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Shadows of Argus (7.3.0)
Updated:01-19-18 05:51 AM
Created:05-17-09 12:55 PM
Downloads:388,352
Favorites:1,212
MD5:
7.3.0

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.1.21
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Updated for 7.3.5
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (100)
File Name
Version
Size
Author
Date
v4.1.19
572kB
Shadowed
07-12-17 02:19 AM
v4.1.17
570kB
Shadowed
03-29-17 08:17 AM
v4.1.15
571kB
Shadowed
03-29-17 01:29 AM
v4.1.10
638kB
Shadowed
09-13-16 07:54 AM
v4.1.8
631kB
Shadowed
08-28-16 07:17 AM
v4.1.6
630kB
Shadowed
08-14-16 02:30 AM
v4.1.5
630kB
Shadowed
08-13-16 03:39 AM
v4.1.4
629kB
Shadowed
08-09-16 04:49 AM
v4.1.2
631kB
Shadowed
07-21-16 04:35 PM
v4.1.1
627kB
Shadowed
07-19-16 12:18 PM
v4.0.10
632kB
Shadowed
08-09-15 01:00 PM
v4.0.9
614kB
Shadowed
01-09-15 07:03 PM
v4.0.8
616kB
Shadowed
12-14-14 02:57 PM
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 08-11-10, 01:29 AM  
Syrah
A Kobold Labourer

Forum posts: 0
File comments: 26
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A few months ago I posted about my problems with some of the main tank frames being invisible and only showing after I enable and then disable MT powerbar or MT portraits. It is very random, sometimes one shows, sometimes none.
Screenshot of what it looks like before I do the portrait/powerbar options thing.

I was wondering if there is any news on this
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Unread 08-10-10, 11:04 AM  
te0
A Kobold Labourer

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Great addon.
Tho it seems i cannot find how to see the original blizzard health frames on gunship ? any help ?

Thx
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Unread 08-10-10, 08:45 AM  
Tanman108
A Kobold Labourer

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File comments: 6
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Extra Mana/Energy/Rage bar

Is there a way I can show an extra rage bar on my warrior? For example, say I keep the player frame in the default location (top left part of the screen); can I then create another player frame and strip it of all components except the power bar? Thanks
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Unread 08-08-10, 12:45 PM  
Gangbanger
A Defias Bandit
 
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-- User Error --
Last edited by Gangbanger : 08-13-10 at 06:14 AM.
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Unread 08-06-10, 05:26 PM  
PingHansen
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Originally posted by Shadowed
OmniCCs fault basically.
Reduced minimum font size on OmniCC. Worked beautifully. Thanks for the suggestion.

Strange actually, because buffs and debuffs are the same size in SUF, but OmniCC handles them differently. Well, who cares - it works now
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Unread 08-05-10, 07:04 AM  
the_agent_1
A Murloc Raider

Forum posts: 4
File comments: 28
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would it be possible to add an "sort by duration" option to the auras frame? (I'm talking about for example "Target-Auras-Buffs/Debuffs" ;-) )
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Unread 08-04-10, 11:12 PM  
Sithas
A Kobold Labourer

Forum posts: 1
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Hello I posted a comment on the ShadowedUF Bars addon and decided to ask my question here since you probably check it more. Would it be possible to make the bar mod work for the castbar aswell?
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Unread 08-04-10, 02:09 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Originally posted by PingHansen
Nope. Never changed anything there. And debuffs are same size as buffs.

I was hoping that I was missing some setting in SUF, and hadn't considered OmniCC. Thanks.

And thanks for a great addon! Fits my needs very well.
Technically, I don't do anything to support OmniCC (except let you disable it), OmniCC handles all the aura timers, display etc so any sort of issues would be OmniCCs fault basically.
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Unread 08-04-10, 03:19 AM  
PingHansen
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Originally posted by Shadowed
you probably have your font size set too big for the aura
Nope. Never changed anything there. And debuffs are same size as buffs.

I was hoping that I was missing some setting in SUF, and hadn't considered OmniCC. Thanks.

And thanks for a great addon! Fits my needs very well.
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Unread 08-03-10, 11:24 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
JINova: Blizzard already implemented this which is the quick updates in bars. Instant Health is a dead project regardless, and not something I support.

PingHansen: There are no aura specific settings for OmniCC display, you probably have your font size set too big for the aura so OmniCC can't show it in debuffs.

Schazey: Eventually when I have time. Saying aura indicators don't work doesn't really help me debug the issue.
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Unread 08-03-10, 04:58 AM  
JINova
A Kobold Labourer

Forum posts: 0
File comments: 1
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Hi,

Just have a question (sorry if it's been asked already but I was kind of lazy to read the 100 pages of comments ~~)..

Have you implemented some sort of InstantHealth like option/mod in SUF (like QuickHealth) ? => http://wow.curseforge.com/addons/project-6450/

If not, any plans for it ? Or any alternative ? Is anything going to change if I just drop the LibQuickHealth in the interface folder ?
Thanks! And Good job for this useful addon - Cheers
Last edited by JINova : 08-03-10 at 05:19 AM.
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Unread 08-02-10, 11:04 AM  
PingHansen
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I'm having a wee problem with debuff auras - I cannot see how to get a numerical time indicator (countdown) on them. There is one on the buffs, but on the defuffs, I only get the countdown "pie".

Which (most likely obvious) setting am I missing?
Last edited by : 08-02-10 at 11:05 AM.
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Unread 07-31-10, 10:50 PM  
Schazey
A Kobold Labourer
 
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question

is suf going to support the new omnicc?

and why can't I get aura indicators to work? like loosecontrol addon. would been rly nice to get it to work =)
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Unread 07-27-10, 08:00 PM  
Zidomo
A Cliff Giant
 
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Originally posted by Shadowed
...but I'm still puzzled since nobody else has reported issues and people usually report these kind of things quickly.
Well, I'm not making thing up. Or imagining things.

Perhaps most healers/resers use different raid frames. Or Healbot. Or something. Regardless, there is an issue there using with my party/raid setup; hope it can be resolved.

EDIT: was using the later range.lua in combination with ShadowedUF (Resurrect) r20100531/LibResComm r49 (the latest "cross-realm aware" r51 was not released when I last tried the problematic range.lua). As I am with the v3.2.10-7-g7727aff range.lua version that produces no issues.

A much smaller pool of people using that mod as well may have an effect on the reports, if that mod is a factor in the issue.
Last edited by Zidomo : 07-29-10 at 04:11 AM.
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Unread 07-27-10, 11:11 AM  
pussuca
A Kobold Labourer

Forum posts: 1
File comments: 3
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i reinstalled wow and bug is gone but why auras are on different position when i target npc and when i target player
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