Download
(918 Kb)
Download
Updated: 02-27-14 12:33 PM
Pictures
File Info
Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 12:33 PM
Created:07-03-09 12:57 AM
Downloads:31,046
Favorites:188
MD5:
5.4
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (4)
File Name
Version
Size
Author
Date
Type
5.4.7
280kB
04-20-14 09:31 AM
Addon
5.4.1
3MB
01-21-14 06:35 AM
Addon
5.4.1
82kB
11-17-13 06:21 AM
Addon
5.0
64kB
08-13-12 11:01 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


Post A Reply Comment Options
Old 12-08-13, 12:55 AM  
jessica
A Murloc Raider

Forum posts: 6
File comments: 90
Uploads: 0
Originally Posted by ballagarba
Originally Posted by jessica
can someone assist me on this, I love the Neav raid frames. but I would love to have the backdrop to be darker, a bit blacker. I'm talking about the background when somebody loses HP.

how can I do this? and in which file, and if there's numbers involved please help me with the lua number needed cause I'm bad at this, thanks.
Open oUF_NeavRaid/core.lua and find this part of the code:

Code:
local function UpdateHealth(Health, unit, cur, max)
    if (not UnitIsPlayer(unit)) then
        local r, g, b = 0, 0.82, 1
        Health:SetStatusBarColor(r, g, b)
        Health.bg:SetVertexColor(r * 0.25, g * 0.25, b * 0.25)
        Health.bg:SetVertexColor(0, 0, 0)
    end

    Health.Value:SetText(GetHealthText(unit, cur, max))
end
The red part is the original code, and the green is what you'd change it into if you get what I mean? Basically remove red, add green.

Thank you, this has worked wonderfully. I am also trying to do 2 other things, and believe me I'm going through the config file first to see if its there but I am struggling with this addon to make changes.

1. Threat aggro border, When somebody pulls aggro or if tank has aggro it is by default will put red border around target, this I don't like. I want to make changes to this and remove red border but make it red dot at top left of grid, or red small square, I also didn't like the aggro text.

2. How to make the incoming healing indication only show if somebody else other than me is healing that friendly target, so for example when I am healing I see the heal indicator green bar going up, but I want to be in a way that it doesn't show for myself, only for others.
jessica is offline Report comment to moderator  
Reply With Quote
Old 12-06-13, 07:37 PM  
Langepac
A Kobold Labourer

Forum posts: 0
File comments: 83
Uploads: 0
[quote=masl][quote=Langepac][quote=boingy]
Originally Posted by Langepac
Originally Posted by Langepac
These combo points I want to leave!
But I can not use it unnecessarily separately, this scenario only works when the entire assembly addon
By this, I want to ask the author Addon: what you need to do that this scenario would work without the other components?
http://imagizer.imageshack.us/v2/96x61q90/197/u6cf.jpg

These are add-on combo points
!Beautycase
oUF (by Haste)
oUF_Neav
oUF_NeavRaid
Open oUF_Neav/config.lua and change showComboPoints = false

Code:
        ['target'] = {
            scale = 1.193,

            numBuffs = 20,
            numDebuffs = 20,
            colorPlayerDebuffsOnly = true,
            showAllTimers = false,                                                          -- If false, only the player debuffs have timer
            disableAura = false,                                                            -- Disable Auras on this unitframe

            showComboPoints = false,
            showComboPointsAsNumber = false,
            numComboPointsColor = {0.9, 0, 0},                                              -- Textcolor of the combopoints if showComboPointsAsNumber = true
OMG! Now I do not appear combo points: o
Combo points appear when enabled "! Beautycase"
Ie: oUF + oUF_Neav +! Beautycase
When I disable all these add-ons and leave only "! Beautycase" combo points that I want is not present
Generally these 1 addon that keep each other in touch! I would like that this was not! and leave one scenario which would be responsible for combo points
Langepac is offline Report comment to moderator  
Reply With Quote
Old 12-06-13, 07:29 AM  
masl
A Kobold Labourer
 
masl's Avatar

Forum posts: 0
File comments: 8
Uploads: 0
[quote=Langepac][quote=boingy][quote=Langepac]
Originally Posted by Langepac
These combo points I want to leave!
But I can not use it unnecessarily separately, this scenario only works when the entire assembly addon
By this, I want to ask the author Addon: what you need to do that this scenario would work without the other components?
http://imagizer.imageshack.us/v2/96x61q90/197/u6cf.jpg

These are add-on combo points
!Beautycase
oUF (by Haste)
oUF_Neav
oUF_NeavRaid
Open oUF_Neav/config.lua and change showComboPoints = false

Code:
        ['target'] = {
            scale = 1.193,

            numBuffs = 20,
            numDebuffs = 20,
            colorPlayerDebuffsOnly = true,
            showAllTimers = false,                                                          -- If false, only the player debuffs have timer
            disableAura = false,                                                            -- Disable Auras on this unitframe

            showComboPoints = false,
            showComboPointsAsNumber = false,
            numComboPointsColor = {0.9, 0, 0},                                              -- Textcolor of the combopoints if showComboPointsAsNumber = true
masl is offline Report comment to moderator  
Reply With Quote
Old 12-01-13, 10:20 AM  
Langepac
A Kobold Labourer

Forum posts: 0
File comments: 83
Uploads: 0
Originally Posted by boingy
Originally Posted by Langepac
Originally Posted by Langepac
Hi
Can I leave out all add-only combo points?
up
you mean nPower? try off
These combo points I want to leave!
But I can not use it unnecessarily separately, this scenario only works when the entire assembly addon
By this, I want to ask the author Addon: what you need to do that this scenario would work without the other components?
http://imagizer.imageshack.us/v2/96x61q90/197/u6cf.jpg

These are add-on combo points
!Beautycase
oUF (by Haste)
oUF_Neav
oUF_NeavRaid
Last edited by Langepac : 12-01-13 at 12:36 PM.
Langepac is offline Report comment to moderator  
Reply With Quote
Old 12-01-13, 02:29 AM  
boingy
A Kobold Labourer

Forum posts: 1
File comments: 30
Uploads: 0
Originally Posted by Langepac
Originally Posted by Langepac
Hi
Can I leave out all add-only combo points?
up
you mean nPower? try off
boingy is offline Report comment to moderator  
Reply With Quote
Old 11-30-13, 02:44 PM  
Langepac
A Kobold Labourer

Forum posts: 0
File comments: 83
Uploads: 0
Originally Posted by Langepac
Hi
Can I leave out all add-only combo points?
up
Langepac is offline Report comment to moderator  
Reply With Quote
Old 11-30-13, 06:43 AM  
boingy
A Kobold Labourer

Forum posts: 1
File comments: 30
Uploads: 0
boingy is offline Report comment to moderator  
Reply With Quote
Old 11-28-13, 11:43 AM  
ballagarba
A Fallenroot Satyr
 
ballagarba's Avatar

Forum posts: 22
File comments: 343
Uploads: 0
Originally Posted by jessica
can someone assist me on this, I love the Neav raid frames. but I would love to have the backdrop to be darker, a bit blacker. I'm talking about the background when somebody loses HP.

how can I do this? and in which file, and if there's numbers involved please help me with the lua number needed cause I'm bad at this, thanks.
Open oUF_NeavRaid/core.lua and find this part of the code:

Code:
local function UpdateHealth(Health, unit, cur, max)
    if (not UnitIsPlayer(unit)) then
        local r, g, b = 0, 0.82, 1
        Health:SetStatusBarColor(r, g, b)
        Health.bg:SetVertexColor(r * 0.25, g * 0.25, b * 0.25)
        Health.bg:SetVertexColor(0, 0, 0)
    end

    Health.Value:SetText(GetHealthText(unit, cur, max))
end
The red part is the original code, and the green is what you'd change it into if you get what I mean? Basically remove red, add green.
Last edited by ballagarba : 11-28-13 at 11:44 AM.
ballagarba is offline Report comment to moderator  
Reply With Quote
Old 11-28-13, 11:19 AM  
jessica
A Murloc Raider

Forum posts: 6
File comments: 90
Uploads: 0
can someone assist me on this, I love the Neav raid frames. but I would love to have the backdrop to be darker, a bit blacker. I'm talking about the background when somebody loses HP.

how can I do this? and in which file, and if there's numbers involved please help me with the lua number needed cause I'm bad at this, thanks.
jessica is offline Report comment to moderator  
Reply With Quote
Old 11-21-13, 12:36 AM  
Langepac
A Kobold Labourer

Forum posts: 0
File comments: 83
Uploads: 0
Hi
Can I leave out all add-only combo points?
Langepac is offline Report comment to moderator  
Reply With Quote
Old 11-18-13, 09:53 PM  
boingy
A Kobold Labourer

Forum posts: 1
File comments: 30
Uploads: 0
how to see Arena Preparation Frames ?
boingy is offline Report comment to moderator  
Reply With Quote
Old 10-13-13, 06:26 AM  
DarthVadda
A Kobold Labourer
 
DarthVadda's Avatar

Forum posts: 0
File comments: 7
Uploads: 0
hello,
can anyone help with the yellow square?
it has to go

thank you

DarthVadda is offline Report comment to moderator  
Reply With Quote
Old 10-04-13, 03:52 PM  
Xully
A Murloc Raider

Forum posts: 7
File comments: 98
Uploads: 0
I love neav raid frames, but can we have an actual resize of frames depends on how many people you have? most other frames got this, I actually like to have bigger raid frames on 10man, but a little smaller on 25man. so if more than 19ppl the raid actually resizes?

it's just a request, if you can do it lovely, if not then fine :P
Xully is offline Report comment to moderator  
Reply With Quote
Old 10-04-13, 03:22 AM  
Lante
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
I cant set focus, oUF_Neav needs to be disabled everytime I try to set focus.

I noticed it happens only on my monk. Warlock set focus is ok.
Last edited by Lante : 10-05-13 at 05:49 PM.
Lante is offline Report comment to moderator  
Reply With Quote
Old 09-25-13, 04:25 PM  
strickland
A Deviate Faerie Dragon

Forum posts: 13
File comments: 161
Uploads: 0
one request if at all possible, the Nameplate enemy castbar, can we have the shield (uninterruptable) colors more obvious, for me sometimes it's hard to distinguish between the interruptable casts, and the shielded casts, the red border around the cast is so small, and both kinda look the same.

if you can make it either thicker, or more obvious in another way, I will love you forever. sometimes i'm kicking things that are not interruptable
strickland is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: