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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-17-14 10:02 PM
Created:06-06-09 05:00 PM
Downloads:107,339
Favorites:247
MD5:
6.0.3

FaceShooter  Updated this week!  Popular! (More than 5000 hits)

Version: 1.2.5
by: Crowfeather, Celetaras

FaceShooter is a shot recommendation addon for hunters.

Based on your resources like cooldowns and focus it tries to recommend which spell should be to cast next.
It is a complete strip back to basics of the former version of FaceShooter created and maintained by CrowFeather, with the new and changed featured developed from there.

1.2.5 - 18 Nov 2014
Bug fix for focus calculation errors for SV and BM spec

1.2.4 - 16 Nov 2014
Added Dreanor Perks:
-Max focus increased by 20
-Kill Shot works on targets < 35% health
Known issues to be resolved:
-Does not recognise when Kill Shot resets its CD if the target does not die from it.
-Faceshooter does not check specifically for which Dreanor Perks are active, so only enables them when your level is 98 or greater.

1.2.3 - 7 Nov 2014
Bug fix for a specific situation which resulted in Aimed Shot never being recommended during Careful Aim phase

1.2.2 - 5 Nov 2014
- Careful Aim now implemented for Marksman, Prioritizes Steady and Aimed Shots when Target health > 80% or when Rapid Fire is active. Can be enabled / disabled / enabled for boss level targets
- Now accounts for lowered shot costs when Bestial Wrath is active
- Still to come: Steady Focus and Frenzy

1.2.1
- Fix for Barrage
- Barrage option now enable by default
- Now correctly identifies friendly units

1.2.0
-No changed code at all. Just repackaged as a zip not rar

1.2.0
- Removed: Hunters Mark, Lynx Rush, All T13 and T14 set bonuses, Lynx Rush & Serpent Sting (Now Passive), Aimed Shot breakpoints, Master Marksman etc.
-Amended/Updated: Lots...
Still under development:
- Careful aim not implemented yet
- Steady Focus not ready for release
- Frenzy / Focus fire mechanism not implemented yet
- No level 90+ features implemented yet (Dreanor perks, Focusing shot etc)
- Shot rotation still not as accurate as I'd like, seems to delay signature shot a bit too much, sometimes suggests Steady/Cobra shots a bit too much
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.3
133kB
02-14-14 01:21 AM
Addon
5.3
15kB
05-25-13 10:49 PM
Patch


Archived Files (23)
File Name
Version
Size
Author
Date
1.2.4
185kB
Crowfeather
11-15-14 08:48 PM
1.2.3
397kB
Crowfeather
11-07-14 12:59 AM
1.2.2
185kB
Crowfeather
11-05-14 12:59 AM
1.2.1
184kB
Crowfeather
10-31-14 07:10 PM
1.2.0
185kB
Crowfeather
10-30-14 12:47 AM
1.2.0
176kB
Crowfeather
10-26-14 04:34 PM
1.1.2
131kB
Crowfeather
10-04-12 07:31 AM
1.1.1
129kB
Crowfeather
09-09-12 12:57 PM
1.1.0
128kB
Crowfeather
09-05-12 04:39 AM
1.0.8
130kB
Crowfeather
04-23-12 04:07 AM
1.0.7c
130kB
Crowfeather
12-12-11 09:05 AM
1.0.7b
130kB
Crowfeather
12-12-11 07:48 AM
1.0.5b
130kB
Crowfeather
12-07-11 03:53 PM
1.0.4e
128kB
Crowfeather
08-15-11 02:03 AM
1.0.4d
128kB
Crowfeather
08-08-11 09:43 AM
1.0.4c
126kB
Crowfeather
05-07-11 11:15 AM
1.0.4b
126kB
Crowfeather
05-07-11 02:53 AM
1.0.4
126kB
Crowfeather
05-06-11 09:36 AM
1.0.3
125kB
Crowfeather
05-02-11 03:21 PM
1.0.2
125kB
Crowfeather
05-01-11 03:32 PM
1.0.1
124kB
Crowfeather
12-15-10 02:50 PM
1.0.0
120kB
Crowfeather
12-02-10 10:04 AM
0.9.7b4
35kB
Crowfeather
07-13-10 06:22 AM


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Unread 09-20-09, 03:46 AM  
wurmfood
A Flamescale Wyrmkin
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Forum posts: 122
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Couple bugs and a suggestion

Loving the addon, but I've found a couple bugs (mostly minor) and have a couple suggestions.

1) /fs aspects brings up help... 3/5 of the lines, though mention the sniper frame, not aspect frame.
2) Lines 703 and 712: When outputting the current aspect min/max thresholds, you're outputting the shot frame alpha, instead.

Suggestions:
1) Monitor the combat log for full immunes on Serpent Sting and Explosive Shot (as well as others, if appropriate). If they are detected as being immune, don't suggest the shot. (Maybe with a warning somewhere about why it's doing that.)
2) Allow a user specified minimum TTL for suggesting hunter's mark. I agree with your reasoning on suggesting it on trash, but if the user can specify that fights under, say, 20 seconds should ignore HM, then it won't suggest it in those cases.
3) More difficult, but helpful: When a unit enters or leaves the raid, check to see if there's any other Hunters. If so, check their talents (if possible) to determine if any of them are MM and have IHM and/or glyphed HM. If so, don't suggest it to the player unless that Hunter dies. To make the scanning part easier (since I assume they have to be in range), maybe make it a manual option (/fs scan).
Last edited by wurmfood : 09-20-09 at 03:47 AM.
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Unread 09-08-09, 01:14 PM  
Crowfeather
A Fallenroot Satyr
 
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Originally posted by piggybackjack
Stellar addon. I second the option to remove Arcane Shot from the rotation though. Ok, it's no real hassle to just skip it but it would look more... neat?

Yeah, I'm a neat freak when it comes to my UI. Other than that, keep up the good work!
Iīm sorry for not having updated the AddOn for quite some time now. I didnīt forget about it but Iīm still kind of busy at the moment. Iīll try to find some time to implement the requested option to turn off arcane shot recommendation and include 2T9 set bonus recognition though. Stay tuned.
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Unread 09-07-09, 01:19 PM  
piggybackjack
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Stellar addon. I second the option to remove Arcane Shot from the rotation though. Ok, it's no real hassle to just skip it but it would look more... neat?

Yeah, I'm a neat freak when it comes to my UI. Other than that, keep up the good work!
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Unread 08-30-09, 03:02 PM  
cherrypanda
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Re: Re: Re: Re: Arp MM

Originally posted by GlideRoggan
From what i've seen of the code, is that it's solely based on damage
calculations, then again, if those calculations are wrong, though taken from
the suggestions from EJ forums, not much viper and mana calculations.
My guess is that, for longer fights you probably wouldn't trust FS, cause of the lack of mana and viper calculations.
Yes, it is based solely on damage calculations for the next shot and that is a problem in the case of Arcane with MM ArP. Even if it's calculated to be higher in damage than Steady firing it is still a bad choice because you loose a chance to gain ISS and because you might eat ISS, if it already procced.
Truth be told, however, is that with MM ArP setup things get much closer to actual rotation - Chi->Aim->SSx4. This, of course, is without Chimera/Aimed glyphs. Still, I'd love to have an option to completely turn Arcane off.
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Unread 08-29-09, 05:44 PM  
GlideRoggan
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Re: Re: Re: Arp MM

Originally posted by pro_96
Right Right I meant Prioritization, There is some recent talk about this subject on EJ forums. This is also where the author first took suggestions and had a beta for this addon. http://elitistjerks.com/f74/t45219-h..._ons_mods/p13/

So from what I have seen the question seems to be .. what is more accurate? The agreed upon prioritization for arp mm, Srp,Chim,SSx4 OR FS using it's calculations and firing Arcane. and if so does this take in account using more mana aka viper sooner.. arp is a different beast to model
From what i've seen of the code, is that it's solely based on damage
calculations, then again, if those calculations are wrong, though taken from
the suggestions from EJ forums, not much viper and mana calculations.
My guess is that, for longer fights you probably wouldn't trust FS, cause of the lack of mana and viper calculations.
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Unread 08-29-09, 02:55 PM  
pro_96
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Re: Re: Arp MM

Originally posted by GlideRoggan
It's no rotation. It's suggesting shot based on which shot does the most
damage, based on buffs, debuffs and "time left until dead" on your target.

I guess at that time, the Arcane shot makes enough damage to be recommended.
Right Right I meant Prioritization, There is some recent talk about this subject on EJ forums. This is also where the author first took suggestions and had a beta for this addon. http://elitistjerks.com/f74/t45219-h..._ons_mods/p13/

So from what I have seen the question seems to be .. what is more accurate? The agreed upon prioritization for arp mm, Srp,Chim,SSx4 OR FS using it's calculations and firing Arcane. and if so does this take in account using more mana aka viper sooner.. arp is a different beast to model
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Unread 08-29-09, 01:07 AM  
GlideRoggan
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Re: Arp MM

Originally posted by pro_96
Hello, I was wondering if you can add an option to totally exclude Arcane Shot from rotation for Arp mm hunters. It doesn't recommend it alone self buffed on target dummies, but when in 25 man raid it does. Am I missing something?
It's no rotation. It's suggesting shot based on which shot does the most
damage, based on buffs, debuffs and "time left until dead" on your target.

I guess at that time, the Arcane shot makes enough damage to be recommended.
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Unread 08-28-09, 04:55 PM  
pro_96
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Arp MM

Hello, I was wondering if you can add an option to totally exclude Arcane Shot from rotation for Arp mm hunters. It doesn't recommend it alone self buffed on target dummies, but when in 25 man raid it does. Am I missing something?
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Unread 08-18-09, 09:59 AM  
GlideRoggan
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This one is great!
Keep up the good work.
Some glitches though, as it disappear in battlegrounds and some instances.
But i really like the setup, so don't give up.
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Unread 08-09-09, 07:43 AM  
Evolution85
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This needs alot of work.
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Unread 08-03-09, 02:25 AM  
Crowfeather
A Fallenroot Satyr
 
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Re: I must be doing something wrong

Originally posted by GypsyDragon
I cannot get this to work for me. It is in my Addons folder and the addons manager says it is enabled, but I get nothing with either my draenei hunter or my blood elf hunter. When I type /fs or /faceshooter it says to type /help. It looks like it is not recognizing me as a hunter and so not loading at all. Any suggestions? Thanks!
The only thing I could think about from the top of my head beside the wrong class would be the level. Is your toon level 80? If not thatīs the reason for FS not working.
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Unread 08-02-09, 10:18 AM  
GypsyDragon
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I must be doing something wrong

I cannot get this to work for me. It is in my Addons folder and the addons manager says it is enabled, but I get nothing with either my draenei hunter or my blood elf hunter. When I type /fs or /faceshooter it says to type /help. It looks like it is not recognizing me as a hunter and so not loading at all. Any suggestions? Thanks!
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Unread 07-29-09, 02:19 AM  
macattack
A Kobold Labourer

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thank you

problem solved and I have the window back.

Mac
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Unread 07-21-09, 08:13 AM  
Crowfeather
A Fallenroot Satyr
 
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First of all sorry for the long absence, Iīve been (and still am) rather busy moving to a new place so I didnīt have much time to check here much less working on FS or posting replies. Iīll be back doing updates more frequently as soon as Iīm done with that.

Originally posted by Darachio
Great AddOn so far! Even if it still bugs from time to time(missing the first SrS as MM). But I have a request: Adding the option to skin the Buttons! .. well "option".. maybe implement a path to add a texture, i'm more handy in editing .lua then adding or creating stuff, otherwise i would have added it myself

And please don't add an GUI, it's fine how it is!

Greets Dara
Not likely to happen anytime soon. As of now Iīve got no clue how to make an AddOn ButtonFace (or similar) compatible and thereīre a lot of "technical" things Iīd like to add/fix before working on "cosmetics" - sorry.
When I include a GUI that wonīt touch the slash commands. So if you prefer using them you shouldnīt feel any difference.

cherrypanda
I'm seeing this behavior as well. And while you're correct in that there's no specific rotations anymore the point of ArP build is to have your Chimera always eat any ISS procs. So while Faceshooter might be correct in estimating that AS will be the most damaging shot to fire (especially after ISS proc), fact is that you really don't want to do that.
An option to completely exclude AS from estimation routine would be nice.
I see where youīre coming from. I guess it wonīt be very difficult to make FS not recommanding AS while youīve got ISS up. Thatīd make the option to completely exclude it redundant, right? Iīll add it to my todo list for the next version.

pro_96
First off thanks a lot for this great addon!

Am I missing something. I noticed with the 7 series every time I switch targets and even when already in combat I am advised to throw Hunter's mark. This is extremely annoying in Ulduar I mean so many petty adds that don't seem to deserve a mark.. Example: Hodir Ice Blocked peeps with 100k life .. hunters mark.. Yogg every weakened add with 200k life .. a mark ugggh Lol am I missing something?

Edit: Just to add a few more examples...

Emalon: Switching to charged minion.. Hunter's mark.. before Es? Then back to Emalon .. Hunter's Mark.. The problem is even if I don't put a mark on minion it will still be there glaring me in the face blocking other shot icons until I use it. I am not trying to complain, I really am not. I would just like input from someone that handles this same situation.
FS recommending HM even for adds is not a bug. I used to think it was a waste on trash too but after I did some calculations I was surprised just how powerful it is. Letīs assume 1 AP is 0,6 dps - thatīs about where it should be with rather good gear according to shandaras hunter spreadsheet. Letīs further assume your target has an estimated time to life of 20s - also not unrealistic for your average trash mob. Thatīs 0.6 * 500 * 20 = 6000. So even if itīs for a mere 20s a HM is roughtly worth 6000 dmg per Hunter in the raid and TSA, Glyph of HM and IHM talent will further improve itīs value.

That beeing said even though itīs not a downright bug and propably vastly underestimated by most people I guess FS may still overvalue HM a bit right now due to low initial TTL estimations and the rather high AP to DPS ratio based on very good equipment that assumes stand and shoot fight. I guess Iīll tweak it a bit on both ends in future versions.

macattack
Used faceshooter very successfully in a few ulduar 25 runs, it really helped me not to miss explosive and kill shot procs.

Now the window in the middle of my screen has dissapeared and I cannot get it back, i have even remeved the addon, downloaded a new version and have the same problem, any ideas?

I am using bartender 4 as well as the usual raiding addons but dont think they are causing the problem.

Mac
Though I canīt tell what exactly the problem is Iīd advise to delete the corrosponding savedvariable files in your wtf folder (only those belonging to faceshooter!). This should completely reset the AddOn to how it used to be on your first installation.
Last edited by Crowfeather : 07-21-09 at 08:14 AM.
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Unread 07-20-09, 02:37 AM  
macattack
A Kobold Labourer

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really nice mod but help please ;)

Used faceshooter very successfully in a few ulduar 25 runs, it really helped me not to miss explosive and kill shot procs.

Now the window in the middle of my screen has dissapeared and I cannot get it back, i have even remeved the addon, downloaded a new version and have the same problem, any ideas?

I am using bartender 4 as well as the usual raiding addons but dont think they are causing the problem.

Mac
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