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Shadows of Argus (7.3.0)
Updated:01-19-18 05:51 AM
Created:05-17-09 12:55 PM
Downloads:386,346
Favorites:1,214
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7.3.0

Shadowed Unit Frames  Updated this week!  Popular! (More than 5000 hits)

Version: v4.1.21
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Updated for 7.3.5
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (100)
File Name
Version
Size
Author
Date
v4.1.19
572kB
Shadowed
07-12-17 02:19 AM
v4.1.17
570kB
Shadowed
03-29-17 08:17 AM
v4.1.15
571kB
Shadowed
03-29-17 01:29 AM
v4.1.10
638kB
Shadowed
09-13-16 07:54 AM
v4.1.8
631kB
Shadowed
08-28-16 07:17 AM
v4.1.6
630kB
Shadowed
08-14-16 02:30 AM
v4.1.5
630kB
Shadowed
08-13-16 03:39 AM
v4.1.4
629kB
Shadowed
08-09-16 04:49 AM
v4.1.2
631kB
Shadowed
07-21-16 04:35 PM
v4.1.1
627kB
Shadowed
07-19-16 12:18 PM
v4.0.10
632kB
Shadowed
08-09-15 01:00 PM
v4.0.9
614kB
Shadowed
01-09-15 07:03 PM
v4.0.8
616kB
Shadowed
12-14-14 02:57 PM
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
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v3.0.5
452kB
Shadowed
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v3.0.4
455kB
Shadowed
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v3.0.3
450kB
Shadowed
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v3.0.2
447kB
Shadowed
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v3.0.1
444kB
Shadowed
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v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
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11-27-09 03:37 PM
r20091124
492kB
Shadowed
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r20091123
492kB
Shadowed
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r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
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r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 10-04-16, 12:09 PM  
taiya
A Kobold Labourer

Forum posts: 0
File comments: 25
Uploads: 0
the frames seem to think that anyone with mana actually has energy (such as my mage) and therefore my mana is yellow. how do i fix this? its actually using the energy setting, as mana is still set to blue.
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Unread 10-03-16, 10:32 AM  
twistedj
A Kobold Labourer

Forum posts: 0
File comments: 13
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Is there a way to show the mana bar for the Elemental Shaman for the player unit frame? I see the Maelstrom bar and a smaller bar underneath for class/power but can't see text or the bar moving.
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Unread 09-27-16, 02:53 AM  
dmbardal
A Kobold Labourer

Forum posts: 1
File comments: 43
Uploads: 0
How would I go about to getting only one decimal on [curmaxhp] ?

I've tried snooping around in the .lua, but so far I've come up with nothing.
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Unread 09-14-16, 10:46 PM  
immunized
A Kobold Labourer

Forum posts: 0
File comments: 1
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Prestige Icons

Hopefully we can see Prestige Icons in the future? I would love to be able to see what I worked hard for!
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Unread 09-11-16, 04:08 PM  
leev18
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
Grid of enemies attacking you, or the enemies you're attacking.

In Final Fantasy XIV, there's a grid frame that displays a list of enemies that are currently attacking or the ones you attacked, making it easy to target enemies.

Can you implement something like this into the addon. There's a "Boss" unit frame in SUF that can already do this, but it'll only display for dungeon/raid boss only.

I would love to use Enemy Grid:
https://mods.curse.com/addons/wow/enemy-grid,
but I preferred SUF instead if it has one.
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Unread 09-08-16, 06:25 AM  
TheÚd
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 1
PVP Prestige Ranks

In legion pvp prestige is a new ranking system for pvp. The default unitframes show the prestige icon which indicates the prestige rank. Shouldn't be too hard to implement.

I mean this:
http://wowwiki.wikia.com/wiki/Honor_System_3.0?file=PVPPortraitBadges.png
Last edited by TheÚd : 09-08-16 at 06:33 AM.
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Unread 09-06-16, 08:33 AM  
Kylani
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Missing Buffs

Anytime I go into a World Quest area I'm no longer able to see buffs/debuffs auras on the party frames. Not a big deal at the moment, but it gets a bit hard when I'm trying to heal during a 5man group world quest and can't track my HoT's properly.

Is this a bug/any way I can fix this/any fix coming for it?
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Unread 08-30-16, 04:58 PM  
Razaron
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
As a Enhancement Shaman, can you make it so I can add text/tags to the Shaman Mana Bar. Currently it's just all one big block of blue and you can't add any text.
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Unread 08-23-16, 02:07 PM  
toonzie
A Kobold Labourer

Forum posts: 0
File comments: 15
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is there a way to make the combat/rest indicators bigger in size on my player frame?

also, is there a way to turn off the numbers on my dk runebar? it gets a bit hectic.
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Unread 08-22-16, 05:31 PM  
Warstryke
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Getting the following errors with the latest version.

Code:
1x [ADDON_ACTION_BLOCKED] AddOn 'ShadowedUnitFrames' tried to call the protected function 'SUFHeaderraid1UnitButton3:SetAttribute()'.
!BugGrabber\BugGrabber.lua:573: in function <!BugGrabber\BugGrabber.lua:573>
[C]: in function `SetAttribute'
ShadowedUnitFrames\modules\units.lua:534: in function <ShadowedUnitFrames\modules\units.lua:429>
[C]: in function `SetAttribute'
FrameXML\SecureGroupHeaders.lua:203: in function <FrameXML\SecureGroupHeaders.lua:123>
FrameXML\SecureGroupHeaders.lua:488: in function `SecureGroupHeader_Update'
FrameXML\SecureGroupHeaders.lua:62: in function <FrameXML\SecureGroupHeaders.lua:60>

Locals:
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Unread 08-22-16, 02:41 AM  
mikeezy
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Enemy Player Colors

Not sure what happened but my enemy player bars are now ALWAYS displayed with either hostile or unattackable hostile (PvE server) colors, even when I have explicitly stated for them to be colored by class. I'm having the same issue with the empty bar and power bar coloring. And idea what's going on? Thanks.
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Unread 07-31-16, 05:33 PM  
snichols1122
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 94
Uploads: 7
error message

i get this when i hit reset to default

Message: ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:133: attempt to index field '?' (a nil value)
Time: 07/31/16 18:31:11
Count: 1
Stack: ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:133: in function `Load'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:303: in function `SetVisibility'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1413: in function `ProfileChanged'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:586: in function `ProfilesChanged'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:561: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:560>

Locals: self = <table> {
SetupBars = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:362
CheckMedia = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:48
SetupFrame = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:318
LoadSML = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:165
ReverseDirection = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:221
ToggleVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:68
GetRelative = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:209
PositionWidgets = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:495
mediaPath = <table> {
}
SetupText = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:449
InitFontString = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:417
MediaRegistered = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:58
GetRelativeAnchor = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:226
SetupFontString = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:401
GetAuraGrowth = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:217
Reload = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:99
SetBarVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:76
GetJustify = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:192
GetPoint = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:205
MediaForced = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:10
GetColumnGrowth = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:213
GetSplitRelativeAnchor = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:248
Load = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:124
AnchorFrame = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:264
}
frame = SUFHeaderpartyUnitButton1 {
0 = <userdata>
OnLeave = <function> defined @Interface\FrameXML\UnitFrame.lua:454
portrait = <unnamed> {
}
UnregisterAll = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:140
isDead = false
auras = <table> {
}
castBar = <unnamed> {
}
registeredEvents = <table> {
}
UnitClassToken = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:688
powerBar = <unnamed> {
}
RegisterNormalEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:62
SetVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:241
topFrameLevel = 5
unitOwner = "party1"
unit = "party1"
emptyBar = <unnamed> {
}
SetBlockColor = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:186
originalOnLeave = <function> defined @Interface\FrameXML\UnitFrame.lua:454
unitType = "party"
SetRangeAlpha = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:174
vehicleUnit = "partypet1"
OnEnter = <function> defined @Interface\AddOns\ShadowedUnitFrames\modu
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Unread 07-28-16, 03:23 PM  
taiya
A Kobold Labourer

Forum posts: 0
File comments: 25
Uploads: 0
my boss frames' health bar is overlapping the text. if i mouse over it the text comes back to the top, then goes back down below the hp frame when i take my mouse off.
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Unread 07-25-16, 11:47 AM  
erikgert
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Is it possible to make a progress bar for the indicator instead of a square with a spiral cooldown?
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Unread 07-24-16, 03:12 AM  
Razaron
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Hey, just to let you know of a bug. When in Ghostwolf form on my Enhancement shaman it shows the mana bar instead of the maelstrom bar. Keep up the good work!
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