.35)
    button.Background:SetPoint('BOTTOMLEFT', border, -3.35, -3.35)
    button.Background:SetTexture('Interface\\AddOns\\nBuff\\media\\textureBackground')
    button.Background:SetVertexColor(0, 0, 0, 1)
end

function UpdateBuffAnchors()    
	local buff, previousBuff, aboveBuff;
	local numBuffs = 0;

	for i = 1, BUFF_ACTUAL_DISPLAY do
		buff = _G["BuffButton"..i];
		if ( buff.consolidated ) then
			if ( buff.parent == BuffFrame ) then
				buff:SetParent(ConsolidatedBuffsContainer);
				buff.parent = ConsolidatedBuffsContainer;
			end
		else
			numBuffs = numBuffs + 1;
			index = numBuffs;
			if ( buff.parent ~= BuffFrame ) then
				buff.count:SetFontObject(NumberFontNormal);
				buff:SetParent(BuffFrame);
				buff.parent = BuffFrame;
			end
			buff:ClearAllPoints();
				if (index > 1 and mod(index, nBuff.button.buffPerRow) == 1) then
					if (index == nBuff.button.buffPerRow + 1) then
						buff:SetPoint('TOP', TempEnchant1, 'BOTTOM', 0, -nBuff.padding.y)
					else
						buff:SetPoint('TOP', aboveBuff, 'BOTTOM', 0, -nBuff.padding.y)
					end
					aboveBuff = buff;
				elseif (index == 1) then
					BuffFrame_SetPoint(buff)
				else
					buff:SetPoint('RIGHT',previousBuff, 'LEFT', -nBuff.padding.x, 0)
				end
				previousBuff = buff;
		end
	end
	
	ConsolidatedBuffs:ClearAllPoints()
	ConsolidatedBuffs:SetPoint("TOPLEFT", Minimap, "TOPLEFT",-10,10)
	ConsolidatedBuffsIcon:SetAlpha(0)
	
	-- A bug found by garagar on shaman character 
	-- need to reset enchant weapon each time there is an update on windfury for enhancement shaman (temp fix)
	-- else the weapon buff will move anywhere on screen 
	
	TemporaryEnchantFrame:ClearAllPoints()
	TemporaryEnchantFrame:SetPoint("TOPRIGHT", -22, -180)
end

function UpdateDebuffAnchors(self, index)
    local space = 31 + nBuff.padding.y
	local row = ceil(BUFF_ACTUAL_DISPLAY/nBuff.button.buffPerRow)
    
    if (row and row > 1) then
        rowspacing = -row * space
    else
        rowspacing = -space
    end
	
	local debuff = _G[self..index];
	debuff:ClearAllPoints()
	
	if (index > 1 and mod(index, nBuff.button.buffPerRow) == 1) then
		debuff:SetPoint('TOP', _G[self..(index-nBuff.button.buffPerRow)], 'BOTTOM', 0, -nBuff.padding.y)
	elseif (index == 1) then
        debuff:SetPoint('TOPRIGHT', TempEnchant1, 'BOTTOMRIGHT', 0, rowspacing)
	else
		debuff:SetPoint('RIGHT', _G[self..(index-1)], 'LEFT', -nBuff.padding.x, 0)
	end
end

hooksecurefunc("BuffFrame_UpdateAllBuffAnchors", UpdateBuffAnchors)  
hooksecurefunc("DebuffButton_UpdateAnchors", UpdateDebuffAnchors)

hooksecurefunc('AuraButton_Update', function(self, index)
    local button = _G[self..index]
    if (button) then
        button:SetScale(nBuff.button.scale)
        button:SetWidth(32)
        button:SetHeight(32)
    end
        
    local icon = _G[self..index..'Icon']
    if (icon) then
        icon:SetTexCoord(0.03, 0.97, 0.03, 0.97)
    end
        
    local duration = _G[self..index..'Duration']
    if (duration) then
        duration:ClearAllPoints()
        duration:SetPoint('BOTTOM', button, 'BOTTOM', 0, -2)
        duration:SetFont(nBuff.button.durationFont, nBuff.button.durationFontsize,'OUTLINE')
        duration:SetShadowOffset(0, 0)
        duration:SetDrawLayer('OVERLAY')
    end

    local count = _G[self..index..'Count']
    if (count) then
        count:ClearAllPoints()
        count:SetPoint('TOPRIGHT', button)
        count:SetFont(nBuff.button.countFont, nBuff.button.countFontsize, 'OUTLINE')
        count:SetShadowOffset(0, 0)
        count:SetDrawLayer('OVERLAY')
    end
        
    local border = _G[self..index..'Border']
    if (border) then
        border:SetTexture(nBuff.button.borderDebuff)
        border:SetPoint('TOPRIGHT', button, 1, 1)
        border:SetPoint('BOTTOMLEFT', button, -1, -1)
        border:SetTexCoord(0, 1, 0, 1)
    end
    
    if (button and not border) then
        if (not button.texture) then
            button.texture = button:CreateTexture('$parentOverlay', 'ARTWORK')
            button.texture:SetParent(button)
            button.texture:SetTexture(nBuff.button.borderBuff)
            button.texture:SetVertexColor(unpack(nBuff.button.buffBorderColor))
            button.texture:SetPoint('TOPRIGHT', button, 1, 1)
            button.texture:SetPoint('BOTTOMLEFT', button, -1, -1)
        end
        
        local name = UnitAura('player', index)
        if (name == select(1, GetSpellInfo(34477)) or name == select(1, GetSpellInfo(57934))) then
            button.texture:SetVertexColor(1, 0, 1)
            button.texture:SetTexture(nBuff.button.borderDebuff)
        else
            button.texture:SetVertexColor(unpack(nBuff.button.buffBorderColor))
            button.texture:SetTexture(nBuff.button.borderBuff)
        end
    end
    
    if (button and not button.Background) then
        button.Background = button:CreateTexture('$parentBackground', 'BACKGROUND')
        button.Background:SetPoint('TOPRIGHT', button.texture or border, 3.35, 3.35)
        button.Background:SetPoint('BOTTOMLEFT', button.texture or border, -3.35, -3.35)
        button.Background:SetTexture('Interface\\AddOns\\nBuff\\media\\textureBackground')
        button.Background:SetVertexColor(0, 0, 0, 1)
    end
end)

-- TEST CALL
--function UnitAura() return "TestAura", nil, "Interface\\Icons\\Spell_Nature_RavenForm", 9, nil, 120, 120, 1, 0 end

5. And this is some personal changes I did for moving the LFG button to where the PvP button is and the dungeon difficulty banner to the bottom right corner of the minimap, put it somewhere in nMinimap\nMinimap.lua

Code:
MiniMapLFGFrame:ClearAllPoints()
MiniMapLFGFrame:SetPoint('TOPLEFT', Minimap, -2, 1)

MiniMapInstanceDifficulty:ClearAllPoints()
MiniMapInstanceDifficulty:SetPoint('BOTTOMRIGHT', Minimap, 0, -40)
Last edited by ballagarba : 12-14-09 at 08:17 PM.
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Unread 12-14-09, 02:40 PM  
Anastari
A Kobold Labourer

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File comments: 11
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If this could be updated, by anyone, you'll have my thanks and love forever.
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Unread 12-14-09, 02:48 AM  
Slaxi81
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Hello,

someone knows how i change the color of the minimap border?
and why the action bar buttons and the buff buttons not really become raid class color when i change the color in the lua? its always much darker.


sorry for bad english an have a nice day


slaxi
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Unread 12-13-09, 10:41 PM  
Tanque
A Kobold Labourer

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So has anyone heard from the author lately? Last I read was that he fried his computer but that was months ago.
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