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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:526,978
Favorites:1,231
MD5:
10.2.6

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (11)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


Post A Reply Comment Options
Unread 05-29-09, 06:50 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
File comments: 396
Uploads: 1
Smile Requests

Hey, I absolutely almost love this addon. I currently use ag_unitframes, and this addon is VERY similar but uses less memory (im OCD about that) which i love. The only thing i wish was better was individual scaling for the PvP flag, because without increasing scale to a ridiculous amount, it just looks like a yellow/orange blob. And focus frames. I find that both SUF and AG both lack support for focus frames, which I would like to have implemented.

Thanks!

Name: Politig
Realm: Sargeras (PvP)

I sell herbs for cheaper than anyone else...
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Unread 05-29-09, 06:07 PM  
moniker
A Defias Bandit
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Forum posts: 3
File comments: 63
Uploads: 2
Originally posted by Shadowed
Yes the configuration can be modified, I have documentation up on how to do it if you go to http://wiki.github.com/Shadowed/ShadowedUnitFrames
Total win Shadowed, thanks.
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Unread 05-29-09, 06:02 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Yes the configuration can be modified, I have documentation up on how to do it if you go to http://wiki.github.com/Shadowed/ShadowedUnitFrames
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Unread 05-29-09, 05:59 PM  
moniker
A Defias Bandit
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Forum posts: 3
File comments: 63
Uploads: 2
Originally posted by Shadowed
Another advantage of this is it'll be easier for people to do modules (Without me having to add extensive code to support it), I'll likely be releasing some new separate ones myself to add features that I do not want included by default, such as range checking for all units (both friendly and hostile) as well as things like DR timers and maybe aura filters.
Awesome news Shadowed, thanks for the extra work to modularize stuff.

Sorta related, if I can and would like to create a "Class Colored Power Bar" module, would you see it having it's own configuration or would SUF have pluggable configuration too?
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Unread 05-29-09, 01:21 AM  
Shadowed
...
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Uploads: 83
Just a heads up, I will be forcing a layout reimport (Meaning most settings will be reset, not all but most) with the next push, while I did not want to do this, ultimately I rewrote a lot of the database code to clean it up and improve overall performance as well as the configuration (You won't see things like happiness for party members and such).

Another advantage of this is it'll be easier for people to do modules (Without me having to add extensive code to support it), I'll likely be releasing some new separate ones myself to add features that I do not want included by default, such as range checking for all units (both friendly and hostile) as well as things like DR timers and maybe aura filters.

I'll likely push this version live within the next few days depending on how testing goes.
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Unread 05-29-09, 01:16 AM  
Shadowed
...
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Forum posts: 387
File comments: 2513
Uploads: 83
Originally posted by spajdr
Ok no problem.
Another problem, whenever i reenter game i need to disable and enable again under Hide Blizzard, option for hide castbar, because otherwise blizzard castbar is shown.
That's probably fixed next push since I redid a lot of things.
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Unread 05-28-09, 11:25 AM  
spajdr
A Murloc Raider

Forum posts: 7
File comments: 16
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Ok no problem.
Another problem, whenever i reenter game i need to disable and enable again under Hide Blizzard, option for hide castbar, because otherwise blizzard castbar is shown.
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Unread 05-28-09, 09:23 AM  
Shadowed
...
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Forum posts: 387
File comments: 2513
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spajdr: Not really an option I want to add right now.

xjtufans: Yea it's a bug I'm looking into.

SiderisAnon: It'll be in the next push.
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Unread 05-28-09, 05:23 AM  
spajdr
A Murloc Raider

Forum posts: 7
File comments: 16
Uploads: 0
Hello,
If i may ask, can you please add option to set font size not globally, but differently for player, target and target of target? Unless its already in, but i dont see it
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Unread 05-28-09, 04:33 AM  
xjtufans
A Kobold Labourer

Forum posts: 1
File comments: 43
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The Party frame always move.
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Unread 05-28-09, 01:00 AM  
SiderisAnon
A Kobold Labourer

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File comments: 13
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Originally posted by Shadowed
SiderisAnon: Sure [/b]
Sorry, a little confused.

Is that "Sure" as in there is a way to change the color and I missed it? If so, what is it?

Or is that "Sure" as in it's something you'll add to your "thinking about adding" list? If so, then cool and thank you.
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Unread 05-27-09, 06:57 PM  
moniker
A Defias Bandit
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Forum posts: 3
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Originally posted by moniker
I was wondering if you could add "Color power bar by Class" as an option?
Originally posted by Shadowed
Not an option I really want to add.
Not a problem. Fortunately, it was pretty easy to add it in myself. I'm just glad you're code is well laid out and easy to understand -- thanks.
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Unread 05-27-09, 03:30 PM  
Shadowed
...
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Yes, they should.
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Unread 05-27-09, 02:50 PM  
Castle
A Murloc Raider
 
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How would I go about adding more textures for the frames? Such as the default Minimalistic, Frost, Healbot textures, etc. Would SharedMedia-Blizzard or any other addons with textures such as those, work with SUF? or more fonts? Thanks.
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Unread 05-27-09, 02:38 PM  
Shadowed
...
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Originally posted by Crispy
I'm assuming this also falls into that category, but if you ever decide to make your raid frames more full featured I'd love to see corner indicators for buffs/hots.

Either way thanks for a great new set of frames.
Yea that falls under the category, you should use something like PerfectRaid or Grid if you want full featured raid frames, the raid frames in this are more meant for "I'm a DPSer who doesn't care about 99% of the raid frame features, but I do want to see basic status."
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