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Compatibility:
Legion Pre-Patch (7.0.3)
Minor patch (6.2.4)
Minor patch (6.2.3)
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:08-22-16 09:15 AM
Created:07-03-09 12:57 AM
Downloads:41,837
Favorites:228
MD5:
7.0.3

Neav UI  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 7.0.3
by: Neal, ballagarba

Neav UI
This UI compilation will work on all resolution.

I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates (by thomasjohnshannon)
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the player, target and focus frame?
Press Shift + Alt and drag with your left mouse button to move them. This only works outside of combat!

How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavreset to reset the position of the player, target and/or focus frame.
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

The latest updates and changes can be found on Github.

v7.0.3

- nPlates and nPower are back thanks to thomasjohnshannon.
- Added option to oUF_Neav to show target debuffs above the player frame.
- Added option to oUF_Neav to only show player buffs/debuffs on target.
- Added a slash command (`/neavbag`) to nMainbar to toggle the new bag bar.
- Made the arena and boss frame moveable by pressing shift-alt and dragging (outside of combat).
- The alert frame (where garrison missions etc. show up) has been moved to the top instead of the bottom.
- Party, arena and boss frames now movable while pressing alt-shift and dragging (outside of combat).

v7.0.0

Huge props to thomasjohnshannon/Grimsbain who basically made all the work!

- nPower has been removed in favour for the new nameplate and resource options in Legion.
- nPlates has been removed. Too much work was required to make it compatible with Legion, and it didn't offer much functionality over the default nameplates. Might, or might not make a comeback in the future.
- nMainbar added a bar to toggle the bags.
- Item level has been removed nTooltip.
- The "disable fade" option has been removed from nTooltip.
- The custom drop down to move player/target/focus frame has been removed and replaced with the same mechanism used for the pet-/stancebar; i.e. press alt-shift and drag with your mouse. A new slash command has also been added to reset the frames (/neavreset).
- Misc bugs and fixes to make it compatible with Legion.

v. 6.2.0

- Support for patch 6.2.0
- Removed glow from the spiral on healing indicators
- Level text should now be properly centered on the player and target frame
- Scaled down and moved the garrison icon on the minimap
- Add healing indicator for the druid lvl 100 spell "Germination"
- Skin garrison tooltips
- Add Netherstorm flag indicator to the raid frames
- Support 6 Chi for Monks
- Add Timewalker and Mythic text to Minimap
- Improve out-of-range responsiveness on actionbars
- Other minor bug fixes and tweaks

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
7.0.0
231kB
07-22-16 07:14 AM
Addon
6.0.1
318kB
10-26-14 10:28 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
7.0.0
915kB
Neal
07-20-16 01:45 AM
6.2.0
917kB
Neal
07-21-15 10:16 AM


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Unread 05-23-11, 05:46 AM  
noble8
A Warpwood Thunder Caller
 
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Originally posted by Neal
The range problem is already known, ballagarba has made some unhappy updates :O

And when does the durability problem appear? Can I reproduce this?
I literally just log in and its there.
Also It reappears each time I visit a vendor.
Also occasionally when entering combat.

Let me know what specific information you are looking for, I know this is vague.
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Last edited by noble8 : 05-23-11 at 05:59 AM.
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Unread 05-23-11, 01:00 AM  
ballagarba
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Originally posted by Tanque
Code:
[18:43:49] Interface\AddOns\oUF\elements\range.lua:24: attempt to index local 'range' (a nil value)
[C]: ?
Interface\AddOns\oUF\elements\range.lua:24: in function <Interface\AddOns\oUF\elements\range.lua:11>
using 4f23dd2 on github.

problem seems to go away if you use the most recent standalone oUF.
Yeah I did a rollback on oUF, so latest build should be safe to use.
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Unread 05-22-11, 11:06 PM  
Neal
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Originally posted by noble8
Also getting this error, on that version:
Code:
Message: Interface\AddOns\nCore\modules\durability.lua:130: bad argument #1 to 'select' (index out of range)
Time: Mon May 23 00:44:04 2011
Count: 2
Stack: [C]: ?
[C]: in function `select'
Interface\AddOns\nCore\modules\durability.lua:130: in function <Interface\AddOns\nCore\modules\durability.lua:119>
Interface\AddOns\nCore\modules\durability.lua:168: in function <Interface\AddOns\nCore\modules\durability.lua:135>

Locals:
The range problem is already known, ballagarba has made some unhappy updates :O

And when does the durability problem appear? Can I reproduce this?
Last edited by Neal : 05-22-11 at 11:16 PM.
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Unread 05-22-11, 05:44 PM  
noble8
A Warpwood Thunder Caller
 
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Originally posted by Tanque
Code:
[18:43:49] Interface\AddOns\oUF\elements\range.lua:24: attempt to index local 'range' (a nil value)
[C]: ?
Interface\AddOns\oUF\elements\range.lua:24: in function <Interface\AddOns\oUF\elements\range.lua:11>
using 4f23dd2 on github.

problem seems to go away if you use the most recent standalone oUF.
Also getting this error, on that version:
Code:
Message: Interface\AddOns\nCore\modules\durability.lua:130: bad argument #1 to 'select' (index out of range)
Time: Mon May 23 00:44:04 2011
Count: 2
Stack: [C]: ?
[C]: in function `select'
Interface\AddOns\nCore\modules\durability.lua:130: in function <Interface\AddOns\nCore\modules\durability.lua:119>
Interface\AddOns\nCore\modules\durability.lua:168: in function <Interface\AddOns\nCore\modules\durability.lua:135>

Locals:
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If science and religion are destroyed, science would re-emerge exactly the same;
but not religion.
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Unread 05-22-11, 04:45 PM  
Tanque
A Kobold Labourer

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Code:
[18:43:49] Interface\AddOns\oUF\elements\range.lua:24: attempt to index local 'range' (a nil value)
[C]: ?
Interface\AddOns\oUF\elements\range.lua:24: in function <Interface\AddOns\oUF\elements\range.lua:11>
using 4f23dd2 on github.

problem seems to go away if you use the most recent standalone oUF.
Last edited by Tanque : 05-22-11 at 05:17 PM.
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Unread 05-22-11, 10:58 AM  
Neal
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The git update should work now better and more precise
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Unread 05-22-11, 10:15 AM  
Tanque
A Kobold Labourer

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I tried reproducing the armor issue but no luck. After lots of testing (and repair money), my guess is that it's probably not related to the mod.

On another note, you might want to consider adding a mana option for nPower, mostly for Arcane Mages. Their dps output will depend on their mana level because of their mastery and it will fluctuate rapidly between 35-95% because of their burn/conserve rotation. So monitoring the manabar percent is very important for them.
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Unread 05-20-11, 09:10 PM  
Neal
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Originally posted by Tanque
The durability paper doll doesn't seem to update properly after repairing. Can't reproduce it consistently but it happens. I've also noticed the durability tab would not update properly as well. Also not consistently. Sorry.

Using the latest build on the github site.
durability paper doll? You mean the amored man?

The durability tab works fine, anyone other with this problem here? :O
Last edited by Neal : 05-20-11 at 09:11 PM.
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Unread 05-19-11, 06:52 PM  
Tanque
A Kobold Labourer

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The durability paper doll doesn't seem to update properly after repairing. Can't reproduce it consistently but it happens. I've also noticed the durability tab would not update properly as well. Also not consistently. Sorry.

Using the latest build on the github site.
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Unread 05-17-11, 08:54 PM  
Lanerra
A Kobold Labourer
 
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Originally posted by cokedrivers
I'm working on getting the text centered and able to cut down on the text so it fits. My main focus on doing this was to make a bag skin that used the default layout of the Blizzard bags.




There are already so many all-in-one bag mods out there that people can chose from there are very few tho that are the default bags with new skins. :P

but thank you for the heads up and ill let you know when its finish and show you how it turns out.
Not a problem

I mention the all-in-one thing, because it would be nice to have a solution that's lightweight like most other n* mods, with the same nifty lookin' skin.
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Unread 05-17-11, 06:58 PM  
cokedrivers
A Frostmaul Preserver
 
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Originally posted by Lanerra
Not bad, at all. Very nice. I would probably drop the bag icon in the top left since it overlaps the text and makes each bag frame look sort of lop-sided to the eye.
I'm working on getting the text centered and able to cut down on the text so it fits. My main focus on doing this was to make a bag skin that used the default layout of the Blizzard bags.


I would also make one unified bag just to save on screen real estate, too. Just some ideas
There are already so many all-in-one bag mods out there that people can chose from there are very few tho that are the default bags with new skins. :P

but thank you for the heads up and ill let you know when its finish and show you how it turns out.
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Unread 05-17-11, 04:01 PM  
Lanerra
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Originally posted by cokedrivers
Working on a bag reskin, tell me what you all think.

...
Not bad, at all. Very nice. I would probably drop the bag icon in the top left since it overlaps the text and makes each bag frame look sort of lop-sided to the eye.

I would also make one unified bag just to save on screen real estate, too. Just some ideas
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Unread 05-17-11, 01:17 PM  
Game92
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Originally posted by cokedrivers
Working on a bag reskin, tell me what you all think.

Check this :P

http://www.wowinterface.com/download...Bags.html#info
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Unread 05-16-11, 10:24 PM  
cokedrivers
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Working on a bag reskin, tell me what you all think.

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Unread 05-16-11, 08:36 PM  
DThielke
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Originally posted by Game92
http://www.wowinterface.com/download...ermathhUI.html

go through folders, and find Aftertotems.
There we go - thanks
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