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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 12:33 PM
Created:07-03-09 12:57 AM
Downloads:31,005
Favorites:189
MD5:
5.4
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (4)
File Name
Version
Size
Author
Date
Type
5.4.1
3MB
01-21-14 06:35 AM
Addon
5.4.1
82kB
11-17-13 06:21 AM
Addon
5.4.1
88kB
11-17-13 06:20 AM
Addon
5.0
64kB
08-13-12 11:01 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


Post A Reply Comment Options
Old 07-05-10, 08:23 PM  
Game92
A Molten Giant
 
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AddOn Author - Click to view AddOns

Forum posts: 616
File comments: 696
Uploads: 14
if you wanna move the chat tabs here is a nice code:

Code:
tab:SetHeight(20)
put in in line 215 in nChat!
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Old 07-05-10, 07:08 PM  
Fumler
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 12
Uploads: 1
Have the newest package but get an error in oUF_Neav, my player unitframe works, but raid, party and target etc does not..

Date: 2010-07-06 03:06:42
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\oUF_Neav\modules\oUF_SpellRange.lua line 134:
oUF layout addon omitted required SpellRange properties.
Debug:
[C]: ?
[C]: assert()
oUF_Neav\modules\oUF_SpellRange.lua:134: enable()
oUF\ouf.lua:263: EnableElement()
oUF\ouf.lua:486:
oUF\ouf.lua:414
(tail call): ?
oUF\ouf.lua:675: Spawn()
oUF_Neav\oUF_Neav.lua:1143: func()
oUF\ouf.lua:696:
oUF\ouf.lua:692
(tail call): ?
AddOns:
Beautycase, v
Colorz, v
Swatter, v3.1.14 (<%codename%>)
ActionButtonText, v
Auctionator, v2.6.3
BagnonForever, v1.1.2
BagnonTooltips, v
BankStack, vv17
Butsu, v1.10
Combuctor, v2.1.2
CombuctorSets, v
DBMCore, v
EnsidiaFails, v
Fatality, v1.1.2
MikScrollingBattleText, v5.4.74
nBuff, v
nChat, v
nCore, v
nMainbar, v
nMinimap, v
nRunes, v
nTooltip, v
oGlow, v1.12
Omen, v3.0.7
OmniCC, v
oUF, v1.4
oUFAuraWatch, v1.3.14-5
oUFMovableFrames, v1.8
oUFNeav, v
Postal, v3.3.1
Quickie, v
SaySapped, v2009-12-25
SharedMedia, v3.0
Skada, vr300
SkadaAbsorbs, v1.0
SkadaCC, v1.0
SkadaDamage, v1.0
SkadaDamageTaken, v1.0
SkadaDeaths, v1.0
SkadaDebuffs, v1.0
SkadaDispels, v1.0
SkadaEnemies, v1.0
SkadaFailbot, v1.0
SkadaHealing, v1.0
SkadaPower, v1.0
SkadaThreat, v1.0
SlideBar, v3.1.14 (<%codename%>)
tekability, v3.0.2.3
tekJunkSeller, v2.3.2.1
teksLoot, v3.3.0.9
TidyPlates, v5.9.4
TidyPlatesCleanPlates, v1.9g
TidyPlatesThreatPlates, v2.2
BlizRuntimeLib_enUS v3.3.5.30300 <eu>
(ck=433)
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Old 07-05-10, 05:50 PM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
Uploads: 0
Is there a config to resize the consolidated buff frame? Right now it's HUUGE.
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Old 07-05-10, 04:11 PM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 343
Uploads: 0
Originally posted by Tanque
I'm getting party frames which is good.

Also, for some reason I'm not seeing readycheck icons on the raid frame. Can't seem to figure out whats going on but I'm not a lua expert.
Try moving the oUF_ReadyCheck.lua file from oUF_Neav/modules/ba/oUF_ReadyCheck.lua to oUF_Neav/modules/oUF_ReadyCheck.lua

Not sure it will work, because i haven't tried it. But as it is now, the ready check file isn't even loaded.
Last edited by ballagarba : 07-05-10 at 04:12 PM.
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Old 07-05-10, 04:07 PM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
Uploads: 0
I'm getting party frames which is good. Folks, keep in mind Neav keeps the toggle to show party frames in raid inside the config file, not through the default ui toggle.

Also, for some reason I'm not seeing readycheck icons on the raid frame. Can't seem to figure out whats going on but I'm not a lua expert.
Last edited by Tanque : 07-05-10 at 04:11 PM.
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Old 07-05-10, 03:49 PM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 343
Uploads: 0
Got this when I died on my lvl 5 rogue. Maybe has something to do with anchoring the ghost debuffs when no buffs are available...?

Code:
Message: Interface\AddOns\nBuff\nBuff.lua:172: attempt to perform arithmetic on global 'num' (a nil value)
Time: Mon Jul  5 23:46:36 2010
Count: 1
Stack: Interface\AddOns\nBuff\nBuff.lua:172: in function <Interface\AddOns\nBuff\nBuff.lua:160>
[C]: in function `DebuffButton_UpdateAnchors'
Interface\FrameXML\BuffFrame.lua:160: in function <Interface\FrameXML\BuffFrame.lua:123>
[C]: in function `AuraButton_Update'
Interface\FrameXML\BuffFrame.lua:106: in function `BuffFrame_Update'
Interface\FrameXML\BuffFrame.lua:45: in function <Interface\FrameXML\BuffFrame.lua:41>

Locals: self = "DebuffButton"
index = 1
space = 38
hasMainHandEnchant = nil
_ = nil
_ = nil
hasOffHandEnchant = nil
(*temporary) = <function> defined =[C]:-1
(*temporary) = nil
(*temporary) = 9
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to perform arithmetic on global 'num' (a nil value)"
dendex = nil
Last edited by ballagarba : 07-05-10 at 03:51 PM.
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Old 07-05-10, 03:34 PM  
shiftear
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 12
Uploads: 1
toast frame

If you're like me and position the chat frame exactly on the edge of the screen then the notification frame will be partially outside the screen. To fix that add this to your nchat.lua:

Code:
    -- reposition toast frame
BNToastFrame:HookScript("OnShow", function()
    BNToastFrame:ClearAllPoints()
    BNToastFrame:SetPoint("TOPLEFT", ChatFrame1, 10, 90)
    end)

And another thing I like:

Code:
ChatTypeInfo['WHISPER'].sticky = 1
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Old 07-05-10, 02:55 PM  
janangler
A Kobold Labourer

Forum posts: 0
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Thanks for the update

One question regarding nchat. Is it possible to hide the editbox and only show it when chatting in IM mode (similar to the classic mode)?
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Old 07-05-10, 01:21 PM  
Falarin
A Cyclonian
 
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Forum posts: 49
File comments: 39
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Well I updated to the new one you posted, but I still don't have any party frames. No errors and as far as I can tell I don't have them set to hide in any of the Lua's as it was a clean install.
Last edited by Falarin : 07-05-10 at 01:24 PM.
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Old 07-05-10, 12:59 PM  
ronjon
A Murloc Raider

Forum posts: 4
File comments: 42
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since you can't be in a queue for a bg and a random dungeon at the same time, i figured why not have both icons at the same location. got rid of the ugly border too.

thought some of you may like this.

Code:
MiniMapLFGFrame:ClearAllPoints()
MiniMapLFGFrame:SetPoint('TOPLEFT', Minimap, 'TOPLEFT', -2, 1)
MiniMapLFGFrame:SetHighlightTexture''
MiniMapLFGFrameBorder:Hide()
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Old 07-05-10, 10:41 AM  
pekaziz
A Kobold Labourer
 
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Scrolling line issue

Thanks for the update Neav

I know you're still trying to fix a few bugs but I can't figure a difference with the old version.

It seems like scrolling on chat window moves more lines than usual. Any way to fix this or bring back the old style?
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Old 07-05-10, 10:30 AM  
Frigobar
A Murloc Raider
 
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Forum posts: 5
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oUF Neav Raid

Hi neav!!

Your compilation is awesome!!

There's any way to add more PVE debuffs to the raid frames?

Thanks in advance.


ps: Sry for my bad english, i'm brazilian.
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Old 07-05-10, 10:13 AM  
Gjaleir
A Kobold Labourer
 
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Yay! An update Now to wait on him to fix the upload hah. It is like dangling a carrot infront of me! :3
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Old 07-05-10, 09:10 AM  
Tanque
A Kobold Labourer

Forum posts: 1
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The minimize button is still visible on chat windows that are pulled out of the main chatframe. It's redundant since you can minimize the chat window just by double-clicking on the tab anyways. Not sure if you left the button in on purpose but just in case I'll let you know.

In the meantime for anyone who is interested all I did was add a few lines to nChat.lua right after the part that removes the various buttons.

Code:
    local buttonMinimize = _G['ChatFrame'..i..'ButtonFrameMinimizeButton']
    buttonMinimize:SetAlpha(0)
    buttonMinimize:EnableMouse(false)
Last edited by Tanque : 07-05-10 at 09:23 AM.
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Old 07-05-10, 04:47 AM  
Neal
A Defias Bandit
 
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DOH! -.- Forgott to change oUF and nTooltip :X

Sorry for this, will update this when im at home
Last edited by Neal : 07-05-10 at 04:47 AM.
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