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The Adventure Continues (6.1)
Updated:02-25-15 12:03 AM
Created:06-06-09 05:00 PM
Downloads:123,467
Favorites:246
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FaceShooter  Popular! (More than 5000 hits)

Version: 1.3.1
by: Crowfeather, Celetaras

FaceShooter is a shot recommendation addon for hunters.

Based on your resources like cooldowns and focus it tries to recommend which spell should be cast next.
It is a complete strip back to basics of the former version of FaceShooter, with the new and changed features developed from there.

1.3.1 - 25 Feb 2015
Simple version number change for 6.1

1.3.0 - 24 Feb 2015
Cooldown Sprial Returns!
Altered Black Arrow cooldown from 30sec to 24sec due to 6.1 changes
Coding for Barrage now properly handles the channeled spell
Still aware of issues regarding Explosive shot occasionally 'sticking' due to Lock and Load

1.2.9 - 14 Feb 2015
Faceshooter should now work when mounted on a Telaari Talbuk or a Frostwolf War Wolf

1.2.8 - 14 Feb 2015
Re-packaged zip file. No code change

1.2.8 - 11 Feb 2015
Serpent Sting is now explicitly checked for and Arcane Shot is suggested when it is about to fall off
Issue resolved when Cobra Shot still suggested occasionally when Focusing Shot talent is selected.
Horde should now be able to use Faceshooter while riding a Frostwolf War wolf. I don't have a Horde char so please test and let me know.
Survival focus dump now changed to Arcane Shot

Still an issue is the glitch where Explosive shot gets stuck. It's reproducible but still investigating the root cause.

1.2.7 - 14 Dec 2014
FaceShooter will correctly disable itself if not a Hunter or lower than level 90
Kill Shot now improved. You must however have one of the following on your Action Bars:
- The Kill Shot spell, ie dragged from the spell book to your Action Bars
- A Kill Shot macro with the exact Kill Shot icon
If neither of these are on your Action Bars, Kill Shot is disabled and not recommended by FaceShooter

1.2.6 - 30 Nov 2014
Fix for Kill Shot on BM spec (Incorrectly applied MM Draenor perk)
Focus Fire / Frenzy proc now recognized and suggested in shot recommendations
Faceshooter will work if riding a Telaari Tabuk
Focusing shot partially implemented but still under development and test - Use with caution

1.2.5 - 18 Nov 2014
Bug fix for focus calculation errors for SV and BM spec

1.2.4 - 16 Nov 2014
Added Dreanor Perks:
-Max focus increased by 20
-Kill Shot works on targets < 35% health
Known issues to be resolved:
-Does not recognise when Kill Shot resets its CD if the target does not die from it.
-Faceshooter does not check specifically for which Dreanor Perks are active, so only enables them when your level is 98 or greater.

1.2.3 - 7 Nov 2014
Bug fix for a specific situation which resulted in Aimed Shot never being recommended during Careful Aim phase

1.2.2 - 5 Nov 2014
- Careful Aim now implemented for Marksman, Prioritizes Steady and Aimed Shots when Target health > 80% or when Rapid Fire is active. Can be enabled / disabled / enabled for boss level targets
- Now accounts for lowered shot costs when Bestial Wrath is active
- Still to come: Steady Focus and Frenzy

1.2.1
- Fix for Barrage
- Barrage option now enable by default
- Now correctly identifies friendly units

1.2.0
-No changed code at all. Just repackaged as a zip not rar

1.2.0
- Removed: Hunters Mark, Lynx Rush, All T13 and T14 set bonuses, Lynx Rush & Serpent Sting (Now Passive), Aimed Shot breakpoints, Master Marksman etc.
-Amended/Updated: Lots...
Still under development:
- Careful aim not implemented yet
- Steady Focus not ready for release
- Frenzy / Focus fire mechanism not implemented yet
- No level 90+ features implemented yet (Dreanor perks, Focusing shot etc)
- Shot rotation still not as accurate as I'd like, seems to delay signature shot a bit too much, sometimes suggests Steady/Cobra shots a bit too much
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.3
133kB
02-14-14 01:21 AM
Addon
5.3
15kB
05-25-13 10:49 PM
Patch


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Unread 03-08-10, 03:02 PM  
Serwan
A Kobold Labourer

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Originally posted by Crowfeather
So let me get this straight - your version of FS works on the french client now? All you did was switching the english and french blocks in the localization.lua so that the french block is the first one to be processed?
Yes this is what I tried and it's work now
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Unread 03-07-10, 03:49 PM  
Crowfeather
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So let me get this straight - your version of FS works on the french client now? All you did was switching the english and french blocks in the localization.lua so that the french block is the first one to be processed?
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Unread 03-07-10, 12:42 PM  
Serwan
A Kobold Labourer

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Originally posted by Crowfeather
Alright the "line 647" bug should be fixed in 0.9.4b. Let me know if you´re still experiencing that bug. It also caused FS to call a function unnecessary often which may have caused performance issues for some of you.

Also changed the item tooltip scanning mechanic a bit because I realized FS had trouble reading it sometimes right after zoning.

Last not least I didn´t get a chance to look into the french client issue so far but you could help me by checking my spelling in the localization.lua. All those words should be somewhere on the weapon tooltip. I copied them from the tooltips of the french armory so they should be right but it´s always possible I made a mistake somewhere or blizzard somehow worded them different than in game.
I think it's really a client langage issue, because I put my client in english and everything is working as before.

I check on the localisation.lua translation is good.

But I got a idea, as my client seem able to use both french and english maybe in the Lua it's use the english translation.

Then I change the localisation like this :

------------
local lang = GetLocale()
if lang == "frFR" then
FS.L = {
["ADDS"] = "Ajoute",
["DPS"] = "points de dégâts par seconde",
["CRIT_META"] = "dégâts des critiques augmentés de 3%",
["T8"] = "traqueur du Fléau",
["T9"] = "Coursevent",
["SPEED"] = "Vitesse",
["DMG"] = "Dégâts",
["BEAST"] = "Bête",
["DEMON"] = "Démon",
["DRAGONKIN"] = "Draconien",
["ELEMENTAL"] = "Élémentaire",
["GIANT"] = "Géant",
["HUMANOID"] = "Humanoïde",
["UNDEAD"] = "Mort-vivant",
}

elseif lang == "enGB" or lang == "enUS" then
FS.L = {
["ADDS"] = "Adds",
["DPS"] = "damage per second",
["CRIT_META"] = "3% Increased Critical Damage",
["T8"] = "Scourgestalker",
["T9"] = "Windrunner's",
["SPEED"] = "Speed",
["DMG"] = " Damage",
["BEAST"] = "Beast",
["DEMON"] = "Demon",
["DRAGONKIN"] = "Dragonkin",
["ELEMENTAL"] = "Elemental",
["GIANT"] = "Giant",
["HUMANOID"] = "Humanoid",
["UNDEAD"] = "Undead",
------------

Now it's working as before
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Unread 03-07-10, 06:38 AM  
Crowfeather
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Alright the "line 647" bug should be fixed in 0.9.4b. Let me know if you´re still experiencing that bug. It also caused FS to call a function unnecessary often which may have caused performance issues for some of you.

Also changed the item tooltip scanning mechanic a bit because I realized FS had trouble reading it sometimes right after zoning.

Last not least I didn´t get a chance to look into the french client issue so far but you could help me by checking my spelling in the localization.lua. All those words should be somewhere on the weapon tooltip. I copied them from the tooltips of the french armory so they should be right but it´s always possible I made a mistake somewhere or blizzard somehow worded them different than in game.
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Unread 03-06-10, 11:17 PM  
kraby
A Defias Bandit

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Line 647 errors

Version 9.3b, doing both ToC and Saurfang I get over a hundred (according to bugsack) of these kinds of errors in both Marksman and Survival specs

Code:
3x FaceShooter-0.9.3b\FaceShooter.lua:647: attempt to perform arithmetic on field '?' (a nil value)
FaceShooter-0.9.3b\FaceShooter.lua:1993: in function `Scheduler'
FaceShooter-0.9.3b\FaceShooter.lua:2618: in function `?'
FaceShooter-0.9.3b\FaceShooter.lua:24: in function <FaceShooter\FaceShooter.lua:24>
<in C code>: in function `UseAction'
Interface\FrameXML\SecureTemplates.lua:310: in function `handler':
Interface\FrameXML\SecureTemplates.lua:529: in function <Interface\FrameXML\SecureTemplates.lua:478>:

Locals:
self = <table> {
 ToggleShowWhenSolo = <function> @ FaceShooter\FaceShooterOptions.lua:139:
 talents = <table> {}
 SetMinHM = <function> @ FaceShooter\FaceShooterOptions.lua:295:
 CollectData = <function> @ FaceShooter\FaceShooter.lua:1575:
 CreateTTLFrame = <function> @ FaceShooter\FaceShooterFunctions.lua:148:
 GetCombatStats = <function> @ FaceShooter\FaceShooter.lua:34:
 cooldownFrame = cooldownFrame {}
 usedGlyphs = <table> {}
 SetFrameAlpha = <function> @ FaceShooter\FaceShooterOptions.lua:410:
 ToggleShots = <function> @ FaceShooter\FaceShooterOptions.lua:188:
 CheckSpellList = <function> @ FaceShooter\FaceShooter.lua:829:
 UpdateConfigFrame = <function> @ FaceShooter\FaceShooterOptions.lua:1024:
 SniperCheck = <function> @ FaceShooter\FaceShooter.lua:1370:
 IsTrackable = <function> @ FaceShooter\FaceShooterFunctions.lua:479:
 shots = <table> {}
 EstimateTTL = <function> @ FaceShooter\FaceShooter.lua:1230:
 ToggleTTL = <function> @ FaceShooter\FaceShooterOptions.lua:210:
 CalcDeviation = <function> @ FaceShooter\FaceShooter.lua:1070:
 ToggleShowInParty = <function> @ FaceShooter\FaceShooterOptions.lua:126:
 data = <table> {}
 ChangeFrameVisibility = <function> @ FaceShooter\FaceShooter.lua:1027:
 GetGCD = <function> @ FaceShooter\FaceShooter.lua:1567:
 EstimateMPS = <function> @ FaceShooter\FaceShooter.lua:1319:
 ScanItems = <function> @ FaceShooter\FaceShooterFunctions.lua:364:
 Options = <function> @ FaceShooter\FaceShooterOptions.lua:1063:
 ReInitialize = <function> @ FaceShooter\FaceShooterFunctions.lua:493:
 ToggleChimera = <function> @ FaceShooter\FaceShooterOptions.lua:258:
 ToggleShowInRaid = <function> @ FaceShooter\FaceShooterOptions.lua:113:
 equipment = <table> {}
 events = <table> {}
 CreateStatsFrame = <function> @ FaceShooter\FaceShooterFunctions.lua:117:
 debuffs = <table> {}
 textureList = <table> {}
 Scheduler = <function> @ FaceShooter\FaceShooter.lua:1923:
 CreateScanTooltip = <function> @ FaceShooter\FaceShooterFunctions.lua:43:
 debug = <table> {}
 CreateSniperFrame = <function> @ FaceShooter\FaceShooterFunctions.lua:190:
 ToggleIgnoreHuntersMark = <function> @ FaceShooter\FaceShooterOptions.lua:317:
 tn = <table> {}
 ttlMover = ttlMover {}
 ShowConfigFrame = <function> @ FaceShooter\FaceShooterOptions.lua:1103:
 nextShot = nextShot {}
 TSLU = <table> {}
 sniperFrame = sniperFrame {}
 ShotOptions = <function> @ FaceShooter\FaceShooterOptions.lua:459:
 ToggleAspects = <function> @ FaceShooter\FaceShooterOptions.lua:278:
 sniperMover = sniperMover {}
 L = <table> {}
 version = "0.9.3b"
 chimeraFrame = chimeraFrame {}
 CreateChimeraFrame = <function> @ FaceShooter\FaceShooterFunctions.lua:235:
 buffs = <table> {}
 SniperOptions = <function> @ FaceShooter\FaceShooterOptions.lua:566:
 pdebuffs = <table> {}
 sn = <table> {}
 chimeraMover = chimeraMover {}
 ttlFrame = ttlFrame {}
 ToggleDisplayMethod = <function> @ FaceShooter\FaceShooterOptions.lua:152:
 ToggleWeaveLnL = <function> @ FaceShooter\FaceShooterOptions.lua:339:
 ShowCheck = <function> @ FaceShooter\FaceShooterFunctions.lua:661:
 ToggleSaveISS = <function> @ FaceShooter\FaceShooterOptions.lua:350:
 TogglePractise = <function> defined @FaceS
  ---
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Unread 03-06-10, 03:45 AM  
Serwan
A Kobold Labourer

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Still no suggestion

Just setup 0.9.3b2 this morning

I'm using a French Version of WoW

The frame of Faceshooter don't show me any suggestion, I don't have any particular error message.

When I using the "rotating" function I can show some (not all) of the shoots fading, but no suggestion.

Thanks a lot
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Unread 03-04-10, 05:59 PM  
Drauer
A Fallenroot Satyr
 
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Sorry, sorry.
Those dumps were from "version = 0.9.3b".

I also tried clean reinstall and removed my WTF. Didn't help. On the other thing, after downgrading to 0.8.0b I could reproduce it (of course with different line numbers) in Putricide25 when I have SS on PP, then I switch to ooze and instantly shoot SS. This was in both MM and SV spec.

If you need more reports I'll post them tomorrow.
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Unread 03-04-10, 04:31 PM  
Crowfeather
A Fallenroot Satyr
 
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Originally posted by Drauer
First of all: great addon!

I have strange errors in 0.9+ versions. Just in right after start of fight (in SV and MM spec), regardless of mob type/location/etc.

(...)
Which version exactly? Problem is, "line 647" changes with every version so saying 0.9+ doesn´t really help.
Also did you try the latest versions (0.9.3b and later, changed a lot in that general area)
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Unread 03-04-10, 01:34 PM  
Drauer
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First of all: great addon!

I have strange errors in 0.9+ versions. Just in right after start of fight (in SV and MM spec), regardless of mob type/location/etc.

ERROR 1
Code:
Message: Interface\AddOns\FaceShooter\FaceShooter.lua:647: attempt to perform arithmetic on field '?' (a nil value)
Time: 03/04/10 20:29:13
Count: 1
Stack: Interface\AddOns\FaceShooter\FaceShooter.lua:647: in function `GetCombatStats'
Interface\AddOns\FaceShooter\FaceShooter.lua:2468: in function `?'
Interface\AddOns\FaceShooter\FaceShooter.lua:24: in function <Interface\AddOns\FaceShooter\FaceShooter.lua:24>

Locals: self = <table> {
 ToggleShowWhenSolo = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:139
 talents = <table> {
 }
 SetMinHM = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:295
 CollectData = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1575
 CreateTTLFrame = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:148
 GetCombatStats = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:34
 cooldownFrame = cooldownFrame {
 }
 usedGlyphs = <table> {
 }
 SetFrameAlpha = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:410
 ToggleShots = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:188
 CheckSpellList = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:829
 UpdateConfigFrame = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:1024
 SniperCheck = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1370
 IsTrackable = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:479
 shots = <table> {
 }
 EstimateTTL = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1230
 ToggleTTL = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:210
 CalcDeviation = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1070
 ToggleShowInParty = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:126
 data = <table> {
 }
 ChangeFrameVisibility = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1027
 GetGCD = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1567
 EstimateMPS = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1319
 ScanItems = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:364
 Options = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:1063
 ReInitialize = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:493
 ToggleChimera = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:258
 ToggleShowInRaid = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:113
 equipment = <table> {
 }
 events = <table> {
 }
 CreateStatsFrame = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:117
 debuffs = <table> {
 }
 textureList = <table> {
 }
 Scheduler = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1923
 CreateScanTooltip = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:43
 CreateSniperFrame = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:190
 ToggleIgnoreHuntersMark = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:317
 debug = <table> {
 }
 ShowConfigFrame = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:1103
 tn = <table> {
 }
 nextShot = nextShot {
 }
 TSLU = <table> {
 }
 ShotOptions = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:459
 ToggleAspects = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:278
 sniperFrame = sniperFrame {
 }
 sniperMover = sniperMover {
 }
 version = "0.9.3b"
 chimeraFrame = chimeraFrame {
 }
 CreateChimeraFrame = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:235
 buffs = <table> {
 }
 SniperOptions = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:566
 pdebuffs = <table> {
 }
 sn = <table> {
 }
 chimeraMover = chimeraM
ERROR 2:
Code:
Message: Interface\AddOns\FaceShooter\FaceShooter.lua:647: attempt to perform arithmetic on field '?' (a nil value)
Time: 03/04/10 20:29:13
Count: 13
Stack: Interface\AddOns\FaceShooter\FaceShooter.lua:647: in function `GetCombatStats'
Interface\AddOns\FaceShooter\FaceShooter.lua:2021: in function `Scheduler'
Interface\AddOns\FaceShooter\FaceShooter.lua:2329: in function `OnUpdate'
Interface\AddOns\FaceShooter\FaceShooter.lua:2050: in function <Interface\AddOns\FaceShooter\FaceShooter.lua:2050>

Locals: self = <table> {
 ToggleShowWhenSolo = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:139
 talents = <table> {
 }
 SetMinHM = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:295
 CollectData = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1575
 CreateTTLFrame = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:148
 GetCombatStats = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:34
 cooldownFrame = cooldownFrame {
 }
 usedGlyphs = <table> {
 }
 SetFrameAlpha = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:410
 ToggleShots = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:188
 CheckSpellList = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:829
 UpdateConfigFrame = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:1024
 SniperCheck = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1370
 IsTrackable = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:479
 shots = <table> {
 }
 EstimateTTL = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1230
 ToggleTTL = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:210
 CalcDeviation = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1070
 ToggleShowInParty = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:126
 data = <table> {
 }
 ChangeFrameVisibility = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1027
 GetGCD = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1567
 EstimateMPS = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1319
 ScanItems = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:364
 Options = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:1063
 ReInitialize = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:493
 ToggleChimera = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:258
 ToggleShowInRaid = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:113
 equipment = <table> {
 }
 events = <table> {
 }
 CreateStatsFrame = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:117
 debuffs = <table> {
 }
 textureList = <table> {
 }
 Scheduler = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1923
 CreateScanTooltip = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:43
 CreateSniperFrame = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:190
 ToggleIgnoreHuntersMark = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:317
 debug = <table> {
 }
 ShowConfigFrame = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:1103
 tn = <table> {
 }
 nextShot = nextShot {
 }
 TSLU = <table> {
 }
 ShotOptions = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:459
 ToggleAspects = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:278
 sniperFrame = sniperFrame {
 }
 sniperMover = sniperMover {
 }
 version = "0.9.3b"
 chimeraFrame = chimeraFrame {
 }
 CreateChimeraFrame = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:235
 buffs = <table> {
 }
 SniperOptions = <function> defined @Interface\AddOns\FaceShooter\FaceShoo
Reverting back to 0.8.0 removes error.

I use normal EU version (english). And I can reproduce it with any fight with no special preparations.
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Last edited by Drauer : 03-04-10 at 02:01 PM.
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Unread 03-04-10, 09:22 AM  
Crowfeather
A Fallenroot Satyr
 
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Re: Error on rotating

Should have fixed most localization bugs and in case there still are bugs there´s some debugging code in place giving feedback about what went wrong.

edit: If you do have other non-localization related bugs - please try to give me more detailed feedback about it. If it´s an actual bug that means at very least the line in which it happens if it´s an behaviour bug (e.g. doesn´t give an error message) try to explain how/when it happens and - if possible - how to reproduce it.
Last edited by Crowfeather : 03-04-10 at 09:27 AM.
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Unread 03-03-10, 09:31 PM  
Mogollonster
A Kobold Labourer
 
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Error on rotating

Hi awesome addon.

The rotation frame doesnt work for my (in early version it was working).
It didnt show the next sugested shot.
I get this error on the firts time targeting a enemy:

Code:
Date: 2010-03-03 22:20:19
ID: 11
Error occured in: Global
Count: 1
Message: ..\AddOns\FaceShooter\FaceShooter.lua line 284:
   attempt to perform arithmetic on field 'minDMG' (a nil value)
Debug:
   [C]: ?
   FaceShooter\FaceShooter.lua:284: GetCombatStats()
   FaceShooter\FaceShooter.lua:1035: ChangeFrameVisibility()
   FaceShooter\FaceShooter.lua:2428: ?()
   FaceShooter\FaceShooter.lua:16:
      FaceShooter\FaceShooter.lua:16
   [C]: CameraOrSelectOrMoveStop()
   [string "CAMERAORSELECTORMOVE"]:4:
      [string "CAMERAORSELECTORMOVE"]:1
My WoW is in Spanish es-MX languaje

Could you help me with that?
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Unread 03-03-10, 07:45 AM  
creepy_inc
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Still an error when the Chimera frame is activated and it tries to to tell you to re-apply imp. sting
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Unread 03-03-10, 01:33 AM  
Byakko
A Fallenroot Satyr

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Sorry that I don't have the error logs or screenshots. The errors happened during raids a lot, so I didn't have time to copy and paste the logs.

FaceShooter right now gives almost a regular LUA error on log in or zone in. During combat on the VoA bosses, at both, Steady Shot appears as first priority. Starting combat, a string of numbers appears across the FaceShooter icon, but then it starts functioning normally.

However, it proceeds to give errors. For example, it showed a CD on Steady Shot, icons are not updating fast enough, and esp. during a Lock and Load proc, Explosive Shot's 2 second wait time that the previous FaceShooters could do is being ignored and ES is stuck on the FaceShooter icon, or disappears and reappears randomly during that time.

At this point, the 0.9 versions have all been giving me trouble. I think I'll downgrade back to the previous versions for now :<

Edit: Currently downgraded to ver 8. Still do get the long string of numbers across the icon, but FaceShooter is overall MUCH more responseful and displays CDs and GCDs correctly.
Last edited by Byakko : 03-03-10 at 03:45 AM.
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Unread 03-02-10, 10:14 AM  
Mythik
A Defias Bandit

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Originally posted by Mythik
I really like the looks of the mod, downloaded it yesterday, configured it, tried it out today... And everytime it pops up the serpent sting thing, that I should reapply it, it lags me out Every time. Let me know if there's more info I can give you to help.
Just saw there's a new update - I'll try that out!
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Unread 03-02-10, 10:04 AM  
Mythik
A Defias Bandit

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File comments: 19
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I really like the looks of the mod, downloaded it yesterday, configured it, tried it out today... And everytime it pops up the serpent sting thing, that I should reapply it, it lags me out Every time. Let me know if there's more info I can give you to help.
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