Minion Beta! - Help us test our new AddOn updater. Get it now!
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Updated: 02-27-14 01:33 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 01:33 PM
Created:07-03-09 12:57 AM
Downloads:32,717
Favorites:198
MD5:
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
6.0.1
232kB
10-15-14 08:58 PM
Addon
5.4.1
82kB
11-17-13 07:21 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Unread 05-17-11, 06:58 PM  
cokedrivers
A Cobalt Mageweaver
 
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Originally posted by Lanerra
Not bad, at all. Very nice. I would probably drop the bag icon in the top left since it overlaps the text and makes each bag frame look sort of lop-sided to the eye.
I'm working on getting the text centered and able to cut down on the text so it fits. My main focus on doing this was to make a bag skin that used the default layout of the Blizzard bags.


I would also make one unified bag just to save on screen real estate, too. Just some ideas
There are already so many all-in-one bag mods out there that people can chose from there are very few tho that are the default bags with new skins. :P

but thank you for the heads up and ill let you know when its finish and show you how it turns out.
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Unread 05-17-11, 04:01 PM  
Lanerra
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Originally posted by cokedrivers
Working on a bag reskin, tell me what you all think.

...
Not bad, at all. Very nice. I would probably drop the bag icon in the top left since it overlaps the text and makes each bag frame look sort of lop-sided to the eye.

I would also make one unified bag just to save on screen real estate, too. Just some ideas
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Unread 05-17-11, 01:17 PM  
Game92
A Molten Giant
 
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Originally posted by cokedrivers
Working on a bag reskin, tell me what you all think.

Check this :P

http://www.wowinterface.com/download...Bags.html#info
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Unread 05-16-11, 10:24 PM  
cokedrivers
A Cobalt Mageweaver
 
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Working on a bag reskin, tell me what you all think.

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Unread 05-16-11, 08:36 PM  
DThielke
A Kobold Labourer

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Originally posted by Game92
http://www.wowinterface.com/download...ermathhUI.html

go through folders, and find Aftertotems.
There we go - thanks
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Unread 05-16-11, 06:24 PM  
morf
A Kobold Labourer

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Could you please tell me how to move and enlarge debuff?
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Unread 05-15-11, 09:21 AM  
Retraluna
A Murloc Raider
 
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thx guys - i started wow again because of this ui
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Unread 05-15-11, 08:18 AM  
Game92
A Molten Giant
 
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Originally posted by DThielke
Could you possibly be more vague?
http://www.wowinterface.com/download...ermathhUI.html

go through folders, and find Aftertotems.
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Unread 05-14-11, 10:04 PM  
DThielke
A Kobold Labourer

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Originally posted by Game92
Added it ther?
Could you possibly be more vague?
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Unread 05-14-11, 04:40 PM  
Game92
A Molten Giant
 
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Originally posted by DThielke
How do you get that border around the totem bar?
Added it ther?
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Unread 05-14-11, 01:16 PM  
DThielke
A Kobold Labourer

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Originally posted by Game92
I like glowy things.
How do you get that border around the totem bar?
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Unread 05-14-11, 12:57 PM  
Game92
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I like glowy things.

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Unread 05-09-11, 03:43 PM  
Neal
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Nice

btw. a huge oUF_Neav update is almost done. I'm just working on the last touches. There is just a unexplainable error on warsong when I tried to use the UIFrameFlash function :-/, only there
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Unread 05-08-11, 02:49 AM  
cokedrivers
A Cobalt Mageweaver
 
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WIP

Yes Neal I know i sent you the message yesterday but i realized that NeavUI is what I like.

Screenshot of Work in Progress.


EDIT:
So Ive been working on the datatext I know alot don't think its needed but i for one liek it. here are some screenshot.

Shortbar Disabled (normal nMainbar):


Shortbar enabled:


if anyone is interested in this codeing PM me

Coke
Last edited by cokedrivers : 05-08-11 at 09:22 PM.
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Unread 05-07-11, 03:04 PM  
Tanque
A Kobold Labourer

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Thanks for pointing that out, I adjusted the size and positioning so that it resembles the stock layout. The icon will appear left of the name and won't clutter the frame.

Code:
	-- role icons

    self.LFDRole = self.Health:CreateTexture('$parentRoleIcon', 'OVERLAY')
    self.LFDRole:SetSize(12, 12)
    self.LFDRole:SetPoint('TOPLEFT', self.Health, -5, -5)
oh and one more minor thing, the horde pvp icon in the tooltip was overlapping the name just a tad so I nudged it over to the left a bit.

.
Last edited by Tanque : 05-07-11 at 04:11 PM.
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