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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:527,053
Favorites:1,231
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10.2.6

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (11)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


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Unread 09-20-12, 11:25 PM  
Synfulqt
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Issue with console command.

Heya, since the last update, my console command for suf is not working, I type it out, and I get no options menu nothing happens at all. I have everything installed, also re-installed it a few times to see if that made a difference. Am I the only one experiencing this problem? and is there a fix for it?
Last edited by Synfulqt : 09-20-12 at 11:37 PM.
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Unread 09-20-12, 09:47 AM  
Shadowed
...
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Try the latest alpha on wowace
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Unread 09-19-12, 07:43 PM  
kaustos
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Noticed in Ulduar today that the vehicle power bar wasn't updating. The demolishers pyrite level displays on the Pet frame, but only updates when I toggle the power/alternate bar off and back on. Same for the Target frame. The Pet Target power bar does update in real time though.
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Unread 09-18-12, 02:58 PM  
xyrrgh
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Originally Posted by Shadowed
Fixed on alpha
Thanks a lot, everything seems to work fine. SUF is still the best unit frames out there! Keep up the great work.
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Unread 09-16-12, 02:40 PM  
Shadowed
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Fixed on alpha
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Unread 09-16-12, 05:15 AM  
IllBill
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I am experiencing the same thing. There is an 'incoming heals' color setting that i can find, but it doesn't seem to differentiate between player/target/party etc. And I haven't touched the settings either. This is only since 5.0.4
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Unread 09-15-12, 12:45 AM  
xyrrgh
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Originally Posted by Shadowed
That's likely just a configurationThey're all run under the same setup, it's very likely a configuration issue and not a bug.
Since I've gone through almost every setting already, could you (or anyone) please point me to the right direction? Which settings might cause such a defective display?

The thing is, I haven't changed the settings for ages (kept them through Cataclysm), so I cannot believe it's an issue related to false settings. AFAIK there's no way to have different color and alpha settings for the party and the player. Color settings are universal in SUF.

I am happy to send you my settings via e-mail (lua file) if that helps.

Thanks again.

/Edit: Spelling.
Last edited by xyrrgh : 09-15-12 at 06:27 AM.
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Unread 09-14-12, 10:04 AM  
Shadowed
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That's likely just a configurationThey're all run under the same setup, it's very likely a configuration issue and not a bug.
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Unread 09-13-12, 03:11 PM  
xyrrgh
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Since patch 5.0.4 (and the compatible versions of SUF) the incoming heal preview does not work properly on my raid or party frames. They show up way too dark in a way that I can hardly see them. The same incoming heal does show up properly on my player frame. Have I misconfigured something or is it a glitch in the incoming heal display?

Please find the attached screen shot, where the big frame is the player frame and the two smaller frames are the party frames.

Thanks for any advice.



/Edit: Currently using SUF v3.5.7 and ShadowedUF_Indicators v2.3.2.
Last edited by xyrrgh : 09-13-12 at 03:14 PM.
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Unread 09-12-12, 10:15 PM  
Shadowed
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It's actually on wowace now, their packager died.
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Unread 09-12-12, 05:19 AM  
Namtab
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Originally Posted by Shadowed
Try again
sorry but could u point me in the right direction and tell the exact version u talkin about to download from wowace, cuse the last file available in wowace is tagged as release v.3.5.7 the same as in wowinterface.

btw this error seem to be on since v.3.5.4 guess i didn't change specs since then always playin demo
anyway guess ain't no game breaker just bugsack/buggrabber fatality sound everytime change spec
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Unread 09-11-12, 02:40 PM  
Shadowed
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Try again
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Unread 09-11-12, 01:06 PM  
Namtab
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Originally Posted by Shadowed
thats exactly the same version available to download in wowinterface, i mean v.3.5.7 or u gonna upload a new alpha build?

edit: downgraded till alpha v3.5.3-24-gbe4b46e error gone
Last edited by Namtab : 09-11-12 at 01:29 PM.
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Unread 09-11-12, 10:28 AM  
Shadowed
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Unread 09-11-12, 06:11 AM  
Namtab
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last release v.3.5.7
wile changing from primary talents(demo) to secundary(affliction) trigger this error, but not the other way around.
edit: this also triggered by disable/enable demo fury bar/text tag

Code:
1x ShadowedUnitFrames-v3.5.7\modules\tags.lua:67: attempt to call method "UpdateTags" (a nil value)
ShadowedUnitFrames-v3.5.7\modules\tags.lua:67: in function "?"
ShadowedUnitFrames-v3.5.7\modules\units.lua:32: in function "FullUpdate"
ShadowedUnitFrames-v3.5.7\modules\units.lua:1374: in function <ShadowedUnitFrames\modules\units.lua:1344>

Locals:
self = SUFUnitplayer {
 vehicleUnit = "vehicle"
 OnEnter = <func> @ShadowedUnitFrames\modules\units.lua:659
 portrait = <unnamed> {}
 UnregisterAll = <func> @ShadowedUnitFrames\modules\units.lua:132
 registeredEvents = <table> {}
 powerBar = <unnamed> {}
 RegisterNormalEvent = <func> @ShadowedUnitFrames\modules\units.lua:58
 SetVisibility = <func> @ShadowedUnitFrames\modules\units.lua:237
 topFrameLevel = 5
 RegisterUpdateFunc = <func> @ShadowedUnitFrames\modules\units.lua:105
 unitType = "player"
 SetRangeAlpha = <func> @ShadowedUnitFrames\modules\units.lua:168
 visibility = <table> {}
 indicators = <unnamed> {}
 unitInitialized = true
 unitRealType = "player"
 unit = "player"
 ReregisterUnitEvents = <func> @ShadowedUnitFrames\modules\units.lua:37
 SetBarColor = <func> @ShadowedUnitFrames\modules\units.lua:176
 unitGUID = "0x04000000001998C8"
 hasStateWatch = false
 RegisterUnitEvent = <func> @ShadowedUnitFrames\modules\units.lua:99
 fontStrings = <table> {}
 highFrame = <unnamed> {}
 portraitModel = <unnamed> {}
 healthBar = <unnamed> {}
 OnLeave = <func> @FrameXML\UnitFrame.lua:214
 soulShards = <unnamed> {}
 UnregisterSingleEvent = <func> @ShadowedUnitFrames\modules\units.lua:82
 DisableRangeAlpha = <func> @ShadowedUnitFrames\modules\units.lua:160
 0 = <userdata>
 fullUpdates = <table> {}
 UnregisterUpdateFunc = <func> @ShadowedUnitFrames\modules\units.lua:122
 menu = <func> @ShadowedUnitFrames\modules\units.lua:395
 BlizzRegisterUnitEvent = <func> =[C]:-1
 unitOwner = "player"
 FullUpdate = <func> @ShadowedUnitFrames\modules\units.lua:29
 comboPointType = "soulShards"
 demonicFuryBar = <unnamed> {}
}
(for index) = 17
(for limit) = 42
(for step) = 2
i = 17
handler = <table> {
 defaultTags = <table> {}
 Unregister = <func> @ShadowedUnitFrames\modules\tags.lua:266
 Register = <func> @ShadowedUnitFrames\modules\tags.lua:146
 offlineStatus = <table> {}
 defaultNames = <table> {}
 FastRegister = <func> @ShadowedUnitFrames\modules\tags.lua:124
 defaultHelp = <table> {}
 afkStatus = <table> {}
 unitBlacklist = <table> {}
 defaultFrequents = <table> {}
 FastUnregister = <func> @ShadowedUnitFrames\modules\tags.lua:134
 RegisterEvents = <func> @ShadowedUnitFrames\modules\tags.lua:17
 UpdatePowerType = <func> @ShadowedUnitFrames\modules\tags.lua:63
 defaultCategories = <table> {}
 Reload = <func> @ShadowedUnitFrames\modules\tags.lua:72
 abbrevCache = <table> {}
 defaultEvents = <table> {}
 customEvents = <table> {}
 IdentifyEvents = <func> @ShadowedUnitFrames\modules\tags.lua:1434
 unitRestrictions = <table> {}
 eventType = <table> {}
}
Last edited by Namtab : 09-11-12 at 06:28 AM.
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