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Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:07-21-15 10:16 AM
Created:07-03-09 12:57 AM
Downloads:39,959
Favorites:215
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Neav UI  Popular! (More than 5000 hits)

Version: 6.2.0
by: Neal, ballagarba

Neav UI
This UI compilation will work on all resolution.

I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

The latest updates and changes can be found on Github.

v. 6.2.0

- Support for patch 6.2.0
- Removed glow from the spiral on healing indicators
- Level text should now be properly centered on the player and target frame
- Scaled down and moved the garrison icon on the minimap
- Add healing indicator for the druid lvl 100 spell "Germination"
- Skin garrison tooltips
- Add Netherstorm flag indicator to the raid frames
- Support 6 Chi for Monks
- Add Timewalker and Mythic text to Minimap
- Improve out-of-range responsiveness on actionbars
- Other minor bug fixes and tweaks

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
6.0.1
318kB
10-26-14 10:28 AM
Addon
6.0.2
230kB
10-23-14 08:28 PM
Addon


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Unread 12-28-10, 08:37 AM  
jeyjones
A Kobold Labourer

Forum posts: 0
File comments: 1
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hello there,
i have pretty much no knowledge in lua

just wanted to know if its possible to let more then 1 bar switch
if you shift as a driud in cat or bear form

Thanks, Jey
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Unread 12-26-10, 09:49 AM  
kimboslice
A Defias Bandit

Forum posts: 3
File comments: 76
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Can we get a SecureAuraHeaders update?
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Unread 12-06-10, 02:10 AM  
groin
A Cyclonian
AddOn Compiler - Click to view compilations

Forum posts: 44
File comments: 54
Uploads: 3
using the Ballagarba version is possible to use ouf movable frames?
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Unread 12-04-10, 10:23 AM  
badness
A Cyclonian
 
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File comments: 23
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Originally posted by ballagarba
If I understand you correctly you want to remove the backdrop that shows when hovering your mouse over the chat window?
Open up nChat.lua and add this to the very top of the file:
Code:
DEFAULT_CHATFRAME_ALPHA = 0

CHAT_FRAME_TAB_SELECTED_MOUSEOVER_ALPHA = 1.0
CHAT_FRAME_TAB_SELECTED_NOMOUSE_ALPHA = 0     -- set to 0 if u want to hide the tabs when no mouse is over them or the chat
    
CHAT_FRAME_TAB_NORMAL_MOUSEOVER_ALPHA = 0.5
CHAT_FRAME_TAB_NORMAL_NOMOUSE_ALPHA = 0      -- set to 0 if u want to hide the tabs when no mouse is over them or the chat
    
CHAT_FRAME_FADE_OUT_TIME = 0.5
CHAT_FRAME_FADE_TIME = 0.1;
Thanks alot, that was exactly what I wanted
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Unread 12-04-10, 09:12 AM  
Julchen
A Deviate Faerie Dragon

Forum posts: 17
File comments: 51
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nMinimap.lua

should fix tooltip border of the lfg button and the issue where u cant leave a lfg dungeon via the button
LFDSearchStatus:HookScript('OnShow', function(self)
LFDSearchStatus:SetBackdrop({
bgFile = 'Interface\\Buttons\\WHITE8x8',
insets = {
left = 3,
right = 3,
top = 3,
bottom = 3
}
})

LFDSearchStatus:SetBackdropColor(0, 0, 0, 0.5)

if (not LFDSearchStatus.hasBorder) then
CreateBorder(LFDSearchStatus, 12, 1, 1, 1)
LFDSearchStatus.hasBorder = true
end
end)

MiniMapLFGFrame:SetScript('OnClick', function(self, button)
if (button == 'RightButton') then
ToggleDropDownMenu(1, nil, MiniMapLFGFrameDropDown, self, 0, 0)
end
end)
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Unread 12-04-10, 08:33 AM  
ballagarba
A Fallenroot Satyr
 
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File comments: 409
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Originally posted by cokedrivers
accually its not a copy url function what it does is when you mouse over a item link in chat instead of you haveing to click on it it auto opens a window above the chat. so if you want to glance at what people are selling you dont have to click to open it up just mousing over the item link will open a tooltip of that item.
Oh, guess I was reading your post a bit too fast, sorry

I think tekKompare does the same, and adds a compare tooltip to weapon/armor tooltips everywhere, pretty handy addon when someone links loot in chat.

Originally posted by badness
Thanks alot, any idea how to remove the shaded backdrop when you highlight or mouseover the chat-tab or chatbox (i already set the background to transparent)
If I understand you correctly you want to remove the backdrop that shows when hovering your mouse over the chat window?
Open up nChat.lua and add this to the very top of the file:
Code:
DEFAULT_CHATFRAME_ALPHA = 0

CHAT_FRAME_TAB_SELECTED_MOUSEOVER_ALPHA = 1.0
CHAT_FRAME_TAB_SELECTED_NOMOUSE_ALPHA = 0     -- set to 0 if u want to hide the tabs when no mouse is over them or the chat
    
CHAT_FRAME_TAB_NORMAL_MOUSEOVER_ALPHA = 0.5
CHAT_FRAME_TAB_NORMAL_NOMOUSE_ALPHA = 0      -- set to 0 if u want to hide the tabs when no mouse is over them or the chat
    
CHAT_FRAME_FADE_OUT_TIME = 0.5
CHAT_FRAME_FADE_TIME = 0.1;
Last edited by ballagarba : 12-04-10 at 08:37 AM.
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Unread 12-03-10, 08:54 PM  
cokedrivers
A Frostmaul Preserver
 
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Re: Re: Re: Re: nChat

Originally posted by badness
Thanks alot, any idea how to remove the shaded backdrop when you highlight or mouseover the chat-tab or chatbox (i already set the background to transparent)

Also the URL seems to not be working, i get an error when ever i click one.
not sure but the nChat I use is a older version of Neav Ui but I also do not hide the up and down arrows for my chat i leave it the way blizz set it up so maybe i dont notice.
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Unread 12-03-10, 08:52 PM  
cokedrivers
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Originally posted by ballagarba
@badness: Updated the URL copy script.

@cokedriver: I actually added a copy chat function, just right-click on the chat tab and click "Copy chat contents".

When you said that you did some tweaking to the eclipse/holy bar, I had a look at it myself and it looks to me like the default strata is correct. The eclipse bar for example is supposed to be infront of player frame, and the holy power bar is already behind (it seems).

accually its not a copy url function what it does is when you mouse over a item link in chat instead of you haveing to click on it it auto opens a window above the chat. so if you want to glance at what people are selling you dont have to click to open it up just mousing over the item link will open a tooltip of that item.

As for the eclipse bar that would be my bad sorry. I thought they where also behind the frame. Again sorry about that one.
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Unread 12-03-10, 07:10 AM  
badness
A Cyclonian
 
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Originally posted by ballagarba
@badness: Updated the URL copy script.
Thanks and any idea how to remove the shaded backdrop when you highlight or mouseover the chat-tab or chatbox (i already set the background to transparent), its getting really annoying.
Last edited by badness : 12-03-10 at 07:11 AM.
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Unread 12-03-10, 03:44 AM  
ballagarba
A Fallenroot Satyr
 
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@badness: Updated the URL copy script.

@cokedriver: I actually added a copy chat function, just right-click on the chat tab and click "Copy chat contents".

When you said that you did some tweaking to the eclipse/holy bar, I had a look at it myself and it looks to me like the default strata is correct. The eclipse bar for example is supposed to be infront of player frame, and the holy power bar is already behind (it seems).

Here's a screenshot comparing with some new values to scale and position (without setting frame strata as you suggested), left is Neav and right is Blizzard:

Last edited by ballagarba : 12-03-10 at 03:56 AM.
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Unread 12-02-10, 11:00 PM  
badness
A Cyclonian
 
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Re: Re: Re: nChat

Originally posted by cokedrivers
Thats a blizzard default goto your chat settings

right click the chat tab and then check all the class color boxes.
Thanks alot, any idea how to remove the shaded backdrop when you highlight or mouseover the chat-tab or chatbox (i already set the background to transparent)

Also the URL seems to not be working, i get an error when ever i click one.
Last edited by badness : 12-03-10 at 12:14 AM.
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Unread 12-02-10, 09:22 PM  
cokedrivers
A Frostmaul Preserver
 
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Eclipse, Pallypower Bars

I was tryign to figure out how to get the Eclipse and Pally Power Bars to look more how they do on the blizzard Default frames so what i had to do was add a SetStrata("BACKGROUND") to the already provided code from Vranx over on the oUF_Neav addon page. Below is the current code i am using with a screen shot of the Eclipse bar.

Code:
			-- holy power bar
		if (select(2, UnitClass('player')) == 'PALADIN') then
			PaladinPowerBar:SetParent(oUF_Neav_Player)
			PaladinPowerBar:SetScale(oUF_Neav.units.player.scale * 0.8)
			PaladinPowerBar_OnLoad(PaladinPowerBar)
			PaladinPowerBar:ClearAllPoints()
			PaladinPowerBar:SetPoint('TOP', oUF_Neav_Player, 'BOTTOM', 35, 3)
			PaladinPowerBar:SetFrameStrata("BACKGROUND")
			PaladinPowerBar:Show()
		end

			-- druid eclipse bar
		if (select(2, UnitClass('player')) == 'DRUID') then
			EclipseBarFrame:SetParent(oUF_Neav_Player)
			EclipseBarFrame:SetScale(oUF_Neav.units.player.scale * 0.8)
			EclipseBar_OnLoad(EclipseBarFrame)
			EclipseBarFrame:ClearAllPoints()
			EclipseBarFrame:SetPoint('TOP', oUF_Neav_Player, 'BOTTOM', 35, 3)
			EclipseBarFrame:SetFrameStrata("BACKGROUND")
			EclipseBarFrame:Show()
		end
Screenshot of Eclipsebar under Unitframe:


Hope this helps someone.
Coke
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Unread 12-02-10, 09:10 PM  
cokedrivers
A Frostmaul Preserver
 
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Re: Re: nChat

Originally posted by badness
How do i get the the chat to show player-names by class colour?
Thats a blizzard default goto your chat settings

right click the chat tab and then check all the class color boxes.
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Unread 12-02-10, 08:37 PM  
badness
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Re: nChat

How do i get the the chat to show player-names by class colour?
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Unread 12-01-10, 06:35 PM  
cokedrivers
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nChat

i use to use Tukui and in tukui was a mouseover link for the chat. i have been able to add it to nChat by adding the following code to the bottom of the nChat.lua file.

Code:
   --mouseover item link in chat

local orig1, orig2 = {}, {}
local GameTooltip = GameTooltip

local linktypes = {item = true, enchant = true, spell = true, quest = true, unit = true, talent = true, achievement = true, glyph = true}

local function OnHyperlinkEnter(frame, link, ...)
	local linktype = link:match("^([^:]+)")
	if linktype and linktypes[linktype] then
		GameTooltip:SetOwner(frame, "ANCHOR_TOP", 0, 50)
		GameTooltip:SetHyperlink(link)
		GameTooltip:Show()
	end

	if orig1[frame] then return orig1[frame](frame, link, ...) end
end

local function OnHyperlinkLeave(frame, ...)
	GameTooltip:Hide()
	if orig2[frame] then return orig2[frame](frame, ...) end
end

function HyperlinkMouseover()
	local _G = getfenv(0)
	for i=1, NUM_CHAT_WINDOWS do
		if ( i ~= 2 ) then
			local frame = _G["ChatFrame"..i]
			orig1[frame] = frame:GetScript("OnHyperlinkEnter")
			frame:SetScript("OnHyperlinkEnter", OnHyperlinkEnter)

			orig2[frame] = frame:GetScript("OnHyperlinkLeave")
			frame:SetScript("OnHyperlinkLeave", OnHyperlinkLeave)
		end
	end
end
HyperlinkMouseover()
Below is a screenshot of what this addition does.


Hope this helps other like it does me.
Coke
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