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Updated: 05-22-13 05:10 AM
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Compatibility:
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:05-22-13 05:10 AM
Created:07-03-09 12:57 AM
Downloads:27,839
Favorites:176
MD5:
5.3
Neav UI  Updated Today!  Popular! (More than 5000 hits)
Version: 5.3.0
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability , oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (4)
File Name
Version
Size
Author
Date
Type
5.2.1
79kB
03-09-13 08:56 AM
Addon
5.2.1
89kB
03-09-13 08:55 AM
Addon
5.0.0
3MB
09-03-12 10:45 AM
Addon
5.0
64kB
08-13-12 11:01 AM
Addon


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Old 01-20-10, 01:45 AM  
Neal
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Forum posts: 2
File comments: 300
Uploads: 15
Originally posted by Toran
Anyone know if !Colorz and !ClassColors can be used at the same time? If !Colorz is not used it seems the target background isn't colored correctly per the class.

Hm, hey thats a good idea! Automaticly deactivate the classcoloring of !Colorz when !ClassColors ist activated

Edit: You mean ClassColors from Phanx?

Originally posted by Ogu
Thanks for the reply. I'm sorry, but I still don't know how to do this. I've tried adding self.Debuffs.filter = "HARMFUL|PLAYER" to the following sections. It doesn't seem to work whether added to the sections individually or both. If you or someone has time, may I please have a reply with what I'm doing incorrectly, and how to fix it?
Try just

Code:
self.Debuffs.filter = "PLAYER"
or

Code:
self.Debuffs.filter = "HARMFUL"
Originally posted by Detox

So is anyone willing to try to give me a hint (the way the tga should look like, what part of code I'd have to change) on how I can use/create "skins" for nBuff etc.
You simply need a white texture, why white? Because the debuffcoloring or do you want black debuffcolors? :P . Then you open the nBuff.lua file and remove

Code:
    button.Background = button:CreateTexture('$parentBackground', 'BACKGROUND')
    button.Background:SetPoint('TOPRIGHT', border, 3.35, 3.35)
    button.Background:SetPoint('BOTTOMLEFT', border, -3.35, -3.35)
    button.Background:SetTexture('Interface\\AddOns\\nBuff\\media\\textureBackground')
    button.Background:SetVertexColor(0, 0, 0, 1)
~ line 80-90

and at the bottom of the file

Code:
    if (button and not button.Background) then
        button.Background = button:CreateTexture('$parentBackground', 'BACKGROUND')
        button.Background:SetPoint('TOPRIGHT', button.texture or border, 3.35, 3.35)
        button.Background:SetPoint('BOTTOMLEFT', button.texture or border, -3.35, -3.35)
        button.Background:SetTexture('Interface\\AddOns\\nBuff\\media\\textureBackground')
        button.Background:SetVertexColor(0, 0, 0, 1)
    end
Then you must change

Code:
button.texture = button:CreateTexture('$parentOverlay', 'ARTWORK')
to

Code:
 button.texture = button:CreateTexture('$parentOverlay', 'BACKGROUND')
Last edited by Neal : 01-20-10 at 01:47 AM.
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Old 01-17-10, 06:13 PM  
ogu
A Defias Bandit

Forum posts: 3
File comments: 27
Uploads: 0
Originally posted by Aschker
look up the target bit in ouf_neav.lua and add:
Code:
self.Debuffs.filter = "HARMFUL|PLAYER"
Thanks for the reply. I'm sorry, but I still don't know how to do this. I've tried adding self.Debuffs.filter = "HARMFUL|PLAYER" to the following sections. It doesn't seem to work whether added to the sections individually or both. If you or someone has time, may I please have a reply with what I'm doing incorrectly, and how to fix it?

Thank you.

Code:
    if (unit == 'target') then
        self.Auras = CreateFrame('Frame', nil, self)
        self.Auras.gap = true
        self.Auras.size = oUF_Neav.units.target.auraSize
        self.Auras:SetHeight(self.Auras.size * 3)
        self.Auras:SetWidth(self.Auras.size * 5)
        self.Auras:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', -3, -5)
        self.Auras.initialAnchor = 'TOPLEFT'
        self.Auras['growth-x'] = 'RIGHT'
        self.Auras['growth-y'] = 'DOWN'
        self.Auras.numBuffs = 40
        self.Auras.numDebuffs = 18
        self.Auras.spacing = 4.5
    elseif (unit == 'focus') then
        self.Debuffs = CreateFrame('Frame', nil, self)
        self.Debuffs.size = oUF_Neav.units.target.auraSize + 7
        self.Debuffs:SetHeight(self.Debuffs.size * 3)
        self.Debuffs:SetWidth(self.Debuffs.size * 4)
        self.Debuffs:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', -3.5, -5)
        self.Debuffs.initialAnchor = 'TOPLEFT'
        self.Debuffs['growth-x'] = 'RIGHT'
        self.Debuffs['growth-y'] = 'DOWN'
        self.Debuffs.num = 6
        self.Debuffs.spacing = 4
	self.Debuffs.filter = "HARMFUL|PLAYER"
Code:
    if (self.targetUnit) then
        self:SetAttribute('initial-height', 20)
        self:SetAttribute('initial-width', 85)
        
        self.Debuffs = CreateFrame('Frame', nil, self)
        self.Debuffs:SetHeight(20)
        self.Debuffs:SetWidth(20 * 3)
        self.Debuffs.size = 22
        self.Debuffs.spacing = 4
        self.Debuffs:SetPoint('TOPLEFT', self.Health, 'TOPRIGHT', 5, 0)
        self.Debuffs.initialAnchor = 'LEFT'
        self.Debuffs['growth-y'] = 'DOWN'
        self.Debuffs['growth-x'] = 'RIGHT'
        self.Debuffs.num = 4
	self.Debuffs.filter = "HARMFUL|PLAYER"
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Old 01-14-10, 11:05 AM  
Detox
A Deviate Faerie Dragon
 
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Forum posts: 15
File comments: 12
Uploads: 0
Buff skins?

I was just trying to create a 1px Border für nBuff and nMinimap (maybe also nTooltip).

The thing is, I cant just draw a fancy picture with a 1px Border and post it in the media folder as for example with Roth's rBuff, because it messes the buff display.

But as I like the code of nBuff a lot more (although I'm not understanding everything because of being a noob in LUA) I don't want to see myself to go back to rBuff.

So is anyone willing to try to give me a hint (the way the tga should look like, what part of code I'd have to change) on how I can use/create "skins" for nBuff etc.
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Old 01-14-10, 10:26 AM  
Aschker
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 116
Uploads: 1
Originally posted by tou
Thank you! The only other thing that bothers me is the raid frames ALWAYS showing. Is there a way to hide them when not in a raid/party? TY!
Check the bottom couple of lines of the raid.lua.. they look like:
Code:
raid[i]:SetScale(1.2)
    raid[i]:SetManyAttributes(    
        'showParty', true,
        'showPlayer', true,  
        'showSolo', false,
        'showRaid', true,   
        'columnSpacing', 7,   
        'unitsPerColumn', 1,   
        'maxColumns', 5,   
        'columnAnchorPoint', 'TOP',   
        'groupFilter', i 
        )   
    raid[i]:Show()
end
Set showSolo to false, and you should only see it in raid and party.. dont want the party? set showParty to false..
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Old 01-14-10, 09:41 AM  
tou
A Kobold Labourer

Forum posts: 0
File comments: 26
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Originally posted by Aschker
look up the target bit in ouf_neav.lua and add:
Code:
self.Debuffs.filter = "HARMFUL|PLAYER"
Thank you! The only other thing that bothers me is the raid frames ALWAYS showing. Is there a way to hide them when not in a raid/party? TY!
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Old 01-14-10, 02:47 AM  
Loroin
A Kobold Labourer
 
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Forum posts: 0
File comments: 32
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Originally posted by neenee
There's a bug somewhere, which prevents the background of tooltips not show in some instances, such as mousing over a 'golden quest bubble' on the world map:

Since nTooltip.lua wasn't changed, it's not that at least.

http://img697.imageshack.us/img697/6...ptytooltip.jpg
Any1 have a solution for this?
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Old 01-13-10, 08:10 PM  
Toran
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Forum posts: 140
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Anyone know if !Colorz and !ClassColors can be used at the same time? If !Colorz is not used it seems the target background isn't colored correctly per the class.
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Old 01-13-10, 05:04 PM  
treelet
A Deviate Faerie Dragon
 
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Forum posts: 15
File comments: 37
Uploads: 1
Originally posted by Aluria
hi

do u also Add ICC Debuffs to ure Raidframes?

Great UI btw
It's very simple to just add them yourself. Here is how mine look so far:

Code:
    [GetSpellName(6215)] = 3, -- fear
    
    [GetSpellName(69065)] = 10, -- impaled
    [GetSpellName(67479)] = 10, -- impale
    [GetSpellName(66869)] = 8, -- burning bile
    
    [GetSpellName(67049)] = 9, -- incinerate flesh
    [GetSpellName(66823)] = 8, -- paralytic toxin

    [GetSpellName(66334)] = 8, -- mistress kiss
    [GetSpellName(66406)] = 7, -- snoboiled
    
    [GetSpellName(61112)] = 9, -- death and decay
    [GetSpellName(72491)] = 8, -- necrotic strike

    [GetSpellName(72385)] = 7, -- boiling blood
    [GetSpellName(72380)] = 8, -- blood nova
    [GetSpellName(72408)] = 9, -- rune of blood
    [GetSpellName(72293)] = 10, -- fallen champ

    [GetSpellName(72552)] = 10, -- gastric bloat
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Old 01-13-10, 03:02 PM  
Aluria
A Deviate Faerie Dragon

Forum posts: 13
File comments: 65
Uploads: 1
hi

do u also Add ICC Debuffs to ure Raidframes?

Great UI btw
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Old 01-13-10, 05:32 AM  
Aschker
A Murloc Raider
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Forum posts: 6
File comments: 116
Uploads: 1
Originally posted by tou
is there any way to filter debuffs on a target to only show your own?
look up the target bit in ouf_neav.lua and add:
Code:
self.Debuffs.filter = "HARMFUL|PLAYER"
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Old 01-13-10, 01:02 AM  
tou
A Kobold Labourer

Forum posts: 0
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is there any way to filter debuffs on a target to only show your own?
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Old 01-11-10, 02:48 PM  
Tanque
A Kobold Labourer

Forum posts: 1
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Originally posted by Khavatari
Don't work for me, anyone else have a solution?
I forgot to mention to delete all the Blizzard_* folders in the addon directory at the same time as well.
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Old 01-11-10, 07:50 AM  
Khavatari
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Originally posted by Tanque
If anyone is having problem with their combatlog or combattext not working, delete the Blizzard_combatlog.lua and .bak files from the savedvariables folder. Probably a localization conflict but not really sure what causes it. It any case the problem hasn't returned.
Don't work for me, anyone else have a solution?
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Old 01-10-10, 12:52 PM  
treelet
A Deviate Faerie Dragon
 
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Forum posts: 15
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Originally posted by pekaziz
Is there a way to make raid frames show ONLY my hots instead of all druids?
So far I've been using oUF_DruidHots to handle this since I didn't want to mess with the default indicators too much as my main is a resto shaman.


Thank you for the update, Neal!
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Old 01-10-10, 11:28 AM  
pekaziz
A Kobold Labourer
 
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Is there a way to make raid frames show ONLY my hots instead of all druids?
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