Quantcast
Download
(957 Kb)
Download
Updated: 08-22-16 09:15 AM
Pictures
File Info
Compatibility:
Legion Pre-Patch (7.0.3)
Minor patch (6.2.4)
Minor patch (6.2.3)
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:08-22-16 09:15 AM
Created:07-03-09 12:57 AM
Downloads:41,962
Favorites:230
MD5:
7.0.3

Neav UI  Updated this week!  Popular! (More than 5000 hits)

Version: 7.0.3
by: Neal, ballagarba

Neav UI
This UI compilation will work on all resolution.

I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates (by thomasjohnshannon)
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the player, target and focus frame?
Press Shift + Alt and drag with your left mouse button to move them. This only works outside of combat!

How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavreset to reset the position of the player, target and/or focus frame.
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

The latest updates and changes can be found on Github.

v7.0.3

- nPlates and nPower are back thanks to thomasjohnshannon.
- Added option to oUF_Neav to show target debuffs above the player frame.
- Added option to oUF_Neav to only show player buffs/debuffs on target.
- Added a slash command (`/neavbag`) to nMainbar to toggle the new bag bar.
- Made the arena and boss frame moveable by pressing shift-alt and dragging (outside of combat).
- The alert frame (where garrison missions etc. show up) has been moved to the top instead of the bottom.
- Party, arena and boss frames now movable while pressing alt-shift and dragging (outside of combat).

v7.0.0

Huge props to thomasjohnshannon/Grimsbain who basically made all the work!

- nPower has been removed in favour for the new nameplate and resource options in Legion.
- nPlates has been removed. Too much work was required to make it compatible with Legion, and it didn't offer much functionality over the default nameplates. Might, or might not make a comeback in the future.
- nMainbar added a bar to toggle the bags.
- Item level has been removed nTooltip.
- The "disable fade" option has been removed from nTooltip.
- The custom drop down to move player/target/focus frame has been removed and replaced with the same mechanism used for the pet-/stancebar; i.e. press alt-shift and drag with your mouse. A new slash command has also been added to reset the frames (/neavreset).
- Misc bugs and fixes to make it compatible with Legion.

v. 6.2.0

- Support for patch 6.2.0
- Removed glow from the spiral on healing indicators
- Level text should now be properly centered on the player and target frame
- Scaled down and moved the garrison icon on the minimap
- Add healing indicator for the druid lvl 100 spell "Germination"
- Skin garrison tooltips
- Add Netherstorm flag indicator to the raid frames
- Support 6 Chi for Monks
- Add Timewalker and Mythic text to Minimap
- Improve out-of-range responsiveness on actionbars
- Other minor bug fixes and tweaks

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
7.0.0
231kB
07-22-16 07:14 AM
Addon
6.0.1
318kB
10-26-14 10:28 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
7.0.0
915kB
Neal
07-20-16 01:45 AM
6.2.0
917kB
Neal
07-21-15 10:16 AM


Post A Reply Comment Options
Unread 06-05-11, 02:19 PM  
cokedrivers
A Frostmaul Preserver
 
cokedrivers's Avatar
AddOn Author - Click to view AddOns

Forum posts: 267
File comments: 195
Uploads: 8
Re: Re: A Few Requests

Originally posted by Neal
1. when I do this, I can create a config for every thing on the unitframes. If someone wants to change these, he must do this manually.

2. He? I use nTooltip. So its always at the bottom right corner

3. moveableExtraBars = true and be happy ^^
Ok figured i would ask. If you never ask you never know.

And as always Thank You guys for the Hard work you do to keep Neav UI up and running.

Coke
Report comment to moderator  
Reply With Quote
Unread 06-05-11, 11:54 AM  
Neal
A Defias Bandit
 
Neal's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 300
Uploads: 15
Re: A Few Requests

Originally posted by cokedrivers
Just a couple of things if possible.

1st -- Added a font config for each Unit or maybe switch the Pet / Party units to a small font. (ie. Name, Health, Mana the default seems kinda big for the smaller frame)

2nd -- Disable Tooltip move if you are not using shortbar. Otherwise it is showing up over your bags.

3rd -- Move PetBar to center above MainMenuBar when shortbar is disabled do to the fact it is over the bags and make it hard to see what is in your bags.

Other then that keep up the great innovation of Neav UI.
1. when I do this, I can create a config for every thing on the unitframes. If someone wants to change these, he must do this manually.

2. He? I use nTooltip. So its always at the bottom right corner

3. moveableExtraBars = true and be happy ^^
Report comment to moderator  
Reply With Quote
Unread 06-05-11, 11:22 AM  
cokedrivers
A Frostmaul Preserver
 
cokedrivers's Avatar
AddOn Author - Click to view AddOns

Forum posts: 267
File comments: 195
Uploads: 8
Originally posted by Game92
Else you can do this,

Code:
for i = 1, 7(Numbers of chat windows) do    
CreateBorder(_G["ChatFrame"..i], 12, R, G, B, 5, 5, 8, 5, 5, 8, 8, 8)
end
This works but not for the Combat Log frame so you will need to add another 2 lines. So the below code is with Game92's Code and the added code just enter them both around line 81
Code:
for i = 1, 7 do    
CreateBorder(_G["ChatFrame"..i], 12, R, G, B, 5, 5, 5, 5, 5, 8, 5, 8)
end
ChatFrame2:CreateBorder(12)
ChatFrame2:SetBorderPadding(5, 29, 5, 29, 5, 8, 5, 8)
Report comment to moderator  
Reply With Quote
Unread 06-05-11, 10:58 AM  
cokedrivers
A Frostmaul Preserver
 
cokedrivers's Avatar
AddOn Author - Click to view AddOns

Forum posts: 267
File comments: 195
Uploads: 8
A Few Requests

Just a couple of things if possible.

1st -- Added a font config for each Unit or maybe switch the Pet / Party units to a small font. (ie. Name, Health, Mana the default seems kinda big for the smaller frame)

2nd -- Disable Tooltip move if you are not using shortbar. Otherwise it is showing up over your bags.

3rd -- Move PetBar to center above MainMenuBar when shortbar is disabled do to the fact it is over the bags and make it hard to see what is in your bags.

Other then that keep up the great innovation of Neav UI.
Last edited by cokedrivers : 06-05-11 at 10:58 AM.
Report comment to moderator  
Reply With Quote
Unread 06-05-11, 05:06 AM  
Namica
A Kobold Labourer
 
Namica's Avatar

Forum posts: 0
File comments: 116
Uploads: 0
Originally posted by Neal
Gar nicht. Falls du die Taschen austauschen willst, benötigst du entweder die lange Hauptleiste oder ein entsprechendes Taschenaddon. Combuctor ist toll
Danke!!
Report comment to moderator  
Reply With Quote
Unread 06-04-11, 12:15 PM  
Neal
A Defias Bandit
 
Neal's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 300
Uploads: 15
Gar nicht. Falls du die Taschen austauschen willst, benötigst du entweder die lange Hauptleiste oder ein entsprechendes Taschenaddon. Combuctor ist toll
Report comment to moderator  
Reply With Quote
Unread 06-03-11, 05:13 PM  
Namica
A Kobold Labourer
 
Namica's Avatar

Forum posts: 0
File comments: 116
Uploads: 0
Ist mir ein bisschen peinlich, aber.. ich glaube ich bin zu blöd die Leiste für die Taschen zu finden. In welcher .lua muss ich wühlen? Wäre lieb wenn du mir einen Tipp geben könntest.

Danke.
Report comment to moderator  
Reply With Quote
Unread 06-01-11, 07:11 AM  
Game92
A Molten Giant
 
Game92's Avatar
AddOn Author - Click to view AddOns

Forum posts: 707
File comments: 724
Uploads: 14
Else you can do this,

Code:
for i = 1, 7(Numbers of chat windows) do    
CreateBorder(_G["ChatFrame"..i], 12, R, G, B, 5, 5, 8, 5, 5, 8, 8, 8)
end
Last edited by Game92 : 06-01-11 at 07:11 AM.
Report comment to moderator  
Reply With Quote
Unread 05-31-11, 09:30 AM  
Neal
A Defias Bandit
 
Neal's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 300
Uploads: 15
Originally posted by ballagarba
I think he actually meant to write line ~310 (not 510). In the ModChat function.
DAMN! Jep! I MEAN 310! -.-
Report comment to moderator  
Reply With Quote
Unread 05-31-11, 07:48 AM  
ballagarba
A Fallenroot Satyr
 
ballagarba's Avatar

Forum posts: 22
File comments: 419
Uploads: 0
Originally posted by Xikitu
Like this? I tried and didn't worked


Code:
local combatLog = {
	text = '|cffffff00CombatLog|r',
	func = function() 
        if (not LoggingCombat()) then
            LoggingCombat(flase) 
            DEFAULT_CHAT_FRAME:AddMessage(COMBATLOGENABLED, 1, 1, 0)
        else
            LoggingCombat(flase)
            DEFAULT_CHAT_FRAME:AddMessage(COMBATLOGDISABLED, 1, 1, 0)
        end
    end,
	local function ModChat(self)
    local chat = _G[self]
    
    chat:CreateBorder(11)
    chat:SetBorderPadding(5, 5, 5, 5, 5, 5, 5, 5, 8, 5, 8)
	notCheckable = 1	
}

local chatLog = {
	text = '|cff00aaffChatLog|r',
	func = function() 
        if (not LoggingChat()) then
            LoggingChat(true) 
            print(COMBATLOGENABLED)
            DEFAULT_CHAT_FRAME:AddMessage(CHATLOGDISABLED, 1, 1, 0)
        else
            LoggingChat(flase)
            DEFAULT_CHAT_FRAME:AddMessage(CHATLOGENABLED, 1, 1, 0)
        end
    end,
	notCheckable = 1	
}

local origFCF_Tab_OnClick = _G.FCF_Tab_OnClick
local function FCF_Tab_OnClickHook(chatTab, ...)
	origFCF_Tab_OnClick(chatTab, ...)
    
	combatLog.arg1 = chatTab
	UIDropDownMenu_AddButton(combatLog)
    
    chatLog.arg1 = chatTab
    UIDropDownMenu_AddButton(chatLog)
end
FCF_Tab_OnClick = FCF_Tab_OnClickHook
I think he actually meant to write line ~310 (not 510). In the ModChat function.
Report comment to moderator  
Reply With Quote
Unread 05-31-11, 07:44 AM  
Xikitu
A Kobold Labourer

Forum posts: 0
File comments: 37
Uploads: 0
Like this? I tried and didn't worked


Code:
local combatLog = {
	text = '|cffffff00CombatLog|r',
	func = function() 
        if (not LoggingCombat()) then
            LoggingCombat(flase) 
            DEFAULT_CHAT_FRAME:AddMessage(COMBATLOGENABLED, 1, 1, 0)
        else
            LoggingCombat(flase)
            DEFAULT_CHAT_FRAME:AddMessage(COMBATLOGDISABLED, 1, 1, 0)
        end
    end,
	local function ModChat(self)
    local chat = _G[self]
    
    chat:CreateBorder(11)
    chat:SetBorderPadding(5, 5, 5, 5, 5, 5, 5, 5, 8, 5, 8)
	notCheckable = 1	
}

local chatLog = {
	text = '|cff00aaffChatLog|r',
	func = function() 
        if (not LoggingChat()) then
            LoggingChat(true) 
            print(COMBATLOGENABLED)
            DEFAULT_CHAT_FRAME:AddMessage(CHATLOGDISABLED, 1, 1, 0)
        else
            LoggingChat(flase)
            DEFAULT_CHAT_FRAME:AddMessage(CHATLOGENABLED, 1, 1, 0)
        end
    end,
	notCheckable = 1	
}

local origFCF_Tab_OnClick = _G.FCF_Tab_OnClick
local function FCF_Tab_OnClickHook(chatTab, ...)
	origFCF_Tab_OnClick(chatTab, ...)
    
	combatLog.arg1 = chatTab
	UIDropDownMenu_AddButton(combatLog)
    
    chatLog.arg1 = chatTab
    UIDropDownMenu_AddButton(chatLog)
end
FCF_Tab_OnClick = FCF_Tab_OnClickHook
Report comment to moderator  
Reply With Quote
Unread 05-30-11, 09:59 PM  
Neal
A Defias Bandit
 
Neal's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 300
Uploads: 15
Originally posted by Xikitu
Hello!

Excelent peace of work... I used to use Tukui, but i was unhappy and i wanted to go back to a default blizzard ui with improvements, and Vou-ya-lá, i found Neav

The only thing i would like to know is if there is a way to have a border on the chat...

Thanks!
Ok, open nChat/nChat.lua and go to line~510 and these...

Code:
local function ModChat(self)
    local chat = _G[self]
    
    chat:CreateBorder(11)
    chat:SetBorderPadding(5, 5, 5, 5, 5, 5, 5, 5, 8, 5, 8)
Report comment to moderator  
Reply With Quote
Unread 05-30-11, 04:02 PM  
Xikitu
A Kobold Labourer

Forum posts: 0
File comments: 37
Uploads: 0
Hello!

Excelent peace of work... I used to use Tukui, but i was unhappy and i wanted to go back to a default blizzard ui with improvements, and Vou-ya-lá, i found Neav

The only thing i would like to know is if there is a way to have a border on the chat...

Thanks!
Report comment to moderator  
Reply With Quote
Unread 05-30-11, 02:08 AM  
ballagarba
A Fallenroot Satyr
 
ballagarba's Avatar

Forum posts: 22
File comments: 419
Uploads: 0
Originally posted by Thehermit
On the old version of nPower if I had multiple combo points it would still display the previous numbers. So if I had 4 then 1, 2 and 3 would still precede it. Now it only has the current. Any way to go back to the old behavior? I find myself losing track more easily now.
Pretty simple. Open up nPower.lua and edit the SetComboAlpha function to look like this:

Code:
local function SetComboAlpha(i)
    local comboPoints = GetComboPoints('player', 'target') or 0

    if (i <= comboPoints) then
        return 1
    else
        return 0
    end
end
Report comment to moderator  
Reply With Quote
Unread 05-29-11, 02:38 PM  
Anj
A Chromatic Dragonspawn
 
Anj's Avatar

Forum posts: 177
File comments: 496
Uploads: 0
Originally posted by Neal
Have you tried

Code:
showRolePrefix = true,
?^^

Or simply target the player, the target frame has an role icon too
omg. A simple solution for a simple problem. I feel sorry for having to have asked it in the first place. lol

Targeting the player is great idea. I've also set showSolo = false since I do less raiding.

Thanks again!
__________________
Lok'tar ogar!
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: