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Legion Pre-Patch (7.0.3)
Minor patch (6.2.4)
Minor patch (6.2.3)
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:08-22-16 09:15 AM
Created:07-03-09 12:57 AM
Downloads:41,957
Favorites:230
MD5:
7.0.3

Neav UI  Updated this week!  Popular! (More than 5000 hits)

Version: 7.0.3
by: Neal, ballagarba

Neav UI
This UI compilation will work on all resolution.

I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates (by thomasjohnshannon)
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the player, target and focus frame?
Press Shift + Alt and drag with your left mouse button to move them. This only works outside of combat!

How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavreset to reset the position of the player, target and/or focus frame.
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

The latest updates and changes can be found on Github.

v7.0.3

- nPlates and nPower are back thanks to thomasjohnshannon.
- Added option to oUF_Neav to show target debuffs above the player frame.
- Added option to oUF_Neav to only show player buffs/debuffs on target.
- Added a slash command (`/neavbag`) to nMainbar to toggle the new bag bar.
- Made the arena and boss frame moveable by pressing shift-alt and dragging (outside of combat).
- The alert frame (where garrison missions etc. show up) has been moved to the top instead of the bottom.
- Party, arena and boss frames now movable while pressing alt-shift and dragging (outside of combat).

v7.0.0

Huge props to thomasjohnshannon/Grimsbain who basically made all the work!

- nPower has been removed in favour for the new nameplate and resource options in Legion.
- nPlates has been removed. Too much work was required to make it compatible with Legion, and it didn't offer much functionality over the default nameplates. Might, or might not make a comeback in the future.
- nMainbar added a bar to toggle the bags.
- Item level has been removed nTooltip.
- The "disable fade" option has been removed from nTooltip.
- The custom drop down to move player/target/focus frame has been removed and replaced with the same mechanism used for the pet-/stancebar; i.e. press alt-shift and drag with your mouse. A new slash command has also been added to reset the frames (/neavreset).
- Misc bugs and fixes to make it compatible with Legion.

v. 6.2.0

- Support for patch 6.2.0
- Removed glow from the spiral on healing indicators
- Level text should now be properly centered on the player and target frame
- Scaled down and moved the garrison icon on the minimap
- Add healing indicator for the druid lvl 100 spell "Germination"
- Skin garrison tooltips
- Add Netherstorm flag indicator to the raid frames
- Support 6 Chi for Monks
- Add Timewalker and Mythic text to Minimap
- Improve out-of-range responsiveness on actionbars
- Other minor bug fixes and tweaks

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
7.0.0
231kB
07-22-16 07:14 AM
Addon
6.0.1
318kB
10-26-14 10:28 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
7.0.0
915kB
Neal
07-20-16 01:45 AM
6.2.0
917kB
Neal
07-21-15 10:16 AM


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Unread 02-04-10, 06:03 AM  
ballagarba
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Has anyone managed to incorporate the new "Dungeon Guide" name to nChat?
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Unread 02-03-10, 11:46 PM  
pekaziz
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Anyone knows an easy way to add mana bars to raid frames and some kind of indicator for vehicles?
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Unread 01-31-10, 04:07 PM  
asinius
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thanks Ballagarba!
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Unread 01-31-10, 07:55 AM  
Dcay
A Kobold Labourer

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Hi Neal,

ich wollt mich erstmal für das geile addon bedanken, hab jedoch ein problem.

Und zwar hab ich jetzt das addon auf 1.3 aktualisiert und jetzt zeigt es mir die totembar nicht mehr an :/

kannst du mir pls helfen?

mfg Dcay
Last edited by Dcay : 01-31-10 at 08:19 AM.
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Unread 01-31-10, 07:04 AM  
ballagarba
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Originally posted by asinius
Is there a way to get the Raid difficulty flag icon on the minimap?
This is what I did, open up nMinimap\nMinimap.lua and find
Code:
--MiniMapInstanceDifficulty:SetAlpha(0)
and comment it out with --.

And enter the following on the rows after
Code:
MiniMapInstanceDifficulty:ClearAllPoints()
MiniMapInstanceDifficulty:SetPoint('BOTTOMRIGHT', Minimap, 5, -40)
This will position the banner on the bottom right corner of the minimap, thus not obstructing the the view of the map.
Last edited by ballagarba : 01-31-10 at 07:06 AM.
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Unread 01-30-10, 10:30 PM  
asinius
A Kobold Labourer

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Is there a way to get the Raid difficulty flag icon on the minimap?
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Unread 01-28-10, 02:45 AM  
Neal
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Originally posted by kentoooh
Hallo zusammen,

hab mal eine frage und hoffe das sie jemand beantworten kann und zwar habe ich immer(auch wenn ich nicht in einer sg bin) die schlachtzug frames rechts im bild sprich dort ist ein kästchen (wie grid siehts aus :/) auf dem screenshot von neal ist es nicht vorhanden vll. muss ich da ja irgendwas in den einstellungen ändern?


liebe grüße
Hätteste mal etwas weiter unten geschaut hätteste auch ne Antowrt gefunden...

oUF_NeavRaid.lua
In der Datei unten..
Code:
raid[i]:SetScale(1.2)
    raid[i]:SetManyAttributes(    
        'showParty', true,
        'showPlayer', true,  
        'showSolo', false,
        'showRaid', true,   
        'columnSpacing', 7,   
        'unitsPerColumn', 1,   
        'maxColumns', 5,   
        'columnAnchorPoint', 'TOP',   
        'groupFilter', i 
        )   
    raid[i]:Show()
end
Die "Kästchen" sind die Raidframes vom oUF_Neav Layout.
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Unread 01-26-10, 10:46 AM  
kentoooh
A Kobold Labourer

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Hallo zusammen,

hab mal eine frage und hoffe das sie jemand beantworten kann und zwar habe ich immer(auch wenn ich nicht in einer sg bin) die schlachtzug frames rechts im bild sprich dort ist ein kästchen (wie grid siehts aus :/) auf dem screenshot von neal ist es nicht vorhanden vll. muss ich da ja irgendwas in den einstellungen ändern?


liebe grüße
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Unread 01-24-10, 06:20 AM  
ogu
A Defias Bandit

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Originally posted by tou
ok so since noone actually knows. I asked a friend and he helped me figure this out. To filter debuffs on your target frame add the following line under target auras:

self.Auras.debuffFilter = "PLAYER|HARMFUL"
Thanks a lot, tou! Thanks for the updates, Neal!
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Unread 01-24-10, 04:35 AM  
Detox
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Originally posted by Ferous
Hey there Neav I wanted to ask a question regarding the UI. For some reason Gryphons aren't enabled but sometimes they are... is there a reason why they sometimes don't show? Sorry for stupid question.. And thanks again
Take a look at the other Addons you're using, if they have an option to hide artwork (Carbonite does for ex.).
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Last edited by Detox : 01-26-10 at 03:17 AM.
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Unread 01-24-10, 12:20 AM  
Ferous
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Hey there Neav I wanted to ask a question regarding the UI. For some reason Gryphons aren't enabled but sometimes they are... is there a reason why they sometimes don't show? Sorry for stupid question.. And thanks again
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Unread 01-20-10, 01:02 PM  
tou
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ok so since noone actually knows. I asked a friend and he helped me figure this out. To filter debuffs on your target frame add the following line under target auras:

self.Auras.debuffFilter = "PLAYER|HARMFUL"
Last edited by tou : 01-23-10 at 04:50 PM.
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Unread 01-20-10, 02:45 AM  
Neal
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Originally posted by Toran
Anyone know if !Colorz and !ClassColors can be used at the same time? If !Colorz is not used it seems the target background isn't colored correctly per the class.

Hm, hey thats a good idea! Automaticly deactivate the classcoloring of !Colorz when !ClassColors ist activated

Edit: You mean ClassColors from Phanx?

Originally posted by Ogu
Thanks for the reply. I'm sorry, but I still don't know how to do this. I've tried adding self.Debuffs.filter = "HARMFUL|PLAYER" to the following sections. It doesn't seem to work whether added to the sections individually or both. If you or someone has time, may I please have a reply with what I'm doing incorrectly, and how to fix it?
Try just

Code:
self.Debuffs.filter = "PLAYER"
or

Code:
self.Debuffs.filter = "HARMFUL"
Originally posted by Detox

So is anyone willing to try to give me a hint (the way the tga should look like, what part of code I'd have to change) on how I can use/create "skins" for nBuff etc.
You simply need a white texture, why white? Because the debuffcoloring or do you want black debuffcolors? :P . Then you open the nBuff.lua file and remove

Code:
    button.Background = button:CreateTexture('$parentBackground', 'BACKGROUND')
    button.Background:SetPoint('TOPRIGHT', border, 3.35, 3.35)
    button.Background:SetPoint('BOTTOMLEFT', border, -3.35, -3.35)
    button.Background:SetTexture('Interface\\AddOns\\nBuff\\media\\textureBackground')
    button.Background:SetVertexColor(0, 0, 0, 1)
~ line 80-90

and at the bottom of the file

Code:
    if (button and not button.Background) then
        button.Background = button:CreateTexture('$parentBackground', 'BACKGROUND')
        button.Background:SetPoint('TOPRIGHT', button.texture or border, 3.35, 3.35)
        button.Background:SetPoint('BOTTOMLEFT', button.texture or border, -3.35, -3.35)
        button.Background:SetTexture('Interface\\AddOns\\nBuff\\media\\textureBackground')
        button.Background:SetVertexColor(0, 0, 0, 1)
    end
Then you must change

Code:
button.texture = button:CreateTexture('$parentOverlay', 'ARTWORK')
to

Code:
 button.texture = button:CreateTexture('$parentOverlay', 'BACKGROUND')
Last edited by Neal : 01-20-10 at 02:47 AM.
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Unread 01-17-10, 07:13 PM  
ogu
A Defias Bandit

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Originally posted by Aschker
look up the target bit in ouf_neav.lua and add:
Code:
self.Debuffs.filter = "HARMFUL|PLAYER"
Thanks for the reply. I'm sorry, but I still don't know how to do this. I've tried adding self.Debuffs.filter = "HARMFUL|PLAYER" to the following sections. It doesn't seem to work whether added to the sections individually or both. If you or someone has time, may I please have a reply with what I'm doing incorrectly, and how to fix it?

Thank you.

Code:
    if (unit == 'target') then
        self.Auras = CreateFrame('Frame', nil, self)
        self.Auras.gap = true
        self.Auras.size = oUF_Neav.units.target.auraSize
        self.Auras:SetHeight(self.Auras.size * 3)
        self.Auras:SetWidth(self.Auras.size * 5)
        self.Auras:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', -3, -5)
        self.Auras.initialAnchor = 'TOPLEFT'
        self.Auras['growth-x'] = 'RIGHT'
        self.Auras['growth-y'] = 'DOWN'
        self.Auras.numBuffs = 40
        self.Auras.numDebuffs = 18
        self.Auras.spacing = 4.5
    elseif (unit == 'focus') then
        self.Debuffs = CreateFrame('Frame', nil, self)
        self.Debuffs.size = oUF_Neav.units.target.auraSize + 7
        self.Debuffs:SetHeight(self.Debuffs.size * 3)
        self.Debuffs:SetWidth(self.Debuffs.size * 4)
        self.Debuffs:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', -3.5, -5)
        self.Debuffs.initialAnchor = 'TOPLEFT'
        self.Debuffs['growth-x'] = 'RIGHT'
        self.Debuffs['growth-y'] = 'DOWN'
        self.Debuffs.num = 6
        self.Debuffs.spacing = 4
	self.Debuffs.filter = "HARMFUL|PLAYER"
Code:
    if (self.targetUnit) then
        self:SetAttribute('initial-height', 20)
        self:SetAttribute('initial-width', 85)
        
        self.Debuffs = CreateFrame('Frame', nil, self)
        self.Debuffs:SetHeight(20)
        self.Debuffs:SetWidth(20 * 3)
        self.Debuffs.size = 22
        self.Debuffs.spacing = 4
        self.Debuffs:SetPoint('TOPLEFT', self.Health, 'TOPRIGHT', 5, 0)
        self.Debuffs.initialAnchor = 'LEFT'
        self.Debuffs['growth-y'] = 'DOWN'
        self.Debuffs['growth-x'] = 'RIGHT'
        self.Debuffs.num = 4
	self.Debuffs.filter = "HARMFUL|PLAYER"
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Unread 01-14-10, 12:05 PM  
Detox
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Buff skins?

I was just trying to create a 1px Border für nBuff and nMinimap (maybe also nTooltip).

The thing is, I cant just draw a fancy picture with a 1px Border and post it in the media folder as for example with Roth's rBuff, because it messes the buff display.

But as I like the code of nBuff a lot more (although I'm not understanding everything because of being a noob in LUA) I don't want to see myself to go back to rBuff.

So is anyone willing to try to give me a hint (the way the tga should look like, what part of code I'd have to change) on how I can use/create "skins" for nBuff etc.
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