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Updated:01-21-14 04:03 PM
Created:05-18-09 08:11 AM
Downloads:43,245
Favorites:84
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Tidy Bar  Popular! (More than 5000 hits)

Version: 5.2
by: danltiger [More]

TidyBar is a compact replacement for your action bars. It retains the design of the standard interface, which reducing the clutter on your screen.

Central Layout: The standard action buttons are centered on the bottom of the screen, with all your additional action buttons stacked above.

Vertical Action Bars: The action bars along the right side of your screen will remain hidden until you hover your mouse over the area.

Bags and Character Buttons: The bag and Character buttons are repositioned to the bottom right corner of your screen, and will remain hidden until you hover your mouse in that area.

Note: A well-known issue occurs when trying to enable or disable an actionbar while in combat; The bars do not reposition themselves until combat has finished. This is unlikely to ever be resolved, being a restriction in Blizzard's UI system; Only Blizzard code may change the position and visibility of a secure frame during combat.

Other Issues:
The stupid rested-state bar isn't positioning itself properly. I haven't had a chance to figure out a fix.




I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

5.1: ToC bump

4.9:
- TOC Update for WoW 4.3
- Updated Corner Menu artwork

4.8:
- TOC update for WoW 4.2
- Updated for 4.2 UI Changes (Keyring removal, etc)

4.7:
Hopefully fixed the vehicle bar problems when the vehicle is destroyed, AND fixed the Flyout spell bar issue

4.2:
Hopefully fixed the experience bar and corner bar resetting.

---------------------
Ch-ch-ch-changes...
---------------------
3.14: Fixed Pet Bar, as I broke it when fixing shaman bar

3.13: Fixed the shaman totem bar problem. I think.. ;-)

Release 3.5: Main menu (character/spell/etc) buttons will properly stay visible when
the vehicle interface is shown. Fixed some issues with protected function calls.
New corner menu artwork! Hope you like it; I think it makes it look a wee bit
more polished.
---------------------
Release 3.4: Still trying to make sure the bar behaves well during vehicle switching. Added scaling.
---------------------
Release 3.3: Added event monitoring for exiting a vehicle, which will immediately update the bars.
---------------------
Release 3.2: Fixed issue where pet bar background was visible when bottom bars were hidden.
--------------------
Release 3.1: Changed TOC file to reflect the current interface version.
--------------------
Release 3: The side actionbars will now show up (regardless of mouseover) when the user drags an
actionbutton. The mouseover for the bag and mainmenu bars are now linked.
Code cleaned up; Should please my fellow developers. Removed some Runebar
positioning code (which was in there by accident).
--------------------
Release 2: Added mouseover behavior to the inner right-side action buttonbar. Added a
watcher frame under the Bags and Side Buttons to catch the mouseover when the
cursor is between the buttons. Previously, when you moved your cursor into
the narrow gap between the button sets, the buttons would disappear. Also,
removed dependency on Wowace! Slowly but surely, I'm cleaning it up.. ;-)
--------------------
Release 1: Initial Release
Optional Files (0)


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Unread 01-06-11, 07:27 AM  
TheNiceBigFella
A Kobold Labourer

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Originally posted by Chiyusha
would it be possible to add an option to just hide the micro menu all together. I use a ldb for that menu and I put a chat window down in the right corner. Having the micro menu pop up when I am trying to click a link is a kind of a pain.

Great mod by the way. nice, compact and simple. Thanks for all the hard work.
I like the idea of that or the ability to be able to move it all together. But hey, one thing at a time. =P
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Unread 12-31-10, 11:39 AM  
Chiyusha
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would it be possible to add an option to just hide the micro menu all together. I use a ldb for that menu and I put a chat window down in the right corner. Having the micro menu pop up when I am trying to click a link is a kind of a pain.

Great mod by the way. nice, compact and simple. Thanks for all the hard work.
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Unread 12-29-10, 05:11 AM  
danltiger
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I just noticed that I'm having problems again, too.

Bleh

Originally posted by TheNiceBigFella
Mounting and dismounting and also things involving the vehicles still bug out the shaman totem bar. A /console reloadui, fixes it - but a small tedious thing to do every time. Also when messing with vehicles, it sometimes puts the experience bar out of whack as in width of it's original form.
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Unread 12-29-10, 05:10 AM  
danltiger
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Hi there Ck,

Not sure if this is still relevant (Wowinterface wasn't notifying me of new comments for a while)...

Yes, I removed the bubbles.

Making the sidebars visible...

131+:
Code:
function SetSidebarAlpha()
	local Alpha = 0
	if MouseInSidebar or ButtonGridIsShown then Alpha = 1 end
	if SpellFlyout:IsShown() then 
		DelayEvent(SetSidebarAlpha, GetTime()+.5)
	else
		for i = 1, 12 do
			_G["MultiBarRightButton"..i]:SetAlpha(Alpha);
			_G["MultiBarLeftButton"..i]:SetAlpha(Alpha);
		end
	end

end
Comment out all the stuff within that function. I didn't test it, but it should work.

Originally posted by ckramme
Is it on purpose that the artwork above the XP/Rep bar is not visible? (the art that indicates the "bubbles".)
Or is that just my install that is fubared.

And how do I make the sidebars always visible? Tried setting local MouseInSidebar, MouseInCorner = true but that didn't work.
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Unread 12-28-10, 07:32 AM  
TheNiceBigFella
A Kobold Labourer

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Mounting and dismounting and also things involving the vehicles still bug out the shaman totem bar. A /console reloadui, fixes it - but a small tedious thing to do every time. Also when messing with vehicles, it sometimes puts the experience bar out of whack as in width of it's original form.
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Unread 12-05-10, 02:34 AM  
karmamuscle
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Is it on purpose that the artwork above the XP/Rep bar is not visible? (the art that indicates the "bubbles".)
Or is that just my install that is fubared.

And how do I make the sidebars always visible? Tried setting local MouseInSidebar, MouseInCorner = true but that didn't work.
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Last edited by karmamuscle : 12-05-10 at 06:09 AM.
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Unread 11-29-10, 08:55 PM  
danltiger
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Take a screenshot for me and mark it up, if you could. I'm one of those visual learners..

Originally posted by bobbank
Although I've been focused on this persistent bug, I do want to mention one other bit of feedback. The bag and micro-menu bars have borders and background artwork (along with some medallion thingie?). Well, if you look closely, they do not line up on the ride border - one is just a few pixels wider than the other.

I'm really anal so this has been bugging me a bit. XD
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Last edited by danltiger : 11-29-10 at 08:55 PM.
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Unread 11-29-10, 03:56 PM  
bobbank
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Although I've been focused on this persistent bug, I do want to mention one other bit of feedback. The bag and micro-menu bars have borders and background artwork (along with some medallion thingie?). Well, if you look closely, they do not line up on the ride border - one is just a few pixels wider than the other.

I'm really anal so this has been bugging me a bit. XD
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Unread 11-28-10, 07:40 PM  
danltiger
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Haha, I appreciate the thought! ;-)

I know all about being broke, too...

Originally posted by thantik
Once I'm not broke again; I'll try and toss some money into that pledgie link on the front page. Thanks for all your work danl
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Unread 11-28-10, 07:37 PM  
danltiger
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What Spike said...

(scroll down)

Originally posted by yraghore
Hi! Wonderful addon!!!
Can you please add an option for remove the gryphons?
Thanks!
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Unread 11-28-10, 07:37 PM  
danltiger
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Hi there Spike,

I don't have a problem with slash commands. In fact, I don't have a problem with GUI configuration screens, either. They might take up some memory, but is that really a concern when all of us are running 2+ gigs of RAM? The "issue" I've got is simply 'having enough time'. The slash command is easy, though. Since you've already written the code, how about sending it to me in a PM? I'll see about getting it into the software.

Originally posted by Spike`
ok i've made the / command to set it ingame on my own, not sure what is your position about doing ingame configurations, some authors dont like to do it to their addons to be light at possible
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Unread 11-28-10, 04:23 PM  
thantik
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Once I'm not broke again; I'll try and toss some money into that pledgie link on the front page. Thanks for all your work danl
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Unread 11-28-10, 02:39 PM  
Spike`
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ok i've made the / command to set it ingame on my own, not sure what is your position about doing ingame configurations, some authors dont like to do it to their addons to be light at possible

Originally posted by yraghore
Hi! Wonderful addon!!!
Can you please add an option for remove the gryphons?
Thanks!
you can do that with
Code:
MainMenuBarLeftEndCap:Hide() and MainMenuBarRightEndCap:Hide()
but you want to hide it because of (probably) having the chat on one side and the gryphos cover it, put this commands instead.

Code:
MainMenuBarLeftEndCap:SetAlpha(0.5)
MainMenuBarRightEndCap:SetAlpha(0.5)
their will be still there (a little phased) and chat text will be over them
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Unread 11-28-10, 11:53 AM  
danltiger
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Re: Bug report:

I think I've fixed that, now. It's a bit shifty, but it'll work.. ;-)

Originally posted by thantik
If you put summon menus, portal menus, pet menus in the right-hand side bar, as you hover over the pop-out of those menus, it hides the popout and the right-hand side bar. You can still click on the (now invisible) icons, but just a heads up.

You should be able to test this with a warlock, mage, or hunter of sufficient level...
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Unread 11-27-10, 01:28 PM  
Spike`
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i have also a request, a simple / command to set bar scales from ingame if possible
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