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Updated: 02-27-14 01:33 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 01:33 PM
Created:07-03-09 12:57 AM
Downloads:32,190
Favorites:189
MD5:
5.4
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.7
290kB
05-04-14 11:53 AM
Addon
5.4.1
82kB
11-17-13 07:21 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


Post A Reply Comment Options
Unread 08-06-10, 02:03 PM  
ballagarba
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Originally posted by sacrife
nBuff pops an error if you reloadui as a ghost.
That's been fixed as I recall, try downloading again.
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Unread 08-06-10, 07:12 AM  
sacrife
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nBuff pops an error if you reloadui as a ghost.
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Unread 08-04-10, 01:11 AM  
reale
A Kobold Labourer

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nMinimap

I grabbed just the minimap from the ui and I'm getting this error:

Date: 2010-08-03 23:48:03
ID: -1
Error occured in: Global
Count: 1
Message: ...ace\AddOns\Blizzard_CombatLog\Blizzard_CombatLog.lua line 3451:
attempt to perform arithmetic on local 'uiScale' (a nil value)
Debug:
[C]: ?
...ace\AddOns\Blizzard_CombatLog\Blizzard_CombatLog.lua:3451:
...ace\AddOns\Blizzard_CombatLog\Blizzard_CombatLog.lua:3434
...ace\AddOns\Blizzard_CombatLog\Blizzard_CombatLog.lua:3505: FCF_DockUpdate()
..\FrameXML\UIParent.lua:1944: UIParentManageFramePositions()
..\FrameXML\UIParent.lua:1320:
..\FrameXML\UIParent.lua:1307
[C]: SetAttribute()
..\FrameXML\UIParent.lua:1951:
..\FrameXML\UIParent.lua:1949
[C]: Hide()
nMinimap\nMinimap.lua:65: in main chunk
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Unread 08-02-10, 11:13 PM  
MakiyoIto
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Neal I have a small question @@

Do you know if there's a way to add spacing in each chat line @@? ty!
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Unread 08-01-10, 12:39 PM  
Tanque
A Kobold Labourer

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For what it's worth, I was running into sporadic crashing issues until I updated to the newer version of oUF (v1.4.2) and oUF Aurawatch (v1.3.28-6).
Last edited by Tanque : 08-05-10 at 06:39 PM.
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Unread 08-01-10, 11:52 AM  
cokedrivers
A Cobalt Mageweaver
 
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Lazy People autoSell and autoRepair

This code will make it so when you goto a repair merchant it will autoSell grey items and autoRepair your toon and inventory.

Open nCore and add the fallowing code to the bottom of the file:
Code:
-- AutoRepair and AutoSell Grey items


local db = {
	autoRepair = true,
	autoSell = true,	
}

local fx = CreateFrame("Frame")
fx:SetScript("OnEvent", function()
	if db.autoSell then
		local c = 0
		for b=0,4 do
			for s=1,GetContainerNumSlots(b) do
				local l = GetContainerItemLink(b, s)
				if l then
					local p = select(11, GetItemInfo(l))*select(2, GetContainerItemInfo(b, s))
					if select(3, GetItemInfo(l))==0 then
						UseContainerItem(b, s)
						PickupMerchantItem()
						c = c+p
					end
				end
			end
		end
		if c>0 then
			local g, s, c = math.floor(c/10000) or 0, math.floor((c%10000)/100) or 0, c%100
			DEFAULT_CHAT_FRAME:AddMessage("Your grey item's have been sold for".." |cffffffff"..g.."|cffffd700g|r".." |cffffffff"..s.."|cffc7c7cfs|r".." |cffffffff"..c.."|cffeda55fc|r"..".",255,255,0)
		end
	end
	if CanMerchantRepair() and db.autoRepair then
		cost, possible = GetRepairAllCost()
		if cost>0 then
			if possible then
				RepairAllItems()
				local c = cost%100
				local s = math.floor((cost%10000)/100)
				local g = math.floor(cost/10000)
				DEFAULT_CHAT_FRAME:AddMessage("Your items have been repaired for".." |cffffffff"..g.."|cffffd700g|r".." |cffffffff"..s.."|cffc7c7cfs|r".." |cffffffff"..c.."|cffeda55fc|r"..".",255,255,0)
			else
				DEFAULT_CHAT_FRAME:AddMessage("You don't have enough money for repair!",255,0,0)
			end
		end
	end
end)
	
fx:RegisterEvent("MERCHANT_SHOW")
This makes it nice when leveling a toon so its happens aas soon as you open the window.

Hope this Helps someone.
Coke
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Unread 08-01-10, 10:54 AM  
cokedrivers
A Cobalt Mageweaver
 
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Moving WatchFrame

For those of you that like to move your WatchFrame and want a simple code here is one...

1st) find nCore and locate the fallowing code:
Code:
local a, b, c, d, e = RaidFrameNotInRaidRaidBrowserButton:GetPoint() 
RaidFrameNotInRaidRaidBrowserButton:SetPoint(a, b, c, d, e - 25)
2nd) after the above code paste the following code:
Code:
local wf = WatchFrame
local wfmove = false 

	wf:SetMovable(true)
	wf:SetClampedToScreen(false) 
	wf:ClearAllPoints()
	wf:SetPoint("TOPRIGHT", Minimap, "BOTTOMRIGHT", 17, -80)
	wf:SetWidth(250)
	wf:SetHeight(600)
	wf:SetUserPlaced(true)
	wf.SetPoint = function() end
	wf.ClearAllPoints = function() end

	local function WATCHFRAMELOCK()
		if wfmove == false then
			wfmove = true
			print("WatchFrame unlock")
			wf:EnableMouse(true);
			wf:RegisterForDrag("LeftButton"); 
			wf:SetScript("OnDragStart", wf.StartMoving); 
			wf:SetScript("OnDragStop", wf.StopMovingOrSizing);
		elseif wfmove == true then
			wf:EnableMouse(false);
			wfmove = false
			print("WatchFrame lock")
		end
	end

	SLASH_WATCHFRAMELOCK1 = "/wf"
	SlashCmdList["WATCHFRAMELOCK"] = WATCHFRAMELOCK
3rd) hit save and reload WoW.

To move the watchframe /wf will let it be movable and then /wf again will lock it in place.

Hope this helps some people.
Coke
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Unread 08-01-10, 08:07 AM  
Game92
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anyone know how to make a panel with beatycase? like this

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Unread 07-28-10, 10:32 AM  
Game92
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ohhh i feel so ripped by those codes^^
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Unread 07-27-10, 06:25 PM  
cokedrivers
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Originally posted by Zeronic
How do you get that good looking border around your chatbox?

Thanks in advance.
If you look in the nChat.lua scroll down untill you see:
Code:
CreateBorder(ChatFrame1EditBox, 11, 1, 1, 1, -2, -1, -2, -1, -2, -1, -2, -1)
Above this code add the following code:
Code:
CreateBorder(ChatFrame1, 11, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 6)
CreateBorder(ChatFrame2, 11, 5, 5, 5, 5, 27, 5, 27, 5, 6, 5, 6)
CreateBorder(ChatFrame3, 11, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 6)
CreateBorder(ChatFrame4, 11, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 6)
which should make it look something like this:
Code:
CreateBorder(ChatFrame1, 11, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 6)
CreateBorder(ChatFrame2, 11, 5, 5, 5, 5, 27, 5, 27, 5, 6, 5, 6)
CreateBorder(ChatFrame3, 11, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 6)
CreateBorder(ChatFrame4, 11, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 6)
CreateBorder(ChatFrame1EditBox, 11, 1, 1, 1, -2, -1, -2, -1, -2, -1, -2, -1)
Thats what i did. Not to sure if this is the right way to do it. I grabbed it from the older nChat before the last release.

And just a fyi for people like me that didn't like the tabs fadeing out, I change the code at the very top of the nChat.lua file to the fallowing:
Code:
DEFAULT_CHATFRAME_ALPHA = 0
CHAT_FRAME_FADE_OUT_TIME = 0
CHAT_TAB_HIDE_DELAY = 0
CHAT_FRAME_TAB_NORMAL_MOUSEOVER_ALPHA = .8
CHAT_FRAME_TAB_NORMAL_NOMOUSE_ALPHA = .8
CHAT_FRAME_TAB_SELECTED_MOUSEOVER_ALPHA = .8
CHAT_FRAME_TAB_SELECTED_NOMOUSE_ALPHA = .8
This made it so it didnt fade so much that it was hard to see what channel I was accually in.

Hope this helps.
Coke
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Unread 07-26-10, 11:18 AM  
Talyrius
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Originally posted by Zeronic
How do you get that good looking border around your chatbox?

Thanks in advance.
Here is what mine looks like:



You can copy/paste the bits of code you want to use from my addon, gmLayout, into Neal's nChat if you wish.
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Unread 07-26-10, 10:41 AM  
Zeronic
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Originally posted by cokedrivers
To better show what I'm talking about on the Chat Conversation issue here are some screen shots.

Normal Chat Border and Tabs.


Problem chat Tab (Conversation Tab)


Any help on getting this Tab to match the rest would be very helpful .

Thanks in advance for any help.

Coke
How do you get that good looking border around your chatbox?

Thanks in advance.
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Unread 07-24-10, 05:11 PM  
Tanque
A Kobold Labourer

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Just a minor chat bug... any new tabs your create sometimes don't appear when you hover over frame with your mouse. You can still click on the empty space to bring out the tab but you can't see them until you do. Doesn't seem to happen consistently so I can't figure out what causes it.
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Unread 07-24-10, 04:42 PM  
Toran
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Thanks Coke - worked perfectly.
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Unread 07-23-10, 06:58 PM  
cokedrivers
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Re: Change number of addons displayed - nMinimap clock mouseover

Originally posted by Toran
Trying to lower the number of addons displayed upon hovering over the minimap clock to 20. Found this blob of code in nMinmap_Clock.lua:

Code:
local entry
        
    local total = 0
    local addons = {}
        
    local gradient = {0, 1, 0, 1, 1, 0, 1, 0, 0}
        
    for index = 1, GetNumAddOns() do
        if (IsAddOnLoaded(index)) then
            local memory = GetAddOnMemoryUsage(index)
            total = total + memory
            
            entry = {
                name = GetAddOnInfo(index), 
                memory = memory
            }
		if memory > 500 then

		tinsert(addons, entry)
			table.sort(addons, function(a, b) 
				return a.memory > b.memory 
			end)
		end
	end
    end
I thought changing "local addons = {}" to "local addons = 20" would work, but didn't.
a simple fix for the massive addon list is to simply add the fallowing line:
Code:
if memory > 500 then
when you add this line the list will only populate with addons that use more then 500 MB of memory.

here is what mine looks like:
Code:
    for index = 1, GetNumAddOns() do
        if (IsAddOnLoaded(index)) then
            local memory = GetAddOnMemoryUsage(index)
            total = total + memory
            
            entry = {
                name = GetAddOnInfo(index), 
                memory = memory
            }
			if memory > 500 then

			tinsert(addons, entry)
				table.sort(addons, function(a, b) 
					return a.memory > b.memory 
				end)
			end
	end
    end
Hope this help you out.

Coke
Last edited by cokedrivers : 07-23-10 at 07:04 PM.
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