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Mists of Pandaria (5.0.4)
Updated:10-04-12 07:31 AM
Created:06-06-09 05:00 PM
Downloads:106,124
Favorites:247
MD5:
FaceShooter  Popular! (More than 5000 hits)
Version: 1.1.2
by: Crowfeather [More]
FaceShooter is a shot recommendation addon for hunters.

Based on your resources like cooldowns and focus it tries to recommend which spell should be to cast next.
It is a complete rewrite of my former version of FaceShooter (which is broken as of 4.0.1). It doesn't include all of the original addons features yet but I'm planning on including them later on.

NEWS:
I've updated FaceShooter for 5.0.4 since it seemed like there weren't that many changes to our rotation. That being said, I'll propably not maintain this Addon much longer. So if someone else feels like taking over, please let me know. Otherwise you might try Spellflash in addition to one of the hunter modules or some other alternative Addon instead.
1.0.0
- complete rewrite of FaceShooter for Cataclysm (WoW 4.x)
- utilizes Ace3

1.0.1
- inclusion of ttl module
- added some new options and restructured the whole menu in a clearer way

1.0.2
- finally fixed the MM rotation

1.0.3
- fixed the Serpent Sting bug

1.0.4
- fixed some BM rotation bugs
- fixed a bug with hiding/deactivating the TTL module
- added more options for AimS usage with and w/o Careful Aim

1.0.4c
- just some typos
- fixed another bug that prevented Arcane Shot from beeing suggested most of the time

1.0.4d
- upated the TOC for 4.2 and changed Careful Aim threshold to 90%

1.0.4e
- fixed focus regen calculations (ISS and Hunting Party not affecting it)

1.0.5b
- added T13 2pc bonus detection and changed focus regen accordingly
- some more small focus regen fixes

1.0.6
- fixed a bug that caused SS to be suggested as SV
- added an option to use KC as focus dump during LnL

1.0.7c
- changed AimS breakpoint definition from haste to casttime
- yet some more minor fixes to focus calculation

1.0.8
- changed LnL behavior to allow for two consecutive ES
- added an option to foce AS instead of AimS if 4pT13 bonus is available and off ICD (110s)

1.1.0
- quick & dirty update for 5.0.4 compatibilty

1.1.1
- Added support Dire Beast, A Murder of Crows, Blink Strike and Lynx Rush
- Some more fine tuning, bug fixing and testing (even as BM!)

1.1.2
- Added support for the level 90 talents
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.3
133kB
02-14-14 01:21 AM
Addon
5.3
15kB
05-25-13 10:49 PM
Patch


Archived Files (16)
File Name
Version
Size
Author
Date
1.1.1
129kB
Crowfeather
09-09-12 12:57 PM
1.1.0
128kB
Crowfeather
09-05-12 04:39 AM
1.0.8
130kB
Crowfeather
04-23-12 04:07 AM
1.0.7c
130kB
Crowfeather
12-12-11 09:05 AM
1.0.7b
130kB
Crowfeather
12-12-11 07:48 AM
1.0.5b
130kB
Crowfeather
12-07-11 03:53 PM
1.0.4e
128kB
Crowfeather
08-15-11 02:03 AM
1.0.4d
128kB
Crowfeather
08-08-11 09:43 AM
1.0.4c
126kB
Crowfeather
05-07-11 11:15 AM
1.0.4b
126kB
Crowfeather
05-07-11 02:53 AM
1.0.4
126kB
Crowfeather
05-06-11 09:36 AM
1.0.3
125kB
Crowfeather
05-02-11 03:21 PM
1.0.2
125kB
Crowfeather
05-01-11 03:32 PM
1.0.1
124kB
Crowfeather
12-15-10 02:50 PM
1.0.0
120kB
Crowfeather
12-02-10 10:04 AM
0.9.7b4
35kB
Crowfeather
07-13-10 06:22 AM


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Unread 01-01-11, 07:56 AM  
Kramarz
A Kobold Labourer

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Seems like 2 are indeed enought! Thanks :-)
Anyway, got this one poped on me today:

Date: 2011-01-01 13:53:24
ID: 1
Error occured in: Global
Count: 93
Message: ...terface\AddOns\FaceShooter\FaceShooter_Functions.lua line 182:
attempt to compare number with nil
Debug:
[C]: ?
...terface\AddOns\FaceShooter\FaceShooter_Functions.lua:182: CheckForInterrups()
FaceShooter\FaceShooter.lua:479: Scheduler()
FaceShooter\FaceShooter.lua:436: OnUpdate()
FaceShooter\FaceShooter.lua:410:
FaceShooter\FaceShooter.lua:410

First error evah! :-)
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Unread 12-27-10, 01:17 PM  
brother_bish
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Originally posted by Crowfeather
@Kramarz and brother_bish
I guess I can bring back up to 5 frames support though IMHO prediction for those isn't really good enough.
Even the second frame seems to be wrong far more often than I'd like either because of bugs, latency issues or unforseeable events (eg thrill of the hunt).
Thanks, for offering to add it back in. Even with the prediction not being as good as you'd like I find it useful aand it will be nice to have that option back.

I didn't say in my last post but I really appreciate the work you put in to faceshooter and it's one of the add-ons I find most useful as a hunter.

Thanks again!
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Unread 12-26-10, 01:50 PM  
Budhard
A Kobold Labourer

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Originally posted by Herm
It was a fresh install with no saved configuration files. I disabled Hunters Mark reminders and shut off the timer (I forget what this timer is actually called), but other than that, nothing else was changed.

On another note, after the fresh install, I was unable to change the size of the Primary suggestion, (I like the Primary suggestion to be bigger than the second, however, it would not let me change it from 100). Initially, I had upgraded from 1.0.0, and I already had the primary frame set to 145 and it accepted the previous size settings, however, I will have to retest this with no config files to see if it's repeatable.

When I get home today, I will attempt to reinstall 1.0.1 and see what happens.
Had same error - reenabling the TTL timer fixed it for me.
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Unread 12-22-10, 10:50 AM  
Vetus
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First of all... Thanks so much for all your hard work on this... Without it I would be lost...

But I do have a question... And I'm not sure of the details but I think I've got them right... It's about the cooldown indicated by FS. Am I right that only the GCD is indicated? (I'm at work and going from memory)

If that is true, would there be a way for the buttons to indicate when to actually fire the suggested shot? I think I remember Face Roller showing an icon while Explosive Shot ticked... So that you wouldn't shoot another and clip the first one.

It also seems that when Lock and Load procs, the FS button still indicates the GCD? (Not sure of this)

Right now I look at FS to see the next suggested shot but also I watch Quartz to see when to shoot it...

Being the lazy hunter I am, I'd prefer to only have to watch the FS button.

Just something I wanted to ask...
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Unread 12-21-10, 07:39 AM  
NicodemusAtNIMH
An Aku'mai Servant
 
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Questions

where are button 1 and 2 so i can press them when FS says spells to shoot?
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Unread 12-20-10, 10:08 AM  
Herm
A Kobold Labourer

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Re: Error with 1.01

Same exact error I ran into in my post, Mormac.

Originally posted by mormac
No other addons active. Did a clean install after deleting var. Any suggestions?

Message: ...terface\AddOns\FaceShooter\FaceShooter_Functions.lua:821: attempt to compare nil with number
Time: 12/20/10 09:25:16
Count: 1
Stack: ...terface\AddOns\FaceShooter\FaceShooter_Functions.lua:821: in function `CheckBA'
...terface\AddOns\FaceShooter\FaceShooter_Functions.lua:916: in function `PickSpell'
Interface\AddOns\FaceShooter\FaceShooter.lua:520: in function `Scheduler'
...terface\AddOns\FaceShooter\FaceShooter_Functions.lua:108: in function `AcquireTarget'
Interface\AddOns\FaceShooter\FaceShooter_Events.lua:52: in function `?'
...ter\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...ter\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]: ?
[string "safecall Dispatcher[1]"]:13: in function `?'
...ter\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
...ddOns\FaceShooter\Libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...ddOns\FaceShooter\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>
[C]: in function `CameraOrSelectOrMoveStop'
[string "CAMERAORSELECTORMOVE"]:4: in function <[string "CAMERAORSELECTORMOVE"]:1>

Locals: <none>
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Unread 12-20-10, 09:31 AM  
mormac
A Kobold Labourer

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Error with 1.01

No other addons active. Did a clean install after deleting var. Any suggestions?

Message: ...terface\AddOns\FaceShooter\FaceShooter_Functions.lua:821: attempt to compare nil with number
Time: 12/20/10 09:25:16
Count: 1
Stack: ...terface\AddOns\FaceShooter\FaceShooter_Functions.lua:821: in function `CheckBA'
...terface\AddOns\FaceShooter\FaceShooter_Functions.lua:916: in function `PickSpell'
Interface\AddOns\FaceShooter\FaceShooter.lua:520: in function `Scheduler'
...terface\AddOns\FaceShooter\FaceShooter_Functions.lua:108: in function `AcquireTarget'
Interface\AddOns\FaceShooter\FaceShooter_Events.lua:52: in function `?'
...ter\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...ter\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]: ?
[string "safecall Dispatcher[1]"]:13: in function `?'
...ter\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
...ddOns\FaceShooter\Libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...ddOns\FaceShooter\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>
[C]: in function `CameraOrSelectOrMoveStop'
[string "CAMERAORSELECTORMOVE"]:4: in function <[string "CAMERAORSELECTORMOVE"]:1>

Locals: <none>
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Unread 12-20-10, 08:23 AM  
Herm
A Kobold Labourer

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It was a fresh install with no saved configuration files. I disabled Hunters Mark reminders and shut off the timer (I forget what this timer is actually called), but other than that, nothing else was changed.

On another note, after the fresh install, I was unable to change the size of the Primary suggestion, (I like the Primary suggestion to be bigger than the second, however, it would not let me change it from 100). Initially, I had upgraded from 1.0.0, and I already had the primary frame set to 145 and it accepted the previous size settings, however, I will have to retest this with no config files to see if it's repeatable.

When I get home today, I will attempt to reinstall 1.0.1 and see what happens.
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Unread 12-20-10, 05:11 AM  
Crowfeather
A Fallenroot Satyr
 
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@Herm
I will look into it. How did you setup FS after deleting the config files? Do you get the errors even after a fresh install with default settings?

@Kramarz and brother_bish
I guess I can bring back up to 5 frames support though IMHO prediction for those isn't really good enough.
Even the second frame seems to be wrong far more often than I'd like either because of bugs, latency issues or unforseeable events (eg thrill of the hunt).

@Samavee
Never realized that. It's propably because of the frame strata and should be rather easy to change. I'll see what I can do.
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Unread 12-19-10, 03:15 PM  
Samavee
A Kobold Labourer

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Alt-z screenshots

When I am in combat and use Alt-Z the faceshooter icons are still visible.
What needs to be done to hide them when Alt-Z is active ?
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Unread 12-18-10, 09:53 PM  
brother_bish
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I'd like to see the option to have the five buttons again as well.
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Unread 12-18-10, 07:45 AM  
mormac
A Kobold Labourer

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Multi-Errors

Had to revert back to 1.0 to clear the errors, will post again with more detail. Other addons, PowerAuras and tmm.
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Unread 12-17-10, 04:26 PM  
Herm
A Kobold Labourer

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More:

1x FaceShooter-1.0.1\FaceShooter_Functions.lua:821: attempt to compare nil with number
FaceShooter-1.0.1\FaceShooter_Functions.lua:916: in function `PickSpell'
FaceShooter-1.0.1\FaceShooter.lua:520: in function `Scheduler'
FaceShooter-1.0.1\FaceShooter_Functions.lua:108: in function `AcquireTarget'
FaceShooter-1.0.1\FaceShooter_Events.lua:43: in function `?'
CallbackHandler-1.0-6:147: in function <...non\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0-6:92: in function `Fire'
AceEvent-3.0-3 (Bagnon):120: in function <...ace\AddOns\Bagnon\libs\AceEvent-3.0\AceEvent-3.0.lua:119>

---
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Unread 12-17-10, 04:19 PM  
Herm
A Kobold Labourer

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Not sure what happened, but suddenly I get nothing but errors when trying to use this.

I've deleted all the options files in /wtc/* and started over, same results.

19x FaceShooter-1.0.1\FaceShooter_Functions.lua:821: attempt to compare nil with number
FaceShooter-1.0.1\FaceShooter_Functions.lua:916: in function `PickSpell'
FaceShooter-1.0.1\FaceShooter.lua:520: in function `Scheduler'
FaceShooter-1.0.1\FaceShooter.lua:436: in function `OnUpdate'
FaceShooter-1.0.1\FaceShooter.lua:410: in function <FaceShooter\FaceShooter.lua:410>

Locals:
self = <table> {
es = 77991.650380323
debuffs = <table> {}
CalcFocus = <function> @ FaceShooter\FaceShooter_Functions.lua:641:
haste = 1.1924342488692
IsHMonTarget = <function> @ FaceShooter\FaceShooter_Functions.lua:785:
spellStartedAt = <table> {}
spellName = <table> {}
CheckISS = <function> @ FaceShooter\FaceShooter_Functions.lua:766:
GetDebuffs = <function> @ FaceShooter\FaceShooter_Functions.lua:463:
CheckSpS = <function> @ FaceShooter\FaceShooter_Functions.lua:850:
tarHP = 0.997553
CheckRiF = <function> @ FaceShooter\FaceShooter_Functions.lua:775:
CheckES = <function> @ FaceShooter\FaceShooter_Functions.lua:798:
RegTilRdy = <function> @ FaceShooter\FaceShooter_Functions.lua:721:
GetResources = <function> @ FaceShooter\FaceShooter_Functions.lua:349:
now = 77991.331
CheckAS = <function> @ FaceShooter\FaceShooter_Functions.lua:862:
buffs = <table> {}
lastCast = <table> {}
Damping = <function> @ FaceShooter\FaceShooter_Functions.lua:707:
CheckBA = <function> @ FaceShooter\FaceShooter_Functions.lua:818:
CalcTimers = <function> @ FaceShooter\FaceShooter_Functions.lua:560:
spellSentAt = <table> {}
FocusGains = <function> @ FaceShooter\FaceShooter_Functions.lua:409:
focus = 18.59600000002
spell = "Explosive Shot"
CheckET = <function> @ FaceShooter\FaceShooter_Functions.lua:830:
PurgeDebuffs = <function> @ FaceShooter\FaceShooter_Functions.lua:489:
CalcReg = <function> @ FaceShooter\FaceShooter_Functions.lua:697:
NumCasts = <function> @ FaceShooter\FaceShooter_Functions.lua:428:
charges = <table> {}
GetBuffs = <function> @ FaceShooter\FaceShooter_Functions.lua:440:
CheckCS = <function> @ FaceShooter\FaceShooter_Functions.lua:809:
recom = "Explosive Shot"
SetResources = <function> @ FaceShooter\FaceShooter_Functions.lua:404:
PickSpell = <function> @ FaceShooter\FaceShooter_Functions.lua:883:
Overcapped = <function> @ FaceShooter\FaceShooter_Functions.lua:732:
IsNextToLastShot = <function> @ FaceShooter\FaceShooter_Functions.lua:757:
CheckKS = <function> @ FaceShooter\FaceShooter_Functions.lua:842:
IsLastShot = <function> @ FaceShooter\FaceShooter_Functions.lua:748:
spellEndedAt = <table> {}
cooldowns = <table> {}
CheckKC = <function> @ FaceShooter\FaceShooter_Functions.lua:871:
CastSpell = <function> @ FaceShooter\FaceShooter_Functions.lua:498:
focusGains = <table> {}
}
btnName = "button2"
focus = 18.59600000002
spell = nil
FS = <table> {
defaults = <table> {}
CheckForDisabled = <function> @ FaceShooter\FaceShooter_Functions.lua:144:
SetAlpha = <function> @ FaceShooter\FaceShooter_Options.lua:315:
IsInParty = <function> @ FaceShooter\FaceShooter_Functions.lua:205:
SetMaxWait = <function> @ FaceShooter\FaceShooter_Options.lua:125:
IsSolo = <function> @ FaceShooter\FaceShooter_Functions.lua:214:
GLYPH_REMOVED = <function> @ FaceShooter\FaceShooter_Events.lua:22:
SetDefaultModulePrototype = <function> @ ButtonFacade\Libs\AceAddon-3.0\AceAddon-3.0.lua:425:
GetSuggestHM = <function> @ FaceShooter\FaceShooter_Options.lua:157:
state = "castSent"
ToggleLog = <function> @ FaceShooter\FaceShooter_Options.lua:33:
IsEnabled = <function> @ FaceShooter\FaceShooter_Options.lua:265:
spellID = <table> {

---
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Unread 12-16-10, 06:11 AM  
Kramarz
A Kobold Labourer

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hmm... I liked to have 3 suggesting frame buttons, any possibility to bring it back?
Plus, after short test I've noticed that FS sometimes suggests Exlo and Arcane right after in L&L mode. If you could check it out.
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