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Compatibility: | Shadowlands pre-patch (9.0.1) |
Updated: | 12-15-20 11:16 AM |
Created: | 07-03-09 12:57 AM |
Downloads: | 62,437 |
Favorites: | 263 |
MD5: |
Neav UI
This UI compilation will work on all resolution.
I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.
AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates (by thomasjohnshannon)
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid
Thanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.
Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something! Some addons like nCore, oUF_Neav and oUF_NeavRaid have an in-game configuration.
How can I move the player, target, focus, boss and arena frames?
Use the /neav slash command to toggle the anchors to move the frames around.
How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.
Commands
/neavrt to move the raid frames.
/rolecheck or /rcheck to do a role check.
/ntooltip toggles the tooltip anchor.
/alertframemover toggles the "talking head" anchor.
/neavcast toggles the anchors for the castbars.
/neavbag toggles the bag bar.
/moveextraactionbar toggles the anchor for the extra action button.
The latest updates and changes can be found on Github.
File Name |
Version |
Size |
Author |
Date |
Type |
7.3.2 |
678kB |
09-03-17 07:19 AM |
Addon |
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6.0.1 |
318kB |
10-26-14 10:28 AM |
Addon |
Comment Options |
12-09-09, 01:48 PM | |
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Thanks so much Julchen
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pekaziz |
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Julchen |
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12-09-09, 01:11 PM | |
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OOPS!! ignore me here :P I changed to many lines Got nbuff fixed, and nminimap lovely
Last edited by Aschker : 12-09-09 at 04:39 PM.
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Aschker |
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12-09-09, 12:30 PM | |
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Anyone can pm me the fixed nMinimap.lua? I couldn't make it work since some lines of codes are missing.
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pekaziz |
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Julchen |
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12-09-09, 11:47 AM | ||
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Also, thanks for that, Ballagarba
Last edited by Lanerra : 12-09-09 at 11:48 AM.
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Lanerra |
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12-09-09, 11:04 AM | |
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And while we're at it
nChat.lua Code:
_G.CHAT_PARTY_GET = '|Hchannel:party|hP|h %s:\32' _G.CHAT_PARTY_LEADER_GET = '|Hchannel:party|hPL|h %s:\32' _G.CHAT_MONSTER_PARTY_GET = '|Hchannel:raid|hR|h %s:\32' Code:
ChatTypeInfo['CHANNEL'].sticky = 1 ChatTypeInfo['GUILD'].sticky = 1 ChatTypeInfo['OFFICER'].sticky = 1 ChatTypeInfo['PARTY'].sticky = 1 ChatTypeInfo['PARTY_LEADER'].sticky = 1 ChatTypeInfo['RAID'].sticky = 1 ChatTypeInfo['BATTLEGROUND'].sticky = 1 ChatTypeInfo['BATTLEGROUND_LEADER'].sticky = 1 |
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ballagarba |
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12-09-09, 10:45 AM | ||
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ballagarba |
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12-09-09, 10:37 AM | |
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is it me or does the 2nd line of buffs not anchor well? with the "fix" mentioned in comments.. ? and it doesnt skin or scale.. but does classcolor the text again :P
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Aschker |
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12-09-09, 08:52 AM | |
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Groovy, Julchen, that's roughly what I came up with, but it would randomly reset the buff location to behind the minimap or some such thing. Your code appears to fix that, thank you
Didn't post my code because I wasn't sure if Neav would appreciate someone posting modified versions of his code, or the guy who did tUi, for that matter |
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Lanerra |
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12-09-09, 08:41 AM | ||
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Last edited by pekaziz : 12-09-09 at 08:54 AM.
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pekaziz |
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12-09-09, 08:19 AM | ||
A Deviate Faerie Dragon
Forum posts: 17
File comments: 54
Uploads: 0
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nBuff
Last edited by Julchen : 12-09-09 at 08:44 AM.
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Julchen |
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12-09-09, 08:00 AM | |
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We replace a code or just paste this one to the bottom of .lua?
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pekaziz |
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12-09-09, 07:22 AM | |
A Deviate Faerie Dragon
Forum posts: 17
File comments: 54
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nBuff
fixed... the code is from Tukui/tBuff
instead of the code i posted some hours ago insert this one Code:
function UpdateBuffAnchors() local buff, previousBuff, aboveBuff; local numBuffs = 0; for i = 1, BUFF_ACTUAL_DISPLAY do buff = _G["BuffButton"..i]; if ( buff.consolidated ) then if ( buff.parent == BuffFrame ) then buff:SetParent(ConsolidatedBuffsContainer); buff.parent = ConsolidatedBuffsContainer; end else numBuffs = numBuffs + 1; index = numBuffs; if ( buff.parent ~= BuffFrame ) then buff.count:SetFontObject(NumberFontNormal); buff:SetParent(BuffFrame); buff.parent = BuffFrame; end buff:ClearAllPoints(); if (index > 1 and mod(index, nBuff.button.buffPerRow) == 1) then if (index == nBuff.button.buffPerRow + 1) then buff:SetPoint('TOP', TempEnchant1, 'BOTTOM', 0, -nBuff.padding.y) else buff:SetPoint('TOP', aboveBuff, 'BOTTOM', 0, -nBuff.padding.y) end aboveBuff = buff; elseif (index == 1) then BuffFrame_SetPoint(buff) else buff:SetPoint('RIGHT',previousBuff, 'LEFT', -nBuff.padding.x, 0) end previousBuff = buff; end end ConsolidatedBuffs:ClearAllPoints() ConsolidatedBuffs:SetPoint("TOPLEFT", Minimap, "TOPLEFT",-10,10) ConsolidatedBuffsIcon:SetAlpha(0) -- A bug found by garagar on shaman character -- need to reset enchant weapon each time there is an update on windfury for enhancement shaman (temp fix) -- else the weapon buff will move anywhere on screen TemporaryEnchantFrame:ClearAllPoints() TemporaryEnchantFrame:SetPoint("TOPRIGHT", -22, -180) end hooksecurefunc("BuffFrame_UpdateAllBuffAnchors", UpdateBuffAnchors)
Last edited by Julchen : 12-10-09 at 04:23 AM.
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Julchen |
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12-09-09, 07:14 AM | |
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Strange, it fixed mine so that the position is normal again (anchored debuffs to player frame works fine) padding works fine, just the buff arent scaled or skinned anymore..
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Aschker |
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