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Updated: 02-27-14 12:33 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 12:33 PM
Created:07-03-09 12:57 AM
Downloads:31,050
Favorites:188
MD5:
5.4
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (4)
File Name
Version
Size
Author
Date
Type
5.4.7
280kB
04-20-14 09:31 AM
Addon
5.4.1
3MB
01-21-14 06:35 AM
Addon
5.4.1
82kB
11-17-13 06:21 AM
Addon
5.0
64kB
08-13-12 11:01 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Old 07-05-10, 04:02 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 343
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The new unit frames doesn't seem to work at all for me, no error either :S
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Old 07-04-10, 09:09 PM  
Rufio
A Murloc Raider
 
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Forum posts: 6
File comments: 206
Uploads: 7
Code:
Interface\AddOns\Filger\Filger.lua:272: FilgerAnker1:SetPoint(): Couldn't find region named 'oUF_Neav_Target'
Count: 1

Call Stack:
[C]: ?
[C]: in function `SetPoint'
Interface\AddOns\Filger\Filger.lua:272: in main chunk
idea why this don't work with 1.4 ?
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Old 07-04-10, 08:40 PM  
Tanque
A Kobold Labourer

Forum posts: 1
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Hmm, no more nTooltip in 1.4?
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Old 07-04-10, 06:29 PM  
Falarin
A Cyclonian
 
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Forum posts: 49
File comments: 39
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Hmm for some reason after installing the new version, I don't have party frames anymore. I checked WoW settings, checked the Ouf_Neavconfig and Party = True. I tried changing the position of the party frames to Center 0, 0 and they didn't show up. Anyone have any ideas?

(Also Neav, not sure if you meant to but the new version doesn't include Ouf v1.4. Had to download seperately.)
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Old 07-04-10, 01:44 PM  
cokedrivers
A Chromatic Dragonspawn
 
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File comments: 187
Uploads: 7
To add a Target: to your tool tip right above the health bar enter the following code at line 205
Code:
		if UnitExists(unit.."target") and unit~="player" then
			local r, g, b = 0, 1, 0 -- green color for friends
			local text = ""

			if(UnitIsEnemy("player", unit.."target")) then
				r, g, b = 1, 0, 0 -- red color for enemies
			elseif(not UnitIsFriend("player", unit.."target")) then
				r, g, b = 1, 1, 0 -- yellow for neutral
			end

			if(UnitName(unit.."target")==UnitName("player")) then
				text = "|cffFF8040Target:|r ".." > YOU < " -- text if target is player
			else
				text = "|cffFF8040Target:|r "..UnitName(unit.."target")
			end

			self:AddLine(text, r, g, b)
		end
This is the Enemy :



Thank you to Aschker for the assistance in getting this set up.
Last edited by cokedrivers : 11-02-10 at 09:29 PM.
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Old 07-03-10, 03:32 PM  
Aschker
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 116
Uploads: 1
Originally posted by ForeverTheGM
ChatFrame1:SetClampedToScreen(false)
LIFE-SA-VER!
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Old 07-03-10, 03:26 PM  
Talyrius
A Frostmaul Preserver
 
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File comments: 265
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Originally posted by Aschker
Awesome.. thx

too bad the chat is up so high now tho.. Dont like the changes blizz made so that you cant have your chat touch the bottom of the screen..
ChatFrame1:SetClampedToScreen(false)
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Old 07-03-10, 01:54 PM  
Game92
A Molten Giant
 
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QQ how dare you steal my ideas :/
__________________
Last edited by Game92 : 07-03-10 at 01:54 PM.
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Old 07-03-10, 11:11 AM  
Aschker
A Murloc Raider
AddOn Compiler - Click to view compilations

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File comments: 116
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Awesome.. thx

too bad the chat is up so high now tho.. Dont like the changes blizz made so that you cant have your chat touch the bottom of the screen..
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Old 07-03-10, 10:16 AM  
Lanerra
A Kobold Labourer
 
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Here's what my whole nChat looks like just to save me time since I have to move today. For the most part, this is Neav's code, precisely as he has coded it, with only the fixes to make it work for 3.3.5, and the aesthetic changes I've shown.

http://pastey.net/138247-nnsz
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Old 07-03-10, 08:17 AM  
Aschker
A Murloc Raider
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Forum posts: 6
File comments: 116
Uploads: 1
Originally posted by Lanerra
My personal modifications to the ChatFrame

Hate to be the one that does this, but any chance of a share ?
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Old 07-03-10, 02:43 AM  
strickland
A Deviate Faerie Dragon

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its awesome lanerra,, good job really beautiful job
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Old 07-02-10, 05:31 PM  
Lanerra
A Kobold Labourer
 
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My personal modifications to the ChatFrame

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Old 06-30-10, 01:21 PM  
Aschker
A Murloc Raider
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File comments: 116
Uploads: 1
Chat fixes seem to work.. thx for that The alpha on the edit box is ****ty tho Waiting on neal is only thing we can do :P

And for the people like me who do want to see the social button:

FriendsMicroButton:SetAlpha(1)
FriendsMicroButton:EnableMouse(true)
FriendsMicroButton:ClearAllPoints()
FriendsMicroButton:SetPoint('CENTER', UIParent, -390, -150)

And just fill in your own position, or if you want the default position, just delete the bottom 2 lines and change the alpha to 1 ofc..
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Old 06-30-10, 12:22 PM  
kimboslice
A Defias Bandit

Forum posts: 3
File comments: 76
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I decided to fix nChat to the best of my ability in addition to implementing the fixes already posted here and on various WoW forums. The edit box only works on chatframe1.

Find: ChatFrameEditBox
Replace with: ChatFrame1EditBox

line 73, replace:
Code:
for i = 6, 8 do
with:
Code:
for i = 6, 11 do
line 94, replace:
Code:
for i = 1, 7 do
with:
Code:
for i = 1, NUM_CHAT_WINDOWS do
line 1, add:
Code:
DEFAULT_CHATFRAME_ALPHA = 0
CHAT_FRAME_FADE_OUT_TIME = 0
CHAT_TAB_HIDE_DELAY = 0
CHAT_FRAME_TAB_NORMAL_MOUSEOVER_ALPHA = 1
CHAT_FRAME_TAB_NORMAL_NOMOUSE_ALPHA = 0
CHAT_FRAME_TAB_SELECTED_MOUSEOVER_ALPHA = 1
CHAT_FRAME_TAB_SELECTED_NOMOUSE_ALPHA = 0
line 32, add:
Code:
_G.CHAT_PARTY_LEADER_GET = '[|Hchannel:party|hPL|h] %s:\32'
_G.CHAT_PARTY_GUIDE_GET = '[|Hchannel:PARTY|hPL|h] %s:\32'
line 104, add: (press enter twice to remove alpha edit box after loading)
Code:
    local eb = _G['ChatFrame'..i..'EditBox']
    eb:Hide()
    eb:HookScript('OnEnterPressed', function(s) s:Hide() end)
line 130-140, replace with:
Code:
    local bf = _G['ChatFrame'..i..'ButtonFrame']
    bf:Hide()
    bf.show = dummy
    
    local buttonUp = _G['ChatFrame'..i..'ButtonFrameUpButton']
    buttonUp:SetAlpha(0)
    buttonUp:EnableMouse(false)
    
    local buttonDown = _G['ChatFrame'..i..'ButtonFrameDownButton']
    buttonDown:SetAlpha(0)
    buttonDown:EnableMouse(false)
    
    local buttonBottom = _G['ChatFrame'..i..'ButtonFrameBottomButton']
    buttonBottom:SetAlpha(0)
    buttonBottom:EnableMouse(false)
    
    local tab = _G["ChatFrame"..i.."Tab"]
    tab.noMouseAlpha = 0
    tab:SetAlpha(0)
    
    tab.leftSelectedTexture:SetAlpha(0)
    tab.rightSelectedTexture:SetAlpha(0)
    tab.middleSelectedTexture:SetAlpha(0)
    
    tab.leftHighlightTexture:SetTexture(nil)
    tab.rightHighlightTexture:SetTexture(nil)
    tab.middleHighlightTexture:SetTexture(nil)
line 167, add:
Code:
FriendsMicroButton:SetAlpha(0)
FriendsMicroButton:EnableMouse(false)
Untested RealID

Code:
_G.CHAT_BN_WHISPER_GET = '[bw from] %s:\32'
_G.CHAT_BN_WHISPER_INFORM_GET = '[bw to] %s:\32'
_G.CHAT_BN_CONVERSATION_GET = '[|Hchannel:%d|h%s|h] %s:\32'
Code:
ChatTypeInfo['BN_WHISPER'].sticky = 1
ChatTypeInfo['BN_CONVERSATION'].sticky = 1
Last edited by kimboslice : 06-30-10 at 12:28 PM.
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