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Updated: 03-26-18 01:39 AM
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Compatibility:
Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:03-26-18 01:39 AM
Created:07-03-09 12:57 AM
Downloads:52,483
Favorites:252
MD5:
7.3.0

Neav UI  Popular! (More than 5000 hits)

Version: 7.3.5
by: Neal, ballagarba

Neav UI
This UI compilation will work on all resolution.

I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates (by thomasjohnshannon)
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the player, target and focus frame?
Press Shift + Alt and drag with your left mouse button to move them. This only works outside of combat!

How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavreset to reset the position of the player, target and/or focus frame.
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

The latest updates and changes can be found on Github.

v7.3.5

- nMainbar: Option added to scale the side bars individually.
- nMinimap: Raid lockout now shown in the clock tooltip.
- oUF_NeavRaid: Use strict group sorting.
- nCore: Tweaks and fixes for the Order Hall bar.
- nChat: Inherit font (useful for people not using the default font).
- nChat: Properly skin whisper windows.
- nChat: Fixed ding sound on whisper.
- nPower: Option to show health percent above power bar (see nPower/config.lua).
- oUF: Updated to v7.0.15.

v7.3.0

- oUF: Updated to v7.0.6.
- nPlates: Updated to v2.40.
- nChat: The copy text box now works again (thanks Rainrider).
- nChat: New ignoreArrows option added (thanks Grimsbain).
- nChat: Added option to show/hide the quick join button (thanks Grimsbain).
- nCore: Modified the "On Demand" text in the addon list window (thanks Grimsbain).
- nCore: Added a module that modifies the dressroom windows to allow the user to remove all displayed gear (thanks Grimsbain).
- nCore: Added a module that displays an alert when a vignette is detected (thanks Grimsbain).
- nCore: Updated Skada skin (thanks Grimsbain).
- nMinimap: Fixed mail icon (thanks Grimsbain).
- nMinimap: Added check for lagHome to prevent the memory tooltip from showing when the game is first loading (thanks Grimsbain).
- nTooltip: Added some new tooltip types (thanks Grimsbain).
- oUF_Neav: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_Neav: Updated FormatValue function to be more exact and be able to handle larger numbers (thanks Grimsbain).
- oUF_NeavRaid: Dropped smartthreat module for default oUF element (thanks Grimsbain).
- oUF_NeavRaid: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_NeavRaid: Legion auras added (thanks Grimsbain).

v7.2.1

- nPlates: Updated to v2.28 (should fix some issues introduced in patch 7.2).

v7.2.0

- nMainbar: Clicking the artifact bar opens the artifact weapon frame.
- nCore: The mail module has been removed since Blizzard added this to default frames.
- nPower: Fix bad argument bug to UnitPowerMax.

v7.1.2

- oUF_Neav: Fix issue with the alternate resource bar for druids always showing.

v7.1.1

- nCore: Fix coordinates errors while opening the map in an instance or raid.

v7.1.0

- Add option to show class coloured health bar on player frame.
- The "alert frame mover" has been removed from nCore. Use ls: Toasts instead if you want to customize this.
- Use the same texture and colors for heal prediction and absorbs as the default frames.
- Misc smaller bug fixes.
- Patch 7.1 fixes.

v7.0.3

- nPlates and nPower are back thanks to thomasjohnshannon.
- Added option to oUF_Neav to show target debuffs above the player frame.
- Added option to oUF_Neav to only show player buffs/debuffs on target.
- Added a slash command (`/neavbag`) to nMainbar to toggle the new bag bar.
- Made the arena and boss frame moveable by pressing shift-alt and dragging (outside of combat).
- The alert frame (where garrison missions etc. show up) has been moved to the top instead of the bottom.
- Party, arena and boss frames now movable while pressing alt-shift and dragging (outside of combat).

v7.0.0

Huge props to thomasjohnshannon/Grimsbain who basically made all the work!

- nPower has been removed in favour for the new nameplate and resource options in Legion.
- nPlates has been removed. Too much work was required to make it compatible with Legion, and it didn't offer much functionality over the default nameplates. Might, or might not make a comeback in the future.
- nMainbar added a bar to toggle the bags.
- Item level has been removed nTooltip.
- The "disable fade" option has been removed from nTooltip.
- The custom drop down to move player/target/focus frame has been removed and replaced with the same mechanism used for the pet-/stancebar; i.e. press alt-shift and drag with your mouse. A new slash command has also been added to reset the frames (/neavreset).
- Misc bugs and fixes to make it compatible with Legion.

v. 6.2.0

- Support for patch 6.2.0
- Removed glow from the spiral on healing indicators
- Level text should now be properly centered on the player and target frame
- Scaled down and moved the garrison icon on the minimap
- Add healing indicator for the druid lvl 100 spell "Germination"
- Skin garrison tooltips
- Add Netherstorm flag indicator to the raid frames
- Support 6 Chi for Monks
- Add Timewalker and Mythic text to Minimap
- Improve out-of-range responsiveness on actionbars
- Other minor bug fixes and tweaks

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
7.3.2
678kB
09-03-17 07:19 AM
Addon
6.0.1
318kB
10-26-14 10:28 AM
Addon


Archived Files (3)
File Name
Version
Size
Author
Date
7.3.0
967kB
Neal
08-30-17 03:12 PM
7.2.1
958kB
Neal
04-19-17 05:28 AM
7.2.0
960kB
Neal
03-29-17 10:32 AM


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Unread 10-05-12, 04:14 AM  
ballagarba
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Re: nCore Mail Module

Originally Posted by cokedrivers
I was wondering if you could add a function to the mail. Not sure how many others would like it but I would like to be able to know how much gold was collected to see how much i made.

I have worked it out if you could switch the following code and make it part of nCore that would be great.

If you could add this that would be great.
Fixed

It's untested though.
Last edited by ballagarba : 10-05-12 at 04:15 AM.
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Unread 10-01-12, 11:59 AM  
DarthVadda
A Kobold Labourer
 
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thank you ballagarba,
now all is well again.

@cokedrivers
yes, it's german.

I think I must use Google translator more often
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Unread 10-01-12, 08:56 AM  
ballagarba
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Originally Posted by DarthVadda
moin,

wie bekomme ich den die gruppenframes weg ?

http://i371.photobucket.com/albums/o...112_120701.jpg
I believe this is what you want to do:

oUF_Neav\config.lua

Code:
['party'] = {
	scale = 1.11,
	show = false,
	hideInRaid = true,

	mouseoverText = true,
	healthTag = '$cur/$max',
	healthTagFull = '$cur',
	powerTag = '$cur/$max',
	powerTagFull = '$cur',
	powerTagNoMana = '$cur',

	position = {'TOPLEFT', UIParent, 25, -200},
},
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Unread 10-01-12, 08:53 AM  
cokedrivers
A Frostmaul Preserver
 
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Originally Posted by DarthVadda
moin,

wie bekomme ich den die gruppenframes weg ?

I hope you understand this cause i cant read what you wrote. (i think it's german your typeing)

But from what it looks like is that you are wondering why the faded party frame. It is a distance thing, not sure how far but it means if they are not close to you the frame fades.

Hope this helps.
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Unread 10-01-12, 04:14 AM  
DarthVadda
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moin,

wie bekomme ich den die gruppenframes weg ?

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Unread 09-30-12, 09:43 PM  
cokedrivers
A Frostmaul Preserver
 
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nCore Mail Module

I was wondering if you could add a function to the mail. Not sure how many others would like it but I would like to be able to know how much gold was collected to see how much i made.

I have worked it out if you could switch the following code and make it part of nCore that would be great.

Old Code:
Code:
local f = CreateFrame('Button', nil, InboxFrame, 'UIPanelButtonTemplate')
f:SetPoint('TOPRIGHT', -58, -30)
f:SetSize(100, 22)
f:SetText(OPENMAIL)

local processing = false
local function OnEvent()
	if (not MailFrame:IsShown()) then 
        return 
    end

	local num = GetInboxNumItems()
	if (processing) then
		if (num == 0) then
			MiniMapMailFrame:Hide()
			processing = false
			return
		end

		for i = num, 1, -1 do
			local _, _, _, _, money, COD, _, item = GetInboxHeaderInfo(i)
			if (item and COD < 1) then
				TakeInboxItem(i)
				return
			end

			if (money > 0) then
				TakeInboxMoney(i)
				return
			end
		end
	end
end

f:RegisterEvent('MAIL_INBOX_UPDATE')
f:SetScript('OnEvent', OnEvent)
f:SetScript('OnClick', function(self) 
    if (not processing) then 
        processing = true 
        OnEvent() 
    end 
end)

f:SetScript('OnHide', function(self) 
    processing = false 
end)
New Code:
Code:
local f = CreateFrame('Button', nil, InboxFrame, 'UIPanelButtonTemplate')
f:SetPoint('TOPRIGHT', -58, -30)
f:SetSize(100, 22)
f:SetText(OPENMAIL)

local function colorMoneyText(value)
	if not value then return "" end
	local gold = abs(value / 10000)
	local silver = abs(mod(value / 100, 100))
	local copper = abs(mod(value, 100))
	
	local GOLD_ABRV = "g"
	local SILVER_ABRV = "s"
	local COPPER_ABRV = "c"
	
	local WHITE = "ffffff"
	local COLOR_COPPER = "eda55f"
	local COLOR_SILVER = "c7c7cf"
	local COLOR_GOLD = "ffd700"

	if value >= 10000 or value <= -10000 then
		return format("|cff%s%d|r|cff%s%s|r |cff%s%d|r|cff%s%s|r |cff%s%d|r|cff%s%s|r", WHITE, gold, COLOR_GOLD, GOLD_ABRV, WHITE, silver, COLOR_SILVER, SILVER_ABRV, WHITE, copper, COLOR_COPPER, COPPER_ABRV)
	elseif value >= 100 or value <= -100 then
		return format("|cff%s%d|r|cff%s%s|r |cff%s%d|r|cff%s%s|r", WHITE, silver, COLOR_SILVER, SILVER_ABRV, WHITE, copper, COLOR_COPPER, COPPER_ABRV)
	else
		return format("|cff%s%d|r|cff%s%s|r", WHITE, copper, COLOR_COPPER, COPPER_ABRV)
	end
end

local processing = false
local function OnEvent()
	if (not MailFrame:IsShown()) then 
        return 
    end
	
	local num = GetInboxNumItems()
	if (processing) then
		if (num == 0) then
			MiniMapMailFrame:Hide()
			processing = false
			return
		end

		for i = num, 1, -1 do
			local _, _, _, _, money, COD, _, item = GetInboxHeaderInfo(i)
			if (item and COD < 1) then
				TakeInboxItem(i)
				return
			end

			if (money > 0) then
				TakeInboxMoney(i)
				return				
			end
		end		
	end
end

f:RegisterEvent('MAIL_INBOX_UPDATE')
f:SetScript('OnEvent', OnEvent)
f:SetScript('OnClick', function(self) 
    if (not processing) then 
        processing = true 
        OnEvent()
		if not moneyCount then
			moneyCount = 0
			for index=0, GetInboxNumItems() do
				moneyCount = moneyCount + select(5, GetInboxHeaderInfo(index))
			end
		end
		DEFAULT_CHAT_FRAME:AddMessage("Total money collected from mailbox was ["..colorMoneyText(moneyCount).."]")		
    end 
end)

f:SetScript('OnHide', function(self) 
    processing = false 
end)
If you could add this that would be great.

If not anyone that would like there money collected to show in the chat window after collecting it then replace the code in nCore>modules>mail.lua with the above New Code


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Unread 09-29-12, 03:10 AM  
glupikreten
A Murloc Raider

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mailbox

maybe it was mentioned before ... can't find it...

If you have X mails with one or no attachments and press the button everything works fine
If you have X mails with multiple attachments and LAST mail with one or no attachments everything is fine

but...

If you have X mails ALL with multiple attachments pressing the button script retrieves just one attached thing from last mail and gets stucked... you have to manually click through all

thank you
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Unread 09-28-12, 08:27 PM  
Areul
A Kobold Labourer

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sometimes , if I add the " Mark of the Wild " to myself when I "reload" UI ,the buff would miss from my screen.
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Unread 09-27-12, 08:58 AM  
DarthVadda
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hallo,

ist es möglich sich beim target nur die debuffs anzeigen zu lassen die von mir stammen ?
also meine farbig darstellen wie bisher und alle anderen ausblenden.

let me try in english

is it possible to show only my own debuffs and hide all other debuffs on the target frame ?
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Unread 09-26-12, 07:40 PM  
cokedrivers
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Error Message

I got the below error message in deadmines when one of my party member jumped in the mechanical vehicle.

Code:
Message: Interface\AddOns\oUF_Neav\func\func.lua:136: attempt to index local 'uconf' (a nil value)
Time: 09/26/12 15:53:53
Count: 1
Stack: Interface\AddOns\oUF_Neav\func\func.lua:136: in function `GetPowerText'
Interface\AddOns\oUF_Neav\core.lua:419: in function <Interface\AddOns\oUF_Neav\core.lua:414>
(tail call): ?
(tail call): ?
Interface\AddOns\oUF\ouf.lua:158: in function `UpdateAllElements'
Interface\AddOns\oUF\ouf.lua:58: in function <Interface\AddOns\oUF\ouf.lua:38>
Interface\AddOns\oUF\ouf.lua:81: in function <Interface\AddOns\oUF\ouf.lua:74>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureGroupHeaders.lua:195: in function <Interface\FrameXML\SecureGroupHeaders.lua:115>
Interface\FrameXML\SecureGroupHeaders.lua:458: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureGroupHeaders.lua:57: in function <Interface\FrameXML\SecureGroupHeaders.lua:52>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureStateDriver.lua:101: in function <Interface\FrameXML\SecureStateDriver.lua:95>
Interface\FrameXML\SecureStateDriver.lua:127: in function <Interface\FrameXML\SecureStateDriver.lua:119>

Locals: unit = "partypet2"
cur = 100
max = 100
uconf = nil
alt = 0
powerType = 3
powerString = nil
(*temporary) = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:74
(*temporary) = "partypet2"
(*temporary) = nil
(*temporary) = "partypet2"
(*temporary) = 0
(*temporary) = "attempt to index local 'uconf' (a nil value)"
config = <table> {
 show = <table> {
 }
 font = <table> {
 }
 units = <table> {
 }
 media = <table> {
 }
}
ns = <table> {
 ColorBorder = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:5
 UpdateAuraIcons = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:101
 UpdateAuraTimer = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:21
 CustomDelayText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:15
 PortraitTimerDB = <table> {
 }
 CustomTimeText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:11
 utf8sub = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:163
 PostUpdateIcon = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:47
 GetPowerText = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:119
 StopFlash = <function> defined @Interface\AddOns\oUF_Neav\func\flash.lua:50
 CreateCastbars = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:22
 CreateCastbarStrings = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:19
 FormatTime = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:50
 IsFlashing = <function> defined @Interface\AddOns\oUF_Neav\func\flash.lua:40
 StartFlash = <function> defined @Interface\AddOns\oUF_Neav\func\flash.lua:56
 cUnit = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:36
 MultiCheck = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:153
 Config = <table> {
 }
 GetHealthText = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:93
}
GetFormattedText = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:74
FormatValue = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:18
Just a FYI
Coke
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Unread 09-26-12, 02:31 PM  
ballagarba
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Re: Re: Re: Pet Battle

Originally Posted by cokedrivers
Ok thanks for the quick reply
You can read more about it in this thread:

http://www.wowinterface.com/forums/s...ad.php?t=43977
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Unread 09-26-12, 02:29 PM  
cokedrivers
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Re: Re: Pet Battle

Originally Posted by ballagarba
Originally Posted by cokedrivers
Not sure if there is a fix for this but I have noticed that the Player Frames stay visable when the Battle Pet Ui shows up. Kinda looks wierd. Maybe a hide function to hide them when it pops up. Not sure if this is a oUF thing or a Neav_oUF thing.

Coke
I think it's an oUF issue, since it's oUF who handles visibility on the player and target frames (like when entering vehicles). Though it seems like others have made a hack that basically goes like this:

1. Create an invisible frame and register pet battle events on it, and call :Hide() or :Show() accordingly.
2. Parent every frame you want to hide during pet battle to the frame created in the previous step.

Should probably open a ticket on oUF about it.
Ok thanks for the quick reply
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Unread 09-26-12, 01:48 PM  
ballagarba
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Re: Pet Battle

Originally Posted by cokedrivers
Not sure if there is a fix for this but I have noticed that the Player Frames stay visable when the Battle Pet Ui shows up. Kinda looks wierd. Maybe a hide function to hide them when it pops up. Not sure if this is a oUF thing or a Neav_oUF thing.

Coke
I think it's an oUF issue, since it's oUF who handles visibility on the player and target frames (like when entering vehicles). Though it seems like others have made a hack that basically goes like this:

1. Create an invisible frame and register pet battle events on it, and call :Hide() or :Show() accordingly.
2. Parent every frame you want to hide during pet battle to the frame created in the previous step.

Should probably open a ticket on oUF about it.
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Unread 09-26-12, 12:26 PM  
cokedrivers
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Pet Battle

Not sure if there is a fix for this but I have noticed that the Player Frames stay visable when the Battle Pet Ui shows up. Kinda looks wierd. Maybe a hide function to hide them when it pops up. Not sure if this is a oUF thing or a Neav_oUF thing.

Coke
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Unread 09-24-12, 02:25 PM  
Rammoth
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I notice the nameplates health bars on enemy targets sometimes don't stay completely within the beauty border. Sometimes it will be about a half an inch out of it, covering up that side of the beauty border.

I have experienced this without using any other addons with the UI.

I can't seem to figure out a fix on my own, I am still learning the LUA.

I just thought you should know that, that too isn't functioning correctly.
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