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Updated:10-07-09 05:49 PM
Created:06-09-09 05:19 PM
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Lunar Unit Frames (Arena Edition)  Popular! (More than 5000 hits)

Version: 1.26
by: sailen [More]


Description:

A unit frames replacement with the performance of an oUF layout with very easy to use, in-game configuration options.
Features:
Most of the common features from the popular unit frames, plus some new unique features, including:
  • Dynamic aura database -This includes options for priority buffs/debuffs, filtering/hiding, self-only filtering, and mouse-over buffs. Use the search feature to search for words in names, class, buff or debuff, or tooltips to instantly create custom filters.
  • Inverse/reverse health/power bar options with true transparency - This will allow the status bars to fill backwards, making them most apparent when the players are low on health. This allows healers to more easily identify who needs heals, and can also make the frames clear when no attention is needed.
  • Custom Party Filtering - Allows you to choose what raid members appear in your party. Designed primarily for the battlegrounds, this can replace the party frame while in a battleground or raid. Options to auto-add friends or guild mates is also included. Add raid members to the custom party by right clicking them, and selecting the option from the drop-down menu.
Please check the change log for the newest features. New feature requests are welcome, please comment and tell me what you like or dislike. I'll have it done asap.
Frames Supported:
Player
Player Pet
Player Pet Target
Party
Party Targets
Party Pets
Arena Enemies
Arena Enemy Targets
Arena Enemy Pets
Focus
Focus Target
Target
Target's Target
Raid
Raid Targets, Raid Main Tank, Main Assist, or any other raid unit via custom party filtering.
Addons Supported / Recommended:
oUF (required and included in download zip)
oUF_ReadyCheck(embedded)
oUF_Druid_Mana(embedded)
oUF_Smooth_Update (embedded and modified for compatibility)
oUF_HealComm (embedded and modified for compatibility)
oUF_SpellRange (embedded and modified for compatibility)
oUF_AFKIcon
oUF_WeaponEnchant
oUF_TotemBar
oUF_DebuffHighlight
oUF_Combat_Feedback
Clique
SharedMedia
Grizzly Shared Media
LibSharedMedia
OmniCC
ButtonFacade
Credits:
Author and Designer: Maxwell Gumley
Assistant Designer: Zeb Wheeler

1.26
- Fixed bug with random numbers when frame hiding
- Fixed bug with blizzard raid menu add/remove priority raid
- Adjusted Target Of * spacing
- Adjusted oUF_Experience bar size

1.25
- Added support for oUF Experience.
- Slightly decreased font size of target frames, and changed default options to compensate.
This was done to make the longer names more legible. I recommend going to the customize frames page, Target of *, and clicking "Defaults" on the lower left, then "these settings".
- Level no longer shows on the focus frame.
- Fixed bug that caused power bars to show even when set to zero height.

1.24
- Added option for negative group spacing. This allows party/raid frames to grow upward.
- Added option for priority aura offset. This allows auras to show in the center of the frame.
- Functions for enable/disable frames have been redone. Should be bug free.
- Reduced cpu usage for party filtering.
- Fixed pet updating when dismounting or entering/leaving vehicles.

1.23
- Significantly reduced CPU usage for party filtering in large raids.
- Fixed frames incorrectly showing offline.
- Fixed vehicle update for the pet frame.
- Fixed party targets enable/disable.
- Fixed level update on target change.

1.22
- Added option to choose MouseOver buffs key.
- Fixed bug with TargetOf* updating.
- Disabled vehicle switching of Player and Pet frames to make them consistent with the party frames. (still look for vehicle solution for raid frames)

1.21
- Updated oUF, Healcomm, SpellRange.
- Embedded ReadyCheck.
- Added option for Health/Power deficits.
- Aura searching is now load on demand. This saves about 1mb of memory and improves load time.
- Fixed bug that caused raid frames to show when not in raid.
- Fixed bug with aura monitoring.

1.20
- Fixed bug with aura spacing and frame level

1.19
- Added support for ButtonFacade for all buffs and debuffs.
- Added option to adjust aura spacing. This is to calibrate for various ButtonFacade skins.
- Added option to hide rest and pvp/faction icons.
- Added option for 2d portraits.
- Targeting npcs of unknown types now defaults to their 2d portrait instead of question mark.
- Power detail now shows for any power type (when enabled). This was done for DK's with 130 power.

1.18
- Added "Modules" tab. Disabling modules will prevent them from loading, saving memory.
- Fixed bug with pets when loading.

1.17
- Added oUF_SpellRange for all frames (accurate range checking).
- Changed oUF_CombatFeedback to show only damage on friendly frames and healing on target/focus frames.
- Lower CPU usage for frames with castbar or powerbar set to zero height.
- Lowered cpu usage when browsing the customize frames options.
- Fixed all known bugs.

1.16
- Reduced overall memory usage.
- Fixed bug with unintentional chat outputs.
- Names now take full frame when possible.
- Changed TargetOf* default colors.
- Modified welcome screen.

1.15
- Added Arena unit frames, Arena Targets, Arena Pets.
- Added incoming heal indicator option with embedded LibHealComm-3.0.
- Greatly reduced CPU usage while mouseover-buff option is enabled.
- Fixed minimap options bug with non-default profiles.
- Fixed aura table tooltip search.
- Fixed castbar bug.
- Improved default aura settings.

1.14
- Added option to show or hide percentages on bars.
- Improved load time and CPU usage slightly.
- Fixed bugs with names icons, and PlayerPet updating.
- Fixed bug with blizzard cast bar not saving.
- Removed "Set Focus" from the dropdown menu, since Addons can't use it anyway.
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Unread 07-01-09, 06:37 AM  
ragnarok00
A Kobold Labourer

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It is very nice to have debuff animated when it is applied to units

However, any way to change the size of the normal buff/debuff?

It just seems that their icons are too small...at least for me

And I would be happy to see if there is an option to hide the buff and show all debuff with a larger sizes underneath player frame

since I prefered the bliz style, at least for the normal buffs which is not very important to me

see if you can take it
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Unread 07-01-09, 05:37 AM  
Dajova
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I've done some testing around and it seems that the issue with a few options didnt save when you log out is when you have multiple profiles, it seems that LUF only recognize the profile you start with (default one in my case) and you have to manually switch back to the one you had before.
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Unread 07-01-09, 03:49 AM  
faca4life
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Re: Re: focus frames not working

Originally posted by sailen
If you mean setting your focus through the right click menu, Addons don't have access to that API, as far as I know. You can always make a key-binding, macro or type out "/focus" or "/focus target". The "Set Focus" will be removed from Lunar's right click menu in the next update for this reason.

If you meant enabling the Lunar focus frame in general, please let me know.
Hi, I ment by the rightclick.
I will try the binding when I come home.
Network is down for my company atm..
save the server, save the world?

thanx for the quick reply.

/F
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Unread 06-30-09, 07:30 PM  
sailen
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Re: focus frames not working

Originally posted by faca4life
When Im trying to enable the focusframe I get the errror message:
oUF_Lunar has been blocked from an action only availble to the Blizz UI.
If you mean setting your focus through the right click menu, Addons don't have access to that API, as far as I know. You can always make a key-binding, macro or type out "/focus" or "/focus target". The "Set Focus" will be removed from Lunar's right click menu in the next update for this reason.

If you meant enabling the Lunar focus frame in general, please let me know.
Last edited by sailen : 06-30-09 at 07:31 PM.
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Unread 06-30-09, 11:41 AM  
faca4life
A Kobold Labourer

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focus frames not working

Hey all.

When Im trying to enable the focusframe I get the errror message:
oUF_Lunar has been blocked from an action only availble to the Blizz UI..

any suggestions?

/F
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Unread 06-30-09, 11:20 AM  
Vampyrate
A Deviate Faerie Dragon
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Thanks again for the response Sailen and being an active author. I'll give your suggestions a shot.
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Unread 06-30-09, 05:23 AM  
sailen
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Originally posted by richerich
I know all this, i've already played around with it, but it's not only poisons, it's others as well. Like i wanna track battle Shout on my warrior, but not on my paladin... like that

EDIT: Let me rephrase it... I mean that luf tracks others buffs/debuffs on the priority auras, not just your own.
If you want an aura to show as priority only if you're the caster, set the box in the aura table to large & white. Large & blue is always priority.

You can also create a separate profile for each character in the profiles tab, which will allow different aura settings for each character.

Thanks for bringing this up, I think the auras table needs better explanation in game.
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Unread 06-30-09, 03:40 AM  
Dajova
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Originally posted by sailen
For example, if you don't want to show any poisons as priority, do the following:
1.) Go to the auras table, search for poison, press enter.
2.) Click a box or column title to toggle the state of priority or visibility.

You can also start with nothing on priority by going to the aura table, and press each column title until none of the boxes are large, then add what you want.
I know all this, i've already played around with it, but it's not only poisons, it's others as well. Like i wanna track battle Shout on my warrior, but not on my paladin... like that

EDIT: Let me rephrase it... I mean that luf tracks others buffs/debuffs on the priority auras, not just your own.
Last edited by Dajova : 06-30-09 at 03:45 AM.
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Unread 06-29-09, 08:10 PM  
sailen
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Originally posted by richerich
Suggestion: How about making a class filter for aura-tracking? it's annoying to track wound poision when you're a shaman, for example >.< (or am i missing something?)
The most unique feature of this addon is the auras table. It allows you to quickly create any filter you want.

For example, if you don't want to show any poisons as priority, do the following:
1.) Go to the auras table, search for poison, press enter.
2.) Click a box or column title to toggle the state of priority or visibility.

You can also start with nothing on priority by going to the aura table, and press each column title until none of the boxes are large, then add what you want.

Originally posted by richerich
I dont use any other castbar addon. And the position of the minimap button doesnt save either for me.
I wasn't able to replicate this problem. If anyone else has seen this or has information about it please let me know.
Last edited by sailen : 06-29-09 at 08:14 PM.
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Unread 06-29-09, 07:47 PM  
Dajova
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Originally posted by sailen
I didn't have this problem. What other addons are you using for cast bars, if any? What other options are not saving?
I dont use any other castbar addon. And the position of the minimap button doesnt save either for me.

Suggestion: How about making a class filter for aura-tracking? it's annoying to track wound poision when you're a shaman, for example >.< (or am i missing something?)
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Unread 06-29-09, 05:21 PM  
sailen
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Originally posted by xtoq
Are fonts hardcoded? Because I have SharedMedia and some of my fonts aren't showing up. If they are hardcoded, can you consider adding SharedMedia support or adding Calibri into the font list?

EDIT: for some reason it posted this long after you posted below, even though I posted way earlier. But, I have SharedMedia Blizzard, SharedMedia, and SharedMedia Grizzly, and Calibri isn't available in any of them, although the rest of my UI utilizes Calibri.
Lunar's SharedMedia isn't working as intended at the moment. I'll release an update today that will fix it. Thanks for bringing this to my attention.

Edit: this has been fixed in 1.13.
Last edited by sailen : 06-29-09 at 06:13 PM.
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Unread 06-29-09, 02:46 PM  
xtoq
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Are fonts hardcoded? Because I have SharedMedia and some of my fonts aren't showing up. If they are hardcoded, can you consider adding SharedMedia support or adding Calibri into the font list?

EDIT: for some reason it posted this long after you posted below, even though I posted way earlier. But, I have SharedMedia Blizzard, SharedMedia, and SharedMedia Grizzly, and Calibri isn't available in any of them, although the rest of my UI utilizes Calibri.
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Last edited by xtoq : 06-29-09 at 02:47 PM.
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Unread 06-29-09, 02:00 PM  
sailen
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Shared Media

Originally posted by Iceyshadows
For some reason, the addon isn't recognizing the fonts from the Sharedmedia addon. I have the latest version, and I also use sharedmedia's feature that allows me to add my own fonts to sharedmedia's collection, but no matter what I do, I just get the default fonts that come with the unitframes. Is the addon not yet compatible with the latest sharedmedia, or am I just doing something wrong?
Edit: This has been fixed with Lunar version 1.13

Originally posted by Vampyrate
Thanks for the responses Sailen. How tough would it be to have the raid frames coded out as a stand alone module within Lunar? Would it be possible to have it where it can be turned at the login screen instead of having it load but be mad invisible in game?

I'm shading over to using Lunar as my unit frames but at the same time, I'm still very used to grid and the rather small screen footprint of it. I might like to continue using grid for raid frames as I get used to Lunar and Lunar's raid frames eventually.
The way Lunar is written is that it uses the nearly the same code for all the frame types. It would only us about 5% less memory, and save no CPU if I removed the code for raid frames. The good thing is that when you disable raid frames, all events for those frames are unregistered and they take no CPU time. Basically, if you don't like the Lunar raid frames, just turn them off.

Grid is a great addon. Lunar has some extra features that grid doesn't, and so you may want to try this before using grid for your raid frames:
By using the Customize frames options in Lunar, you can make Lunar look almost like grid. You can move the frames closer, change the height, width, and position to make a "Grid" of Lunar raid frames.

Originally posted by Faerina
Is there a way to show the Pet Happiness icon? Also is there a way to make the Health bars Class colored instead of name only?

Great addon by the way.
Yes, and Yes.

The pet happiness icon is hidden while the pet is happy. It _should_ show up if the pet wants food.

The class colored bars is available as of my 1.12 update. The option is in the same area as the bar textures, at the top right. Just slide the slider bar to the right for class colors or left for the gradient.
Last edited by sailen : 06-29-09 at 06:01 PM.
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Unread 06-29-09, 12:41 PM  
Faerina
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Pet Happiness/Class-Color UF

Is there a way to show the Pet Happiness icon? Also is there a way to make the Health bars Class colored instead of name only?

Great addon by the way.
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Last edited by Faerina : 06-29-09 at 12:43 PM.
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Unread 06-29-09, 12:16 PM  
Vampyrate
A Deviate Faerie Dragon
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Thanks for the responses Sailen. How tough would it be to have the raid frames coded out as a stand alone module within Lunar? Would it be possible to have it where it can be turned at the login screen instead of having it load but be mad invisible in game?

I'm shading over to using Lunar as my unit frames but at the same time, I'm still very used to grid and the rather small screen footprint of it. I might like to continue using grid for raid frames as I get used to Lunar and Lunar's raid frames eventually.
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