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Seeds of Renewal (10.2.5)
Updated:02-23-24 04:13 AM
Created:05-17-09 12:55 PM
Downloads:526,718
Favorites:1,232
MD5:
10.2.5

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.7
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.7 (2024-02-23)
Full Changelog Previous Releases
  • Update TOC
  • Use high-quality class icon atlas
  • Update STAGGER_STATES global for 10.2
    10.2 added a new table-type global `STAGGER_STATES` to replace the old decimal variables like `STAGGER_RED_TRANSITION`. These are now undefined (causing lua errors + stagger bar color doesn't work).
    This commit updates SUF to get stagger thresholds in the [same way official UI code does](https://github.com/Gethe/wow-ui-source/blob/d4aa41ee5366c48fa8a04b9263afec45415c34d2/Interface/FrameXML/MonkStaggerBar.lua#L35).
  • Remove CheckInteractDistance from range checker, as its protected now
  • Fix Ready Check indicator display
Archived Files (10)
File Name
Version
Size
Author
Date
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


Post A Reply Comment Options
Unread 01-21-10, 12:15 AM  
vixie
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Originally posted by Shadowed
There's certainly no reason that should be happening, try these 4 things (in order):

1) Make sure Lua errors are enabled (Game Menu -> Interface -> Help -> Enable Lua Errors)
2) Set focus, type /script print(SUFUnitfocus, SUFUnitfocus and SUFUnitfocus:IsVisible(), SUFUnitfocus and SUFUnitfocus:GetPoint())
3) Make sure focus units are not disabled in certain zones, /suf -> Zone configuration -> Raid instances -> Focus
4) Rename WTF/Account/<name>/SavedVariables/ShadowedUnitFrames.lua to something like SUF-backup.lua and try again.
Thank you. I played around and found the focus frame shoved way up at top. I was looking at focus-target frame. Problem solved and all is a-ok! Thanks!
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Unread 01-20-10, 09:45 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
I can look into it when I have a chance, but it uses Blizzards filter. So I'm 99% sure what I'll end up telling you is, "It's Blizzard's fault on how they flagged it."
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Unread 01-20-10, 09:32 PM  
Dorhan
A Defias Bandit

Forum posts: 3
File comments: 9
Uploads: 0
update to earlier post about some buffs.

I want to show only my buffs on all the unitframes but even after selecting "show your auras only" and "show castable on the other aura only" some buffs still seem to get through and some don't, like Well Fed buff for example I cant get it to show on any Unitframe and Champion of the Kirin Tor (rep tabard) show no matter what.
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Unread 01-20-10, 08:26 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Originally posted by vixie
Do you think my problem getting the focus frame to show up is the same issue? I didn't notice it until a raid last night when I selected a mob and typed /focus, the focus frame didn't show up. I unlocked my SuF and could see focus is where I put it, looks like the frame is enabled (I don't know if you can disable it).

Curse updater has been doing its thing and says your add-on is current but should I just get the whole thing again and reload?

Thanks,
~Vix
There's certainly no reason that should be happening, try these 4 things (in order):

1) Make sure Lua errors are enabled (Game Menu -> Interface -> Help -> Enable Lua Errors)
2) Set focus, type /script print(SUFUnitfocus, SUFUnitfocus and SUFUnitfocus:IsVisible(), SUFUnitfocus and SUFUnitfocus:GetPoint())
3) Make sure focus units are not disabled in certain zones, /suf -> Zone configuration -> Raid instances -> Focus
4) Rename WTF/Account/<name>/SavedVariables/ShadowedUnitFrames.lua to something like SUF-backup.lua and try again.
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Unread 01-20-10, 07:49 PM  
cannyar
A Kobold Labourer

Forum posts: 0
File comments: 28
Uploads: 0
for what it's worth i'm using wuu and it said everything was up-to-date.
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Unread 01-20-10, 07:33 PM  
vixie
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Do you think my problem getting the focus frame to show up is the same issue? I didn't notice it until a raid last night when I selected a mob and typed /focus, the focus frame didn't show up. I unlocked my SuF and could see focus is where I put it, looks like the frame is enabled (I don't know if you can disable it).

Curse updater has been doing its thing and says your add-on is current but should I just get the whole thing again and reload?

Thanks,
~Vix
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Unread 01-20-10, 07:28 PM  
cannyar
A Kobold Labourer

Forum posts: 0
File comments: 28
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ok. i deleted all the suf folders i had, all the saved variables, downloaded everything again, and it's all working fine. go figure. sorry to bug you and thanks for your assistance. now i can see if i can replace bloated pitbull 4! thanks!
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Unread 01-20-10, 06:54 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Double checked with a normal copy of SUF rather than the repo version I run and it worked fine. If you're getting errors my assumption is you either didn't restart (which I doubt), you're still running an old extra module (maybe suf bars?) or you installed/upgraded wrong.

The files on WoWI definitely work without error. Make sure the error you're giving me is the first error, not the last one.
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Unread 01-20-10, 06:23 PM  
cannyar
A Kobold Labourer

Forum posts: 0
File comments: 28
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Originally posted by Shadowed
Try:

/script print(ShadowUF.L["You will need to do a /console reloadui before a hidden frame becomes visible again.\nPlayer and other unit frames are automatically hidden depending on if you enable the unit in Shadowed Unit Frames."])
pasted that in and got:

nil
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Unread 01-20-10, 05:38 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Try:

/script print(ShadowUF.L["You will need to do a /console reloadui before a hidden frame becomes visible again.\nPlayer and other unit frames are automatically hidden depending on if you enable the unit in Shadowed Unit Frames."])
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Unread 01-20-10, 05:18 PM  
cannyar
A Kobold Labourer

Forum posts: 0
File comments: 28
Uploads: 0
Originally posted by Shadowed
Interesting. Does all of the UI work and it's just the Blizzard hiding frame that breaks?
i can't really tell. it happens when i first load the mod in. i try to set it up with /suf and get no response and swatter catches that bug. i haven't tried to group up with it but i do have a UF for my character.
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Unread 01-20-10, 04:58 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Interesting. Does all of the UI work and it's just the Blizzard hiding frame that breaks?
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Unread 01-20-10, 04:41 PM  
cannyar
A Kobold Labourer

Forum posts: 0
File comments: 28
Uploads: 0
Originally posted by Shadowed
Cannyar: Are you playing a non-US localization?
US. If you need any debug output I'll be glad to help.
Last edited by cannyar : 01-20-10 at 04:46 PM.
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Unread 01-20-10, 04:37 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Cannyar: Are you playing a non-US localization?

Dorhan: Not quite sure what you mean on trying to get some buffs to show? Thanks though!
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Unread 01-20-10, 02:44 PM  
cannyar
A Kobold Labourer

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File comments: 28
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Another error..

Ok. I ditched ShadowedUF_Grid because it's not supported, and SUF works fine on it's own now. I tried it with the rest of my regular addons and am getting the following

Code:
Date: 2010-01-20 14:41:51
ID: 1
Error occured in: Global
Count: 1
Message: ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua line 3511:
   AceConfigRegistry-3.0:ValidateOptionsTable(): ShadowedUF.args.hideBlizzard.args.help.args.description.name: expected a string or funcref, got 'nil'
Debug:
   [C]: ?
   [C]: ?
   ...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:99:
      ...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:89
   ...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:367:
      ...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:357
   ...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:435:
      ...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:385
   ...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:455:
      ...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:385
   ...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:455:
      ...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:385
   ...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:455:
      ...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:385
   ...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:511: ValidateOptionsTable()
   ...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:593: app()
   ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:3511: Open()
   ShadowedUF_Options\config.lua:9911: Open()
   ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:1103: value()
   ..\FrameXML\ChatFrame.lua:3565:
      ..\FrameXML\ChatFrame.lua:3497
   [C]: ?
   [C]: ChatEdit_ParseText()
   ..\FrameXML\ChatFrame.lua:3213:
      ..\FrameXML\ChatFrame.lua:3212
   [C]: ChatEdit_SendText()
   ..\FrameXML\ChatFrame.lua:3237: ChatEdit_OnEnterPressed()
   [string "*:OnEnterPressed"]:1:
      [string "*:OnEnterPressed"]:1
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Thanks!
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