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Compatibility: | Shadowlands pre-patch (9.0.1) |
Updated: | 12-15-20 11:16 AM |
Created: | 07-03-09 12:57 AM |
Downloads: | 62,694 |
Favorites: | 263 |
MD5: |
Neav UI
This UI compilation will work on all resolution.
I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.
AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates (by thomasjohnshannon)
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid
Thanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.
Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something! Some addons like nCore, oUF_Neav and oUF_NeavRaid have an in-game configuration.
How can I move the player, target, focus, boss and arena frames?
Use the /neav slash command to toggle the anchors to move the frames around.
How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.
Commands
/neavrt to move the raid frames.
/rolecheck or /rcheck to do a role check.
/ntooltip toggles the tooltip anchor.
/alertframemover toggles the "talking head" anchor.
/neavcast toggles the anchors for the castbars.
/neavbag toggles the bag bar.
/moveextraactionbar toggles the anchor for the extra action button.
The latest updates and changes can be found on Github.
File Name |
Version |
Size |
Author |
Date |
Type |
7.3.2 |
678kB |
09-03-17 07:19 AM |
Addon |
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6.0.1 |
318kB |
10-26-14 10:28 AM |
Addon |
Comment Options |
Junjie |
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Jyniver |
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Tanque |
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daka242 |
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cokedrivers |
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12-04-12, 07:14 PM | ||
A Fallenroot Satyr
Forum posts: 23
File comments: 235
Uploads: 0
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Re: Re: Re: Re: nTooltip
Edit: I feel dumb. !Colorz was not enabled...
Last edited by Maxen : 12-04-12 at 07:34 PM.
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Maxen |
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12-04-12, 06:01 PM | |||
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Re: Re: Re: nTooltip
the ony way its not for me is when im out in the world and they are opposite faction. here is my config for nTooltip maybe something is different there: Code:
local _, nTooltip = ... nTooltip.Config = { fontSize = 15, fontOutline = false, position = { 'BOTTOMRIGHT', UIParent, 'BOTTOMRIGHT', -27.35, 27.35 }, disableFade = false, -- Can cause errors or a buggy tooltip! showOnMouseover = false, reactionBorderColor = true, itemqualityBorderColor = true, abbrevRealmNames = false, showPlayerTitles = true, showUnitRole = true, showPVPIcons = false, -- Show pvp icons instead of just a prefix showMouseoverTarget = true, showItemLevel = true, showSpecializationIcon = false, healthbar = { showHealthValue = true, healthFormat = '$cur / $max', -- Possible: $cur, $max, $deficit, $perc, $smartperc, $smartcolorperc, $colorperc healthFullFormat = '$cur', -- if the tooltip unit has 100% hp fontSize = 15, font = 'Fonts\\ARIALN.ttf', showOutline = true, textPos = 'CENTER', -- Possible 'TOP' 'BOTTOM' 'CENTER' reactionColoring = false, -- Overrides customColor customColor = { apply = false, r = 0, g = 1, b = 1 } }, } Coke |
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cokedrivers |
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12-03-12, 07:01 PM | ||
A Fallenroot Satyr
Forum posts: 23
File comments: 235
Uploads: 0
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Re: Re: nTooltip
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Maxen |
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12-03-12, 06:53 PM | ||
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Re: nTooltip
reactionBorderColor= false, to reactionBorderColor = true, and save it then all your player tooltip borders will be classcolor |
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cokedrivers |
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12-03-12, 06:37 PM | |
A Fallenroot Satyr
Forum posts: 23
File comments: 235
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nTooltip
Would it be possible to class color the name of player in the tooltip? Thanks.
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Maxen |
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11-29-12, 04:48 PM | ||
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Hope this helps. Coke |
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cokedrivers |
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11-29-12, 04:25 PM | |
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nPlates
For those of you out there like me and the gaps with the nPlates was driving you nuts here is the fix.
Old Code: Code:
-- Modify the overlay self.Overlay:SetTexCoord(0, 1, 0, 1) self.Overlay:ClearAllPoints() self.Overlay:SetPoint('TOPRIGHT', self.Health, 35.66666667, 5.66666667) self.Overlay:SetPoint('BOTTOMLEFT', self.Health, -36.66666667, -5.66666667) self.Overlay:SetDrawLayer('BORDER') self.Overlay:SetTexture(overlayTexture) New Code: Code:
-- Modify the overlay self.Overlay:SetTexCoord(0, 1, 0, 1) self.Overlay:ClearAllPoints() self.Overlay:SetPoint('TOPRIGHT', self.Health, 29.66666667, 4.66666667) self.Overlay:SetPoint('BOTTOMLEFT', self.Health, -31.66666667, -4.66666667) self.Overlay:SetDrawLayer('BORDER') self.Overlay:SetTexture(overlayTexture) Coke |
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cokedrivers |
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11-29-12, 12:12 PM | |
A Murloc Raider
Forum posts: 9
File comments: 35
Uploads: 0
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since the update something with the colors of the tag-ed and neutral targets have changed. for example :
this used to be yello ?!
Last edited by daka242 : 11-29-12 at 12:13 PM.
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daka242 |
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11-28-12, 07:51 AM | |
A Murloc Raider
Forum posts: 9
File comments: 35
Uploads: 0
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getting this error while flying with my monk :
Code:
Interface\AddOns\nPlates\core.lua:318: attempt to index field 'Glow' (a nil value) Time: 11/28/12 15:49:24 Count: 8 Stack: Interface\AddOns\nPlates\core.lua:318: in function <Interface\AddOns\nPlates\core.lua:311> Interface\AddOns\nPlates\core.lua:512: in function <Interface\AddOns\nPlates\core.lua:498> Locals: self = NamePlate1 { 0 = <userdata> Health = <unnamed> { } Castbar = <unnamed> { } } (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = "attempt to index field 'Glow' (a nil value)" _ = <unnamed> { 0 = <userdata> } overlayTexture = "Interface\AddOns\nPlates\media\textureOverlay" UpdateHealthText = <function> defined @Interface\AddOns\nPlates\core.lua:203 UpdateHealthColor = <function> defined @Interface\AddOns\nPlates\core.lua:217 glowTexture = "Interface\AddOns\nPlates\media\textureNewGlow" UpdateCastbarValue = <function> defined @Interface\AddOns\nPlates\core.lua:225 whiteOverlay = "Interface\AddOns\nPlates\media\textureIconOverlay" UpdatePlate = <function> defined @Interface\AddOns\nPlates\core.lua:280 f = <unnamed> { elapsed = 0 elapsedLong = 0 0 = <userdata> } CanHaveThreat = <function> defined @Interface\AddOns\nPlates\core.lua:120 UpdateThreatColor = <function> defined @Interface\AddOns\nPlates\core.lua:163 cfg = <table> { abbrevLongNames = false showTotemIcon = true enableTankMode = true showTargetBorder = false showFullHP = true colorNameWithThreat = true showEliteBorder = true showLevel = true } IsTarget = <function> defined @Interface\AddOns\nPlates\core.lua:106
Last edited by daka242 : 11-28-12 at 09:07 AM.
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daka242 |
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11-27-12, 05:46 PM | |
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Monk Chi
Getting a error with the ew patch for nPower.
Code:
Message: Interface\AddOns\nPower\core.lua:279: attempt to index field '?' (a nil value) Time: 11/27/12 15:44:55 Count: 2 Stack: Interface\AddOns\nPower\core.lua:279: in function <Interface\AddOns\nPower\core.lua:250> Interface\AddOns\nPower\core.lua:405: in function <Interface\AddOns\nPower\core.lua:371> Locals: chi = 100 maxChi = 100 yOffset = 0 (for index) = 6 (for limit) = 100 (for step) = 1 i = 6 (*temporary) = nil (*temporary) = nil (*temporary) = false (*temporary) = "attempt to index field '?' (a nil value)" f = <unnamed> { 0 = <userdata> Power = <unnamed> { } mpreg = <unnamed> { } ComboPoints = <table> { } Chi = <table> { } } Coke |
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cokedrivers |
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