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Updated: 02-27-14 01:33 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 01:33 PM
Created:07-03-09 12:57 AM
Downloads:32,195
Favorites:189
MD5:
5.4
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.7
290kB
05-04-14 11:53 AM
Addon
5.4.1
82kB
11-17-13 07:21 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Unread 11-28-12, 07:51 AM  
daka242
A Murloc Raider

Forum posts: 9
File comments: 31
Uploads: 0
getting this error while flying with my monk :

Code:
Interface\AddOns\nPlates\core.lua:318: attempt to index field 'Glow' (a nil value)
Time: 11/28/12 15:49:24
Count: 8
Stack: Interface\AddOns\nPlates\core.lua:318: in function <Interface\AddOns\nPlates\core.lua:311>
Interface\AddOns\nPlates\core.lua:512: in function <Interface\AddOns\nPlates\core.lua:498>

Locals: self = NamePlate1 {
 0 = <userdata>
 Health = <unnamed> {
 }
 Castbar = <unnamed> {
 }
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'Glow' (a nil value)"
_ = <unnamed> {
 0 = <userdata>
}
overlayTexture = "Interface\AddOns\nPlates\media\textureOverlay"
UpdateHealthText = <function> defined @Interface\AddOns\nPlates\core.lua:203
UpdateHealthColor = <function> defined @Interface\AddOns\nPlates\core.lua:217
glowTexture = "Interface\AddOns\nPlates\media\textureNewGlow"
UpdateCastbarValue = <function> defined @Interface\AddOns\nPlates\core.lua:225
whiteOverlay = "Interface\AddOns\nPlates\media\textureIconOverlay"
UpdatePlate = <function> defined @Interface\AddOns\nPlates\core.lua:280
f = <unnamed> {
 elapsed = 0
 elapsedLong = 0
 0 = <userdata>
}
CanHaveThreat = <function> defined @Interface\AddOns\nPlates\core.lua:120
UpdateThreatColor = <function> defined @Interface\AddOns\nPlates\core.lua:163
cfg = <table> {
 abbrevLongNames = false
 showTotemIcon = true
 enableTankMode = true
 showTargetBorder = false
 showFullHP = true
 colorNameWithThreat = true
 showEliteBorder = true
 showLevel = true
}
IsTarget = <function> defined @Interface\AddOns\nPlates\core.lua:106
well seems they changed the nameplates - Zork's explanation of the changes
Last edited by daka242 : 11-28-12 at 09:07 AM.
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Unread 11-27-12, 05:46 PM  
cokedrivers
A Cobalt Mageweaver
 
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Forum posts: 212
File comments: 176
Uploads: 7
Monk Chi

Getting a error with the ew patch for nPower.
Code:
Message: Interface\AddOns\nPower\core.lua:279: attempt to index field '?' (a nil value)
Time: 11/27/12 15:44:55
Count: 2
Stack: Interface\AddOns\nPower\core.lua:279: in function <Interface\AddOns\nPower\core.lua:250>
Interface\AddOns\nPower\core.lua:405: in function <Interface\AddOns\nPower\core.lua:371>

Locals: chi = 100
maxChi = 100
yOffset = 0
(for index) = 6
(for limit) = 100
(for step) = 1
i = 6
(*temporary) = nil
(*temporary) = nil
(*temporary) = false
(*temporary) = "attempt to index field '?' (a nil value)"
f = <unnamed> {
 0 = <userdata>
 Power = <unnamed> {
 }
 mpreg = <unnamed> {
 }
 ComboPoints = <table> {
 }
 Chi = <table> {
 }
}
Thanks
Coke
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Unread 11-20-12, 02:01 PM  
Crevasse
A Kobold Labourer
 
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Forum posts: 0
File comments: 4
Uploads: 0
Originally Posted by Vranx
Anytime I do anything with glyphs the UI makes me disable nMainbar.
same here, not all the time however
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Unread 11-09-12, 06:10 PM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
Uploads: 0
Code:
[19:02:52] Interface\AddOns\oUF_Neav\castbar.lua:6: attempt to index local 'config' (a nil value)
[C]: ?
Interface\AddOns\oUF_Neav\castbar.lua:6: in function <Interface\AddOns\oUF_Neav\castbar.lua:4>
(tail call): ?
Interface\AddOns\oUF\events.lua:69: in function <Interface\AddOns\oUF\events.lua:62>
Still getting this with the most recent build, which only happens when I do battlegrounds.
Last edited by Tanque : 11-11-12 at 05:52 PM.
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Unread 11-03-12, 08:35 AM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
Uploads: 0
Not sure if these errors are due to this mod but i'm not using any other mini/map mods. These only occur during battlegrounds.

Code:
[10:00:06] Interface\FrameXML\WorldMapFrame.lua:1535: attempt to concatenate a nil value
[C]: ?
Interface\FrameXML\WorldMapFrame.lua:1535: in function `WorldMapUnit_OnEnter'
[string "*:OnEnter"]:1: in function <[string "*:OnEnter"]:1>
Code:
[10:27:54] Interface\AddOns\nMinimap\tab.lua:86: attempt to perform arithmetic on local 'r2' (a nil value)
[C]: ?
Interface\AddOns\nMinimap\tab.lua:86: in function <Interface\AddOns\nMinimap\tab.lua:74>
Interface\AddOns\nMinimap\tab.lua:90: in function <Interface\AddOns\nMinimap\tab.lua:89>
Interface\AddOns\nMinimap\tab.lua:303: in function <Interface\AddOns\nMinimap\tab.lua:292>
Interface\AddOns\nMinimap\tab.lua:935: in function <Interface\AddOns\nMinimap\tab.lua:934>
Last edited by Tanque : 11-03-12 at 08:36 AM.
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Unread 11-02-12, 07:23 PM  
Vranx
A Black Drake
 
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Forum posts: 82
File comments: 149
Uploads: 0
Anytime I do anything with glyphs the UI makes me disable nMainbar.
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Unread 11-02-12, 08:30 AM  
cokedrivers
A Cobalt Mageweaver
 
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Forum posts: 212
File comments: 176
Uploads: 7
Originally Posted by daka242
Ello guys. Its about nPower - great addon. Since MOP reroled monk but kinda cant see well the number of chi from nPower. So i have this crazy idea - how hard it would be to represent chi (or combo points) with this symbol - # - like runes of the DK's ? I mean combo points and chi dont have a cooldown so it must be simpler then the runes. What do you think ? Is it worth the work ?
I also roled a monk, the Chi is like combo points and Holy power it puts a number above the bar 1,2,3,4.

I think a monk classcolor symbol would be sweet as well.

Coke
Last edited by cokedrivers : 11-03-12 at 06:24 AM.
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Unread 11-02-12, 06:06 AM  
daka242
A Murloc Raider

Forum posts: 9
File comments: 31
Uploads: 0
Ello guys. Its about nPower - great addon. Since MOP reroled monk but kinda cant see well the number of chi from nPower. So i have this crazy idea - how hard it would be to represent chi (or combo points) with this symbol - # - like runes of the DK's ? I mean combo points and chi dont have a cooldown so it must be simpler then the runes. What do you think ? Is it worth the work ?
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Unread 10-26-12, 07:42 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
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@cokedrivers: I'll have a look at it. Haven't had a full inbox since I was AH whoring ages ago :P
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Unread 10-24-12, 06:45 AM  
cokedrivers
A Cobalt Mageweaver
 
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Forum posts: 212
File comments: 176
Uploads: 7
Originally Posted by ballagarba
@cokedrivers: Fixed in the latest build, and added an option as well. Just out of curiousity though, why wouldn't you want to show the spec icon?
I'm pretty much a solo player the guild I'm in is me, my wife and my son. So the only time I need to see others spec is in random dungeons and the icons near there name shows what they are. But ty for adding the option.


Edit: I was wonder what you would think about moving the "Open Mail" button down to the bottom of the mail window?

Reason for this is for when your mail box is full and blizzard throws up the "Mailbox is Full!" at the top it kinda looks tacky with the button up there.

I was able to center it between the bottom arrow with out any button resizing with the following change:
Code:
f:SetPoint('BOTTOM', -25, 105)
Thanks again for all the things you have been doing with NeavUI it's a simple great addon.

Coke
Last edited by cokedrivers : 10-24-12 at 05:01 PM.
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Unread 10-24-12, 05:37 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
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@cokedrivers: Fixed in the latest build, and added an option as well. Just out of curiousity though, why wouldn't you want to show the spec icon?
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Unread 10-23-12, 08:00 PM  
cokedrivers
A Cobalt Mageweaver
 
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Uploads: 7
nTooltip Bug

It seems if the person your are mousing over is below level 10 and does not have a spec you get this error:
Code:
Message: Interface\AddOns\nTooltip\core.lua:597: attempt to concatenate local 'icon' (a nil value)
Time: 10/23/12 18:54:41
Count: 1
Stack: Interface\AddOns\nTooltip\core.lua:597: in function <Interface\AddOns\nTooltip\core.lua:556>

Locals: self = GameTooltip {
 0 = <userdata>
 beautyShadow = <table> {
 }
 SetInboxItem = <function> defined =[C]:-1
 SetBuybackItem = <function> defined =[C]:-1
 shoppingTooltips = <table> {
 }
 SetMerchantItem = <function> defined =[C]:-1
 SetQuestLogItem = <function> defined =[C]:-1
 SetGuildBankItem = <function> defined =[C]:-1
 SetUnitBuff = <function> defined =[C]:-1
 inspectRefresh = false
 inspectRequestSent = true
 default = 1
 inspectCache = <table> {
 }
 beautyBorder = <table> {
 }
 updateTooltip = 0.16299999952316
 SetInventoryItem = <function> defined =[C]:-1
 SetHyperlink = <function> defined =[C]:-1
 ClearLines = <function> defined @Interface\AddOns\Gatherer\Swag\LibSwag.lua:417
 SetLootRollItem = <function> defined =[C]:-1
 SetUnitAura = <function> defined =[C]:-1
 SetText = <function> defined @Interface\AddOns\Gatherer\Swag\LibSwag.lua:408
 SetAuctionSellItem = <function> defined =[C]:-1
 SetBagItem = <function> defined =[C]:-1
 SetUnitDebuff = <function> defined =[C]:-1
 SetTradeSkillItem = <function> defined =[C]:-1
 SetLootItem = <function> defined =[C]:-1
 SetQuestItem = <function> defined =[C]:-1
 SetAuctionItem = <function> defined =[C]:-1
}
event = "INSPECT_READY"
GUID = "0x0280000003E0327F"
_ = "ay"
unit = "player"
_ = nil
spec = nil
_ = nil
icon = nil
_ = nil
_ = nil
class = nil
ilvl = 1
now = 132076.517
matchFound = nil
(*temporary) = <table> {
 GUID = "0x0280000003E0327F"
 itemLevel = 1
}
(*temporary) = " "
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "player"
(*temporary) = 17
(*temporary) = "attempt to concatenate local 'icon' (a nil value)"
GetItemLevel = <function> defined @Interface\AddOns\nTooltip\core.lua:173
I think you might be able to fix this buy not having the "spec" function fire if your target is below level 10.

Hope this helps.

Also i tried this on all my toons below level 10 (main issues was my banker that is level 2) and all did the same error.

Coke
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Unread 10-22-12, 02:56 PM  
cokedrivers
A Cobalt Mageweaver
 
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Forum posts: 212
File comments: 176
Uploads: 7
Originally Posted by ballagarba
@cokedrivers: Hmm, weird. Looks like it's doubling the the hp value for some reason. However, it's displaying the correct value for me.

What alteration have you made? And do you have any other addon that adds stuff to the tooltip? Is it consistent for all characters in and out of groups or combat?

Found my issue, i was trying to get rid of the Spec icon sence there is nothing in the config to remove it so i block these 2 lines:

inspectCache.talentSpec = ' |T'..icon..':0|t'
['talentSpec'] = ' |T'..icon..':0|t',

i guess they are not just for the icon's

My bad.

If you could add a toggle to remove the Spec Icon in the tooltip that would be great.

Coke
Last edited by cokedrivers : 10-22-12 at 03:01 PM.
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Unread 10-22-12, 11:45 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 348
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@cokedrivers: Hmm, weird. Looks like it's doubling the the hp value for some reason. However, it's displaying the correct value for me.

What alteration have you made? And do you have any other addon that adds stuff to the tooltip? Is it consistent for all characters in and out of groups or combat?
Last edited by ballagarba : 10-22-12 at 11:53 AM.
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Unread 10-22-12, 10:30 AM  
cokedrivers
A Cobalt Mageweaver
 
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Forum posts: 212
File comments: 176
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Originally Posted by ballagarba
Originally Posted by lynce
nTooltip is messing up /inspect for me. It does not show the inspect window at all. By disabling line531 and down in core.lua, it works again. Don't know of it's just me tho.
Weird, it works fine for me most of the time. Anyway, made some extensive changes to the way nTooltip sends inspect requests to gather information about spec and ilvl (as well as added a cache).

Try it out and tell me if things are working better.

Commit and download link.
I just installed the new tooltip and after install it seems to be adding 10K to everyones helth.


Screenshot:


Not sure why maybe you adjusted the Value Function... but just a FYI

Coke
Last edited by cokedrivers : 10-22-12 at 10:31 AM.
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