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The Adventure Continues (6.1)
Updated:02-25-15 12:03 AM
Created:06-06-09 05:00 PM
Downloads:123,509
Favorites:246
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FaceShooter  Popular! (More than 5000 hits)

Version: 1.3.1
by: Crowfeather, Celetaras

FaceShooter is a shot recommendation addon for hunters.

Based on your resources like cooldowns and focus it tries to recommend which spell should be cast next.
It is a complete strip back to basics of the former version of FaceShooter, with the new and changed features developed from there.

1.3.1 - 25 Feb 2015
Simple version number change for 6.1

1.3.0 - 24 Feb 2015
Cooldown Sprial Returns!
Altered Black Arrow cooldown from 30sec to 24sec due to 6.1 changes
Coding for Barrage now properly handles the channeled spell
Still aware of issues regarding Explosive shot occasionally 'sticking' due to Lock and Load

1.2.9 - 14 Feb 2015
Faceshooter should now work when mounted on a Telaari Talbuk or a Frostwolf War Wolf

1.2.8 - 14 Feb 2015
Re-packaged zip file. No code change

1.2.8 - 11 Feb 2015
Serpent Sting is now explicitly checked for and Arcane Shot is suggested when it is about to fall off
Issue resolved when Cobra Shot still suggested occasionally when Focusing Shot talent is selected.
Horde should now be able to use Faceshooter while riding a Frostwolf War wolf. I don't have a Horde char so please test and let me know.
Survival focus dump now changed to Arcane Shot

Still an issue is the glitch where Explosive shot gets stuck. It's reproducible but still investigating the root cause.

1.2.7 - 14 Dec 2014
FaceShooter will correctly disable itself if not a Hunter or lower than level 90
Kill Shot now improved. You must however have one of the following on your Action Bars:
- The Kill Shot spell, ie dragged from the spell book to your Action Bars
- A Kill Shot macro with the exact Kill Shot icon
If neither of these are on your Action Bars, Kill Shot is disabled and not recommended by FaceShooter

1.2.6 - 30 Nov 2014
Fix for Kill Shot on BM spec (Incorrectly applied MM Draenor perk)
Focus Fire / Frenzy proc now recognized and suggested in shot recommendations
Faceshooter will work if riding a Telaari Tabuk
Focusing shot partially implemented but still under development and test - Use with caution

1.2.5 - 18 Nov 2014
Bug fix for focus calculation errors for SV and BM spec

1.2.4 - 16 Nov 2014
Added Dreanor Perks:
-Max focus increased by 20
-Kill Shot works on targets < 35% health
Known issues to be resolved:
-Does not recognise when Kill Shot resets its CD if the target does not die from it.
-Faceshooter does not check specifically for which Dreanor Perks are active, so only enables them when your level is 98 or greater.

1.2.3 - 7 Nov 2014
Bug fix for a specific situation which resulted in Aimed Shot never being recommended during Careful Aim phase

1.2.2 - 5 Nov 2014
- Careful Aim now implemented for Marksman, Prioritizes Steady and Aimed Shots when Target health > 80% or when Rapid Fire is active. Can be enabled / disabled / enabled for boss level targets
- Now accounts for lowered shot costs when Bestial Wrath is active
- Still to come: Steady Focus and Frenzy

1.2.1
- Fix for Barrage
- Barrage option now enable by default
- Now correctly identifies friendly units

1.2.0
-No changed code at all. Just repackaged as a zip not rar

1.2.0
- Removed: Hunters Mark, Lynx Rush, All T13 and T14 set bonuses, Lynx Rush & Serpent Sting (Now Passive), Aimed Shot breakpoints, Master Marksman etc.
-Amended/Updated: Lots...
Still under development:
- Careful aim not implemented yet
- Steady Focus not ready for release
- Frenzy / Focus fire mechanism not implemented yet
- No level 90+ features implemented yet (Dreanor perks, Focusing shot etc)
- Shot rotation still not as accurate as I'd like, seems to delay signature shot a bit too much, sometimes suggests Steady/Cobra shots a bit too much
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.3
133kB
02-14-14 01:21 AM
Addon
5.3
15kB
05-25-13 10:49 PM
Patch


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Unread 08-24-11, 05:08 PM  
Stridur
A Kobold Labourer

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Hi

Any chance you can make the 2 screens rotate like the old face shooter?
Last edited by Stridur : 08-24-11 at 05:09 PM.
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Unread 08-17-11, 08:25 AM  
Crowfeather
A Fallenroot Satyr
 
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Originally posted by ardente
Hi Midnight!

In 4.2 COMBAT_LOG_EVENT_UNFILTERED arguments has been changed. There is srcFlags2 after srcFlags and dstFlags2 after dstFlags.

Line in FaceShooter_Events.lua

function FS:COMBAT_LOG_EVENT_UNFILTERED(event, timeStamp, combatEvent, _, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, spellID, spellName, spellSchool, amount, powerType)

should be changed to

function FS:COMBAT_LOG_EVENT_UNFILTERED(event, timeStamp, combatEvent, _, srcGUID, srcName, srcFlags, _, dstGUID, dstName, dstFlags, _, spellID, spellName, spellSchool, amount, powerType)
Thanks for the heads up. Since I just got my 4th T12 item I'm gonna implement handling for that and include the fix in that version.

So far I've only got basic recognition for the proc - as in FS knows the spell won't cost any focus and will recommend shots where focus wouldn't be sufficiant without the proc (e.g. CS when you're below 40 focus).

Also planned are the following changes to the rotation when a proc is recognized:
- KC replaces ArS (optional)
- replacing ArS/KC with SS/CoS if CS/ES comes off CD soon enough that focus won't get overcapped)

If you've got more ideas how to further profit from T12 procs - let me know.
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Unread 08-16-11, 05:42 AM  
ardente
A Kobold Labourer

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Hi Midnight!

In 4.2 COMBAT_LOG_EVENT_UNFILTERED arguments has been changed. There is srcFlags2 after srcFlags and dstFlags2 after dstFlags.

Line in FaceShooter_Events.lua

function FS:COMBAT_LOG_EVENT_UNFILTERED(event, timeStamp, combatEvent, _, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, spellID, spellName, spellSchool, amount, powerType)

should be changed to

function FS:COMBAT_LOG_EVENT_UNFILTERED(event, timeStamp, combatEvent, _, srcGUID, srcName, srcFlags, _, dstGUID, dstName, dstFlags, _, spellID, spellName, spellSchool, amount, powerType)
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Unread 08-16-11, 12:24 AM  
cystacae
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Originally posted by Crowfeather
I've gotta admid I haven't tested the SV rotation in quite some time - so I guess it's possible things may not run that smooth.

In general what strikes me as most anoying about FS right now is that it continues to tell me to use ArS, AimS etc. too early when my focus isn't sufficiant yet. I assume this is due to FS somehow slightly misscalculating focus regen. That's propably the next thing I'm gonna look into.

edit:
I think I may have already fixed the issue. From what I read at the EJ board it seems like neither Improved Steady Shot nor the 10% Raid Haste buff affect focus regeneration. As such FS overestimated focus regeneration with either or both buffs present (which is about 100% of the time while doing my 25 man raids).

Tested the new version at the raid yesterday and it looks like FS is on the spot with focus regeneration again. I only tested it with MM spec so let me know if SV or BM are not working properly.
Thanks for this and getting the addon up to date. It has a better performance than the old one I temp fixed in the meantime, to tide me over. I appreciate that.
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Unread 08-11-11, 07:19 AM  
Crowfeather
A Fallenroot Satyr
 
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Originally posted by Kramarz
And ye, SV rotation seems to be a bit tricky (I'm SV by heart), specially with L&L poping :-) and T12 around Hope you'll do a bit more study for us SV out there one day :-) Regards!
I've gotta admid I haven't tested the SV rotation in quite some time - so I guess it's possible things may not run that smooth.

In general what strikes me as most anoying about FS right now is that it continues to tell me to use ArS, AimS etc. too early when my focus isn't sufficiant yet. I assume this is due to FS somehow slightly misscalculating focus regen. That's propably the next thing I'm gonna look into.

edit:
I think I may have already fixed the issue. From what I read at the EJ board it seems like neither Improved Steady Shot nor the 10% Raid Haste buff affect focus regeneration. As such FS overestimated focus regeneration with either or both buffs present (which is about 100% of the time while doing my 25 man raids).

Tested the new version at the raid yesterday and it looks like FS is on the spot with focus regeneration again. I only tested it with MM spec so let me know if SV or BM are not working properly.
Last edited by Crowfeather : 08-15-11 at 02:05 AM.
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Unread 08-10-11, 07:04 AM  
Kramarz
A Kobold Labourer

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And ye, SV rotation seems to be a bit tricky (I'm SV by heart), specially with L&L poping :-) and T12 around Hope you'll do a bit more study for us SV out there one day :-) Regards!
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Unread 08-09-11, 04:25 AM  
Miamoto
A Kobold Labourer

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Thnxs man,

Yesterday I went raiding and, although I know my rotation pretty well, I was kind of lost w/o FS. LOL

FS and some sort of very visible focus bar is all I need.

Regarding my previous post. For some reason, ( no installed any updates) It's fixed! The suggestions for MM are perfect ( aside the CA range , didn't try the new version yet). Go figure!!!

I can only guess that something has mixed up when I've changed from original->Fan Version ->original.
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Unread 08-08-11, 01:22 PM  
Kramarz
A Kobold Labourer

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Thanks for being there for us mate, really appreciate that! This mod is just awesome, doesn't matter if you're fresh in hunting community or a "pro".
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Unread 08-08-11, 09:53 AM  
Crowfeather
A Fallenroot Satyr
 
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I'm still alive, I'm just a bit unmotivated concerning WoW and consequently at coding AddOns at the moment. That beeing said I'll not abandon it (unless someone more motivated wants to take over or assist me?) and try to keep it in working order. Maybe I'll get the drive to finish my half done code for the animated Shot recommendation (kind of like what the original FS did for those of you who've been using it back than )

Concerning the 4T12 bonus - I haven't really put much thought into how this would change the recommendations yet. I'll have to do some EJ research to see if/when it's worthwile to delay a cheaper shot for a higher focus cost one.

@Bellarion
If you didn't solve that problem by yourself already, try deleting the Savedvariables (/World of Warcraft/WTF/Account/<MyAccountName>/SavedVariables/FaceShooter.lua). You propably just somehow moved them off the screen.
Last edited by Crowfeather : 08-08-11 at 09:56 AM.
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Unread 08-08-11, 08:42 AM  
thomhunt
A Kobold Labourer

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Unfortunately I think this addon has been abandoned. Seeing as it hasn't been updated for quite some time. 4.2 careful aim change, new tier set procs etc. Huge bummer, I really liked this addon alot
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Unread 07-28-11, 10:26 PM  
Bellarion
A Kobold Labourer

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recovering lost frames (or buttons)

I do not lock down my 'buttons' as I have to move them a lot. This was a mistake. I have lost the TTL and the 'Shot recom 1' buttons. I can't find or recover them. I have deleted faceshooter and then reinstalled it, the buttons are still missing. I tried deleting and installing an older version, that did not work.

Help, I love face shooter. I need these 'buttons' back. Please tell me how.
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Unread 07-15-11, 08:28 AM  
thomhunt
A Kobold Labourer

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I've never had it only suggest steady shot. I was saying, in reference to Crow's post. That I have noticed some misjudging of focus aswell. Where Chimera is just off cd, but it suggests one more steady shot. Its not a regular occurance so not that big of a deal. The careful aim still going to 80% however needs some attention. Crow where ya at man, I'll be lost without this addon
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Unread 07-10-11, 07:06 AM  
Akilah
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Yep, with never hardcast aimed-settings it only suggests steady shot,
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Unread 07-06-11, 08:25 AM  
thomhunt
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Careful aim now only lasts until 90%. That is the only thing I noticed needs changing. Sometimes it suggests another steady shot even though chimera is off cd, but it doesn't seem to happen regularly. Pretty sure it has only happened during standard phase unhasted with settings at never hardcast aimed. Anyway, thanks again for this addon.
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Unread 07-03-11, 04:18 AM  
Crowfeather
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I didn't try SV since 4.2 and will have a look into it soon.
MM on the other hand seems to work fine. I had the impression that it misjudged my focus regen occasionally but it wasn't really dramatic. Exactly what is going wrong in MM according to you and how did you configure the AimS behavior?
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