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Updated: 02-27-14 01:33 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 01:33 PM
Created:07-03-09 12:57 AM
Downloads:32,457
Favorites:191
MD5:
5.4
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.7
290kB
05-04-14 11:53 AM
Addon
5.4.1
82kB
11-17-13 07:21 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Unread 09-15-09, 06:51 AM  
Aluria
A Deviate Faerie Dragon

Forum posts: 13
File comments: 64
Uploads: 1
hi

i donno why but out of nowhere nBuff suddenly creates the following bug:

Message: Interface\AddOns\nBuff\nBuff.lua:9: attempt to index local 'self' (a nil value)
Time: 09/15/09 14:49:58
Count: 271
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
Interface\AddOns\nBuff\nBuff.lua:9: in function <Interface\AddOns\nBuff\nBuff.lua:7>
Interface\AddOns\nBuff\nBuff.lua:64: in function <Interface\AddOns\nBuff\nBuff.lua:60>

Locals: self = nil
hasMainHandEnchant = nil
_ = nil
_ = nil
hasOffHandEnchant = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'self' (a nil value)"


but i don't know what it is or why it is there :S I just logged on to a little warrior twink.. lvl1 so no buffs or any.. maybe thats causing a problem?
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Unread 09-13-09, 07:43 PM  
Rynor
A Kobold Labourer
 
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File comments: 11
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Originally posted by Neal
Hm, i have no idea
T_T
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Unread 09-13-09, 05:45 PM  
treelet
A Deviate Faerie Dragon
AddOn Compiler - Click to view compilations

Forum posts: 15
File comments: 37
Uploads: 1
Originally posted by neenee
Thank you for the prompt reply.

I did read about it being a default feature, but for some reason I have not been able to find it yet - I will make some more attempts and badger my guildies.
Just right-click a chat tab, go to 'Settings' and there should be a check box next to each channel to display class colors.
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Unread 09-13-09, 12:38 PM  
Neal
A Defias Bandit
 
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Forum posts: 2
File comments: 300
Uploads: 15
Originally posted by Rynor
Hey neav! great UI!, i have a question how can i make the nameplate show me all the mobs castbar, cuz im seeing just my current target castbar

Thanks!
Hm, i have no idea
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Unread 09-13-09, 12:09 PM  
Aluria
A Deviate Faerie Dragon

Forum posts: 13
File comments: 64
Uploads: 1
hi

i just saw: there are no totemtimers on my playerframe.. did u delete them or are they hidden or somethin'?
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Unread 09-12-09, 10:52 AM  
Rynor
A Kobold Labourer
 
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Hey neav! great UI!, i have a question how can i make the nameplate show me all the mobs castbar, cuz im seeing just my current target castbar

Thanks!
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Unread 09-12-09, 09:16 AM  
neenee
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 32
Uploads: 1
Thank you for the prompt reply.

I did read about it being a default feature, but for some reason I have not been able to find it yet - I will make some more attempts and badger my guildies.
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Unread 09-12-09, 05:50 AM  
Aluria
A Deviate Faerie Dragon

Forum posts: 13
File comments: 64
Uploads: 1
Originally posted by neenee
Hm.. perhaps I should not ask this question here either, but before, I used to have class-coloured names in my chat windows, a feature provided by Teknicolor. For some reason, this is no longer the case. Is there anything that, off the top of your head you can think of, that would prevent class-colours from working with Neav UI?
use the default blizzard chat options and turn on class coloring for the chat-channel u want. No AddOn needed anymore btw
/flame on
read the fu**** patchnotes!
/flame off
:P just jokin




And i also discovered a grafical bug:
Last edited by Aluria : 09-12-09 at 06:10 AM.
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Unread 09-12-09, 01:38 AM  
neenee
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 32
Uploads: 1
Hm.. perhaps I should not ask this question here either, but before, I used to have class-coloured names in my chat windows, a feature provided by Teknicolor. For some reason, this is no longer the case. Is there anything that, off the top of your head you can think of, that would prevent class-colours from working with Neav UI?
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Unread 09-12-09, 12:42 AM  
Neal
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Forum posts: 2
File comments: 300
Uploads: 15
Originally posted by baalzebub
I'm having a problem as well after I updated the Ui.

The clock on the minimap is gone. I looked into .lua codes but couldn't find anything. Can anyone help me out? Thanks in advance.
Enable the minimap clock in the interface options :O
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Unread 09-11-09, 08:34 PM  
baalzebub
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 0
File comments: 15
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I'm having a problem as well after I updated the Ui.

The clock on the minimap is gone. I looked into .lua codes but couldn't find anything. Can anyone help me out? Thanks in advance.
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Unread 09-11-09, 04:36 PM  
Fumler
A Murloc Raider
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love the updates, thanks!
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Unread 09-11-09, 02:41 PM  
Toran
A Nerdscale Dorkin
 
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Yes, just noticed the same thing on my Rogue w/no buffs on login.
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Unread 09-11-09, 08:44 AM  
Neal
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Originally posted by Digweed
Hello Neal,
I have today bug on my priest,

Code:
Message: Interface\AddOns\nBuff\nBuff.lua:9: attempt to index local 'self' (a nil value)
Time: 09/10/09 18:21:24
Count: 11
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
Interface\AddOns\nBuff\nBuff.lua:9: in function <Interface\AddOns\nBuff\nBuff.lua:7>
Interface\AddOns\nBuff\nBuff.lua:64: in function <Interface\AddOns\nBuff\nBuff.lua:60>

Locals: self = nil
hasMainHandEnchant = nil
_ = nil
_ = nil
hasOffHandEnchant = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'self' (a nil value)"
Its appers when i log in game and i think its happen only when i dont have any buffs.

Thanks
Oh really, thanks!
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Unread 09-11-09, 04:49 AM  
Aluria
A Deviate Faerie Dragon

Forum posts: 13
File comments: 64
Uploads: 1
hi there

just updated ure UI and hey! Nice new features at the UF's! Very cool. I also have an Idea: Why not "decolor" the Debuffs/Buffs applied by others on the Target? So u can perfectly determine which buffs are ures and which arent
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