Download
(1010Kb)
Download
Updated: 12-15-20 11:16 AM
Pictures
File Info
Compatibility:
Shadowlands pre-patch (9.0.1)
Updated:12-15-20 11:16 AM
Created:07-03-09 12:57 AM
Downloads:62,408
Favorites:263
MD5:

Neav UI  Popular! (More than 5000 hits)

Version: 9.0.4
by: Neal, ballagarba, thomasjohnshannon

Neav UI
This UI compilation will work on all resolution.

I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates (by thomasjohnshannon)
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

Thanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something! Some addons like nCore, oUF_Neav and oUF_NeavRaid have an in-game configuration.

How can I move the player, target, focus, boss and arena frames?
Use the /neav slash command to toggle the anchors to move the frames around.

How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/rolecheck or /rcheck to do a role check.
/ntooltip toggles the tooltip anchor.
/alertframemover toggles the "talking head" anchor.
/neavcast toggles the anchors for the castbars.
/neavbag toggles the bag bar.
/moveextraactionbar toggles the anchor for the extra action button.

The latest updates and changes can be found on Github.

v9.0.4

- TOC update.
- nPlates: Updated to 2.73.
- nCore: Fix issue with Deadly Boss Mods (DBM) skinning. (thanks @jsimpson)

v9.0.3

- nMinimap: Fixed position and size of the garrison button. (thanks @L3n1n)
- nPower: Handle GetRuneCooldown for death knights sometimes returning nil and causing errors.

v9.0.2

- oUF_MovableFrames: Fix "attempt to call method 'SetBackdrop' (a nil value)" error (thanks @Kkthnx).
- nCore: Fix "attempt to perform arithmetic on local 'leftX'" error on map (thanks @Kkthnx).
- nPower: Disable the health text by default.
- nPower: Fix arrows not showing when first logging in.
- nTooltip: Show player titles by default.

v9.0.1

- Initial support for Shadowlands pre-patch.

v8.0.2

- nPlates: Updated to 2.60.
- nBuff: Fix buffs sometimes not showing after reload.
- nMainbar: Prevent the fake and real bottom right bar to be shown at the same time.
- nMainbar: Fix border difference between the fake bottom right bar and the regular bars.
- nCore: Now more options can be changed without a restart.
- Misc bug fixes.

v8.0.1

- oUF_NeavRaid: Added in-game configuration.
- oUF_Neav: Added in-game configuration.
- nCore: Added in-game configuration.
- Various bug fixes to most addons.

v8.0.0

- Compatible with 8.0

v7.3.5

- nMainbar: Option added to scale the side bars individually.
- nMinimap: Raid lockout now shown in the clock tooltip.
- oUF_NeavRaid: Use strict group sorting.
- nCore: Tweaks and fixes for the Order Hall bar.
- nChat: Inherit font (useful for people not using the default font).
- nChat: Properly skin whisper windows.
- nChat: Fixed ding sound on whisper.
- nPower: Option to show health percent above power bar (see nPower/config.lua).
- oUF: Updated to v7.0.15.

v7.3.0

- oUF: Updated to v7.0.6.
- nPlates: Updated to v2.40.
- nChat: The copy text box now works again (thanks Rainrider).
- nChat: New ignoreArrows option added (thanks Grimsbain).
- nChat: Added option to show/hide the quick join button (thanks Grimsbain).
- nCore: Modified the "On Demand" text in the addon list window (thanks Grimsbain).
- nCore: Added a module that modifies the dressroom windows to allow the user to remove all displayed gear (thanks Grimsbain).
- nCore: Added a module that displays an alert when a vignette is detected (thanks Grimsbain).
- nCore: Updated Skada skin (thanks Grimsbain).
- nMinimap: Fixed mail icon (thanks Grimsbain).
- nMinimap: Added check for lagHome to prevent the memory tooltip from showing when the game is first loading (thanks Grimsbain).
- nTooltip: Added some new tooltip types (thanks Grimsbain).
- oUF_Neav: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_Neav: Updated FormatValue function to be more exact and be able to handle larger numbers (thanks Grimsbain).
- oUF_NeavRaid: Dropped smartthreat module for default oUF element (thanks Grimsbain).
- oUF_NeavRaid: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_NeavRaid: Legion auras added (thanks Grimsbain).

v7.2.1

- nPlates: Updated to v2.28 (should fix some issues introduced in patch 7.2).

v7.2.0

- nMainbar: Clicking the artifact bar opens the artifact weapon frame.
- nCore: The mail module has been removed since Blizzard added this to default frames.
- nPower: Fix bad argument bug to UnitPowerMax.

v7.1.2

- oUF_Neav: Fix issue with the alternate resource bar for druids always showing.

v7.1.1

- nCore: Fix coordinates errors while opening the map in an instance or raid.

v7.1.0

- Add option to show class coloured health bar on player frame.
- The "alert frame mover" has been removed from nCore. Use ls: Toasts instead if you want to customize this.
- Use the same texture and colors for heal prediction and absorbs as the default frames.
- Misc smaller bug fixes.
- Patch 7.1 fixes.

v7.0.3

- nPlates and nPower are back thanks to thomasjohnshannon.
- Added option to oUF_Neav to show target debuffs above the player frame.
- Added option to oUF_Neav to only show player buffs/debuffs on target.
- Added a slash command (`/neavbag`) to nMainbar to toggle the new bag bar.
- Made the arena and boss frame moveable by pressing shift-alt and dragging (outside of combat).
- The alert frame (where garrison missions etc. show up) has been moved to the top instead of the bottom.
- Party, arena and boss frames now movable while pressing alt-shift and dragging (outside of combat).

v7.0.0

Huge props to thomasjohnshannon/Grimsbain who basically made all the work!

- nPower has been removed in favour for the new nameplate and resource options in Legion.
- nPlates has been removed. Too much work was required to make it compatible with Legion, and it didn't offer much functionality over the default nameplates. Might, or might not make a comeback in the future.
- nMainbar added a bar to toggle the bags.
- Item level has been removed nTooltip.
- The "disable fade" option has been removed from nTooltip.
- The custom drop down to move player/target/focus frame has been removed and replaced with the same mechanism used for the pet-/stancebar; i.e. press alt-shift and drag with your mouse. A new slash command has also been added to reset the frames (/neavreset).
- Misc bugs and fixes to make it compatible with Legion.

v. 6.2.0

- Support for patch 6.2.0
- Removed glow from the spiral on healing indicators
- Level text should now be properly centered on the player and target frame
- Scaled down and moved the garrison icon on the minimap
- Add healing indicator for the druid lvl 100 spell "Germination"
- Skin garrison tooltips
- Add Netherstorm flag indicator to the raid frames
- Support 6 Chi for Monks
- Add Timewalker and Mythic text to Minimap
- Improve out-of-range responsiveness on actionbars
- Other minor bug fixes and tweaks

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
7.3.2
678kB
09-03-17 07:19 AM
Addon
6.0.1
318kB
10-26-14 10:28 AM
Addon


Post A Reply Comment Options
Unread 10-13-12, 11:13 AM  
L3n1n
A Fallenroot Satyr
 
L3n1n's Avatar
AddOn Author - Click to view AddOns

Forum posts: 20
File comments: 86
Uploads: 2
nMinimap incorrectly shows the difficulty for raid.
Report comment to moderator  
Reply With Quote
Unread 10-09-12, 05:20 PM  
Rammoth
A Cliff Giant
 
Rammoth's Avatar
AddOn Author - Click to view AddOns

Forum posts: 73
File comments: 628
Uploads: 1
Thanks. I feel kinda dumb though lol... cause I knew it was there I just couldn't find it. I skimmed right over it, I thought it was that line to remove, but I just didn't see it in there.

Originally Posted by ballagarba
Remove this part from nMinimap\core.lua:

lua Code:
  1. -- Modify the lfg frame
  2.  
  3. QueueStatusMinimapButton:ClearAllPoints()
  4. QueueStatusMinimapButton:SetPoint('TOPLEFT', Minimap, 4, -4)
  5. QueueStatusMinimapButton:SetSize(14, 14)
  6. QueueStatusMinimapButton:SetHighlightTexture(nil)
  7.  
  8. QueueStatusMinimapButtonBorder:SetTexture()
  9. QueueStatusMinimapButton.Eye:Hide()
  10.  
  11. hooksecurefunc('EyeTemplate_StartAnimating', function(self)
  12.     self:SetScript('OnUpdate', nil)
  13. end)
  14.  
  15. QueueStatusMinimapButton.Text = QueueStatusMinimapButton:CreateFontString(nil, 'OVERLAY')
  16. QueueStatusMinimapButton.Text:SetFont('Fonts\\ARIALN.ttf', 15, 'OUTLINE')
  17. QueueStatusMinimapButton.Text:SetPoint('TOP', QueueStatusMinimapButton)
  18. QueueStatusMinimapButton.Text:SetTextColor(1, 0.4, 0)
  19. QueueStatusMinimapButton.Text:SetText('Q')
Report comment to moderator  
Reply With Quote
Unread 10-09-12, 03:07 PM  
ballagarba
A Fallenroot Satyr
 
ballagarba's Avatar

Forum posts: 22
File comments: 472
Uploads: 0
Originally Posted by Rammoth
I was wondering, I can't remember but I use to know - how to change the Q for when you're in the queue for a dungeon, back to the eye?
Remove this part from nMinimap\core.lua:

lua Code:
  1. -- Modify the lfg frame
  2.  
  3. QueueStatusMinimapButton:ClearAllPoints()
  4. QueueStatusMinimapButton:SetPoint('TOPLEFT', Minimap, 4, -4)
  5. QueueStatusMinimapButton:SetSize(14, 14)
  6. QueueStatusMinimapButton:SetHighlightTexture(nil)
  7.  
  8. QueueStatusMinimapButtonBorder:SetTexture()
  9. QueueStatusMinimapButton.Eye:Hide()
  10.  
  11. hooksecurefunc('EyeTemplate_StartAnimating', function(self)
  12.     self:SetScript('OnUpdate', nil)
  13. end)
  14.  
  15. QueueStatusMinimapButton.Text = QueueStatusMinimapButton:CreateFontString(nil, 'OVERLAY')
  16. QueueStatusMinimapButton.Text:SetFont('Fonts\\ARIALN.ttf', 15, 'OUTLINE')
  17. QueueStatusMinimapButton.Text:SetPoint('TOP', QueueStatusMinimapButton)
  18. QueueStatusMinimapButton.Text:SetTextColor(1, 0.4, 0)
  19. QueueStatusMinimapButton.Text:SetText('Q')
Report comment to moderator  
Reply With Quote
Unread 10-09-12, 03:02 PM  
Xully
A Cyclonian

Forum posts: 44
File comments: 180
Uploads: 0
hey if i only want to use nMinimap and nChat, what do i need to grab also from the folder, i had nCore, but still say "dependency missing"


EDT: Nevermind i found out that i needed !Beautycase, I dont even need nCore , thanks.
Last edited by Xully : 10-09-12 at 03:05 PM.
Report comment to moderator  
Reply With Quote
Unread 10-09-12, 12:33 PM  
Rammoth
A Cliff Giant
 
Rammoth's Avatar
AddOn Author - Click to view AddOns

Forum posts: 73
File comments: 628
Uploads: 1
I was wondering, I can't remember but I use to know - how to change the Q for when you're in the queue for a dungeon, back to the eye?
Report comment to moderator  
Reply With Quote
Unread 10-08-12, 07:00 AM  
cokedrivers
A Rage Talon Dragon Guard
 
cokedrivers's Avatar
AddOn Author - Click to view AddOns

Forum posts: 325
File comments: 214
Uploads: 4
Re: Re: Re: Re: nCore Mail Module

Originally Posted by ballagarba
Originally Posted by cokedrivers
The code for me dont seem to work and no matter what i try I can't get it to work without putting the output into the:
Code:
    if (not processing) then 
        processing = true 
        OnEvent() 
    end
Thanks for the try.
Yeah I noticed :/ Gonna look at it. That's what you get for not testing the code :P Seemed so obvious though.
New Mail Money works great thank you for adding this.


EDIT: Also not sure if you want to add this as well but here is a tooltip for the watchframe sence it is moveable and there is no readme for the users to know this.

Code:
watchHead:SetScript('OnEnter', function()
	if InCombatLockdown() then return end
	GameTooltip:SetOwner(watchHead, "ANCHOR_TOPLEFT")
	GameTooltip:ClearLines()
	GameTooltip:AddLine("|cffeda55fShift+Left Click|r to Drag")
	GameTooltip:Show()
end)
watchHead:SetScript('OnLeave', function() GameTooltip:Hide() end)
Last edited by cokedrivers : 10-08-12 at 07:37 AM.
Report comment to moderator  
Reply With Quote
Unread 10-07-12, 11:48 AM  
morf
A Kobold Labourer

Forum posts: 0
File comments: 23
Uploads: 0
Originally Posted by ballagarba
Originally Posted by morf
If I enable nTooltip, Inspect doesnt work
Works fine for me. However, there might be some conflict with another addon since nTooltip actually sends an inspect request to the server.
All addon disabled but nTooltip, still having inspect problems
Report comment to moderator  
Reply With Quote
Unread 10-07-12, 10:36 AM  
cokedrivers
A Rage Talon Dragon Guard
 
cokedrivers's Avatar
AddOn Author - Click to view AddOns

Forum posts: 325
File comments: 214
Uploads: 4
Re: Re: Re: Re: nCore Mail Module

Originally Posted by ballagarba
Originally Posted by cokedrivers
The code for me dont seem to work and no matter what i try I can't get it to work without putting the output into the:
Code:
    if (not processing) then 
        processing = true 
        OnEvent() 
    end
Thanks for the try.
Yeah I noticed :/ Gonna look at it. That's what you get for not testing the code :P Seemed so obvious though.
ok so a few things i found out...

you can either simple add:
Code:
f:SetScript('OnClick', function(self) 
    if (not processing) then 
        processing = true 
        OnEvent()
		if not moneyCount then
			moneyCount = 0
			for index = 0, GetInboxNumItems() do
				moneyCount = moneyCount + select(5, GetInboxHeaderInfo(index))
			end
		end
		local chatWindowFontSize = select(2, GetChatWindowInfo(1))
		DEFAULT_CHAT_FRAME:AddMessage('Total money collected from mailbox was '..GetCoinTextureString(moneyCount , chatWindowFontSize)..'.')
	end 
end)

or if you like just the colored g,s,c you can add:
Code:
local function colorMoneyText(value)
	if not value then return "" end
	local gold = abs(value / 10000)
	local silver = abs(mod(value / 100, 100))
	local copper = abs(mod(value, 100))
	
	local GOLD_ABRV = "g"
	local SILVER_ABRV = "s"
	local COPPER_ABRV = "c"
	
	local WHITE = "ffffff"
	local COLOR_COPPER = "eda55f"
	local COLOR_SILVER = "c7c7cf"
	local COLOR_GOLD = "ffd700"

	if value >= 10000 or value <= -10000 then
		return format("|cff%s%d|r|cff%s%s|r |cff%s%d|r|cff%s%s|r |cff%s%d|r|cff%s%s|r", WHITE, gold, COLOR_GOLD, GOLD_ABRV, WHITE, silver, COLOR_SILVER, SILVER_ABRV, WHITE, copper, COLOR_COPPER, COPPER_ABRV)
	elseif value >= 100 or value <= -100 then
		return format("|cff%s%d|r|cff%s%s|r |cff%s%d|r|cff%s%s|r", WHITE, silver, COLOR_SILVER, SILVER_ABRV, WHITE, copper, COLOR_COPPER, COPPER_ABRV)
	else
		return format("|cff%s%d|r|cff%s%s|r", WHITE, copper, COLOR_COPPER, COPPER_ABRV)
	end
end

f:SetScript('OnClick', function(self) 
    if (not processing) then 
        processing = true 
        OnEvent()
		if not moneyCount then
			moneyCount = 0
			for index = 0, GetInboxNumItems() do
				moneyCount = moneyCount + select(5, GetInboxHeaderInfo(index))
			end
		end
		DEFAULT_CHAT_FRAME:AddMessage("Total money collected: "..colorMoneyText(moneyCount))
	end 
end)
There are two issues with the way i found to do it:

1st) Money shows up before mail is all collected.
2nd) If Mailbox is full Money does not show do to reset of mailbox.

Other then those 2 issues it seems to work.

Just thought I would give my bit of trial and error.

Coke


EDIT: Also if you are like me and hate things over laping then just change the SetPoint to the following:
Code:
f:SetPoint('BOTTOM', -25, 105)
it will place the button at the bottom of the mail window inbetween the Prev and Next buttons.
Last edited by cokedrivers : 10-07-12 at 04:40 PM.
Report comment to moderator  
Reply With Quote
Unread 10-06-12, 04:53 AM  
ballagarba
A Fallenroot Satyr
 
ballagarba's Avatar

Forum posts: 22
File comments: 472
Uploads: 0
Originally Posted by morf
If I enable nTooltip, Inspect doesnt work
Works fine for me. However, there might be some conflict with another addon since nTooltip actually sends an inspect request to the server.
Report comment to moderator  
Reply With Quote
Unread 10-06-12, 04:28 AM  
morf
A Kobold Labourer

Forum posts: 0
File comments: 23
Uploads: 0
If I enable nTooltip, Inspect doesnt work
Last edited by morf : 10-06-12 at 04:30 AM.
Report comment to moderator  
Reply With Quote
Unread 10-06-12, 01:48 AM  
ballagarba
A Fallenroot Satyr
 
ballagarba's Avatar

Forum posts: 22
File comments: 472
Uploads: 0
Re: Re: Re: nCore Mail Module

Originally Posted by cokedrivers
The code for me dont seem to work and no matter what i try I can't get it to work without putting the output into the:
Code:
    if (not processing) then 
        processing = true 
        OnEvent() 
    end
Thanks for the try.
Yeah I noticed :/ Gonna look at it. That's what you get for not testing the code :P Seemed so obvious though.
Report comment to moderator  
Reply With Quote
Unread 10-05-12, 09:54 PM  
cokedrivers
A Rage Talon Dragon Guard
 
cokedrivers's Avatar
AddOn Author - Click to view AddOns

Forum posts: 325
File comments: 214
Uploads: 4
Re: Re: nCore Mail Module

Originally Posted by ballagarba
Originally Posted by cokedrivers
I was wondering if you could add a function to the mail. Not sure how many others would like it but I would like to be able to know how much gold was collected to see how much i made.

I have worked it out if you could switch the following code and make it part of nCore that would be great.

If you could add this that would be great.
Fixed

It's untested though.
The code for me dont seem to work and no matter what i try I can't get it to work without putting the output into the:
Code:
    if (not processing) then 
        processing = true 
        OnEvent() 
    end
Thanks for the try.
Report comment to moderator  
Reply With Quote
Unread 10-05-12, 11:34 AM  
lastgamer
A Deviate Faerie Dragon

Forum posts: 11
File comments: 30
Uploads: 0
How to solve &#65311;


10/5 22:46:14.099 An action was blocked in combat because of taint from !Colorz - CompactRaidFrame5:Show()
10/5 22:46:14.099 Interface\FrameXML\CompactUnitFrame.lua:276 CompactUnitFrame_UpdateVisible()
10/5 22:46:14.099 Interface\FrameXML\CompactUnitFrame.lua:234 CompactUnitFrame_UpdateAll()
10/5 22:46:14.099 Interface\FrameXML\CompactUnitFrame.lua:96
10/5 22:46:14.099 An action was blocked in combat because of taint from !Colorz - CompactRaidFrame5:Show()
10/5 22:46:14.099 Interface\FrameXML\CompactUnitFrame.lua:276 CompactUnitFrame_UpdateVisible()
10/5 22:46:14.099 Interface\FrameXML\CompactUnitFrame.lua:234 CompactUnitFrame_UpdateAll()
Report comment to moderator  
Reply With Quote
Unread 10-05-12, 04:14 AM  
ballagarba
A Fallenroot Satyr
 
ballagarba's Avatar

Forum posts: 22
File comments: 472
Uploads: 0
Re: nCore Mail Module

Originally Posted by cokedrivers
I was wondering if you could add a function to the mail. Not sure how many others would like it but I would like to be able to know how much gold was collected to see how much i made.

I have worked it out if you could switch the following code and make it part of nCore that would be great.

If you could add this that would be great.
Fixed

It's untested though.
Last edited by ballagarba : 10-05-12 at 04:15 AM.
Report comment to moderator  
Reply With Quote
Unread 10-01-12, 11:59 AM  
DarthVadda
A Kobold Labourer
 
DarthVadda's Avatar

Forum posts: 0
File comments: 7
Uploads: 0
thank you ballagarba,
now all is well again.

@cokedrivers
yes, it's german.

I think I must use Google translator more often
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: