Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(914 Kb)
Download
Updated: 11-12-14 01:13 PM
Pictures
File Info
Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 01:13 PM
Created:07-03-09 12:57 AM
Downloads:33,424
Favorites:198
MD5:
6.0.3

Neav UI  Popular! (More than 5000 hits)

Version: 6.0.0
by: Neal, ballagarba

Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
6.0.1
318kB
10-26-14 10:28 AM
Addon
6.0.2
230kB
10-23-14 08:28 PM
Addon


Archived Files (3)
File Name
Version
Size
Author
Date
5.4.1
918kB
Neal
02-27-14 01:33 PM
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


Post A Reply Comment Options
Unread 12-02-10, 09:10 PM  
cokedrivers
A Cobalt Mageweaver
 
cokedrivers's Avatar
AddOn Author - Click to view AddOns

Forum posts: 230
File comments: 190
Uploads: 7
Re: Re: nChat

Originally posted by badness
How do i get the the chat to show player-names by class colour?
Thats a blizzard default goto your chat settings

right click the chat tab and then check all the class color boxes.
cokedrivers is offline Report comment to moderator  
Reply With Quote
Unread 12-02-10, 08:37 PM  
badness
A Kobold Labourer

Forum posts: 0
File comments: 17
Uploads: 0
Re: nChat

How do i get the the chat to show player-names by class colour?
badness is offline Report comment to moderator  
Reply With Quote
Unread 12-01-10, 06:35 PM  
cokedrivers
A Cobalt Mageweaver
 
cokedrivers's Avatar
AddOn Author - Click to view AddOns

Forum posts: 230
File comments: 190
Uploads: 7
nChat

i use to use Tukui and in tukui was a mouseover link for the chat. i have been able to add it to nChat by adding the following code to the bottom of the nChat.lua file.

Code:
   --mouseover item link in chat

local orig1, orig2 = {}, {}
local GameTooltip = GameTooltip

local linktypes = {item = true, enchant = true, spell = true, quest = true, unit = true, talent = true, achievement = true, glyph = true}

local function OnHyperlinkEnter(frame, link, ...)
	local linktype = link:match("^([^:]+)")
	if linktype and linktypes[linktype] then
		GameTooltip:SetOwner(frame, "ANCHOR_TOP", 0, 50)
		GameTooltip:SetHyperlink(link)
		GameTooltip:Show()
	end

	if orig1[frame] then return orig1[frame](frame, link, ...) end
end

local function OnHyperlinkLeave(frame, ...)
	GameTooltip:Hide()
	if orig2[frame] then return orig2[frame](frame, ...) end
end

function HyperlinkMouseover()
	local _G = getfenv(0)
	for i=1, NUM_CHAT_WINDOWS do
		if ( i ~= 2 ) then
			local frame = _G["ChatFrame"..i]
			orig1[frame] = frame:GetScript("OnHyperlinkEnter")
			frame:SetScript("OnHyperlinkEnter", OnHyperlinkEnter)

			orig2[frame] = frame:GetScript("OnHyperlinkLeave")
			frame:SetScript("OnHyperlinkLeave", OnHyperlinkLeave)
		end
	end
end
HyperlinkMouseover()
Below is a screenshot of what this addition does.


Hope this helps other like it does me.
Coke
cokedrivers is offline Report comment to moderator  
Reply With Quote
Unread 11-30-10, 06:32 AM  
Julchen
A Deviate Faerie Dragon

Forum posts: 17
File comments: 50
Uploads: 0
Originally posted by ballagarba
I have silently been working on fixes for Neav UI on a git repository of mine, was going to wait until I had ironed all issues presented with 4.0.1.

But you can follow it here, it's pretty much complete. Only issue left has to with the quest blob thingie on the map when entering combat, causes some taint. But that has always been the issue.

!Colorz seems to be causing some taint as well, not really sure how or why.

Anyway, it should run more than fine. Soulshard bar, holy power bar and eclipse bar is present too. I've been playing for a couple of days without trouble

You should be aware though that I've done some minor personal changes.

https://github.com/ballagarba/NeavUI

Will, update the README to contain a little bit more of the changes I've made and how to install from Github when I have time.
Its nice that you collect all fixes and share them but dont be stupid and take the work of other people and sell it as yours - credit them or delete their code. People will hate you if you dont do so.
Last edited by Julchen : 11-30-10 at 06:34 AM.
Julchen is offline Report comment to moderator  
Reply With Quote
Unread 11-23-10, 03:21 PM  
Astug
A Kobold Labourer

Forum posts: 0
File comments: 16
Uploads: 0
Originally posted by ballagarba
Oh yeah, should probably have set it to horizontal by default.

But it's in the readme on Github, open up nMainbar_Config.lua and set this to false:

Code:
petbar = {
	mouseover		= false,
	scale			= 1,
	alpha			= 1,
	vertical		= false,
},
Thanks for the quick reply, works like a charm. /love
Astug is offline Report comment to moderator  
Reply With Quote
Unread 11-23-10, 02:20 PM  
ballagarba
A Fallenroot Satyr
 
ballagarba's Avatar

Forum posts: 22
File comments: 371
Uploads: 0
Originally posted by Astug
Thanks! I'm so glad that I can use Neav's UI again, awesome mate!

One question tho; How can I change my pet's actionbar to display horizontal instead of vertical?
Oh yeah, should probably have set it to horizontal by default.

But it's in the readme on Github, open up nMainbar_Config.lua and set this to false:

Code:
petbar = {
	mouseover		= false,
	scale			= 1,
	alpha			= 1,
	vertical		= false,
},
Last edited by ballagarba : 11-23-10 at 02:21 PM.
ballagarba is offline Report comment to moderator  
Reply With Quote
Unread 11-23-10, 01:39 PM  
Astug
A Kobold Labourer

Forum posts: 0
File comments: 16
Uploads: 0
Originally posted by ballagarba
I have silently been working on fixes for Neav UI on a git repository of mine, was going to wait until I had ironed all issues presented with 4.0.1.

But you can follow it here, it's pretty much complete. Only issue left has to with the quest blob thingie on the map when entering combat, causes some taint. But that has always been the issue.

!Colorz seems to be causing some taint as well, not really sure how or why.

Anyway, it should run more than fine. Soulshard bar, holy power bar and eclipse bar is present too. I've been playing for a couple of days without trouble

You should be aware though that I've done some minor personal changes.

https://github.com/ballagarba/NeavUI

Will, update the README to contain a little bit more of the changes I've made and how to install from Github when I have time.
Thanks! I'm so glad that I can use Neav's UI again, awesome mate!

One question tho; How can I change my pet's actionbar to display horizontal instead of vertical?
Astug is offline Report comment to moderator  
Reply With Quote
Unread 11-23-10, 11:28 AM  
Metian
A Murloc Raider

Forum posts: 5
File comments: 12
Uploads: 0
Originally posted by ballagarba
Cool, try commenting out self:AddLine(' ') as well:
Code:
--self:AddLine(' ')
GameTooltipStatusBar:Hide()
GameTooltipStatusBar:ClearAllPoints()
GameTooltipStatusBar:SetPoint('LEFT', self:GetName()..'TextLeft'..self:NumLines(), 1, -3)
GameTooltipStatusBar:SetPoint('RIGHT', self, -10, 0)
Yeah the tooltip for goes that way for me as well, I will have a look at it. Meanwhile, leaving the party has the same effect So leave quickly and skip the "thanks for the run"
Awesome it looks perfect now . Thanks.

Yeah, that's what I kinda do most of the time. :P
Metian is offline Report comment to moderator  
Reply With Quote
Unread 11-23-10, 10:03 AM  
ballagarba
A Fallenroot Satyr
 
ballagarba's Avatar

Forum posts: 22
File comments: 371
Uploads: 0
Originally posted by Metian
Thanks. It worked. There is only a clear space instead of the bar. But I don't mind.

Oh, and before I forget to ask, does the tooltip from LFD-tool also go 'up' to the 'left'

< tooltip >
_________[ L - map --- ]

Because when I'm in a dungeon with a group, it always goes like that, and I can't teleport out of the dungeon that way O.o
Cool, try commenting out self:AddLine(' ') as well:
Code:
--self:AddLine(' ')
GameTooltipStatusBar:Hide()
GameTooltipStatusBar:ClearAllPoints()
GameTooltipStatusBar:SetPoint('LEFT', self:GetName()..'TextLeft'..self:NumLines(), 1, -3)
GameTooltipStatusBar:SetPoint('RIGHT', self, -10, 0)
Yeah the tooltip for goes that way for me as well, I will have a look at it. Meanwhile, leaving the party has the same effect So leave quickly and skip the "thanks for the run"
ballagarba is offline Report comment to moderator  
Reply With Quote
Unread 11-23-10, 08:25 AM  
Metian
A Murloc Raider

Forum posts: 5
File comments: 12
Uploads: 0
Originally posted by ballagarba
Hmm, open up nTooltip.lua and add the code in red (can't garantee it will work though):
Thanks. It worked. There is only a clear space instead of the bar. But I don't mind.

Oh, and before I forget to ask, does the tooltip from LFD-tool also go 'up' to the 'left'

< tooltip >
_________[ L - map --- ]

Because when I'm in a dungeon with a group, it always goes like that, and I can't teleport out of the dungeon that way O.o
Last edited by Metian : 11-23-10 at 08:26 AM.
Metian is offline Report comment to moderator  
Reply With Quote
Unread 11-22-10, 10:58 AM  
ballagarba
A Fallenroot Satyr
 
ballagarba's Avatar

Forum posts: 22
File comments: 371
Uploads: 0
Originally posted by Metian
Hi, is it possible to remove the HP text and HP bar from nToolTips ?.

Because I don't really need those in my tooltips tbh :P.
Hmm, open up nTooltip.lua and add the code in red (can't garantee it will work though):

Code:
self:AddLine(' ')
GameTooltipStatusBar:Hide()
GameTooltipStatusBar:ClearAllPoints()
GameTooltipStatusBar:SetPoint('LEFT', self:GetName()..'TextLeft'..self:NumLines(), 1, -3)
GameTooltipStatusBar:SetPoint('RIGHT', self, -10, 0)
Last edited by ballagarba : 11-22-10 at 10:59 AM.
ballagarba is offline Report comment to moderator  
Reply With Quote
Unread 11-22-10, 04:34 AM  
Metian
A Murloc Raider

Forum posts: 5
File comments: 12
Uploads: 0
Hi, is it possible to remove the HP text and HP bar from nToolTips ?.

Because I don't really need those in my tooltips tbh :P.
Last edited by Metian : 11-22-10 at 04:38 AM.
Metian is offline Report comment to moderator  
Reply With Quote
Unread 11-21-10, 10:54 AM  
ballagarba
A Fallenroot Satyr
 
ballagarba's Avatar

Forum posts: 22
File comments: 371
Uploads: 0
Added a fix for the exit vehicle button in the latest revision. It should now be positioned slightly above the right gryphon.
ballagarba is offline Report comment to moderator  
Reply With Quote
Unread 11-19-10, 07:36 AM  
Fumler
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 14
Uploads: 2
Originally posted by ballagarba
I have silently been working on fixes for Neav UI on a git repository of mine, was going to wait until I had ironed all issues presented with 4.0.1.

But you can follow it here, it's pretty much complete. Only issue left has to with the quest blob thingie on the map when entering combat, causes some taint. But that has always been the issue.

!Colorz seems to be causing some taint as well, not really sure how or why.

Anyway, it should run more than fine. Soulshard bar, holy power bar and eclipse bar is present too. I've been playing for a couple of days without trouble

You should be aware though that I've done some minor personal changes.

https://github.com/ballagarba/NeavUI

Will, update the README to contain a little bit more of the changes I've made and how to install from Github when I have time.
Thanks man
Fumler is offline Report comment to moderator  
Reply With Quote
Unread 11-19-10, 06:38 AM  
Metian
A Murloc Raider

Forum posts: 5
File comments: 12
Uploads: 0
Originally posted by ballagarba
I have silently been working on fixes for Neav UI on a git repository of mine, was going to wait until I had ironed all issues presented with 4.0.1.

But you can follow it here, it's pretty much complete. Only issue left has to with the quest blob thingie on the map when entering combat, causes some taint. But that has always been the issue.

!Colorz seems to be causing some taint as well, not really sure how or why.

Anyway, it should run more than fine. Soulshard bar, holy power bar and eclipse bar is present too. I've been playing for a couple of days without trouble

You should be aware though that I've done some minor personal changes.

https://github.com/ballagarba/NeavUI

Will, update the README to contain a little bit more of the changes I've made and how to install from Github when I have time.
Thanks for the update. Finally back to the good-old UI.
Metian is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: