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Updated: 07-20-16 01:45 AM
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Compatibility:
Legion Pre-Patch (7.0.3)
Minor patch (6.2.4)
Minor patch (6.2.3)
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:07-20-16 01:45 AM
Created:07-03-09 12:57 AM
Downloads:40,776
Favorites:219
MD5:
7.0.3

Neav UI  Popular! (More than 5000 hits)

Version: 7.0.0
by: Neal, ballagarba

Neav UI
This UI compilation will work on all resolution.

I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPower (gone, but making a comeback)
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the player, target and focus frame?
Press Shift + Alt and drag with your left mouse button to move them. This only works outside of combat!

How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavreset to reset the position of the player, target and/or focus frame.
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

The latest updates and changes can be found on Github.

v7.0.0

Huge props to thomasjohnshannon/Grimsbain who basically made all the work!

- nPower has been removed in favour for the new nameplate and resource options in Legion.
- nPlates has been removed. Too much work was required to make it compatible with Legion, and it didn't offer much functionality over the default nameplates. Might, or might not make a comeback in the future.
- nMainbar added a bar to toggle the bags.
- Item level has been removed nTooltip.
- The "disable fade" option has been removed from nTooltip.
- The custom drop down to move player/target/focus frame has been removed and replaced with the same mechanism used for the pet-/stancebar; i.e. press alt-shift and drag with your mouse. A new slash command has also been added to reset the frames (/neavreset).
- Misc bugs and fixes to make it compatible with Legion.

v. 6.2.0

- Support for patch 6.2.0
- Removed glow from the spiral on healing indicators
- Level text should now be properly centered on the player and target frame
- Scaled down and moved the garrison icon on the minimap
- Add healing indicator for the druid lvl 100 spell "Germination"
- Skin garrison tooltips
- Add Netherstorm flag indicator to the raid frames
- Support 6 Chi for Monks
- Add Timewalker and Mythic text to Minimap
- Improve out-of-range responsiveness on actionbars
- Other minor bug fixes and tweaks

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
7.0.0
231kB
07-22-16 07:14 AM
Addon
6.0.1
318kB
10-26-14 10:28 AM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
6.2.0
917kB
Neal
07-21-15 10:16 AM


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Unread 07-24-16, 07:51 PM  
thomasjohnshannon
A Murloc Raider
 
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Forum posts: 5
File comments: 25
Uploads: 3
Originally Posted by gossipgirlxo
Originally Posted by thomasjohnshannon
Originally Posted by gossipgirlxo
the mini map player arrow and other textures are being skewed and distorted from time to time and sometimes even a /reloadui doesnt fix the issue.
I don't think this is caused by nMinimap. A streamer I watch was using SexyMap and he had some distorted textures also.
is there any part of the nCore or nMinimap that has "Flash Minmiap Resource Nodes" or something to that effect?

Reading in this thread that the issue is 100% caused by addons.

http://us.battle.net/wow/en/forum/topic/20747704765

Thank you for your time.
I looked over the code and nCore doesn't interact with the minimap in anyway and nMinimap doesn't touch any of the blip icons. Does anyone have a screenshot of this happening with just nMinimap running?
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Unread 07-24-16, 04:54 PM  
gossipgirlxo
A Deviate Faerie Dragon

Forum posts: 10
File comments: 92
Uploads: 1
Originally Posted by thomasjohnshannon
Originally Posted by gossipgirlxo
the mini map player arrow and other textures are being skewed and distorted from time to time and sometimes even a /reloadui doesnt fix the issue.
I don't think this is caused by nMinimap. A streamer I watch was using SexyMap and he had some distorted textures also.
is there any part of the nCore or nMinimap that has "Flash Minmiap Resource Nodes" or something to that effect?

Reading in this thread that the issue is 100% caused by addons.

http://us.battle.net/wow/en/forum/topic/20747704765

Thank you for your time.
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Unread 07-24-16, 09:36 AM  
Maxen
A Deviate Faerie Dragon

Forum posts: 17
File comments: 229
Uploads: 0
Originally Posted by Jayhog
just ran into a small problem with the alert frame mover in ncore, just did bwd and after I killed the omnotron defense system for whatever reason even though I was solo the roll window popped up for each piece of gear and half of them went way off the top of the screen.
Just rename de file alertframemover.lua and reload to have the default position.
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Unread 07-24-16, 01:14 AM  
Jayhog
A Kobold Labourer

Forum posts: 1
File comments: 13
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just ran into a small problem with the alert frame mover in ncore, just did bwd and after I killed the omnotron defense system for whatever reason even though I was solo the roll window popped up for each piece of gear and half of them went way off the top of the screen.
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Unread 07-23-16, 03:33 PM  
thomasjohnshannon
A Murloc Raider
 
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Forum posts: 5
File comments: 25
Uploads: 3
Originally Posted by strickland
hey I just downloaded the new nPower from github, on main page it says its removed, but its still on github.

anyways my question is this, am I dreaming, or weren't the combo-points numbers move from left to right? or were they always appear like the current state in the middle? I don't know, I just remember it was slightly different, but can't remember how.


EDIT: YES I knew I remember right, the combo-points used to go from left to right as such in the pictures.

http://cdn-wow.mmoui.com/preview/pvw51058.jpg

found on nPower page, now the combo points are always in the middle as a number, how to revert and go back to the old school one? thanks.
When I updated nPower I had to make some changes to accommodate some of the class changes and having the number move around would be very complex with the various amounts of combo points that a player could have with the new talents. If someone wants to work on that and submit it to the github version they are welcome to do so.
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Unread 07-23-16, 09:12 AM  
strickland
A Deviate Faerie Dragon

Forum posts: 16
File comments: 170
Uploads: 0
hey I just downloaded the new nPower from github, on main page it says its removed, but its still on github.

anyways my question is this, am I dreaming, or weren't the combo-points numbers move from left to right? or were they always appear like the current state in the middle? I don't know, I just remember it was slightly different, but can't remember how.


EDIT: YES I knew I remember right, the combo-points used to go from left to right as such in the pictures.

http://cdn-wow.mmoui.com/preview/pvw51058.jpg

found on nPower page, now the combo points are always in the middle as a number, how to revert and go back to the old school one? thanks.
Last edited by strickland : 07-23-16 at 09:44 AM.
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Unread 07-23-16, 05:55 AM  
Maxen
A Deviate Faerie Dragon

Forum posts: 17
File comments: 229
Uploads: 0
Originally Posted by Aschker
Is this something that anyone can help me with?
Hey I think I've got it. In function DebuffButton_UpdateAnchors, change this code :
Code:
    if (index == 1) then
        buff:SetPoint('TOP', TempEnchant1, 'BOTTOM', 0, rowSpacing)
    elseif (index >= 2 and mod(index, cfg.buffPerRow) == 1) then
        buff:SetPoint('TOP', _G[self..(index-cfg.buffPerRow)], 'BOTTOM', 0, -cfg.paddingY)
    else
        buff:SetPoint('TOPRIGHT', _G[self..(index-1)], 'TOPLEFT', -cfg.paddingX, 0)
    end
for
Code:
    if index == 1 then
        buff:SetPoint('TOPLEFT', oUF_Neav_Player, 0, 75)
    elseif index >= 2 and mod(index, cfg.buffPerRow) == 1 then
        buff:SetPoint('BOTTOM', _G[self..(index - cfg.buffPerRow)], 'TOP', 0, 4)
    else
        buff:SetPoint('TOPLEFT', _G[self..(index - 1)], 'TOPRIGHT', 4, 0)
    end
That is for the debuffs only though. Have fun!

Last edited by Maxen : 07-23-16 at 05:57 AM.
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Unread 07-22-16, 10:14 PM  
gossipgirlxo
A Deviate Faerie Dragon

Forum posts: 10
File comments: 92
Uploads: 1
Originally Posted by thomasjohnshannon
Originally Posted by gossipgirlxo
the mini map player arrow and other textures are being skewed and distorted from time to time and sometimes even a /reloadui doesnt fix the issue.
I don't think this is caused by nMinimap. A streamer I watch was using SexyMap and he had some distorted textures also.
Ah I see, interesting. I will have to look into it a bit further.

Thanks for the info!
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Unread 07-22-16, 09:15 PM  
thomasjohnshannon
A Murloc Raider
 
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Forum posts: 5
File comments: 25
Uploads: 3
Originally Posted by gossipgirlxo
the mini map player arrow and other textures are being skewed and distorted from time to time and sometimes even a /reloadui doesnt fix the issue.
I don't think this is caused by nMinimap. A streamer I watch was using SexyMap and he had some distorted textures also.
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Unread 07-22-16, 03:13 PM  
jessica
A Fallenroot Satyr

Forum posts: 28
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yes it is beautiful that this gets updated, but its sad to see that nPlate is gone, I'm still in the hunt of finding one that look the same, anyone know a plate addon that looks the same? I'm so used to nPlate threat and the glow of it, and percentage etc. I tried some other nameplates and none feels the same.
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Unread 07-22-16, 03:07 PM  
Astugg
A Kobold Labourer

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Awesome to see that this has been updated for Legion. Thank you to all those involved!
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Unread 07-22-16, 02:47 PM  
gossipgirlxo
A Deviate Faerie Dragon

Forum posts: 10
File comments: 92
Uploads: 1
the mini map player arrow and other textures are being skewed and distorted from time to time and sometimes even a /reloadui doesnt fix the issue.
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Unread 07-21-16, 09:14 PM  
Maxen
A Deviate Faerie Dragon

Forum posts: 17
File comments: 229
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Little glitch on the target frame...

Last edited by Maxen : 07-21-16 at 09:48 PM.
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Unread 07-21-16, 04:14 PM  
Aschker
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 116
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Thanks for the update! I just got back for Legion, and seeying this UI working again/still is great!

In the past I did what Maxen is asking but atm I cant seem to find the debuff anchor? Im so out of coding atm :P

My question is about the same as Maxen: I want to display buffs and debuffs on the player frame. Buffs on bottom going left and down. Debuffs on top going left and up. Now I can get to the point where I can separate them completely by adding 2 sets of aura's on the frame and just showing buffs in 1 and debuffs in the other, but that makes 1 frame not getting a skin.

Is this something that anyone can help me with?
Last edited by Aschker : 07-21-16 at 04:16 PM.
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Unread 07-21-16, 12:06 PM  
Maxen
A Deviate Faerie Dragon

Forum posts: 17
File comments: 229
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nBuff

Thanks for the update!

Is it possible to anchor the debuffs on the player frame instead? If you can point where it is done, I'll give it a try.
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